Mercurial > pidgin
annotate src/status.h @ 10182:4085b2cda8f1
[gaim-migrate @ 11297]
Remove some away message pref stuff from prefs.c. It's going to have to
change eventually. This gets rid of the gdk assert warning or whatever it
was when closing prefs.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sun, 14 Nov 2004 21:01:27 +0000 |
parents | d83e6f2125b1 |
children | 393f85d9f8dd |
rev | line source |
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9944 | 1 /** |
2 * @file status.h Status API | |
3 * @ingroup core | |
4 * | |
6065 | 5 * gaim |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
9944 | 10 * |
6065 | 11 * This program is free software; you can redistribute it and/or modify |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
9944 | 25 #ifndef _GAIM_STATUS_H_ |
26 #define _GAIM_STATUS_H_ | |
6065 | 27 |
9944 | 28 typedef struct _GaimStatusType GaimStatusType; |
29 typedef struct _GaimStatusAttr GaimStatusAttr; | |
30 typedef struct _GaimPresence GaimPresence; | |
31 typedef struct _GaimStatus GaimStatus; | |
32 | |
33 /** | |
34 * A context for a presence. | |
35 * | |
36 * The context indicates what the presence applies to. | |
37 */ | |
38 typedef enum | |
39 { | |
40 GAIM_PRESENCE_CONTEXT_UNSET = 0, | |
41 GAIM_PRESENCE_CONTEXT_ACCOUNT, | |
42 GAIM_PRESENCE_CONTEXT_CONV, | |
43 GAIM_PRESENCE_CONTEXT_BUDDY | |
44 | |
45 } GaimPresenceContext; | |
46 | |
47 /** | |
48 * A primitive defining the basic structure of a status type. | |
49 */ | |
50 typedef enum | |
51 { | |
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52 GAIM_STATUS_UNSET = 0, |
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53 GAIM_STATUS_OFFLINE, |
9944 | 54 GAIM_STATUS_ONLINE, |
55 GAIM_STATUS_AVAILABLE, | |
56 GAIM_STATUS_UNAVAILABLE, | |
57 GAIM_STATUS_HIDDEN, | |
58 GAIM_STATUS_AWAY, | |
59 GAIM_STATUS_EXTENDED_AWAY | |
60 | |
61 } GaimStatusPrimitive; | |
62 | |
63 #include "account.h" | |
64 #include "blist.h" | |
65 #include "conversation.h" | |
66 #include "value.h" | |
67 | |
68 /**************************************************************************/ | |
69 /** @name GaimStatusType API */ | |
70 /**************************************************************************/ | |
71 /*@{*/ | |
72 | |
73 /** | |
74 * Creates a new status type. | |
75 * | |
76 * @param primitive The primitive status type. | |
77 * @param id The ID of the status type. | |
78 * @param name The name presented to the user. | |
79 * @param saveable TRUE if the information set for this status by the | |
80 * user can be saved for future sessions. | |
81 * @param user_settable TRUE if this is a status the user can manually set. | |
82 * @param independent TRUE if this is an independent (non-exclusive) | |
83 * status type. | |
84 * | |
85 * @return A new status type. | |
86 */ | |
87 GaimStatusType *gaim_status_type_new_full(GaimStatusPrimitive primitive, | |
88 const char *id, const char *name, | |
89 gboolean saveable, | |
90 gboolean user_settable, | |
91 gboolean independent); | |
92 | |
93 /** | |
94 * Creates a new status type with some default values. | |
95 * | |
96 * @param primitive The primitive status type. | |
97 * @param id The ID of the status type. | |
98 * @param name The name presented to the user. | |
99 * @param user_settable TRUE if this is a status the user can manually set. | |
100 * | |
101 * @return A new status type. | |
102 */ | |
103 GaimStatusType *gaim_status_type_new(GaimStatusPrimitive primitive, | |
104 const char *id, const char *name, | |
105 gboolean user_settable); | |
106 | |
107 /** | |
108 * Creates a new status type with attributes. | |
109 * | |
110 * @param primitive The primitive status type. | |
111 * @param id The ID of the status type. | |
112 * @param name The name presented to the user. | |
113 * @param saveable TRUE if the information set for this status by the | |
