Mercurial > pidgin
annotate src/status.h @ 10734:8b2c81d9b271
[gaim-migrate @ 12336]
" Here's a simple patch that moves the focus to the Alias
textbox if a screenname has already been specified.
Basically, this covers the scenario where you've clicked
Add on someone in a chat window. I'm assuming that you
really want to add that person, so there's no need to
change the screenname. This moves the focus to the alias
box which is what I always want to type next." --rlaager
makes sense to me.
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Sat, 26 Mar 2005 03:39:00 +0000 (2005-03-26) |
parents | 54f7939df8e3 |
children | b7f0bc436179 |
rev | line source |
---|---|
9944 | 1 /** |
2 * @file status.h Status API | |
3 * @ingroup core | |
4 * | |
6065 | 5 * gaim |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
9944 | 10 * |
6065 | 11 * This program is free software; you can redistribute it and/or modify |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
9944 | 25 #ifndef _GAIM_STATUS_H_ |
26 #define _GAIM_STATUS_H_ | |
6065 | 27 |
10337 | 28 typedef struct _GaimStatusType GaimStatusType; |
29 typedef struct _GaimStatusAttr GaimStatusAttr; | |
30 typedef struct _GaimPresence GaimPresence; | |
31 typedef struct _GaimStatus GaimStatus; | |
9944 | 32 |
33 /** | |
34 * A context for a presence. | |
35 * | |
36 * The context indicates what the presence applies to. | |
37 */ | |
38 typedef enum | |
39 { | |
40 GAIM_PRESENCE_CONTEXT_UNSET = 0, | |
41 GAIM_PRESENCE_CONTEXT_ACCOUNT, | |
42 GAIM_PRESENCE_CONTEXT_CONV, | |
43 GAIM_PRESENCE_CONTEXT_BUDDY | |
44 | |
45 } GaimPresenceContext; | |
46 | |
47 /** | |
48 * A primitive defining the basic structure of a status type. | |
49 */ | |
50 typedef enum | |
51 { | |
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52 GAIM_STATUS_UNSET = 0, |
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53 GAIM_STATUS_OFFLINE, |
9944 | 54 GAIM_STATUS_ONLINE, |
55 GAIM_STATUS_AVAILABLE, | |
56 GAIM_STATUS_UNAVAILABLE, | |
57 GAIM_STATUS_HIDDEN, | |
58 GAIM_STATUS_AWAY, | |
10348 | 59 GAIM_STATUS_EXTENDED_AWAY, |
60 GAIM_STATUS_NUM_PRIMITIVES | |
9944 | 61 |
62 } GaimStatusPrimitive; | |
63 | |
64 #include "account.h" | |
65 #include "blist.h" | |
66 #include "conversation.h" | |
67 #include "value.h" | |
68 | |
69 /**************************************************************************/ | |
10419 | 70 /** @name GaimStatusPrimtive API */ |
71 /**************************************************************************/ | |
72 /*@{*/ | |
73 | |
74 /** | |
75 * Lookup the id of a primitive status type based on the type. This | |
76 * ID is a unique plain-text name of the status, without spaces. | |
77 * | |
78 * @param type A primitive status type. | |
79 * | |
80 * @return The unique ID for this type. | |
81 */ | |
82 const char *gaim_primitive_get_id_from_type(GaimStatusPrimitive type); | |
83 | |
84 /** | |
85 * Lookup the name of a primitive status type based on the type. This | |
86 * name is the plain-English name of the status type. It is usually one | |
87 * or two works. | |
88 * | |
89 * @param type A primitive status type. | |
90 * | |
91 * @return The name of this type, suitable for users to see. | |
92 */ | |
93 const char *gaim_primitive_get_name_from_type(GaimStatusPrimitive type); | |
94 | |
95 /** | |
96 * Lookup the value of a primitive status type based on the id. The | |
97 * ID is a unique plain-text name of the status, without spaces. | |
98 * | |
10469 | 99 * @param id The unique ID of a primitive status type. |
10419 | 100 * |
101 * @return The GaimStatusPrimitive value. | |
102 */ | |
103 GaimStatusPrimitive gaim_primitive_get_type_from_id(const char *id); | |
104 | |
105 /*@}*/ | |
106 | |
107 /**************************************************************************/ | |
9944 | 108 /** @name GaimStatusType API */ |
109 /**************************************************************************/ | |
110 /*@{*/ | |
111 | |
112 /** | |
113 * Creates a new status type. | |
114 * | |
115 * @param primitive The primitive status type. | |
116 * @param id The ID of the status type. | |
