Mercurial > pidgin
annotate src/connection.c @ 10458:ad9258716144
[gaim-migrate @ 11727]
This should fix sf bug #1093455
Basically it's possible for people to kick you from an AIM chat room, and
I don't think there's anything we can do about this. When this happens
you can't rejoin, and I don't think there's anything we can do about
that, either.
But now, at least oscar will tell the core you're no longer in the chat
room when you've been kicked. i.e. it changes the chat title from
"My Lame Chat" to "(My Lame Chat)"
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Fri, 31 Dec 2004 05:42:26 +0000 |
parents | 6feef0a9098a |
children | 2d809781816f |
rev | line source |
---|---|
5563 | 1 /** |
2 * @file connection.c Connection API | |
3 * @ingroup core | |
4 * | |
5 * gaim | |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
5631 | 10 * |
5563 | 11 * This program is free software; you can redistribute it and/or modify |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
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25 #include "internal.h" |
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26 #include "blist.h" |
5563 | 27 #include "connection.h" |
5717 | 28 #include "debug.h" |
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29 #include "log.h" |
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30 #include "notify.h" |
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31 #include "prefs.h" |
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32 #include "request.h" |
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33 #include "server.h" |
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34 #include "signals.h" |
6106 | 35 #include "util.h" |
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36 |
5563 | 37 static GList *connections = NULL; |
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38 static GList *connections_connecting = NULL; |
5563 | 39 static GaimConnectionUiOps *connection_ui_ops = NULL; |
40 | |
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41 static int connections_handle; |
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42 |
5563 | 43 GaimConnection * |
44 gaim_connection_new(GaimAccount *account) | |
45 { | |
46 GaimConnection *gc; | |
47 | |
48 g_return_val_if_fail(account != NULL, NULL); | |
49 | |
50 gc = g_new0(GaimConnection, 1); | |
51 | |
7956 | 52 gc->prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); |
5563 | 53 |
54 gaim_connection_set_account(gc, account); | |
55 gaim_account_set_connection(account, gc); | |
56 | |
57 return gc; | |
58 } | |
59 | |
60 void | |
61 gaim_connection_destroy(GaimConnection *gc) | |
62 { | |
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63 GaimAccount *account; |
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64 |
5563 | 65 g_return_if_fail(gc != NULL); |
66 | |
67 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { | |
68 gaim_connection_disconnect(gc); | |
69 | |
70 return; | |
71 } | |
72 | |
10301 | 73 gaim_debug_info("connection", "Destroying connection %p\n", gc); |
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74 |
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75 account = gaim_connection_get_account(gc); |
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76 gaim_account_set_connection(account, NULL); |
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77 |
5563 | 78 if (gc->display_name != NULL) |
79 g_free(gc->display_name); | |
80 | |
6393 | 81 if (gc->disconnect_timeout) |
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82 gaim_timeout_remove(gc->disconnect_timeout); |
6393 | 83 |
5563 | 84 g_free(gc); |
85 } | |
86 | |
10301 | 87 static void |
88 request_pass_ok_cb(GaimAccount *account, const char *entry) | |
6109 | 89 { |
90 gaim_account_set_password(account, (*entry != '\0') ? entry : NULL); | |
91 | |
10400 | 92 /* XXX - connect with correct status */ |
93 gaim_account_connect(account, gaim_account_get_status(account, "online")); | |
6109 | 94 } |
95 | |
6581 | 96 void |
97 gaim_connection_register(GaimConnection *gc) | |
98 { | |
99 GaimAccount *account; | |
100 GaimConnectionUiOps *ops; | |
101 GaimPluginProtocolInfo *prpl_info = NULL; | |
102 | |
103 g_return_if_fail(gc != NULL); | |
104 | |
10301 | 105 gaim_debug_info("connection", "Registering. gc = %p\n", gc); |
6581 | 106 |
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107 ops = gaim_connections_get_ui_ops(); |
6581 | 108 |
109 if (gc->prpl != NULL) | |
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110 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
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111 else |
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112 { |
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113 gchar *message = g_strdup_printf(_("Missing protocol plugin for %s"), |
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114 gaim_account_get_username(gaim_connection_get_account(gc))); |
6581 | 115 |
10301 | 116 gaim_debug_error("connection", "Could not get prpl info for %p\n", gc); |
6581 | 117 gaim_notify_error(NULL, _("Registration Error"), |
118 message, NULL); | |
119 g_free(message); | |
120 return; | |
121 } | |
122 | |
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123 if (prpl_info->register_user == NULL) |
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124 return; |
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125 |
6581 | 126 account = gaim_connection_get_account(gc); |
127 | |
128 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) | |
129 return; | |
130 | |
131 gaim_connection_set_state(gc, GAIM_CONNECTING); | |
132 | |
133 connections = g_list_append(connections, gc); | |
134 | |
135 gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); | |
136 | |
137 /* set this so we don't auto-reconnect after registering */ | |
138 gc->wants_to_die = TRUE; | |
139 | |
10301 | 140 gaim_debug_info("connection", "Calling register_user\n"); |
6581 | 141 |
142 prpl_info->register_user(account); | |
143 } | |
144 | |
6109 | 145 |
5563 | 146 void |
10400 | 147 gaim_connection_connect(GaimConnection *gc, GaimStatus *status) |
