diff src/eventloop.c @ 8273:f24172f53650

[gaim-migrate @ 8997] This is Scott Lamb's eventloop abstraction patch. If it breaks things, Scott Lamb will be glad to take the punishment. If it doesn't, it should make integration into other event loops easier. Well, no, not easier, harder actually, but it'll be done more appropriately and less hackily.. er, hacky. Is hackily a word? committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Tue, 17 Feb 2004 02:17:48 +0000
parents
children 084ed9f7ac19
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/eventloop.c	Tue Feb 17 02:17:48 2004 +0000
@@ -0,0 +1,67 @@
+/**
+ * @file eventloop.c Gaim Event Loop API
+ * @ingroup core
+ *
+ * gaim
+ *
+ * Gaim is the legal property of its developers, whose names are too numerous
+ * to list here.  Please refer to the COPYRIGHT file distributed with this
+ * source distribution.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+#include "eventloop.h"
+
+static GaimEventLoopUiOps *eventloop_ui_ops = NULL;
+
+guint
+gaim_timeout_add(guint interval, GSourceFunc function, gpointer data)
+{
+	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();
+
+	return ops->timeout_add(interval, function, data);
+}
+
+gint
+gaim_input_add(int source, GaimInputCondition condition, GaimInputFunction func, gpointer user_data)
+{
+	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();
+
+	return ops->input_add(source, condition, func, user_data);
+}
+
+void
+gaim_input_remove(gint tag)
+{
+	GaimEventLoopUiOps *ops = gaim_eventloop_get_ui_ops();
+
+	return ops->input_remove(tag);
+}
+
+void
+gaim_eventloop_set_ui_ops(GaimEventLoopUiOps *ops)
+{
+	eventloop_ui_ops = ops;
+}
+
+GaimEventLoopUiOps *
+gaim_eventloop_get_ui_ops(void)
+{
+	g_assert(eventloop_ui_ops != NULL);
+
+	return eventloop_ui_ops;
+}
+
+