Mercurial > pidgin
annotate src/connection.c @ 10352:5879593a6a10
[gaim-migrate @ 11569]
Gray out some buddy list menu items and the gtkstatusselector if
no accounts are online.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Mon, 13 Dec 2004 01:49:55 +0000 |
parents | 56b53036e48c |
children | b234ad7e0dfe |
rev | line source |
---|---|
5563 | 1 /** |
2 * @file connection.c Connection API | |
3 * @ingroup core | |
4 * | |
5 * gaim | |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
5631 | 10 * |
5563 | 11 * This program is free software; you can redistribute it and/or modify |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
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25 #include "internal.h" |
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26 #include "blist.h" |
5563 | 27 #include "connection.h" |
5717 | 28 #include "debug.h" |
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29 #include "log.h" |
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30 #include "notify.h" |
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31 #include "prefs.h" |
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32 #include "request.h" |
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33 #include "server.h" |
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34 #include "signals.h" |
6106 | 35 #include "util.h" |
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36 |
5563 | 37 static GList *connections = NULL; |
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38 static GList *connections_connecting = NULL; |
5563 | 39 static GaimConnectionUiOps *connection_ui_ops = NULL; |
40 | |
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41 static int connections_handle; |
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42 |
5563 | 43 GaimConnection * |
44 gaim_connection_new(GaimAccount *account) | |
45 { | |
46 GaimConnection *gc; | |
47 | |
48 g_return_val_if_fail(account != NULL, NULL); | |
49 | |
50 gc = g_new0(GaimConnection, 1); | |
51 | |
7956 | 52 gc->prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); |
5563 | 53 |
54 gaim_connection_set_account(gc, account); | |
55 gaim_account_set_connection(account, gc); | |
56 | |
57 return gc; | |
58 } | |
59 | |
60 void | |
61 gaim_connection_destroy(GaimConnection *gc) | |
62 { | |
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63 GaimAccount *account; |
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64 |
5563 | 65 g_return_if_fail(gc != NULL); |
66 | |
67 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { | |
68 gaim_connection_disconnect(gc); | |
69 | |
70 return; | |
71 } | |
72 | |
10301 | 73 gaim_debug_info("connection", "Destroying connection %p\n", gc); |
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74 |
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75 account = gaim_connection_get_account(gc); |
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76 gaim_account_set_connection(account, NULL); |
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77 |
5563 | 78 if (gc->display_name != NULL) |
79 g_free(gc->display_name); | |
80 | |
6393 | 81 if (gc->disconnect_timeout) |
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82 gaim_timeout_remove(gc->disconnect_timeout); |
6393 | 83 |
5563 | 84 g_free(gc); |
85 } | |
86 | |
10301 | 87 static void |
88 request_pass_ok_cb(GaimAccount *account, const char *entry) | |
6109 | 89 { |
90 gaim_account_set_password(account, (*entry != '\0') ? entry : NULL); | |
91 | |
6110 | 92 gaim_account_connect(account); |
6109 | 93 } |
94 | |
6581 | 95 void |
96 gaim_connection_register(GaimConnection *gc) | |
97 { | |
98 GaimAccount *account; | |
99 GaimConnectionUiOps *ops; | |
100 GaimPluginProtocolInfo *prpl_info = NULL; | |
101 | |
102 g_return_if_fail(gc != NULL); | |
103 | |
10301 | 104 gaim_debug_info("connection", "Registering. gc = %p\n", gc); |
6581 | 105 |
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106 ops = gaim_connections_get_ui_ops(); |
6581 | 107 |
108 if (gc->prpl != NULL) | |
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109 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
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110 else |
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111 { |
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112 gchar *message = g_strdup_printf(_("Missing protocol plugin for %s"), |
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113 gaim_account_get_username(gaim_connection_get_account(gc))); |
6581 | 114 |
10301 | 115 gaim_debug_error("connection", "Could not get prpl info for %p\n", gc); |
6581 | 116 gaim_notify_error(NULL, _("Registration Error"), |
117 message, NULL); | |
118 g_free(message); | |
119 return; | |
120 } | |
121 | |
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122 if (prpl_info->register_user == NULL) |
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123 return; |
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124 |
6581 | 125 account = gaim_connection_get_account(gc); |
126 | |
127 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) | |
128 return; | |
129 | |
130 gaim_connection_set_state(gc, GAIM_CONNECTING); | |
131 | |
132 connections = g_list_append(connections, gc); | |
133 | |
134 gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); | |
135 | |
136 /* set this so we don't auto-reconnect after registering */ | |
137 gc->wants_to_die = TRUE; | |
138 | |
10301 | 139 gaim_debug_info("connection", "Calling register_user\n"); |
