diff src/media.h @ 12024:e67993da8a22

[gaim-migrate @ 14317] I strongly suspect CruiseControl is going to yell at me for this. A voice chat API, GUI + mediastreamer. This is what I'm using for Google Talk. This doesn't actually do anything at all. There's no code in the Jabber plugin yet to use this API (although it Works For Me). All it will do is compile and link. If you're lucky. To build this, you should install oRTP from Linphone, Speex and iLBC (also from linphone, I believe). To not build this, ./configure --disable-vv. Most of the configure.ac and Makefile.am hackery was lifted right out of Linphone with a few modifications. It seems to work if you have everything installed or if you --disable-vv. I haven't really tested not having everything installed and not --disabling-vv. It's kinda funky to include all of mediastreamer in the source tree like this, but linphone doesn't build it as a separate library. I'll probably wind up writing them a patch to build it as a .so so we can link it dynamically instead. This code certainly isn't finished. It'll adapt as I progress on the Google code, but it's certainly of more use here in CVS than in my personal tree. committer: Tailor Script <tailor@pidgin.im>
author Sean Egan <seanegan@gmail.com>
date Wed, 09 Nov 2005 08:07:20 +0000
parents
children 90d7e0f342fa
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/media.h	Wed Nov 09 08:07:20 2005 +0000
@@ -0,0 +1,226 @@
+/**
+ * @file media.h Voice and Video API
+ * @ingroup core
+ *
+ * gaim
+ *
+ * Gaim is the legal property of its developers, whose names are too numerous
+ * to list here.  Please refer to the COPYRIGHT file distributed with this
+ * source distribution.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+#ifndef _GAIM_MEDIA_H_
+#define _GAIM_MEDIA_H_
+
+typedef struct _GaimVoiceChat GaimVoiceChat;
+typedef struct _GaimMediaPrplOps GaimMediaPrplOps;
+
+#include "connection.h"
+
+/* Forward declarations so I needn't #include mediastreamer headers in 
+ * nearly every single file */
+struct _MSFilter;
+struct _MSSync;
+
+/**
+ * The state of a VoiceChat that should be reflected in the UI
+ */
+typedef enum {
+	GAIM_MEDIA_STATE_CALLING,       /**< An outgoing call is waiting to be answered */
+	GAIM_MEDIA_STATE_RECEIVING,     /**< An incoming call is waiting to be answered */
+	GAIM_MEDIA_STATE_IN_PROGRESS,   /**< The call is connected                      */
+	GAIM_MEDIA_STATE_ERROR,         /**< Some error occured                         */
+} GaimMediaState;
+
+/**
+ * UI Operations
+ */
+typedef struct {
+	void (*new_voice_chat)(GaimVoiceChat *vc);                       /**< A new voice chat is created             */
+	void (*destroy)(GaimVoiceChat *vc);                              /**< The voice chat has been destroyed       */
+	void (*state_change)(GaimVoiceChat *vc, GaimMediaState state);   /**< The state of the voice chat has changed */
+} GaimMediaUiOps;
+
+/**
+ * PRPL Operations
+ */
+struct _GaimMediaPrplOps {
+	void (*call)(GaimConnection *gc, const char *who);               /**< Request an outgoing call to 'who'    */
+	void (*init_filters)(GaimVoiceChat *);                           /**< Create the media stream for the call */
+	void (*accept)(GaimVoiceChat *);                                 /**< Accept an incoming call              */
+	void (*reject)(GaimVoiceChat *);                                 /**< Reject an incoming call              */
+	void (*terminate)(GaimVoiceChat *);                              /**< Terminate an in-progress call        */
+};
+
+#ifdef HAVE_VV
+
+/**
+ * Initializes mediastreamer and ortp
+ */
+void gaim_media_init(void);
+
+/**************************************************************************/