117 * @param name The name presented to the user. | |
118 * @param saveable TRUE if the information set for this status by the | |
119 * user can be saved for future sessions. | |
120 * @param user_settable TRUE if this is a status the user can manually set. | |
121 * @param independent TRUE if this is an independent (non-exclusive) | |
122 * status type. | |
123 * | |
124 * @return A new status type. | |
125 */ | |
126 GaimStatusType *gaim_status_type_new_full(GaimStatusPrimitive primitive, | |
127 const char *id, const char *name, | |
128 gboolean saveable, | |
129 gboolean user_settable, | |
130 gboolean independent); | |
131 | |
132 /** | |
133 * Creates a new status type with some default values. | |
134 * | |
135 * @param primitive The primitive status type. | |
136 * @param id The ID of the status type. | |
137 * @param name The name presented to the user. | |
138 * @param user_settable TRUE if this is a status the user can manually set. | |
139 * | |
140 * @return A new status type. | |
141 */ | |
142 GaimStatusType *gaim_status_type_new(GaimStatusPrimitive primitive, | |
143 const char *id, const char *name, | |
144 gboolean user_settable); | |
145 | |
146 /** | |
147 * Creates a new status type with attributes. | |
148 * | |
149 * @param primitive The primitive status type. | |
150 * @param id The ID of the status type. | |
151 * @param name The name presented to the user. | |
152 * @param saveable TRUE if the information set for this status by the | |
153 * user can be saved for future sessions. | |
154 * @param user_settable TRUE if this is a status the user can manually set. | |
155 * @param independent TRUE if this is an independent (non-exclusive) | |
156 * status type. | |
157 * @param attr_id The ID of the first attribute. | |
158 * @param attr_name The name of the first attribute. | |
159 * @param attr_value The value type of the first attribute attribute. | |
160 * @param ... Additional attribute information. | |
161 * | |
162 * @return A new status type. | |
163 */ | |
164 GaimStatusType *gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, | |
165 const char *id, | |
166 const char *name, | |
167 gboolean saveable, | |
168 gboolean user_settable, | |
169 gboolean independent, | |
170 const char *attr_id, | |
171 const char *attr_name, | |
172 GaimValue *attr_value, ...); | |
173 | |
174 /** | |
175 * Destroys a status type. | |
176 * | |
177 * @param status_type The status type to destroy. | |
178 */ | |
179 void gaim_status_type_destroy(GaimStatusType *status_type); | |
180 | |
181 /** | |
182 * Sets a status type's primary attribute. | |
183 * | |
184 * The value for the primary attribute is used as the description for | |
185 * the particular status type. An example is an away message. The message | |
186 * would be the primary attribute. | |
187 * | |
188 * @param status_type The status type. | |
189 * @param attr_id The ID of the primary attribute. | |
190 */ | |
191 void gaim_status_type_set_primary_attr(GaimStatusType *status_type, | |
192 const char *attr_id); | |
193 | |
194 /** | |
195 * Adds an attribute to a status type. | |
196 * | |
197 * @param status_type The status type to add the attribute to. | |
198 * @param id The ID of the attribute. | |
199 * @param name The name presented to the user. | |
200 * @param value The value type of this attribute. | |
201 */ | |
202 void gaim_status_type_add_attr(GaimStatusType *status_type, const char *id, | |
203 const char *name, GaimValue *value); | |
204 | |
205 /** | |
206 * Adds multiple attributes to a status type. | |
207 * | |
208 * @param status_type The status type to add the attribute to. | |
209 * @param id The ID of the first attribute. | |
210 * @param name The description of the first attribute. | |
211 * @param value The value type of the first attribute attribute. | |
212 * @param ... Additional attribute information. | |
213 */ | |
214 void gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, | |
215 const char *name, GaimValue *value, ...); | |
216 | |
217 /** | |
218 * Adds multiple attributes to a status type using a va_list. | |
219 * | |
220 * @param status_type The status type to add the attribute to. | |