6581 | 140 |
141 prpl_info->register_user(account); | |
142 } | |
143 | |
6109 | 144 |
5563 | 145 void |
146 gaim_connection_connect(GaimConnection *gc) | |
147 { | |
148 GaimAccount *account; | |
149 GaimConnectionUiOps *ops; | |
150 GaimPluginProtocolInfo *prpl_info = NULL; | |
151 | |
152 g_return_if_fail(gc != NULL); | |
153 | |
10301 | 154 gaim_debug_info("connection", "Connecting. gc = %p\n", gc); |
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155 |
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156 ops = gaim_connections_get_ui_ops(); |
5563 | 157 |
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158 if (gc->prpl != NULL) |
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159 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
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160 else { |
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161 gchar *message = g_strdup_printf(_("Missing protocol plugin for %s"), |
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162 gaim_account_get_username(gaim_connection_get_account(gc))); |
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163 |
10301 | 164 gaim_debug_error("connection", "Could not get prpl info for %p\n", gc); |
165 gaim_notify_error(NULL, _("Connection Error"), message, NULL); | |
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166 g_free(message); |
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167 return; |
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168 } |
5563 | 169 |
170 account = gaim_connection_get_account(gc); | |
171 | |
6109 | 172 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) |
173 return; | |
174 | |
6036 | 175 if (!(prpl_info->options & OPT_PROTO_NO_PASSWORD) && |
6231 | 176 !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL) && |
177 gaim_account_get_password(account) == NULL) { | |
6111 | 178 gchar *primary; |
6231 | 179 gchar *escaped; |
180 const gchar *username = gaim_account_get_username(account); | |
181 | |
10301 | 182 gaim_debug_info("connection", "Requesting password\n"); |
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183 gaim_connection_destroy(gc); |
6231 | 184 escaped = g_markup_escape_text(username, strlen(username)); |
9699 | 185 primary = g_strdup_printf(_("Enter password for %s (%s)"), escaped, |
186 gaim_account_get_protocol_name(account)); | |
8697 | 187 gaim_request_input(gc, NULL, primary, NULL, NULL, FALSE, TRUE, NULL, |
6109 | 188 _("OK"), G_CALLBACK(request_pass_ok_cb), |
6110 | 189 _("Cancel"), NULL, account); |
6111 | 190 g_free(primary); |
6231 | 191 g_free(escaped); |
5563 | 192 |
193 return; | |
194 } | |
195 | |
196 gaim_connection_set_state(gc, GAIM_CONNECTING); | |
197 | |
6507 | 198 connections = g_list_append(connections, gc); |
199 | |
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200 gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); |
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201 |
10301 | 202 gaim_debug_info("connection", "Calling serv_login\n"); |
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203 |
5563 | 204 serv_login(account); |
205 } | |
206 | |
207 void | |
208 gaim_connection_disconnect(GaimConnection *gc) | |
209 { | |
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210 GaimAccount *account; |
5563 | 211 GList *wins; |
10052 | 212 GaimPresence *presence = NULL; |
5563 | 213 |
214 g_return_if_fail(gc != NULL); | |
215 | |
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216 account = gaim_connection_get_account(gc); |
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217 |
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218 if (gaim_account_get_connection(account) != NULL) { |
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219 gaim_account_disconnect(account); |
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220 return; |
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221 } |
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222 |
10301 | 223 gaim_debug_info("connection", "Disconnecting connection %p\n", gc); |
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224 |
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225 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { |
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226 if (gaim_connection_get_state(gc) != GAIM_CONNECTING) |
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227 gaim_blist_remove_account(gaim_connection_get_account(gc)); |
5563 | 228 |
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229 gaim_signal_emit(gaim_connections_get_handle(), "signing-off", gc); |
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230 |
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231 serv_close(gc); |
5563 | 232 |
6533 | 233 connections = g_list_remove(connections, gc); |
234 | |
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235 gaim_connection_set_state(gc, GAIM_DISCONNECTED); |
5563 | 236 |
7431 | 237 /* LOG system_log(log_signoff, gc, NULL, |
238 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); */ | |
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239 gaim_signal_emit(gaim_connections_get_handle(), "signed-off", gc); |
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240 |
10052 | 241 presence = gaim_account_get_presence(account); |
242 if (gaim_presence_is_online(presence) == TRUE) | |
243 gaim_presence_set_status_active(presence, "offline", TRUE); | |
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244 |
