annotate src/multi.h @ 5111:a262ecfd83bb

[gaim-migrate @ 5474] Danilo Segan (dsegan) updated the serbian translation. committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 11 Apr 2003 13:32:47 +0000
parents 54cd43869333
children 381da05cb5ed
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1 /*
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2 * gaim
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3 *
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4 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
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5 *
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6 * This program is free software; you can redistribute it and/or modify
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7 * it under the terms of the GNU General Public License as published by
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8 * the Free Software Foundation; either version 2 of the License, or
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9 * (at your option) any later version.
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10 *
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11 * This program is distributed in the hope that it will be useful,
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12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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14 * GNU General Public License for more details.
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15 *
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16 * You should have received a copy of the GNU General Public License
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17 * along with this program; if not, write to the Free Software
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18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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19 *
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20 */
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21
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22 #ifndef _MULTI_H_
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23 #define _MULTI_H_
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25 #include "core.h"
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27 /* ok. now the fun begins. first we create a connection structure */
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28 struct gaim_connection {
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29 int edittype; /* XXX CUI: this is ui-specific and should be removed */
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31 /* we need to do either oscar or TOC */
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32 /* we make this as an int in case if we want to add more protocols later */
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33 int protocol;
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34 struct prpl *prpl;
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35 guint32 flags;
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36
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37 /* erg. */
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38 char *checkbox;
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39
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40 /* all connections need an input watcher */
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41 int inpa;
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42
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43 /* all connections need a list of chats, even if they don't have chat */
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44 GSList *buddy_chats;
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45
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46 /* each connection then can have its own protocol-specific data */
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47 void *proto_data;
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48
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49 struct gaim_account *account;
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50
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51 char username[64];
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52 char displayname[128];
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53 char password[32];
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54 guint keepalive;
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55
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56 /* stuff needed for per-connection idle times */
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57 guint idle_timer;
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58 time_t login_time;
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59 time_t login_time_official;
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60 time_t lastsent;
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61 int is_idle;
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62
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63 char *away; /* set by protos, is NULL when not away, or set *
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64 * to "" or a custom message when away */
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65 char *away_state; /* updated by serv_set_away, keeps the last set *
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66 * away type */
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67 int is_auto_away; /* used by idle.c */
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69 int evil; /* warning level for AIM (why is this here?) */
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70 gboolean wants_to_die; /* defaults to FALSE */
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71 };
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72
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73 #define OPT_CONN_HTML 0x00000001
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74 /* set this flag on a gc if you want serv_got_im to autoreply when away */
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75 #define OPT_CONN_AUTO_RESP 0x00000002
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77 struct proto_user_split {
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78 char sep;
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79 char *label;
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80 char *def;
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81 };
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83 struct proto_user_opt {
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84 char *label;
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85 char *def;
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86 int pos;
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87 };
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88
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89 struct proto_actions_menu {
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90 char *label;
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91 void (*callback)(struct gaim_connection *);
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92 struct gaim_connection *gc;
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93 };
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95 struct proto_buddy_menu {
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96 char *label;
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97 void (*callback)(struct gaim_connection *, char *);
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98 struct gaim_connection *gc;
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99 };
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100
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101 struct proto_chat_entry {
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102 char *label;
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103 char *def;
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104 gboolean is_int;
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105 int min;
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106 int max;
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107 };
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108
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109 /* now that we have our struct, we're going to need lots of them. Maybe even a list of them. */
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110 extern GSList *connections;
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111
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112 /* number of accounts that are currently in the process of connecting */
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113 extern int connecting_count;
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114
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115 struct gaim_account *gaim_account_new(const char *, int, int);
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116 struct gaim_connection *new_gaim_conn(struct gaim_account *);
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117 void destroy_gaim_conn(struct gaim_connection *);
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118
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119 void regenerate_user_list();
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121 void account_online(struct gaim_connection *);
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122 void account_offline(struct gaim_connection *);
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123
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124 void auto_login();
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125
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126 void set_login_progress(struct gaim_connection *, float, char *);
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127 void hide_login_progress(struct gaim_connection *, char *);
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128 void hide_login_progress_notice(struct gaim_connection *, char *);
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129 void hide_login_progress_error(struct gaim_connection *, char *);
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130
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131 #endif /* _MULTI_H_ */