221 * @param args The va_list of attributes. | |
222 */ | |
223 void gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, | |
224 va_list args); | |
225 | |
226 /** | |
227 * Returns the primitive type of a status type. | |
228 * | |
229 * @param status_type The status type. | |
230 * | |
231 * @return The primitive type of the status type. | |
232 */ | |
233 GaimStatusPrimitive gaim_status_type_get_primitive( | |
234 const GaimStatusType *status_type); | |
235 | |
236 /** | |
237 * Returns the ID of a status type. | |
238 * | |
239 * @param status_type The status type. | |
240 * | |
241 * @return The ID of the status type. | |
242 */ | |
243 const char *gaim_status_type_get_id(const GaimStatusType *status_type); | |
244 | |
245 /** | |
246 * Returns the name of a status type. | |
247 * | |
248 * @param status_type The status type. | |
249 * | |
250 * @return The name of the status type. | |
251 */ | |
252 const char *gaim_status_type_get_name(const GaimStatusType *status_type); | |
253 | |
254 /** | |
255 * Returns whether or not the status type is saveable. | |
256 * | |
257 * @param status_type The status type. | |
258 * | |
259 * @return TRUE if user-defined statuses based off this type are saveable. | |
260 * FALSE otherwise. | |
261 */ | |
262 gboolean gaim_status_type_is_saveable(const GaimStatusType *status_type); | |
263 | |
264 /** | |
265 * Returns whether or not the status type can be set or modified by the | |
266 * user. | |
267 * | |
268 * @param status_type The status type. | |
269 * | |
270 * @return TRUE if the status type can be set or modified by the user. | |
271 * FALSE if it's a protocol-set setting. | |
272 */ | |
273 gboolean gaim_status_type_is_user_settable(const GaimStatusType *status_type); | |
274 | |
275 /** | |
276 * Returns whether or not the status type is independent. | |
277 * | |
278 * Independent status types are non-exclusive. If other status types on | |
279 * the same hierarchy level are set, this one will not be affected. | |
280 * | |
281 * @param status_type The status type. | |
282 * | |
283 * @return TRUE if the status type is independent, or FALSE otherwise. | |
284 */ | |
285 gboolean gaim_status_type_is_independent(const GaimStatusType *status_type); | |
286 | |
287 /** | |
10071 | 288 * Returns whether the status type is exclusive. |
10067 | 289 * |
290 * @param status_type The status type. | |
291 * | |
292 * @return TRUE if the status type is exclusive, FALSE otherwise. | |
293 */ | |
294 gboolean gaim_status_type_is_exclusive(const GaimStatusType *status_type); | |
295 | |
296 /** | |
9944 | 297 * Returns whether or not a status type is available. |
298 * | |
299 * Available status types are online and possibly hidden, but not away. | |
300 * | |
301 * @param status_type The status type. | |
302 * | |
303 * @return TRUE if the status is available, or FALSE otherwise. | |
304 */ | |
305 gboolean gaim_status_type_is_available(const GaimStatusType *status_type); | |
306 | |
307 /** | |
308 * Returns a status type's primary attribute ID. | |
309 * | |
310 * @param type The status type. | |
311 * | |
312 * @return The primary attribute's ID. | |
313 */ | |
314 const char *gaim_status_type_get_primary_attr(const GaimStatusType *type); | |
315 | |
316 /** | |
317 * Returns the attribute with the specified ID. | |
318 * | |
319 * @param status_type The status type containing the attribute. | |
320 * @param id The ID of the desired attribute. | |
321 * | |
322 * @return The attribute, if found. NULL otherwise. | |
323 */ | |
324 GaimStatusAttr *gaim_status_type_get_attr(const GaimStatusType *status_type, | |
325 const char *id); | |
326 | |
327 /** | |
328 * Returns a list of all attributes in a status type. | |
329 * | |
330 * @param status_type The status type. | |
331 * | |
332 * @return The list of attributes. | |
333 */ | |
334 const GList *gaim_status_type_get_attrs(const GaimStatusType *status_type); | |
335 | |
10348 | 336 /** |
337 * Find the GaimStatusType with the given id. | |
338 * | |
339 * @param status_types A list of status types. Often account->status_types. | |
