annotate src/eventloop.c @ 9190:9e3289499977

[gaim-migrate @ 9985] Patch by Evan Schoenberg. The disconnected UI op was called twice on connection errors. Now it is only called once. He describes it as follows: "Currently, the UI's disconnected callback is called twice when there is a connection error. First, it is called by gaim_connection_error(). Then, gaim_connection_disconnect_cb is called, leading to a call to gaim_connection_set_state() at which point the gc's state is set to GAIM_DISCONNECTED. Finally, the UI's disconnected callback is called once the state is set to GAIM_DISCONNECTED. The call in gaim_connection_error() is incorrect; there is no need to manually call the UI's disconnected callback. It causes really nasty problems for smart reconnection handling and is wasteful. :)" committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Sun, 06 Jun 2004 02:07:59 +0000
parents 0f2af117d5d3
children 62fc579810f4
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1 /**
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2 * @file eventloop.c Gaim Event Loop API
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3 * @ingroup core
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4 *
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5 * gaim
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6 *
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7 * Gaim is the legal property of its developers, whose names are too numerous
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8 * to list here. Please refer to the COPYRIGHT file distributed with this
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9 * source distribution.
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10 *
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11 * This program is free software; you can redistribute it and/or modify
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12 * it under the terms of the GNU General Public License as published by
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13 * the Free Software Foundation; either version 2 of the License, or
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Christian Hammond <chipx86@chipx86.com>
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14 * (at your option) any later version.
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15 *
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16 * This program is distributed in the hope that it will be useful,
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17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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19 * GNU General Public License for more details.
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20 *
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21 * You should have received a copy of the GNU General Public License
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22 * along with this program; if not, write to the Free Software
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23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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24 */
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25 #include "eventloop.h"
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26
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27 static GaimEventLoopUiOps *eventloop_ui_ops = NULL;
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28
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29 guint
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30 gaim_timeout_add(guint interval, GSourceFunc function, gpointer data)
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31 {
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32 GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();
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33
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34 return ops->timeout_add(interval, function, data);
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35 }
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36
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37 guint
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38 gaim_timeout_remove(guint tag)
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39 {
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40 GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();
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41
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42 return ops->timeout_remove(tag);
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43 }
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45 guint
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46 gaim_input_add(int source, GaimInputCondition condition, GaimInputFunction func, gpointer user_data)
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47 {
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48 GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();
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49
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50 return ops->input_add(source, condition, func, user_data);
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51 }
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52
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53 guint
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54 gaim_input_remove(guint tag)
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55 {
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56 GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();
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57
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58 return ops->input_remove(tag);
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59 }
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60
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61 void
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62 gaim_eventloop_set_ui_ops(GaimEventLoopUiOps *ops)
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63 {
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64 eventloop_ui_ops = ops;
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65 }
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66
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67 GaimEventLoopUiOps *
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68 gaim_eventloop_get_ui_ops(void)
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69 {
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70 g_assert(eventloop_ui_ops != NULL);
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71
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72 return eventloop_ui_ops;
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73 }
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