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245 /* |
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246 * XXX This is a hack! Remove this and replace it with a better event |
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247 * notification system. |
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248 */ |
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249 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { |
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250 GaimConvWindow *win = (GaimConvWindow *)wins->data; |
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251 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), |
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252 GAIM_CONV_ACCOUNT_OFFLINE); |
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253 } |
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254 |
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255 gaim_request_close_with_handle(gc); |
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256 gaim_notify_close_with_handle(gc); |
5563 | 257 } |
258 | |
9848 | 259 if (!gaim_account_get_remember_password(account)) |
10301 | 260 gaim_account_set_password(account, NULL); |
9848 | 261 |
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262 gaim_connection_destroy(gc); |
5563 | 263 } |
264 | |
6029 | 265 gboolean |
266 gaim_connection_disconnect_cb(gpointer data) | |
267 { | |
6076 | 268 GaimAccount *account = data; |
9854 | 269 GaimConnection *gc = gaim_account_get_connection(account); |
9848 | 270 |
271 if (!gaim_account_get_remember_password(account)) | |
272 gaim_account_set_password(account,NULL); | |
273 | |
10301 | 274 if (gc != NULL) |
6076 | 275 gaim_connection_disconnect(gc); |
6029 | 276 |
277 return FALSE; | |
278 } | |
279 | |
5563 | 280 /* |
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281 * d:)->-< |
5563 | 282 * |
283 * d:O-\-< | |
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284 * |
5563 | 285 * d:D-/-< |
286 * | |
287 * d8D->-< DANCE! | |
288 */ | |
289 | |
290 void | |
291 gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state) | |
292 { | |
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293 GaimConnectionUiOps *ops; |
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294 |
5563 | 295 g_return_if_fail(gc != NULL); |
296 | |
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297 if (gc->state == state) |
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298 return; |
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299 |
5563 | 300 gc->state = state; |
301 | |
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302 ops = gaim_connections_get_ui_ops(); |
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303 |
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304 if (gc->state == GAIM_CONNECTING) { |
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305 connections_connecting = g_list_append(connections_connecting, gc); |
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306 } |
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307 else { |
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308 connections_connecting = g_list_remove(connections_connecting, gc); |
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309 } |
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310 |
5563 | 311 if (gc->state == GAIM_CONNECTED) { |
6695 | 312 GaimBlistNode *gnode,*cnode,*bnode; |
5563 | 313 GList *wins; |
9285 | 314 GList *add_buds = NULL; |
10052 | 315 GaimAccount *account; |
316 GaimPresence *presence; | |
317 | |
318 account = gaim_connection_get_account(gc); | |
319 presence = gaim_account_get_presence(account); | |
5563 | 320 |
321 /* Set the time the account came online */ | |
322 time(&gc->login_time); | |
323 | |
10301 | 324 /* XXX - STATUS - Need to handle away at login here. */ |
325 if (gaim_presence_is_online(presence) == FALSE) | |
326 gaim_presence_set_status_active(presence, "online", TRUE); | |
327 | |
328 if (gaim_prefs_get_bool("/core/logging/log_system") && | |
329 gaim_prefs_get_bool("/core/logging/log_own_states")){ | |
330 GaimLog *log = gaim_account_get_log(account); | |
331 char *msg = g_strdup_printf("+++ %s signed on", | |
332 gaim_account_get_username(account)); | |
333 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
334 gaim_account_get_username(account), gc->login_time, | |
335 msg); | |
336 g_free(msg); | |
337 } | |
338 | |
5563 | 339 if (ops != NULL && ops->connected != NULL) |
340 ops->connected(gc); | |
341 | |
342 gaim_blist_show(); | |
8573 | 343 gaim_blist_add_account(account); |
5563 | 344 |
345 /* | |
346 * XXX This is a hack! Remove this and replace it with a better event | |
347 * notification system. | |
348 */ | |
349 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { | |
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350 GaimConvWindow *win = (GaimConvWindow *)wins->data; |
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351 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), |
5563 | 352 GAIM_CONV_ACCOUNT_ONLINE); |
353 } | |
354 | |
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355 gaim_signal_emit(gaim_connections_get_handle(), "signed-on", gc); |
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356 |
5563 | 357 /* let the prpl know what buddies we pulled out of the local list */ |
10301 | 358 /* XXX - Remove this and let the prpl take care of it itself? */ |