340 * @param id The unique ID of the status type you wish to find. | |
341 * | |
342 * @return The status type with the given ID, or NULL if one could | |
343 * not be found. | |
344 */ | |
345 const GaimStatusType *gaim_status_type_find_with_id(GList *status_types, | |
346 const char *id); | |
347 | |
9944 | 348 /*@}*/ |
349 | |
350 /**************************************************************************/ | |
351 /** @name GaimStatusAttr API */ | |
352 /**************************************************************************/ | |
353 /*@{*/ | |
354 | |
355 /** | |
356 * Creates a new status attribute. | |
357 * | |
358 * @param id The ID of the attribute. | |
359 * @param name The name presented to the user. | |
360 * @param value_type The type of data contained in the attribute. | |
361 * | |
362 * @return A new status attribute. | |
363 */ | |
364 GaimStatusAttr *gaim_status_attr_new(const char *id, const char *name, | |
365 GaimValue *value_type); | |
366 | |
367 /** | |
368 * Destroys a status attribute. | |
369 * | |
370 * @param attr The status attribute to destroy. | |
371 */ | |
372 void gaim_status_attr_destroy(GaimStatusAttr *attr); | |
373 | |
374 /** | |
375 * Returns the ID of a status attribute. | |
376 * | |
377 * @param attr The status attribute. | |
378 * | |
379 * @return The status attribute's ID. | |
380 */ | |
381 const char *gaim_status_attr_get_id(const GaimStatusAttr *attr); | |
382 | |
383 /** | |
384 * Returns the name of a status attribute. | |
385 * | |
386 * @param attr The status attribute. | |
387 * | |
388 * @return The status attribute's name. | |
389 */ | |
390 const char *gaim_status_attr_get_name(const GaimStatusAttr *attr); | |
391 | |
392 /** | |
393 * Returns the value type of a status attribute. | |
394 * | |
395 * @param attr The status attribute. | |
396 * | |
397 * @return The status attribute's value type. | |
398 */ | |
399 GaimValue *gaim_status_attr_get_value_type(const GaimStatusAttr *attr); | |
400 | |
401 /*@}*/ | |
402 | |
403 /**************************************************************************/ | |
404 /** @name GaimStatus API */ | |
405 /**************************************************************************/ | |
406 /*@{*/ | |
407 | |
408 /** | |
409 * Creates a new status. | |
410 * | |
411 * @param status_type The type of status. | |
412 * @param presence The parent presence. | |
413 * | |
414 * @return The new status. | |
415 */ | |
416 GaimStatus *gaim_status_new(GaimStatusType *status_type, | |
417 GaimPresence *presence); | |
418 | |
419 /** | |
420 * Destroys a status. | |
421 * | |
422 * @param status The status to destroy. | |
423 */ | |
424 void gaim_status_destroy(GaimStatus *status); | |
425 | |
426 /** | |
427 * Sets whether or not a status is active. | |
428 * | |
429 * This should only be called by the account, conversation, and buddy APIs. | |
430 * | |
10204 | 431 * @param status The status. |
9944 | 432 * @param active The active state. |
433 */ | |
434 void gaim_status_set_active(GaimStatus *status, gboolean active); | |
435 | |
436 /** | |
10204 | 437 * Sets whether or not a status is active. |
438 * | |
439 * This should only be called by the account, conversation, and buddy APIs. | |
440 * | |
441 * @param status The status. | |
442 * @param active The active state. | |
443 * @param args A list of attributes to set on the status. This list is | |
444 * composed of key/value pairs, where each key is a valid | |
445 * attribute name for this GaimStatusType. The list should | |
446 * be NULL terminated. | |
447 */ | |
448 void gaim_status_set_active_with_attrs(GaimStatus *status, gboolean active, | |
449 va_list args); | |
450 | |
451 /** | |
9944 | 452 * Sets the boolean value of an attribute in a status with the specified ID. |
453 * | |
454 * @param status The status. | |
455 * @param id The attribute ID. | |
456 * @param value The boolean value. | |
457 */ | |
458 void gaim_status_set_attr_boolean(GaimStatus *status, const char *id, | |
459 gboolean value); | |
460 | |
461 /** | |
462 * Sets the integer value of an attribute in a status with the specified ID. | |
463 * | |
464 * @param status The status. | |