114 * user can be saved for future sessions. | |
115 * @param user_settable TRUE if this is a status the user can manually set. | |
116 * @param independent TRUE if this is an independent (non-exclusive) | |
117 * status type. | |
118 * @param attr_id The ID of the first attribute. | |
119 * @param attr_name The name of the first attribute. | |
120 * @param attr_value The value type of the first attribute attribute. | |
121 * @param ... Additional attribute information. | |
122 * | |
123 * @return A new status type. | |
124 */ | |
125 GaimStatusType *gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, | |
126 const char *id, | |
127 const char *name, | |
128 gboolean saveable, | |
129 gboolean user_settable, | |
130 gboolean independent, | |
131 const char *attr_id, | |
132 const char *attr_name, | |
133 GaimValue *attr_value, ...); | |
134 | |
135 /** | |
136 * Destroys a status type. | |
137 * | |
138 * @param status_type The status type to destroy. | |
139 */ | |
140 void gaim_status_type_destroy(GaimStatusType *status_type); | |
141 | |
142 /** | |
143 * Sets a status type's primary attribute. | |
144 * | |
145 * The value for the primary attribute is used as the description for | |
146 * the particular status type. An example is an away message. The message | |
147 * would be the primary attribute. | |
148 * | |
149 * @param status_type The status type. | |
150 * @param attr_id The ID of the primary attribute. | |
151 */ | |
152 void gaim_status_type_set_primary_attr(GaimStatusType *status_type, | |
153 const char *attr_id); | |
154 | |
155 /** | |
156 * Adds an attribute to a status type. | |
157 * | |
158 * @param status_type The status type to add the attribute to. | |
159 * @param id The ID of the attribute. | |
160 * @param name The name presented to the user. | |
161 * @param value The value type of this attribute. | |
162 */ | |
163 void gaim_status_type_add_attr(GaimStatusType *status_type, const char *id, | |
164 const char *name, GaimValue *value); | |
165 | |
166 /** | |
167 * Adds multiple attributes to a status type. | |
168 * | |
169 * @param status_type The status type to add the attribute to. | |
170 * @param id The ID of the first attribute. | |
171 * @param name The description of the first attribute. | |
172 * @param value The value type of the first attribute attribute. | |
173 * @param ... Additional attribute information. | |
174 */ | |
175 void gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, | |
176 const char *name, GaimValue *value, ...); | |
177 | |
178 /** | |
179 * Adds multiple attributes to a status type using a va_list. | |
180 * | |
181 * @param status_type The status type to add the attribute to. | |
182 * @param args The va_list of attributes. | |
183 */ | |
184 void gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, | |
185 va_list args); | |
186 | |
187 /** | |
188 * Returns the primitive type of a status type. | |
189 * | |
190 * @param status_type The status type. | |
191 * | |
192 * @return The primitive type of the status type. | |
193 */ | |
194 GaimStatusPrimitive gaim_status_type_get_primitive( | |
195 const GaimStatusType *status_type); | |
196 | |
197 /** | |
198 * Returns the ID of a status type. | |
199 * | |
200 * @param status_type The status type. | |
201 * | |
202 * @return The ID of the status type. | |
203 */ | |
204 const char *gaim_status_type_get_id(const GaimStatusType *status_type); | |
205 | |
206 /** | |
207 * Returns the name of a status type. | |
208 * | |
209 * @param status_type The status type. | |
210 * | |
211 * @return The name of the status type. | |
212 */ | |
213 const char *gaim_status_type_get_name(const GaimStatusType *status_type); | |
214 | |
215 /** | |
216 * Returns whether or not the status type is saveable. | |
217 * | |
218 * @param status_type The status type. | |