5563 | 359 for (gnode = gaim_get_blist()->root; gnode; gnode = gnode->next) { |
360 if(!GAIM_BLIST_NODE_IS_GROUP(gnode)) | |
361 continue; | |
6695 | 362 for(cnode = gnode->child; cnode; cnode = cnode->next) { |
363 if(!GAIM_BLIST_NODE_IS_CONTACT(cnode)) | |
364 continue; | |
365 for(bnode = cnode->child; bnode; bnode = bnode->next) { | |
366 GaimBuddy *b; | |
367 if(!GAIM_BLIST_NODE_IS_BUDDY(bnode)) | |
368 continue; | |
369 | |
370 b = (GaimBuddy *)bnode; | |
5563 | 371 if(b->account == gc->account) { |
9285 | 372 add_buds = g_list_append(add_buds, b); |
5563 | 373 } |
374 } | |
375 } | |
376 } | |
377 | |
378 if(add_buds) { | |
379 serv_add_buddies(gc, add_buds); | |
380 g_list_free(add_buds); | |
381 } | |
382 | |
383 serv_set_permit_deny(gc); | |
384 } | |
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385 else if (gc->state == GAIM_DISCONNECTED) { |
8573 | 386 GaimAccount *account = gaim_connection_get_account(gc); |
387 | |
388 if(gaim_prefs_get_bool("/core/logging/log_system") && | |
389 gaim_prefs_get_bool("/core/logging/log_own_states")){ | |
390 GaimLog *log = gaim_account_get_log(account); | |
391 char *msg = g_strdup_printf("+++ %s signed off", | |
392 gaim_account_get_username(account)); | |
393 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
394 gaim_account_get_username(account), time(NULL), | |
395 msg); | |
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396 g_free(msg); |
8573 | 397 } |
398 | |
399 gaim_account_destroy_log(account); | |
400 | |
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401 if (ops != NULL && ops->disconnected != NULL) |
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402 ops->disconnected(gc); |
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403 } |
5563 | 404 } |
405 | |
406 void | |
407 gaim_connection_set_account(GaimConnection *gc, GaimAccount *account) | |
408 { | |
409 g_return_if_fail(gc != NULL); | |
410 g_return_if_fail(account != NULL); | |
411 | |
412 gc->account = account; | |
413 } | |
414 | |
415 void | |
416 gaim_connection_set_display_name(GaimConnection *gc, const char *name) | |
417 { | |
418 g_return_if_fail(gc != NULL); | |
419 | |
420 if (gc->display_name != NULL) | |
421 g_free(gc->display_name); | |
422 | |
423 gc->display_name = (name == NULL ? NULL : g_strdup(name)); | |
424 } | |
425 | |
426 GaimConnectionState | |
427 gaim_connection_get_state(const GaimConnection *gc) | |
428 { | |
429 g_return_val_if_fail(gc != NULL, GAIM_DISCONNECTED); | |
430 | |
431 return gc->state; | |
432 } | |
433 | |
434 GaimAccount * | |
435 gaim_connection_get_account(const GaimConnection *gc) | |
436 { | |
437 g_return_val_if_fail(gc != NULL, NULL); | |
438 | |
439 return gc->account; | |
440 } | |
441 | |
442 const char * | |
443 gaim_connection_get_display_name(const GaimConnection *gc) | |
444 { | |
445 g_return_val_if_fail(gc != NULL, NULL); | |
446 | |
447 return gc->display_name; | |
448 } | |
449 | |
450 void | |
451 gaim_connection_update_progress(GaimConnection *gc, const char *text, | |
452 size_t step, size_t count) | |
453 { | |
454 GaimConnectionUiOps *ops; | |
455 | |
456 g_return_if_fail(gc != NULL); | |
457 g_return_if_fail(text != NULL); | |
458 g_return_if_fail(step < count); | |
459 g_return_if_fail(count > 1); | |
460 | |
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461 ops = gaim_connections_get_ui_ops(); |
5563 | 462 |
463 if (ops != NULL && ops->connect_progress != NULL) | |
464 ops->connect_progress(gc, text, step, count); | |
465 } | |
466 | |
467 void | |
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468 gaim_connection_notice(GaimConnection *gc, const char *text) |
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469 { |
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470 GaimConnectionUiOps *ops; |
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471 |
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472 g_return_if_fail(gc != NULL); |
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473 g_return_if_fail(text != NULL); |
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474 |
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475 ops = gaim_connections_get_ui_ops(); |
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476 |
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477 if (ops != NULL && ops->notice != NULL) |
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478 ops->notice(gc, text); |
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479 } |
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480 |
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481 void |
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482 gaim_connection_error(GaimConnection *gc, const char *text) |
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483 { |
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484 GaimConnectionUiOps *ops; |
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485 |
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486 g_return_if_fail(gc != NULL); |
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487 g_return_if_fail(text != NULL); |
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488 |
6393 | 489 /* If we've already got one error, we don't need any more */ |
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490 if (gc->disconnect_timeout) |
6393 | 491 return; |
492 | |
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493 ops = gaim_connections_get_ui_ops(); |
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494 |