465 * @param id The attribute ID. | |
466 * @param value The integer value. | |
467 */ | |
468 void gaim_status_set_attr_int(GaimStatus *status, const char *id, | |
469 int value); | |
470 | |
471 /** | |
472 * Sets the string value of an attribute in a status with the specified ID. | |
473 * | |
474 * @param status The status. | |
475 * @param id The attribute ID. | |
476 * @param value The string value. | |
477 */ | |
478 void gaim_status_set_attr_string(GaimStatus *status, const char *id, | |
479 const char *value); | |
480 | |
481 /** | |
482 * Returns the status's type. | |
483 * | |
484 * @param status The status. | |
485 * | |
486 * @return The status's type. | |
487 */ | |
488 GaimStatusType *gaim_status_get_type(const GaimStatus *status); | |
489 | |
490 /** | |
491 * Returns the status's presence. | |
492 * | |
493 * @param status The status. | |
494 * | |
495 * @return The status's presence. | |
496 */ | |
497 GaimPresence *gaim_status_get_presence(const GaimStatus *status); | |
498 | |
499 /** | |
500 * Returns the status's type ID. | |
501 * | |
502 * This is a convenience method for | |
503 * gaim_status_type_get_id(gaim_status_get_type(status)). | |
504 * | |
505 * @param status The status. | |
506 * | |
507 * @return The status's ID. | |
508 */ | |
509 const char *gaim_status_get_id(const GaimStatus *status); | |
510 | |
511 /** | |
512 * Returns the status's name. | |
513 * | |
514 * This is a convenience method for | |
515 * gaim_status_type_get_name(gaim_status_get_type(status)). | |
516 * | |
517 * @param status The status. | |
518 * | |
519 * @return The status's name. | |
520 */ | |
521 const char *gaim_status_get_name(const GaimStatus *status); | |
522 | |
523 /** | |
524 * Returns whether or not a status is independent. | |
525 * | |
526 * This is a convenience method for | |
527 * gaim_status_type_is_independent(gaim_status_get_type(status)). | |
528 * | |
529 * @param status The status. | |
530 * | |
531 * @return TRUE if the status is independent, or FALSE otherwise. | |
532 */ | |
533 gboolean gaim_status_is_independent(const GaimStatus *status); | |
534 | |
535 /** | |
10067 | 536 * Returns whether or not a status is exclusive. |
537 * | |
538 * This is a convenience method for | |
539 * gaim_status_type_is_exclusive(gaim_status_get_type(status)). | |
540 * | |
541 * @param status The status. | |
542 * | |
543 * @return TRUE if the status is exclusive, FALSE otherwise. | |
544 */ | |
545 gboolean gaim_status_is_exclusive(const GaimStatus *status); | |
546 | |
547 /** | |
9944 | 548 * Returns whether or not a status is available. |
549 * | |
550 * Available statuses are online and possibly hidden, but not away or idle. | |
551 * | |
552 * This is a convenience method for | |
553 * gaim_status_type_is_available(gaim_status_get_type(status)). | |
554 * | |
555 * @param status The status. | |
556 * | |
557 * @return TRUE if the status is available, or FALSE otherwise. | |
558 */ | |
559 gboolean gaim_status_is_available(const GaimStatus *status); | |
560 | |
561 /** | |
562 * Returns the active state of a status. | |
563 * | |
564 * @param status The status. | |
565 * | |
566 * @return The active state of the status. | |
567 */ | |
568 gboolean gaim_status_is_active(const GaimStatus *status); | |
569 | |
570 /** | |
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571 * Returns whether or not a status is considered 'online' |
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572 * |
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573 * @param status The status. |
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574 * |
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575 * @return TRUE if the status is considered online, FALSE otherwise |
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576 */ |
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577 gboolean gaim_status_is_online(const GaimStatus *status); |
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578 |
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579 /** |
9944 | 580 * Returns the value of an attribute in a status with the specified ID. |