219 * | |
220 * @return TRUE if user-defined statuses based off this type are saveable. | |
221 * FALSE otherwise. | |
222 */ | |
223 gboolean gaim_status_type_is_saveable(const GaimStatusType *status_type); | |
224 | |
225 /** | |
226 * Returns whether or not the status type can be set or modified by the | |
227 * user. | |
228 * | |
229 * @param status_type The status type. | |
230 * | |
231 * @return TRUE if the status type can be set or modified by the user. | |
232 * FALSE if it's a protocol-set setting. | |
233 */ | |
234 gboolean gaim_status_type_is_user_settable(const GaimStatusType *status_type); | |
235 | |
236 /** | |
237 * Returns whether or not the status type is independent. | |
238 * | |
239 * Independent status types are non-exclusive. If other status types on | |
240 * the same hierarchy level are set, this one will not be affected. | |
241 * | |
242 * @param status_type The status type. | |
243 * | |
244 * @return TRUE if the status type is independent, or FALSE otherwise. | |
245 */ | |
246 gboolean gaim_status_type_is_independent(const GaimStatusType *status_type); | |
247 | |
248 /** | |
10071 | 249 * Returns whether the status type is exclusive. |
10067 | 250 * |
251 * @param status_type The status type. | |
252 * | |
253 * @return TRUE if the status type is exclusive, FALSE otherwise. | |
254 */ | |
255 gboolean gaim_status_type_is_exclusive(const GaimStatusType *status_type); | |
256 | |
257 /** | |
9944 | 258 * Returns whether or not a status type is available. |
259 * | |
260 * Available status types are online and possibly hidden, but not away. | |
261 * | |
262 * @param status_type The status type. | |
263 * | |
264 * @return TRUE if the status is available, or FALSE otherwise. | |
265 */ | |
266 gboolean gaim_status_type_is_available(const GaimStatusType *status_type); | |
267 | |
268 /** | |
269 * Returns a status type's primary attribute ID. | |
270 * | |
271 * @param type The status type. | |
272 * | |
273 * @return The primary attribute's ID. | |
274 */ | |
275 const char *gaim_status_type_get_primary_attr(const GaimStatusType *type); | |
276 | |
277 /** | |
278 * Returns the attribute with the specified ID. | |
279 * | |
280 * @param status_type The status type containing the attribute. | |
281 * @param id The ID of the desired attribute. | |
282 * | |
283 * @return The attribute, if found. NULL otherwise. | |
284 */ | |
285 GaimStatusAttr *gaim_status_type_get_attr(const GaimStatusType *status_type, | |
286 const char *id); | |
287 | |
288 /** | |
289 * Returns a list of all attributes in a status type. | |
290 * | |
291 * @param status_type The status type. | |
292 * | |
293 * @return The list of attributes. | |
294 */ | |
295 const GList *gaim_status_type_get_attrs(const GaimStatusType *status_type); | |
296 | |
297 /*@}*/ | |
298 | |
299 /**************************************************************************/ | |
300 /** @name GaimStatusAttr API */ | |
301 /**************************************************************************/ | |
302 /*@{*/ | |
303 | |
304 /** | |
305 * Creates a new status attribute. | |
306 * | |
307 * @param id The ID of the attribute. | |
308 * @param name The name presented to the user. | |
309 * @param value_type The type of data contained in the attribute. | |
310 * | |
311 * @return A new status attribute. | |
312 */ | |
313 GaimStatusAttr *gaim_status_attr_new(const char *id, const char *name, | |
314 GaimValue *value_type); | |
315 | |
316 /** | |
317 * Destroys a status attribute. | |
318 * | |
319 * @param attr The status attribute to destroy. | |
320 */ | |
321 void gaim_status_attr_destroy(GaimStatusAttr *attr); | |
322 | |
323 /** | |
324 * Returns the ID of a status attribute. | |
325 * | |
326 * @param attr The status attribute. | |
327 * | |
328 * @return The status attribute's ID. | |
329 */ | |
