annotate src/pounce.h @ 11283:593749a4469c

[gaim-migrate @ 13480] Clarify what order signals are called in. If this is backwards, please let me know. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 16 Aug 2005 21:26:58 +0000
parents dc4475bf718f
children ebed1bbedb04
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rev   line source
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1 /**
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2 * @file pounce.h Buddy Pounce API
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3 * @ingroup core
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4 *
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5 * gaim
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6 *
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7 * Gaim is the legal property of its developers, whose names are too numerous
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8 * to list here. Please refer to the COPYRIGHT file distributed with this
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9 * source distribution.
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10 *
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11 * This program is free software; you can redistribute it and/or modify
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12 * it under the terms of the GNU General Public License as published by
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13 * the Free Software Foundation; either version 2 of the License, or
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14 * (at your option) any later version.
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15 *
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16 * This program is distributed in the hope that it will be useful,
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 * GNU General Public License for more details.
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20 *
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21 * You should have received a copy of the GNU General Public License
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22 * along with this program; if not, write to the Free Software
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23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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24 */
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25 #ifndef _GAIM_POUNCE_H_
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26 #define _GAIM_POUNCE_H_
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27
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28 typedef struct _GaimPounce GaimPounce;
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29
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30 #include <glib.h>
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31 #include "account.h"
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32
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33 /**
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34 * Events that trigger buddy pounces.
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35 */
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36 typedef enum
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37 {
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38 GAIM_POUNCE_NONE = 0x00, /**< No events. */
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39 GAIM_POUNCE_SIGNON = 0x01, /**< The buddy signed on. */
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40 GAIM_POUNCE_SIGNOFF = 0x02, /**< The buddy signed off. */
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41 GAIM_POUNCE_AWAY = 0x04, /**< The buddy went away. */
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42 GAIM_POUNCE_AWAY_RETURN = 0x08, /**< The buddy returned from away. */
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43 GAIM_POUNCE_IDLE = 0x10, /**< The buddy became idle. */
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44 GAIM_POUNCE_IDLE_RETURN = 0x20, /**< The buddy is no longer idle. */
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45 GAIM_POUNCE_TYPING = 0x40, /**< The buddy started typing. */
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46 GAIM_POUNCE_TYPING_STOPPED = 0x80 /**< The buddy stopped typing. */
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47
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48 } GaimPounceEvent;
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49
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50 /** A pounce callback. */
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51 typedef void (*GaimPounceCb)(GaimPounce *, GaimPounceEvent, void *);
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52
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53 /**
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54 * A buddy pounce structure.
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55 *
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56 * Buddy pounces are actions triggered by a buddy-related event. For
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57 * example, a sound can be played or an IM window opened when a buddy
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58 * signs on or returns from away. Such responses are handled in the
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59 * UI. The events themselves are done in the core.
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60 */
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61 struct _GaimPounce
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62 {
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63 char *ui_type; /**< The type of UI. */
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64
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65 GaimPounceEvent events; /**< The event(s) to pounce on. */
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66 GaimAccount *pouncer; /**< The user who is pouncing. */
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67
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68 char *pouncee; /**< The buddy to pounce on. */
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69
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70 GHashTable *actions; /**< The registered actions. */
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71
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72 gboolean save; /**< Whether or not the pounce should
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73 be saved after activation. */
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74 void *data; /**< Pounce-specific data. */
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75 };
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76
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77 #ifdef __cplusplus
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78 extern "C" {
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79 #endif
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80
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81 /**************************************************************************/
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82 /** @name Buddy Pounce API */
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83 /**************************************************************************/
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84 /*@{*/
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85
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86 /**
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87 * Creates a new buddy pounce.
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88 *
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89 * @param ui_type The type of UI the pounce is for.
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90 * @param pouncer The account that will pounce.
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91 * @param pouncee The buddy to pounce on.
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92 * @param event The event(s) to pounce on.
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93 *
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94 * @return The new buddy pounce structure.
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95 */
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96 GaimPounce *gaim_pounce_new(const char *ui_type, GaimAccount *pouncer,
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97 const char *pouncee, GaimPounceEvent event);
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98
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99 /**
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100 * Destroys a buddy pounce.
