view src/sound.c @ 4145:b658b502b096

[gaim-migrate @ 4363] gtk1.2 code in anything except the buddy list window is a bug. this patch from David Brigada (jsi): " This patch changes the mechanism in which Gaim changes the colors on tabs for typing notification, new message notification, etc.. The previous mechanism was causing the font to change (possible mix of gtk1.2 and gtk2.0 code). Instead of loading the label's preferences with gtk_widget_get_modifier_style(), changing the color (with a -> edit), and then saving the label's preferences with gtk_widget_modify_style(), it changes the color with gtk_widget_modify_fg(). This fixes the font problem on my computer. The GTK 2.0 API docs seem to suggest the use of gtk_widget_modify_fg() over gtk_widget_modify_style() when necessary." committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Thu, 26 Dec 2002 15:40:23 +0000
parents 4b04ecb3eb97
children bf770f11132b
line wrap: on
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/*
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#ifndef _WIN32
#include <sys/time.h>
#include <unistd.h>
#include <sys/wait.h>
#include <unistd.h>
#else
#include <windows.h>
#include <mmsystem.h>
#endif

#include <fcntl.h>
#include <sys/types.h>
#include <sys/stat.h>

#ifdef ESD_SOUND
#include <esd.h>
#endif

#ifdef ARTSC_SOUND
#include <artsc.h>
#endif

#ifdef NAS_SOUND
#include <audio/audiolib.h>
#endif

#include "gaim.h"

#ifdef _WIN32
#include "win32dep.h"
#endif

gboolean mute_sounds = 0;

/* description, option bit, default sound file             *
 * set the option bit to 0 to have it not display in prefs *
 * the order here has to match the defines in gaim.h.      *
 *                                               -Robot101 */
struct sound_struct sounds[NUM_SOUNDS] = {
	{N_("Buddy logs in"), OPT_SOUND_LOGIN, "arrive.wav"},
	{N_("Buddy logs out"), OPT_SOUND_LOGOUT, "leave.wav"},
	{N_("Message received"), OPT_SOUND_RECV, "receive.wav"},
	{N_("Message received begins conversation"), OPT_SOUND_FIRST_RCV, "receive.wav"},
	{N_("Message sent"), OPT_SOUND_SEND, "send.wav"},
	{N_("Person enters chat"), OPT_SOUND_CHAT_JOIN, "arrive.wav"},
	{N_("Person leaves chat"), OPT_SOUND_CHAT_PART, "leave.wav"},
	{N_("You talk in chat"), OPT_SOUND_CHAT_YOU_SAY, "send.wav"},
	{N_("Others talk in chat"), OPT_SOUND_CHAT_SAY, "receive.wav"},
	/* this isn't a terminator, it's the buddy pounce default sound event ;-) */
	{NULL, 0, "redalert.wav"},
	{N_("Someone says your name in chat"), OPT_SOUND_CHAT_NICK, "redalert.wav"}
};

#ifndef _WIN32
static int check_dev(char *dev)
{
	struct stat stat_buf;
	uid_t user = getuid();
	gid_t group = getgid(), other_groups[32];
	int i, numgroups;

	if ((numgroups = getgroups(32, other_groups)) == -1)
		return 0;
	if (stat(dev, &stat_buf))
		return 0;
	if (user == stat_buf.st_uid && stat_buf.st_mode & S_IWUSR)
		return 1;
	if (stat_buf.st_mode & S_IWGRP) {
		if (group == stat_buf.st_gid)
			return 1;
		for (i = 0; i < numgroups; i++)
			if (other_groups[i] == stat_buf.st_gid)
				return 1;
	}
	if (stat_buf.st_mode & S_IWOTH)
		return 1;
	return 0;
}

static void play_audio_file(char *file)
{
	/* here we can assume that we can write to /dev/audio */
	char *buf;
	struct stat info;
	int fd = open(file, O_RDONLY);
	if (fd <= 0) {
		return;
	}
	fstat(fd, &info);
	if (info.st_size < 24)
		return;
	buf = malloc(info.st_size + 1);
	read(fd, buf, 24);
	read(fd, buf, info.st_size - 24);
	close(fd);

	fd = open("/dev/audio", O_WRONLY | O_EXCL | O_NDELAY);
	if (fd < 0) {
		free(buf);
		return;
	}
	write(fd, buf, info.st_size - 24);
	free(buf);
	close(fd);
}

