annotate src/media.h @ 13152:4bb701a8736f

[gaim-migrate @ 15515] gaim_utf8_strftime() will now provide %z itself if your C library doesn't have it. I'm going to use this shortly. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 07 Feb 2006 07:25:45 +0000
parents fee6a32644a4
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1 /**
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2 * @file media.h Voice and Video API
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3 * @ingroup core
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4 *
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5 * gaim
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6 *
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7 * Gaim is the legal property of its developers, whose names are too numerous
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8 * to list here. Please refer to the COPYRIGHT file distributed with this
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9 * source distribution.
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10 *
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11 * This program is free software; you can redistribute it and/or modify
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12 * it under the terms of the GNU General Public License as published by
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13 * the Free Software Foundation; either version 2 of the License, or
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14 * (at your option) any later version.
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15 *
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16 * This program is distributed in the hope that it will be useful,
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 * GNU General Public License for more details.
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20 *
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21 * You should have received a copy of the GNU General Public License
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22 * along with this program; if not, write to the Free Software
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23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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24 */
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25 #ifndef _GAIM_MEDIA_H_
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26 #define _GAIM_MEDIA_H_
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27
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28 typedef struct _GaimVoiceChat GaimVoiceChat;
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29 typedef struct _GaimMediaPrplOps GaimMediaPrplOps;
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30
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31 #include "connection.h"
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32
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33 /* Forward declarations so I needn't #include mediastreamer headers in
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34 * nearly every single file */
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35 struct _MSFilter;
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36 struct _MSSync;
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37
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38 /**
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39 * The state of a VoiceChat that should be reflected in the UI
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40 */
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41 typedef enum {
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42 GAIM_MEDIA_STATE_CALLING, /**< An outgoing call is waiting to be answered */
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43 GAIM_MEDIA_STATE_RECEIVING, /**< An incoming call is waiting to be answered */
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44 GAIM_MEDIA_STATE_IN_PROGRESS, /**< The call is connected */
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45 GAIM_MEDIA_STATE_ERROR, /**< Some error occured */
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46 } GaimMediaState;
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47
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48 /**
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49 * UI Operations
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50 */
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51 typedef struct {
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52 void (*new_voice_chat)(GaimVoiceChat *vc); /**< A new voice chat is created */
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53 void (*destroy)(GaimVoiceChat *vc); /**< The voice chat has been destroyed */
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54 void (*state_change)(GaimVoiceChat *vc, GaimMediaState state); /**< The state of the voice chat has changed */
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55 } GaimMediaUiOps;
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56
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57 /**
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58 * PRPL Operations
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59 */
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60 struct _GaimMediaPrplOps {
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61 void (*call)(GaimConnection *gc, const char *who); /**< Request an outgoing call to 'who' */
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62 void (*init_filters)(GaimVoiceChat *); /**< Create the media stream for the call */
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63 void (*accept)(GaimVoiceChat *); /**< Accept an incoming call */
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64 void (*reject)(GaimVoiceChat *); /**< Reject an incoming call */
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65 void (*terminate)(GaimVoiceChat *); /**< Terminate an in-progress call */
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66 };
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67
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68 #ifdef HAVE_VV
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69
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70 /**
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71 * Initializes mediastreamer and ortp
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72 */
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73 void gaim_media_init(void);
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74
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75 /**************************************************************************/
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76 /** @name Voice Chat API **************************************************/
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77 /**************************************************************************/
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78 /*@{*/
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79
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80 /**
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81 * Creates a new voice chat
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82 * This function creates a new voice chat object, and tells the UI about it. The UI
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83 * probably won't want to do anything, until the state is changed to Incoming or Outgoing,
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84 * but the UI should initialize any data structures it needs on this call
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85 *
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86 * @param gc The connection this chat is happening on
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87 * @param name The person on the other end of the call
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88 * @return The new voice chat
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89 */
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90 GaimVoiceChat *gaim_voice_chat_new(GaimConnection *gc, const char *name);
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91
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92 /**
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93 * Destroys a voice chat
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94 *
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95 * @param vc The voice chat to destroy
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96 */
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97 void gaim_voice_chat_destroy(GaimVoiceChat *vc);
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98
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99 /**
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100 * Accessor function to get the name of the other user on the voice chat
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101 *
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102 * @param vc The voice chat
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103 * @return The name
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104 */
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105 const char *gaim_voice_chat_get_name(GaimVoiceChat *vc);
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106
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107 /**
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108 * Accessor function to set the name of the other user on the voice chat
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109 *
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110 * @param vc The voice chat
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111 * @return The name
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112 */
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113 void gaim_voice_chat_set_name(GaimVoiceChat *vc, const char *name);