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495 if (ops != NULL) { |
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496 if (ops->report_disconnect != NULL) |
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497 ops->report_disconnect(gc, text); |
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498 } |
5727 | 499 |
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500 gc->disconnect_timeout = gaim_timeout_add(0, gaim_connection_disconnect_cb, |
6076 | 501 gaim_connection_get_account(gc)); |
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502 } |
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503 |
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504 void |
5563 | 505 gaim_connections_disconnect_all(void) |
506 { | |
507 GList *l; | |
6113 | 508 GaimConnection *gc; |
5563 | 509 |
6113 | 510 while ((l = gaim_connections_get_all()) != NULL) { |
511 gc = l->data; | |
512 gc->wants_to_die = TRUE; | |
513 gaim_connection_destroy(gc); | |
514 } | |
5563 | 515 } |
516 | |
517 GList * | |
518 gaim_connections_get_all(void) | |
519 { | |
520 return connections; | |
521 } | |
522 | |
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523 GList * |
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524 gaim_connections_get_connecting(void) |
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525 { |
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526 return connections_connecting; |
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527 } |
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528 |
5563 | 529 void |
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530 gaim_connections_set_ui_ops(GaimConnectionUiOps *ops) |
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531 { |
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532 connection_ui_ops = ops; |
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533 } |
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534 |
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535 GaimConnectionUiOps * |
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536 gaim_connections_get_ui_ops(void) |
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537 { |
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538 return connection_ui_ops; |
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|
539 } |
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|
540 |
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|
541 void |
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542 gaim_connections_init(void) |
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543 { |
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544 void *handle = gaim_connections_get_handle(); |
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545 |
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546 gaim_signal_register(handle, "signing-on", |
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547 gaim_marshal_VOID__POINTER, NULL, 1, |
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548 gaim_value_new(GAIM_TYPE_SUBTYPE, |
6597
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diff
changeset
|
549 GAIM_SUBTYPE_CONNECTION)); |
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|
550 |
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551 gaim_signal_register(handle, "signed-on", |
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552 gaim_marshal_VOID__POINTER, NULL, 1, |
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553 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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554 GAIM_SUBTYPE_CONNECTION)); |
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555 |
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556 gaim_signal_register(handle, "signing-off", |
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557 gaim_marshal_VOID__POINTER, NULL, 1, |
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558 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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559 GAIM_SUBTYPE_CONNECTION)); |
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560 |
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561 gaim_signal_register(handle, "signed-off", |
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562 gaim_marshal_VOID__POINTER, NULL, 1, |
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563 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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564 GAIM_SUBTYPE_CONNECTION)); |
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565 } |
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566 |
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567 void |
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568 gaim_connections_uninit(void) |
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569 { |
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570 gaim_signals_unregister_by_instance(gaim_connections_get_handle()); |
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571 } |
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572 |
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573 void * |
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574 gaim_connections_get_handle(void) |
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575 { |
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576 return &connections_handle; |
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577 } |