330 const char *gaim_status_attr_get_id(const GaimStatusAttr *attr); | |
331 | |
332 /** | |
333 * Returns the name of a status attribute. | |
334 * | |
335 * @param attr The status attribute. | |
336 * | |
337 * @return The status attribute's name. | |
338 */ | |
339 const char *gaim_status_attr_get_name(const GaimStatusAttr *attr); | |
340 | |
341 /** | |
342 * Returns the value type of a status attribute. | |
343 * | |
344 * @param attr The status attribute. | |
345 * | |
346 * @return The status attribute's value type. | |
347 */ | |
348 GaimValue *gaim_status_attr_get_value_type(const GaimStatusAttr *attr); | |
349 | |
350 /*@}*/ | |
351 | |
352 /**************************************************************************/ | |
353 /** @name GaimStatus API */ | |
354 /**************************************************************************/ | |
355 /*@{*/ | |
356 | |
357 /** | |
358 * Creates a new status. | |
359 * | |
360 * @param status_type The type of status. | |
361 * @param presence The parent presence. | |
362 * | |
363 * @return The new status. | |
364 */ | |
365 GaimStatus *gaim_status_new(GaimStatusType *status_type, | |
366 GaimPresence *presence); | |
367 | |
368 /** | |
369 * Destroys a status. | |
370 * | |
371 * @param status The status to destroy. | |
372 */ | |
373 void gaim_status_destroy(GaimStatus *status); | |
374 | |
375 /** | |
376 * Sets whether or not a status is active. | |
377 * | |
378 * This should only be called by the account, conversation, and buddy APIs. | |
379 * | |
380 * @param status The status. | |
381 * @param active The active state. | |
382 */ | |
383 void gaim_status_set_active(GaimStatus *status, gboolean active); | |
384 | |
385 /** | |
386 * Sets the boolean value of an attribute in a status with the specified ID. | |
387 * | |
388 * @param status The status. | |
389 * @param id The attribute ID. | |
390 * @param value The boolean value. | |
391 */ | |
392 void gaim_status_set_attr_boolean(GaimStatus *status, const char *id, | |
393 gboolean value); | |
394 | |
395 /** | |
396 * Sets the integer value of an attribute in a status with the specified ID. | |
397 * | |
398 * @param status The status. | |
399 * @param id The attribute ID. | |
400 * @param value The integer value. | |
401 */ | |
402 void gaim_status_set_attr_int(GaimStatus *status, const char *id, | |
403 int value); | |
404 | |
405 /** | |
406 * Sets the string value of an attribute in a status with the specified ID. | |
407 * | |
408 * @param status The status. | |
409 * @param id The attribute ID. | |
410 * @param value The string value. | |
411 */ | |
412 void gaim_status_set_attr_string(GaimStatus *status, const char *id, | |
413 const char *value); | |
414 | |
415 /** | |
416 * Returns the status's type. | |
417 * | |
418 * @param status The status. | |
419 * | |
420 * @return The status's type. | |
421 */ | |
422 GaimStatusType *gaim_status_get_type(const GaimStatus *status); | |
423 | |
424 /** | |
425 * Returns the status's presence. | |
426 * | |
427 * @param status The status. | |
428 * | |
429 * @return The status's presence. | |
430 */ | |
431 GaimPresence *gaim_status_get_presence(const GaimStatus *status); | |
432 | |
433 /** | |
434 * Returns the status's type ID. | |
435 * | |
436 * This is a convenience method for | |
437 * gaim_status_type_get_id(gaim_status_get_type(status)). | |
438 * | |
439 * @param status The status. | |
440 * | |
441 * @return The status's ID. | |
442 */ | |
443 const char *gaim_status_get_id(const GaimStatus *status); | |
444 | |
445 /** | |
446 * Returns the status's name. | |
447 * | |
448 * This is a convenience method for | |
449 * gaim_status_type_get_name(gaim_status_get_type(status)). | |
450 * | |
451 * @param status The status. | |
452 * | |
453 * @return The status's name. | |
454 */ | |
455 const char *gaim_status_get_name(const GaimStatus *status); | |