581 * | |
582 * @param status The status. | |
583 * @param id The attribute ID. | |
584 * | |
585 * @return The value of the attribute. | |
586 */ | |
587 GaimValue *gaim_status_get_attr_value(const GaimStatus *status, | |
588 const char *id); | |
589 | |
590 /** | |
591 * Returns the boolean value of an attribute in a status with the specified ID. | |
592 * | |
593 * @param status The status. | |
594 * @param id The attribute ID. | |
595 * | |
596 * @return The boolean value of the attribute. | |
597 */ | |
598 gboolean gaim_status_get_attr_boolean(const GaimStatus *status, | |
599 const char *id); | |
600 | |
601 /** | |
602 * Returns the integer value of an attribute in a status with the specified ID. | |
603 * | |
604 * @param status The status. | |
605 * @param id The attribute ID. | |
606 * | |
607 * @return The integer value of the attribute. | |
608 */ | |
609 int gaim_status_get_attr_int(const GaimStatus *status, const char *id); | |
610 | |
611 /** | |
612 * Returns the string value of an attribute in a status with the specified ID. | |
613 * | |
614 * @param status The status. | |
615 * @param id The attribute ID. | |
616 * | |
617 * @return The string value of the attribute. | |
618 */ | |
619 const char *gaim_status_get_attr_string(const GaimStatus *status, | |
620 const char *id); | |
621 | |
622 /** | |
623 * Compares two statuses for availability. | |
624 * | |
625 * @param status1 The first status. | |
626 * @param status2 The second status. | |
627 * | |
628 * @return -1 if @a status1 is more available than @a status2. | |
629 * 0 if @a status1 is equal to @a status2. | |
630 * 1 if @a status2 is more available than @a status1. | |
631 */ | |
632 gint gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2); | |
633 | |
634 /*@}*/ | |
635 | |
636 /**************************************************************************/ | |
637 /** @name GaimPresence API */ | |
638 /**************************************************************************/ | |
639 /*@{*/ | |
640 | |
641 /** | |
642 * Creates a new presence. | |
643 * | |
644 * @param context The presence context. | |
645 * | |
646 * @return A new presence. | |
647 */ | |
648 GaimPresence *gaim_presence_new(GaimPresenceContext context); | |
649 | |
650 /** | |
651 * Creates a presence for an account. | |
652 * | |
653 * @param account The account. | |
654 * | |
655 * @return The new presence. | |
656 */ | |
657 GaimPresence *gaim_presence_new_for_account(GaimAccount *account); | |
658 | |
659 /** | |
660 * Creates a presence for a conversation. | |
661 * | |
662 * @param conv The conversation. | |
663 * | |
664 * @return The new presence. | |
665 */ | |
666 GaimPresence *gaim_presence_new_for_conv(GaimConversation *conv); | |
667 | |
668 /** | |
669 * Creates a presence for a buddy. | |
670 * | |
671 * @param buddy The buddy. | |
672 * | |
673 * @return The new presence. | |
674 */ | |
675 GaimPresence *gaim_presence_new_for_buddy(GaimBuddy *buddy); | |
676 | |
677 /** | |
678 * Destroys a presence. | |
679 * | |
680 * All statuses added to this list will be destroyed along with | |
681 * the presence. | |
682 * | |
683 * If this presence belongs to a buddy, you must call | |
684 * gaim_presence_remove_buddy() first. | |
685 * | |
686 * @param presence The presence to destroy. | |
687 */ | |
688 void gaim_presence_destroy(GaimPresence *presence); | |
689 | |
690 /** | |
691 * Removes a buddy from a presence. | |
692 * | |
693 * This must be done before destroying a buddy in a presence. | |
694 * | |
695 * @param presence The presence. | |
696 * @param buddy The buddy. | |
697 */ | |
698 void gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy); | |
699 | |
700 /** | |
701 * Adds a status to a presence. | |
702 * | |
703 * @param presence The presence. | |
704 * @param status The status to add. | |
705 */ | |
706 void gaim_presence_add_status(GaimPresence *presence, GaimStatus *status); | |
707 | |
708 /** | |
709 * Adds a list of statuses to the presence. | |
710 * | |
711 * @param presence The presence. | |
712 * @param source_list The source list of statuses to add. | |
713 */ | |