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114
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115 /**
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116 * Accessor for the GaimConnection of the voice chat
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117 *
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118 * @param vc The voice chat
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119 * @return The GaimConnection
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120 */
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121 GaimConnection *gaim_voice_chat_get_connection(GaimVoiceChat *vc);
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122
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123 /**
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124 * Accessor for the UI data
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125 *
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126 * @param vc The voice chat
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127 * @return The UI data
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128 */
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129 void *gaim_voice_chat_get_ui_data(GaimVoiceChat *vc);
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130
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131 /**
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132 * Mutator for the UI Data
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133 *
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134 * @param vc The voice chat
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135 * @param data The data
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136 */
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137 void gaim_voice_chat_set_ui_data(GaimVoiceChat *vc, void *data);
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138
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139 /**
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140 * Accessor for the protocol data
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141 *
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142 * @param vc The voice chat
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143 * @return The protocol data
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144 */
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145 void *gaim_voice_chat_get_proto_data(GaimVoiceChat *vc);
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146
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147 /**
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148 * Mutator for the protocol data
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149 *
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150 * @param vc The voice chat
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151 * @param data The protocol data
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152 */
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153 void gaim_voice_chat_set_proto_data(GaimVoiceChat *vc, void *data);
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154
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155 /**
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156 * Accessor for the state
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157 *
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158 * @param vc The voice chat
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159 * @return The state
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160 */
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161 GaimMediaState gaim_voice_chat_get_state(GaimVoiceChat *vc);
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162
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163 /**
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164 * Mutator for the state
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165 *
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166 * @param vc The voice chat
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167 * @param state The state
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168 */
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169 void gaim_voice_chat_set_state(GaimVoiceChat *vc, GaimMediaState state);
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170
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171 /**
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172 * Accepts an incoming voice chat
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173 *
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174 * @param vc The voice chat
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175 */
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176 void gaim_voice_chat_accept(GaimVoiceChat *vc);
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177
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178 /**
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179 * Rejects an incoming voice chat
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180 *
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181 * @param vc The voice chat
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182 */
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183 void gaim_voice_chat_reject(GaimVoiceChat *vc);
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184
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185 /**
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186 * Terminates an in-progress voice chat
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187 *
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188 * @param vc The voice chat
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189 */
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190 void gaim_voice_chat_terminate(GaimVoiceChat *vc);
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191
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192 /**
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193 * Accessor for the microphone and speaker MSFilter objects
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194 *
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195 * @param vc The voice chat
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196 * @param microphone A pointer to return the microphone filter in, or NULL.
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197 * @param speaker A poitner to reutrn the speaker filter in, or NULL.
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198 */
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199 void gaim_voice_chat_get_filters(GaimVoiceChat *vc, struct _MSFilter **microphone, struct _MSFilter **speaker);
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200
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201 /**
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202 * Accessor for the Mediastreamer timer
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203 *
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204 * @param vc The voice chat
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205 * @return The timer
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206 */
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207 struct _MSSync *gaim_voice_chat_get_timer(GaimVoiceChat *vc);
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208
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209 /**
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210 * Start the streams
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211 *
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212 * @param vc The voice chat
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213 */
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214 void gaim_voice_chat_start_streams(GaimVoiceChat *vc);
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215
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216 /*@}*/
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217
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218 /**************************************************************************/
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219 /** @name UI Registration Functions */
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220 /**************************************************************************/
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221 /*@{*/
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222
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223 /**
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224 * Sets the UI operations structure to be used for the buddy list.
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225 *
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226 * @param ops The ops struct.
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227 */
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228 void gaim_media_set_ui_ops(GaimMediaUiOps *ops);
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229
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230 /**
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231 * Returns the UI operations structure to be used for the buddy list.
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232 *
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233 * @return The UI operations structure.
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234 */
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235 GaimMediaUiOps *gaim_media_get_ui_ops(void);
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236
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237 /*@}*/
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238
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239 #endif /* HAVE_VV */
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240
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241 #endif /* _GAIM_MEDIA_H_ */