static int can_play_audio()
{
	return check_dev("/dev/audio");
}

#ifdef ESD_SOUND

int esd_fd;

static int can_play_esd()
{
	esd_format_t format = ESD_BITS16 | ESD_STREAM | ESD_PLAY | ESD_MONO;

	esd_fd = esd_play_stream(format, 8012, NULL, "gaim");

	if (esd_fd < 0) {
		return 0;
	}

	return 1;
}

#endif /* ESD_SOUND */

#ifdef ARTSC_SOUND

/*
** This routine converts from ulaw to 16 bit linear.
**
** Craig Reese: IDA/Supercomputing Research Center
** 29 September 1989
**
** References:
** 1) CCITT Recommendation G.711  (very difficult to follow)
** 2) MIL-STD-188-113,"Interoperability and Performance Standards
**     for Analog-to_Digital Conversion Techniques,"
**     17 February 1987
**
** Input: 8 bit ulaw sample
** Output: signed 16 bit linear sample
** Z-note -- this is from libaudiofile.  Thanks guys!
*/

static int _af_ulaw2linear(unsigned char ulawbyte)
{
	static int exp_lut[8] = { 0, 132, 396, 924, 1980, 4092, 8316, 16764 };
	int sign, exponent, mantissa, sample;

	ulawbyte = ~ulawbyte;
	sign = (ulawbyte & 0x80);
	exponent = (ulawbyte >> 4) & 0x07;
	mantissa = ulawbyte & 0x0F;
	sample = exp_lut[exponent] + (mantissa << (exponent + 3));
	if (sign != 0)
		sample = -sample;

	return (sample);
}

static int play_artsc(unsigned char *data, int size)
{
	arts_stream_t stream;
	guint16 *lineardata;
	int result = 1;
	int error;
	int i;

	lineardata = g_malloc(size * 2);

	for (i = 0; i < size; i++) {
		lineardata[i] = _af_ulaw2linear(data[i]);
	}

	stream = arts_play_stream(8012, 16, 1, "gaim");

	error = arts_write(stream, lineardata, size);
	if (error < 0) {
		result = 0;
	}

	arts_close_stream(stream);

	g_free(lineardata);

	arts_free();

	return result;
}

static int can_play_artsc()
{
	int error;

	error = arts_init();
	if (error < 0)
		return 0;

	return 1;
}

static int artsc_play_file(char *file)
{
	struct stat stat_buf;
	unsigned char *buf = NULL;
	int result = 0;
	int fd = -1;

	if (!can_play_artsc())
		return 0;

	fd = open(file, O_RDONLY);
	if (fd < 0)
		return 0;

	if (fstat(fd, &stat_buf)) {
		close(fd);
		return 0;
	}

	if (!stat_buf.st_size) {
		close(fd);
		return 0;
	}

	buf = g_malloc(stat_buf.st_size);
	if (!buf) {
		close(fd);
		return 0;
	}

	if (read(fd, buf, stat_buf.st_size) < 0) {
		g_free(buf);
		close(fd);
		return 0;
	}

	result = play_artsc(buf, stat_buf.st_size);

	g_free(buf);
	close(fd);
	return result;
}

#endif /* ARTSC_SOUND */

#ifdef NAS_SOUND

char nas_server[] = "localhost";
AuServer *nas_serv = NULL;

static AuBool NasEventHandler(AuServer * aud, AuEvent * ev, AuEventHandlerRec * handler)
{
	AuElementNotifyEvent *event = (AuElementNotifyEvent *) ev;

	if (ev->type == AuEventTypeElementNotify) {
		switch (event->kind) {
		case AuElementNotifyKindState:
			switch (event->cur_state) {
			case AuStateStop:
				_exit(0);
			}
			break;
		}
	}
	return AuTrue;
}


static int play_nas(unsigned char *data, int size)
{
	AuDeviceID device = AuNone;
	AuFlowID flow;
	AuElement elements[3];
	int i, n, w;

	/* look for an output device */
	for (i = 0; i < AuServerNumDevices(nas_serv); i++) {
		if ((AuDeviceKind(AuServerDevice(nas_serv, i)) ==
		     AuComponentKindPhysicalOutput) &&
		    AuDeviceNumTracks(AuServerDevice(nas_serv, i)) == 1) {
			device = AuDeviceIdentifier(AuServerDevice(nas_serv, i));
			break;
		}
	}

	if (device == AuNone)
		return 0;

	if (!(flow = AuCreateFlow(nas_serv, NULL)))
		return 0;