714 void gaim_presence_add_list(GaimPresence *presence, const GList *source_list); | |
715 | |
716 /** | |
717 * Sets the active state of a status in a presence. | |
718 * | |
719 * Only independent statuses can be set unactive. Normal statuses can only | |
720 * be set active, so if you wish to disable a status, set another | |
721 * non-independent status to active, or use gaim_presence_switch_status(). | |
722 * | |
723 * @param presence The presence. | |
724 * @param status_id The ID of the status. | |
725 * @param active The active state. | |
726 */ | |
727 void gaim_presence_set_status_active(GaimPresence *presence, | |
728 const char *status_id, gboolean active); | |
729 | |
730 /** | |
731 * Switches the active status in a presence. | |
732 * | |
733 * This is similar to gaim_presence_set_status_active(), except it won't | |
734 * activate independent statuses. | |
735 * | |
736 * @param presence The presence. | |
737 * @param status_id The status ID to switch to. | |
738 */ | |
739 void gaim_presence_switch_status(GaimPresence *presence, | |
740 const char *status_id); | |
741 | |
742 /** | |
743 * Sets the idle state and time on a presence. | |
744 * | |
745 * @param presence The presence. | |
746 * @param idle The idle state. | |
747 * @param idle_time The idle time, if @a idle is TRUE. | |
748 */ | |
749 void gaim_presence_set_idle(GaimPresence *presence, gboolean idle, | |
750 time_t idle_time); | |
751 | |
752 /** | |
10006 | 753 * Sets the login time on a presence. |
754 * | |
10071 | 755 * @param presence The presence. |
756 * @param login_time The login time. | |
10006 | 757 */ |
758 void gaim_presence_set_login_time(GaimPresence *presence, time_t login_time); | |
759 | |
760 /** | |
9944 | 761 * Sets the warning level on a presence. |
762 * | |
763 * @param presence The presence. | |
9978 | 764 * @param level The warning level. An integer between 0 and 100 |
765 * (inclusive) representing the percentage warned. | |
9944 | 766 */ |
767 void gaim_presence_set_warning_level(GaimPresence *presence, | |
768 unsigned int level); | |
769 | |
770 /** | |
771 * Returns the presence's context. | |
772 * | |
773 * @param presence The presence. | |
774 * | |
775 * @return The presence's context. | |
776 */ | |
777 GaimPresenceContext gaim_presence_get_context(const GaimPresence *presence); | |
778 | |
779 /** | |
780 * Returns a presence's account. | |
781 * | |
782 * @param presence The presence. | |
783 * | |
784 * @return The presence's account. | |
785 */ | |
786 GaimAccount *gaim_presence_get_account(const GaimPresence *presence); | |
787 | |
788 /** | |
789 * Returns a presence's conversation. | |
790 * | |
791 * @param presence The presence. | |
792 * | |
793 * @return The presence's conversation. | |
794 */ | |
795 GaimConversation *gaim_presence_get_conversation(const GaimPresence *presence); | |
796 | |
797 /** | |
798 * Returns a presence's chat user. | |
799 * | |
800 * @param presence The presence. | |
801 * | |
802 * @return The chat's user. | |
803 */ | |
804 const char *gaim_presence_get_chat_user(const GaimPresence *presence); | |
805 | |
806 /** | |
807 * Returns a presence's list of buddies. | |
808 * | |
809 * @param presence The presence. | |
810 * | |
811 * @return The presence's list of buddies. | |
812 */ | |
813 const GList *gaim_presence_get_buddies(const GaimPresence *presence); | |
814 | |
815 /** | |
816 * Returns all the statuses in a presence. | |
817 * | |
818 * @param presence The presence. | |
819 * | |
820 * @return The statuses. | |
821 */ | |
822 const GList *gaim_presence_get_statuses(const GaimPresence *presence); | |
823 | |
824 /** | |
825 * Returns the status with the specified ID from a presence. | |
826 * | |
827 * @param presence The presence. | |
828 * @param status_id The ID of the status. | |
829 * | |
830 * @return The status if found, or NULL. | |
831 */ | |
832 GaimStatus *gaim_presence_get_status(const GaimPresence *presence, | |
833 const char *status_id); | |
834 | |
835 /** | |
836 * Returns the active exclusive status from a presence. | |
837 * | |
838 * @param presence The presence. | |
839 * | |