456 | |
457 /** | |
458 * Returns whether or not a status is independent. | |
459 * | |
460 * This is a convenience method for | |
461 * gaim_status_type_is_independent(gaim_status_get_type(status)). | |
462 * | |
463 * @param status The status. | |
464 * | |
465 * @return TRUE if the status is independent, or FALSE otherwise. | |
466 */ | |
467 gboolean gaim_status_is_independent(const GaimStatus *status); | |
468 | |
469 /** | |
10067 | 470 * Returns whether or not a status is exclusive. |
471 * | |
472 * This is a convenience method for | |
473 * gaim_status_type_is_exclusive(gaim_status_get_type(status)). | |
474 * | |
475 * @param status The status. | |
476 * | |
477 * @return TRUE if the status is exclusive, FALSE otherwise. | |
478 */ | |
479 gboolean gaim_status_is_exclusive(const GaimStatus *status); | |
480 | |
481 /** | |
9944 | 482 * Returns whether or not a status is available. |
483 * | |
484 * Available statuses are online and possibly hidden, but not away or idle. | |
485 * | |
486 * This is a convenience method for | |
487 * gaim_status_type_is_available(gaim_status_get_type(status)). | |
488 * | |
489 * @param status The status. | |
490 * | |
491 * @return TRUE if the status is available, or FALSE otherwise. | |
492 */ | |
493 gboolean gaim_status_is_available(const GaimStatus *status); | |
494 | |
495 /** | |
496 * Returns the active state of a status. | |
497 * | |
498 * @param status The status. | |
499 * | |
500 * @return The active state of the status. | |
501 */ | |
502 gboolean gaim_status_is_active(const GaimStatus *status); | |
503 | |
504 /** | |
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505 * Returns whether or not a status is considered 'online' |
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506 * |
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507 * @param status The status. |
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508 * |
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509 * @return TRUE if the status is considered online, FALSE otherwise |
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510 */ |
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511 gboolean gaim_status_is_online(const GaimStatus *status); |
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512 |
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513 /** |
9944 | 514 * Returns the value of an attribute in a status with the specified ID. |
515 * | |
516 * @param status The status. | |
517 * @param id The attribute ID. | |
518 * | |
519 * @return The value of the attribute. | |
520 */ | |
521 GaimValue *gaim_status_get_attr_value(const GaimStatus *status, | |
522 const char *id); | |
523 | |
524 /** | |
525 * Returns the boolean value of an attribute in a status with the specified ID. | |
526 * | |
527 * @param status The status. | |
528 * @param id The attribute ID. | |
529 * | |
530 * @return The boolean value of the attribute. | |
531 */ | |
532 gboolean gaim_status_get_attr_boolean(const GaimStatus *status, | |
533 const char *id); | |
534 | |
535 /** | |
536 * Returns the integer value of an attribute in a status with the specified ID. | |
537 * | |
538 * @param status The status. | |
539 * @param id The attribute ID. | |
540 * | |
541 * @return The integer value of the attribute. | |
542 */ | |
543 int gaim_status_get_attr_int(const GaimStatus *status, const char *id); | |
544 | |
545 /** | |
546 * Returns the string value of an attribute in a status with the specified ID. | |
547 * | |
548 * @param status The status. | |
549 * @param id The attribute ID. | |
550 * | |
551 * @return The string value of the attribute. | |
552 */ | |
553 const char *gaim_status_get_attr_string(const GaimStatus *status, | |
554 const char *id); | |
555 | |
556 /** | |
557 * Compares two statuses for availability. | |