	AuMakeElementImportClient(&elements[0], 8012, AuFormatULAW8, 1, AuTrue, size, size / 2, 0, NULL);
	AuMakeElementExportDevice(&elements[1], 0, device, 8012, AuUnlimitedSamples, 0, NULL);
	AuSetElements(nas_serv, flow, AuTrue, 2, elements, NULL);

	AuStartFlow(nas_serv, flow, NULL);

	AuWriteElement(nas_serv, flow, 0, size, data, AuTrue, NULL);

	AuRegisterEventHandler(nas_serv, AuEventHandlerIDMask, 0, flow, NasEventHandler, NULL);

	while (1) {
		AuHandleEvents(nas_serv);
	}

	return 1;
}

static int can_play_nas()
{
	if ((nas_serv = AuOpenServer(NULL, 0, NULL, 0, NULL, NULL)))
		return 1;
	return 0;
}

static int play_nas_file(char *file)
{
	struct stat stat_buf;
	char *buf;
	int ret;
	int fd = open(file, O_RDONLY);
	if (fd <= 0)
		return 0;

	if (!can_play_nas())
		return 0;

	if (stat(file, &stat_buf))
		return 0;

	if (!stat_buf.st_size)
		return 0;

	buf = malloc(stat_buf.st_size);
	read(fd, buf, stat_buf.st_size);
	ret = play_nas(buf, stat_buf.st_size);
	free(buf);
	return ret;
}

#endif /* NAS_SOUND */

#endif /* !_WIN32 */

void play_file(char *filename)
{
#ifndef _WIN32
	int pid;
#endif
	if (awaymessage && !(sound_options & OPT_SOUND_WHEN_AWAY))
		return; /* check here in case a buddy pounce plays a file while away */
	
	if (sound_options & OPT_SOUND_BEEP) {
		gdk_beep();
		return;
	}

	else if (sound_options & OPT_SOUND_NORMAL) {
		debug_printf("attempting to play audio file with internal method -- this is unlikely to work\n");
	}
#ifndef _WIN32
	pid = fork();

	if (pid < 0)
		return;
	else if (pid == 0) {
		alarm(30);
		
		if ((sound_options & OPT_SOUND_CMD) && sound_cmd[0]) {
			char *args[4];
			char command[4096];

			g_snprintf(command, sizeof(command), sound_cmd, filename);

			args[0] = "sh";
			args[1] = "-c";
			args[2] = command;
			args[3] = NULL;
			execvp(args[0], args);
			_exit(0);
		}
#ifdef ESD_SOUND
		else if (sound_options & OPT_SOUND_ESD) {
			if (esd_play_file(NULL, filename, 1))
				_exit(0);
		}
#endif

#ifdef ARTSC_SOUND
		else if (sound_options & OPT_SOUND_ARTSC) {
			if (artsc_play_file(filename))
				_exit(0);
		}
#endif

#ifdef NAS_SOUND
		else if (sound_options & OPT_SOUND_NAS) {
			if (play_nas_file(filename))
				_exit(0);
		}
#endif

		else if ((sound_options & OPT_SOUND_NORMAL) &&
			 can_play_audio()) {
			play_audio_file(filename);
			_exit(0);
		}

		_exit(0);
	}
#else /* _WIN32 */
	debug_printf("Playing %s\n", filename);
	if (!PlaySound(filename, 0, SND_ASYNC | SND_FILENAME))
		debug_printf("Error playing sound.");
#endif
}

extern int logins_not_muted;

void play_sound(int sound)
{
	if (mute_sounds)
		return;
	
	if ((sound == SND_BUDDY_ARRIVE) && !logins_not_muted)
		return;

	if (sound >= NUM_SOUNDS) {
		debug_printf("got request for unknown sound: %d\n", sound);
		return;
	}

	/* check NULL for sounds that don't have an option, ie buddy pounce */
	if ((sound_options & sounds[sound].opt) || (sounds[sound].opt == 0)) {
		if (sound_file[sound]) {
			play_file(sound_file[sound]);
		} else {
			gchar *filename = NULL;

			filename = g_build_filename(DATADIR, "sounds", "gaim", sounds[sound].def, NULL);
			play_file(filename);
			g_free(filename);
		}
	}
}