840 * @return The active exclusive status. | |
841 */ | |
842 GaimStatus *gaim_presence_get_active_status(const GaimPresence *presence); | |
843 | |
844 /** | |
845 * Returns whether or not a presence is available. | |
846 * | |
847 * Available presences are online and possibly hidden, but not away or idle. | |
848 * | |
849 * @param presence The presence. | |
850 * | |
851 * @return TRUE if the presence is available, or FALSE otherwise. | |
852 */ | |
853 gboolean gaim_presence_is_available(const GaimPresence *presence); | |
854 | |
855 /** | |
856 * Returns whether or not a presence is online. | |
857 * | |
858 * @param presence The presence. | |
859 * | |
860 * @return TRUE if the presence is online, or FALSE otherwise. | |
861 */ | |
862 gboolean gaim_presence_is_online(const GaimPresence *presence); | |
863 | |
864 /** | |
865 * Returns whether or not a status in a presence is active. | |
866 * | |
867 * A status is active if itself or any of its sub-statuses are active. | |
868 * | |
869 * @param presence The presence. | |
870 * @param status_id The ID of the status. | |
871 * | |
872 * @return TRUE if the status is active, or FALSE. | |
873 */ | |
874 gboolean gaim_presence_is_status_active(const GaimPresence *presence, | |
875 const char *status_id); | |
876 | |
877 /** | |
878 * Returns whether or not a status with the specified primitive type | |
879 * in a presence is active. | |
880 * | |
881 * A status is active if itself or any of its sub-statuses are active. | |
882 * | |
883 * @param presence The presence. | |
884 * @param primitive The status primitive. | |
885 * | |
886 * @return TRUE if the status is active, or FALSE. | |
887 */ | |
888 gboolean gaim_presence_is_status_primitive_active( | |
889 const GaimPresence *presence, GaimStatusPrimitive primitive); | |
890 | |
891 /** | |
892 * Returns whether or not a presence is idle. | |
893 * | |
894 * @param presence The presence. | |
895 * | |
896 * @return TRUE if the presence is idle, or FALSE otherwise. | |
897 */ | |
898 gboolean gaim_presence_is_idle(const GaimPresence *presence); | |
899 | |
900 /** | |
901 * Returns the presence's idle time. | |
902 * | |
903 * @param presence The presence. | |
904 * | |
905 * @return The presence's idle time. | |
906 */ | |
907 time_t gaim_presence_get_idle_time(const GaimPresence *presence); | |
908 | |
909 /** | |
910 * Returns the presence's warning level. | |
911 * | |
912 * @param presence The presence. | |
913 * | |
914 * @return The presence's warning level. | |
915 */ | |
916 unsigned int gaim_presence_get_warning_level(const GaimPresence *presence); | |
917 | |
918 /** | |
10567 | 919 * Returns the presence's login time. |
920 * | |
921 * @param presence The presence. | |
922 * | |
923 * @return The presence's login time. | |
924 */ | |
925 time_t gaim_presence_get_login_time(const GaimPresence *presence); | |
926 | |
927 /** | |
9944 | 928 * Compares two presences for availability. |
929 * | |
930 * @param presence1 The first presence. | |
931 * @param presence2 The second presence. | |
932 * | |
933 * @return -1 if @a presence1 is less available than @a presence2. | |
934 * 0 if @a presence1 is equal to @a presence2. | |
935 * 1 if @a presence2 is more available than @a presence1. | |
936 */ | |
937 gint gaim_presence_compare(const GaimPresence *presence1, | |
938 const GaimPresence *presence2); | |
939 | |
940 /*@}*/ | |
941 | |
942 /**************************************************************************/ | |
943 /** @name Status subsystem */ | |
944 /**************************************************************************/ | |
945 /*@{*/ | |
946 | |
947 /** | |
10087 | 948 * Get the handle for the status subsystem. |
949 * | |
950 * @return the handle to the status subsystem | |
951 */ | |
10418 | 952 void *gaim_status_get_handle(); |
10087 | 953 |
954 /** | |
9944 | 955 * Initializes the status subsystem. |
956 */ | |
10418 | 957 void gaim_status_init(void); |
9944 | 958 |
959 /** | |
960 * Uninitializes the status subsystem. | |
961 */ | |
10418 | 962 void gaim_status_uninit(void); |
9944 | 963 |
964 /*@}*/ | |
965 | |
966 #endif /* _GAIM_STATUS_H_ */ |