view plugins/gaiminc.c @ 4898:bd37db7531e4

[gaim-migrate @ 5230] I Nathan D. Walped the gaimrc file so that it writes a .gaimrc.save file and then renames it to .gaimrc, in the hopes of avoiding the loss of this data in a time that could be crucial to forward progress. Or something. I tested it with and without specifying -f I added a "Status: Not Available" (or whatever) string to ICQ tooltips. This should help at least until we get some new icons. AHEM. And then I dunno, I was planning on taking it out after that, but it could be useful. Also updated some comments and var names in oscar.c to keep things accurate, because I'm one of those people that actually does that. Go ask your Goddess if you've served her well committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Thu, 27 Mar 2003 21:41:21 +0000
parents cd938f18f3f8
children fefad67de2c7
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#define GAIM_PLUGINS

#include <gtk/gtk.h>
#include <time.h>
#include <stdio.h>
#include <fcntl.h>
#include <string.h>
#include "gaim.h"

void echo_hi(void *m) {
	/* this doesn't do much, just lets you know who we are :) */
	show_about(NULL, NULL);
}

void reverse(struct gaim_connection *gc, char **who, char **message, void *m) {
	/* this will drive you insane. whenever you receive a message,
	 * the text of the message (HTML and all) will be reversed. */
	int i, l;
	char tmp;

	/* this check is necessary in case bad plugins do bad things */
	if (message == NULL || *message == NULL)
		return;

	l = strlen(*message);

	if (!strcmp(*who, gc->username))
		return;

	for (i = 0; i < l/2; i++) {
		tmp = (*message)[i];
		(*message)[i] = (*message)[l - i - 1];
		(*message)[l - i - 1] = tmp;
	}
}

void bud(struct gaim_connection *gc, char *who, void *m) {
	/* whenever someone comes online, it sends them a message. if i
	 * cared more, i'd make it so it popped up on your screen too */
	serv_send_im(gc, who, "Hello!", 0);
}

char *gaim_plugin_init(GModule *handle) {
	/* this is for doing something fun when we sign on */
	gaim_signal_connect(handle, event_signon, echo_hi, NULL);

	/* this is for doing something fun when we get a message */
	gaim_signal_connect(handle, event_im_recv, reverse, NULL);

	/* this is for doing something fun when a buddy comes online */
	gaim_signal_connect(handle, event_buddy_signon, bud, NULL);

	return NULL;
}

struct gaim_plugin_description desc; 
struct gaim_plugin_description *gaim_plugin_desc() {
	desc.api_version = PLUGIN_API_VERSION;
	desc.name = g_strdup("Demonstration");
	desc.version = g_strdup(VERSION);
	desc.description = g_strdup(
                "This is a really cool plugin that does a lot of stuff:\n"
		"- It tells you who wrote the program when you log in\n"
		"- It reverses all incoming text\n"
		"- It sends a message to people on your list immediately"
		" when they sign on";);
	desc.authors = g_strdup("Eric Warmehoven &lt;eric@warmenhoven.org>");
	desc.url = g_strdup(WEBSITE);
	return &desc;
}


char *name() {
	return "Gaim Demonstration Plugin";
}

char *description() {
	return "This is a really cool plugin that does a lot of stuff:\n"
		"- It tells you who wrote the program when you log in\n"
		"- It reverses all incoming text\n"
		"- It sends a message to people on your list immediately"
		" when they sign on";
}