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101 *
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102 * @param pounce The buddy pounce.
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103 */
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104 void gaim_pounce_destroy(GaimPounce *pounce);
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105
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106 /**
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107 * Destroys all buddy pounces for the account
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108 *
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109 * @param account The account to remove all pounces from.
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110 */
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111 void gaim_pounce_destroy_all_by_account(GaimAccount *account);
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112
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113 /**
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114 * Sets the events a pounce should watch for.
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115 *
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116 * @param pounce The buddy pounce.
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117 * @param events The events to watch for.
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118 */
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119 void gaim_pounce_set_events(GaimPounce *pounce, GaimPounceEvent events);
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120
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121 /**
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122 * Sets the account that will do the pouncing.
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123 *
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124 * @param pounce The buddy pounce.
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125 * @param pouncer The account that will pounce.
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126 */
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127 void gaim_pounce_set_pouncer(GaimPounce *pounce, GaimAccount *pouncer);
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128
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129 /**
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130 * Sets the buddy a pounce should pounce on.
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131 *
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132 * @param pounce The buddy pounce.
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133 * @param pouncee The buddy to pounce on.
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134 */
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135 void gaim_pounce_set_pouncee(GaimPounce *pounce, const char *pouncee);
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136
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137 /**
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138 * Sets whether or not the pounce should be saved after execution.
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139 *
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140 * @param pounce The buddy pounce.
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141 * @param save @c TRUE if the pounce should be saved, or @c FALSE otherwise.
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142 */
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143 void gaim_pounce_set_save(GaimPounce *pounce, gboolean save);
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144
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145 /**
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146 * Registers an action type for the pounce.
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147 *
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148 * @param pounce The buddy pounce.
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149 * @param name The action name.
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150 */
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151 void gaim_pounce_action_register(GaimPounce *pounce, const char *name);
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152
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153 /**
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154 * Enables or disables an action for a pounce.
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155 *
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156 * @param pounce The buddy pounce.
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157 * @param action The name of the action.
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158 * @param enabled The enabled state.
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159 */
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160 void gaim_pounce_action_set_enabled(GaimPounce *pounce, const char *action,
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161 gboolean enabled);
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162
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163 /**
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164 * Sets a value for an attribute in an action.
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165 *
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166 * If @a value is @c NULL, the value will be unset.
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167 *
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168 * @param pounce The buddy pounce.
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169 * @param action The action name.
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170 * @param attr The attribute name.
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171 * @param value The value.
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172 */
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173 void gaim_pounce_action_set_attribute(GaimPounce *pounce, const char *action,
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174 const char *attr, const char *value);
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175
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176 /**
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177 * Sets the pounce-specific data.
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178 *
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179 * @param pounce The buddy pounce.
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180 * @param data Data specific to the pounce.
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181 */
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182 void gaim_pounce_set_data(GaimPounce *pounce, void *data);
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183
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184 /**
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185 * Returns the events a pounce should watch for.
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186 *
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187 * @param pounce The buddy pounce.
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188 *
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189 * @return The events the pounce is watching for.
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190 */
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191 GaimPounceEvent gaim_pounce_get_events(const GaimPounce *pounce);
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192
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193 /**
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194 * Returns the account that will do the pouncing.
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195 *
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196 * @param pounce The buddy pounce.
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197 *
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198 * @return The account that will pounce.
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199 */
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200 GaimAccount *gaim_pounce_get_pouncer(const GaimPounce *pounce);
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201
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202 /**
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203 * Returns the buddy a pounce should pounce on.
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204 *
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205 * @param pounce The buddy pounce.
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206 *
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207 * @return The buddy to pounce on.
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208 */
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209 const char *gaim_pounce_get_pouncee(const GaimPounce *pounce);
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210
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211 /**
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212 * Returns whether or not the pounce should save after execution.
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213 *
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214 * @param pounce The buddy pounce.
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215 *
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216 * @return @c TRUE if the pounce should be saved after execution, or
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217 * @c FALSE otherwise.