558 * | |
559 * @param status1 The first status. | |
560 * @param status2 The second status. | |
561 * | |
562 * @return -1 if @a status1 is more available than @a status2. | |
563 * 0 if @a status1 is equal to @a status2. | |
564 * 1 if @a status2 is more available than @a status1. | |
565 */ | |
566 gint gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2); | |
567 | |
568 /*@}*/ | |
569 | |
570 /**************************************************************************/ | |
571 /** @name GaimPresence API */ | |
572 /**************************************************************************/ | |
573 /*@{*/ | |
574 | |
575 /** | |
576 * Creates a new presence. | |
577 * | |
578 * @param context The presence context. | |
579 * | |
580 * @return A new presence. | |
581 */ | |
582 GaimPresence *gaim_presence_new(GaimPresenceContext context); | |
583 | |
584 /** | |
585 * Creates a presence for an account. | |
586 * | |
587 * @param account The account. | |
588 * | |
589 * @return The new presence. | |
590 */ | |
591 GaimPresence *gaim_presence_new_for_account(GaimAccount *account); | |
592 | |
593 /** | |
594 * Creates a presence for a conversation. | |
595 * | |
596 * @param conv The conversation. | |
597 * | |
598 * @return The new presence. | |
599 */ | |
600 GaimPresence *gaim_presence_new_for_conv(GaimConversation *conv); | |
601 | |
602 /** | |
603 * Creates a presence for a buddy. | |
604 * | |
605 * @param buddy The buddy. | |
606 * | |
607 * @return The new presence. | |
608 */ | |
609 GaimPresence *gaim_presence_new_for_buddy(GaimBuddy *buddy); | |
610 | |
611 /** | |
612 * Destroys a presence. | |
613 * | |
614 * All statuses added to this list will be destroyed along with | |
615 * the presence. | |
616 * | |
617 * If this presence belongs to a buddy, you must call | |
618 * gaim_presence_remove_buddy() first. | |
619 * | |
620 * @param presence The presence to destroy. | |
621 */ | |
622 void gaim_presence_destroy(GaimPresence *presence); | |
623 | |
624 /** | |
625 * Removes a buddy from a presence. | |
626 * | |
627 * This must be done before destroying a buddy in a presence. | |
628 * | |
629 * @param presence The presence. | |
630 * @param buddy The buddy. | |
631 */ | |
632 void gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy); | |
633 | |
634 /** | |
635 * Adds a status to a presence. | |
636 * | |
637 * @param presence The presence. | |
638 * @param status The status to add. | |
639 */ | |
640 void gaim_presence_add_status(GaimPresence *presence, GaimStatus *status); | |
641 | |
642 /** | |
643 * Adds a list of statuses to the presence. | |
644 * | |
645 * @param presence The presence. | |
646 * @param source_list The source list of statuses to add. | |
647 */ | |
648 void gaim_presence_add_list(GaimPresence *presence, const GList *source_list); | |
649 | |
650 /** | |
651 * Sets the active state of a status in a presence. | |
652 * | |
653 * Only independent statuses can be set unactive. Normal statuses can only | |
654 * be set active, so if you wish to disable a status, set another | |
655 * non-independent status to active, or use gaim_presence_switch_status(). | |
656 * | |
657 * @param presence The presence. | |
658 * @param status_id The ID of the status. | |
659 * @param active The active state. | |
660 */ | |
661 void gaim_presence_set_status_active(GaimPresence *presence, | |
662 const char *status_id, gboolean active); | |
663 | |
664 /** | |
665 * Switches the active status in a presence. | |
666 * | |
667 * This is similar to gaim_presence_set_status_active(), except it won't | |
668 * activate independent statuses. | |
669 * | |
670 * @param presence The presence. | |
671 * @param status_id The status ID to switch to. | |
672 */ | |
673 void gaim_presence_switch_status(GaimPresence *presence, | |
674 const char *status_id); | |
675 | |