+/** @name Voice Chat API **************************************************/
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Creates a new voice chat
+ * This function creates a new voice chat object, and tells the UI about it. The UI
+ * probably won't want to do anything, until the state is changed to Incoming or Outgoing,
+ * but the UI should initialize any data structures it needs on this call
+ *
+ * @param gc   The connection this chat is happening on
+ * @param name The person on the other end of the call
+ * @return     The new voice chat
+ */
+GaimVoiceChat *gaim_voice_chat_new(GaimConnection *gc, const char *name);
+
+/**
+ * Destroys a voice chat
+ *
+ * @param vc  The voice chat to destroy
+ */
+void gaim_voice_chat_destroy(GaimVoiceChat *vc);
+
+/**
+ * Acessor function of the name of the other user on the voice chat
+ *
+ * @param vc  The voice chat
+ * @return    The name
+ */
+const char *gaim_voice_chat_get_name(GaimVoiceChat *vc);
+
+/**
+ * Accessor for the GaimConnection of the voice chat
+ *
+ * @param vc  The voice chat
+ * @return    The GaimConnection
+ */
+GaimConnection *gaim_voice_chat_get_connection(GaimVoiceChat *vc);
+
+/**
+ * Accessor for the UI data
+ *
+ * @param vc  The voice chat
+ * @return    The UI data
+ */
+void *gaim_voice_chat_get_ui_data(GaimVoiceChat *vc);
+
+/**
+ * Mutator for the UI Data
+ *
+ * @param vc   The voice chat
+ * @param data The data
+ */
+void gaim_voice_chat_set_ui_data(GaimVoiceChat *vc, void *data);
+
+/**
+ * Accessor for the protocol data
+ *
+ * @param vc   The voice chat
+ * @return     The protocol data
+ */
+void *gaim_voice_chat_get_proto_data(GaimVoiceChat *vc);
+
+/**
+ * Mutator for the protocol data
+ *
+ * @param vc   The voice chat
+ * @param data The protocol data
+ */
+void gaim_voice_chat_set_proto_data(GaimVoiceChat *vc, void *data);
+
+/**
+ * Accessor for the state
+ *
+ * @param vc  The voice chat
+ * @return    The state
+ */
+GaimMediaState gaim_voice_chat_get_state(GaimVoiceChat *vc);
+
+/**
+ * Mutator for the state
+ *
+ * @param vc    The voice chat
+ * @param state The state 
+ */
+void gaim_voice_chat_set_state(GaimVoiceChat *vc, GaimMediaState state);
+
+/**
+ * Accepts an incoming voice chat
+ *
+ * @param vc  The voice chat
+ */
+void gaim_voice_chat_accept(GaimVoiceChat *vc);
+
+/**
+ * Rejects an incoming voice chat
+ *
+ * @param vc  The voice chat
+ */
+void gaim_voice_chat_reject(GaimVoiceChat *vc);
+
+/**
+ * Terminates an in-progress voice chat
+ *
+ * @param vc  The voice chat
+ */
+void gaim_voice_chat_terminate(GaimVoiceChat *vc);
+
+/**
+ * Accessor for the microphone and speaker MSFilter objects
+ *
+ * @param vc         The voice chat
+ * @param microphone A pointer to return the microphone filter in, or NULL.
+ * @param speaker    A poitner to reutrn the speaker filter in, or NULL.
+ */
+void gaim_voice_chat_get_filters(GaimVoiceChat *vc, struct _MSFilter **microphone, struct _MSFilter **speaker);
+
+/**
+ * Accessor for the Mediastreamer timer
+ *
+ * @param vc        The voice chat
+ * @return          The timer
+ */
+struct _MSSync *gaim_voice_chat_get_timer(GaimVoiceChat *vc);
+
+/*@}*/
+
+/**************************************************************************/
+/** @name UI Registration Functions                                       */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Sets the UI operations structure to be used for the buddy list.
+ *
+ * @param ops The ops struct.
+ */
+void gaim_media_set_ui_ops(GaimMediaUiOps *ops);
+
+/**
+ * Returns the UI operations structure to be used for the buddy list.
+ *
+ * @return The UI operations structure.
+ */
+GaimMediaUiOps *gaim_media_get_ui_ops(void);
+
+/*@}*/
+
+#endif  /* HAVE_VV */
+
+#endif  /* _GAIM_MEDIA_H_ */