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218 */
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219 gboolean gaim_pounce_get_save(const GaimPounce *pounce);
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220
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221 /**
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222 * Returns whether or not an action is enabled.
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223 *
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224 * @param pounce The buddy pounce.
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225 * @param action The action name.
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226 *
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227 * @return @c TRUE if the action is enabled, or @c FALSE otherwise.
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228 */
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229 gboolean gaim_pounce_action_is_enabled(const GaimPounce *pounce,
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diff changeset
230 const char *action);
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231
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232 /**
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233 * Returns the value for an attribute in an action.
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234 *
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235 * @param pounce The buddy pounce.
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236 * @param action The action name.
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237 * @param attr The attribute name.
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238 *
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239 * @return The attribute value, if it exists, or @c NULL.
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240 */
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diff changeset
241 const char *gaim_pounce_action_get_attribute(const GaimPounce *pounce,
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diff changeset
242 const char *action,
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diff changeset
243 const char *attr);
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244
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245 /**
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246 * Returns the pounce-specific data.
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247 *
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248 * @param pounce The buddy pounce.
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249 *
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250 * @return The data specific to a buddy pounce.
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251 */
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252 void *gaim_pounce_get_data(const GaimPounce *pounce);
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253
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diff changeset
254 /**
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255 * Executes a pounce with the specified pouncer, pouncee, and event type.
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256 *
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257 * @param pouncer The account that will do the pouncing.
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258 * @param pouncee The buddy that is being pounced.
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259 * @param events The events that triggered the pounce.
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260 */
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diff changeset
261 void gaim_pounce_execute(const GaimAccount *pouncer, const char *pouncee,
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diff changeset
262 GaimPounceEvent events);
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263
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diff changeset
264 /*@}*/
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265
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266 /**************************************************************************/
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267 /** @name Buddy Pounce Subsystem API */
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268 /**************************************************************************/
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269 /*@{*/
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270
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271 /**
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272 * Finds a pounce with the specified event(s) and buddy.
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diff changeset
273 *
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274 * @param pouncer The account to match against.
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275 * @param pouncee The buddy to match against.
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276 * @param events The event(s) to match against.
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277 *
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278 * @return The pounce if found, or @c NULL otherwise.
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279 */
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diff changeset
280 GaimPounce *gaim_find_pounce(const GaimAccount *pouncer,
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diff changeset
281 const char *pouncee, GaimPounceEvent events);
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282
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283
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284 /**
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285 * Loads the pounces.
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286 *
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287 * @return @c TRUE if the pounces could be loaded.
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288 */
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289 gboolean gaim_pounces_load(void);
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290
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291 /**
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292 * Registers a pounce handler for a UI.
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293 *
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294 * @param ui The UI name.
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295 * @param cb The callback function.
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296 * @param new_pounce The function called when a pounce is created.
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297 * @param free_pounce The function called when a pounce is freed.
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298 */
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299 void gaim_pounces_register_handler(const char *ui, GaimPounceCb cb,
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300 void (*new_pounce)(GaimPounce *pounce),
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301 void (*free_pounce)(GaimPounce *pounce));
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302
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303 /**
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304 * Unregisters a pounce handle for a UI.
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305 *
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306 * @param ui The UI name.
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307 */
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308 void gaim_pounces_unregister_handler(const char *ui);
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309
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310 /**
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311 * Returns a list of all registered buddy pounces.
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312 *
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313 * @return The list of buddy pounces.
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314 */
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315 GList *gaim_pounces_get_all(void);
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316
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317 /**
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318 * Returns the buddy pounce subsystem handle.
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319 *
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320 * @return The subsystem handle.
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321 */
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322 void *gaim_pounces_get_handle(void);
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323
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324 /**
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325 * Initializes the pounces subsystem.
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326 */
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327 void gaim_pounces_init(void);
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328
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329 /**
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330 * Uninitializes the pounces subsystem.
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331 */
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332 void gaim_pounces_uninit(void);
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333
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334 /*@}*/
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335
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336 #ifdef __cplusplus
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337 }
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338 #endif
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339
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340 #endif /* _GAIM_POUNCE_H_ */