676 /** | |
677 * Sets the idle state and time on a presence. | |
678 * | |
679 * @param presence The presence. | |
680 * @param idle The idle state. | |
681 * @param idle_time The idle time, if @a idle is TRUE. | |
682 */ | |
683 void gaim_presence_set_idle(GaimPresence *presence, gboolean idle, | |
684 time_t idle_time); | |
685 | |
686 /** | |
10006 | 687 * Sets the login time on a presence. |
688 * | |
10071 | 689 * @param presence The presence. |
690 * @param login_time The login time. | |
10006 | 691 */ |
692 void gaim_presence_set_login_time(GaimPresence *presence, time_t login_time); | |
693 | |
694 /** | |
9944 | 695 * Sets the warning level on a presence. |
696 * | |
697 * @param presence The presence. | |
9978 | 698 * @param level The warning level. An integer between 0 and 100 |
699 * (inclusive) representing the percentage warned. | |
9944 | 700 */ |
701 void gaim_presence_set_warning_level(GaimPresence *presence, | |
702 unsigned int level); | |
703 | |
704 /** | |
705 * Returns the presence's context. | |
706 * | |
707 * @param presence The presence. | |
708 * | |
709 * @return The presence's context. | |
710 */ | |
711 GaimPresenceContext gaim_presence_get_context(const GaimPresence *presence); | |
712 | |
713 /** | |
714 * Returns a presence's account. | |
715 * | |
716 * @param presence The presence. | |
717 * | |
718 * @return The presence's account. | |
719 */ | |
720 GaimAccount *gaim_presence_get_account(const GaimPresence *presence); | |
721 | |
722 /** | |
723 * Returns a presence's conversation. | |
724 * | |
725 * @param presence The presence. | |
726 * | |
727 * @return The presence's conversation. | |
728 */ | |
729 GaimConversation *gaim_presence_get_conversation(const GaimPresence *presence); | |
730 | |
731 /** | |
732 * Returns a presence's chat user. | |
733 * | |
734 * @param presence The presence. | |
735 * | |
736 * @return The chat's user. | |
737 */ | |
738 const char *gaim_presence_get_chat_user(const GaimPresence *presence); | |
739 | |
740 /** | |
741 * Returns a presence's list of buddies. | |
742 * | |
743 * @param presence The presence. | |
744 * | |
745 * @return The presence's list of buddies. | |
746 */ | |
747 const GList *gaim_presence_get_buddies(const GaimPresence *presence); | |
748 | |
749 /** | |
750 * Returns all the statuses in a presence. | |
751 * | |
752 * @param presence The presence. | |
753 * | |
754 * @return The statuses. | |
755 */ | |
756 const GList *gaim_presence_get_statuses(const GaimPresence *presence); | |
757 | |
758 /** | |
759 * Returns the status with the specified ID from a presence. | |
760 * | |
761 * @param presence The presence. | |
762 * @param status_id The ID of the status. | |
763 * | |
764 * @return The status if found, or NULL. | |
765 */ | |
766 GaimStatus *gaim_presence_get_status(const GaimPresence *presence, | |
767 const char *status_id); | |
768 | |
769 /** | |
770 * Returns the active exclusive status from a presence. | |
771 * | |
772 * @param presence The presence. | |
773 * | |
774 * @return The active exclusive status. | |
775 */ | |
776 GaimStatus *gaim_presence_get_active_status(const GaimPresence *presence); | |
777 | |
778 /** | |
779 * Returns whether or not a presence is available. | |
780 * | |
781 * Available presences are online and possibly hidden, but not away or idle. | |
782 * | |
783 * @param presence The presence. | |
784 * | |
785 * @return TRUE if the presence is available, or FALSE otherwise. | |
786 */ | |
787 gboolean gaim_presence_is_available(const GaimPresence *presence); | |
788 | |
789 /** | |
790 * Returns whether or not a presence is online. | |
791 * | |
792 * @param presence The presence. | |
793 * | |
794 * @return TRUE if the presence is online, or FALSE otherwise. | |
795 */ | |
796 gboolean gaim_presence_is_online(const GaimPresence *presence); | |
797 | |
798 /** | |
799 * Returns whether or not a status in a presence is active. | |
800 * | |
801 * A status is active if itself or any of its sub-statuses are active. | |
802 * | |
803 * @param presence The presence. | |
804 * @param status_id The ID of the status. | |
805 * | |
806 * @return TRUE if the status is active, or FALSE. | |
807 */ | |
808 gboolean gaim_presence_is_status_active(const GaimPresence *presence, | |
809 const char *status_id); | |
810 | |
811 /** | |
812 * Returns whether or not a status with the specified primitive type | |
813 * in a presence is active. | |
814 * | |
815 * A status is active if itself or any of its sub-statuses are active. | |
816 * | |
817 * @param presence The presence. | |
818 * @param primitive The status primitive. | |
819 * | |
820 * @return TRUE if the status is active, or FALSE. | |
821 */ | |
822 gboolean gaim_presence_is_status_primitive_active( | |
823 const GaimPresence *presence, GaimStatusPrimitive primitive); | |
824 | |
825 /** | |
826 * Returns whether or not a presence is idle. | |
827 * | |
828 * @param presence The presence. | |
829 * | |
830 * @return TRUE if the presence is idle, or FALSE otherwise. | |
831 */ | |
832 gboolean gaim_presence_is_idle(const GaimPresence *presence); | |
833 | |
834 /** | |
835 * Returns the presence's idle time. | |
836 * | |
837 * @param presence The presence. | |
838 * | |
839 * @return The presence's idle time. | |
840 */ | |
841 time_t gaim_presence_get_idle_time(const GaimPresence *presence); | |
842 | |
843 /** | |
844 * Returns the presence's warning level. | |
845 * | |
846 * @param presence The presence. | |
847 * | |
848 * @return The presence's warning level. | |
849 */ | |
850 unsigned int gaim_presence_get_warning_level(const GaimPresence *presence); | |
851 | |
852 /** | |
853 * Compares two presences for availability. | |
854 * | |
855 * @param presence1 The first presence. | |
856 * @param presence2 The second presence. | |
857 * | |
858 * @return -1 if @a presence1 is less available than @a presence2. | |
859 * 0 if @a presence1 is equal to @a presence2. | |
860 * 1 if @a presence2 is more available than @a presence1. | |
861 */ | |
862 gint gaim_presence_compare(const GaimPresence *presence1, | |
863 const GaimPresence *presence2); | |
864 | |
865 /*@}*/ | |
866 | |
867 | |
868 /**************************************************************************/ | |
869 /** @name Status subsystem */ | |
870 /**************************************************************************/ | |
871 /*@{*/ | |
872 | |
873 /** | |
874 * Returns all stored statuses. | |
875 * | |
876 * @return A list of stored statuses. | |
877 */ | |
878 const GList *gaim_statuses_get_stored(void); | |
879 | |
880 /** | |
881 * Finds a stored status with the specified status type and primary ID. | |
882 * | |
883 * @param status_type The status type of the status. | |
884 * @param id The primary attribute ID. | |
885 * | |
886 * @return The stored status if found, or NULL. | |
887 */ | |
888 GaimStatus *gaim_statuses_find_stored(const GaimStatusType *status_type, | |
889 const char *id); | |
890 | |
891 /** | |
10087 | 892 * Get the handle for the status subsystem. |
893 * | |
894 * @return the handle to the status subsystem | |
895 */ | |
896 void *gaim_statuses_get_handle(); | |
897 | |
898 /** | |
9944 | 899 * Initializes the status subsystem. |
900 */ | |
901 void gaim_statuses_init(void); | |
902 | |
903 /** | |
904 * Uninitializes the status subsystem. | |
905 */ | |
906 void gaim_statuses_uninit(void); | |
907 | |
908 /** | |
909 * Syncs status information to the file. | |
910 */ | |
911 void gaim_statuses_sync(void); | |
912 | |
913 /** | |
914 * Syncs status information from a file. | |
915 */ | |
916 void gaim_statuses_load(void); | |
917 | |
918 /*@}*/ | |
919 | |
920 #endif /* _GAIM_STATUS_H_ */ |