5563 | 148 { |
149 GaimAccount *account; | |
150 GaimPluginProtocolInfo *prpl_info = NULL; | |
151 | |
152 g_return_if_fail(gc != NULL); | |
153 | |
10301 | 154 gaim_debug_info("connection", "Connecting. gc = %p\n", gc); |
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155 |
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156 if (gc->prpl != NULL) |
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157 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
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158 else { |
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159 gchar *message = g_strdup_printf(_("Missing protocol plugin for %s"), |
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160 gaim_account_get_username(gaim_connection_get_account(gc))); |
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161 |
10301 | 162 gaim_debug_error("connection", "Could not get prpl info for %p\n", gc); |
163 gaim_notify_error(NULL, _("Connection Error"), message, NULL); | |
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164 g_free(message); |
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165 return; |
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166 } |
5563 | 167 |
168 account = gaim_connection_get_account(gc); | |
169 | |
6109 | 170 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) |
171 return; | |
172 | |
6036 | 173 if (!(prpl_info->options & OPT_PROTO_NO_PASSWORD) && |
6231 | 174 !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL) && |
175 gaim_account_get_password(account) == NULL) { | |
6111 | 176 gchar *primary; |
6231 | 177 gchar *escaped; |
178 const gchar *username = gaim_account_get_username(account); | |
179 | |
10301 | 180 gaim_debug_info("connection", "Requesting password\n"); |
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181 gaim_connection_destroy(gc); |
6231 | 182 escaped = g_markup_escape_text(username, strlen(username)); |
9699 | 183 primary = g_strdup_printf(_("Enter password for %s (%s)"), escaped, |
184 gaim_account_get_protocol_name(account)); | |
8697 | 185 gaim_request_input(gc, NULL, primary, NULL, NULL, FALSE, TRUE, NULL, |
6109 | 186 _("OK"), G_CALLBACK(request_pass_ok_cb), |
6110 | 187 _("Cancel"), NULL, account); |
6111 | 188 g_free(primary); |
6231 | 189 g_free(escaped); |
5563 | 190 |
191 return; | |
192 } | |
193 | |
194 gaim_connection_set_state(gc, GAIM_CONNECTING); | |
195 | |
6507 | 196 connections = g_list_append(connections, gc); |
197 | |
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198 gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); |
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199 |
10301 | 200 gaim_debug_info("connection", "Calling serv_login\n"); |
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201 |
10400 | 202 serv_login(account, status); |
5563 | 203 } |
204 | |
205 void | |
206 gaim_connection_disconnect(GaimConnection *gc) | |
207 { | |
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208 GaimAccount *account; |
5563 | 209 GList *wins; |
10052 | 210 GaimPresence *presence = NULL; |
5563 | 211 |
212 g_return_if_fail(gc != NULL); | |
213 | |
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214 account = gaim_connection_get_account(gc); |
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215 |
10384 | 216 if (!account->disconnecting) { |
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217 gaim_account_disconnect(account); |
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218 return; |
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219 } |
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220 |
10301 | 221 gaim_debug_info("connection", "Disconnecting connection %p\n", gc); |
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222 |
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223 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { |
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224 if (gaim_connection_get_state(gc) != GAIM_CONNECTING) |
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225 gaim_blist_remove_account(gaim_connection_get_account(gc)); |
5563 | 226 |
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227 gaim_signal_emit(gaim_connections_get_handle(), "signing-off", gc); |
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228 |
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229 serv_close(gc); |
5563 | 230 |
6533 | 231 connections = g_list_remove(connections, gc); |
232 | |
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233 gaim_connection_set_state(gc, GAIM_DISCONNECTED); |
5563 | 234 |
7431 | 235 /* LOG system_log(log_signoff, gc, NULL, |
236 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); */ | |
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237 gaim_signal_emit(gaim_connections_get_handle(), "signed-off", gc); |
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238 |
10052 | 239 presence = gaim_account_get_presence(account); |
240 if (gaim_presence_is_online(presence) == TRUE) | |
241 gaim_presence_set_status_active(presence, "offline", TRUE); | |
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242 |
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243 /* |
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244 * XXX This is a hack! Remove this and replace it with a better event |
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245 * notification system. |
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246 */ |
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247 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { |
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248 GaimConvWindow *win = (GaimConvWindow *)wins->data; |
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249 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), |
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250 GAIM_CONV_ACCOUNT_OFFLINE); |
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251 } |
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252 |
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253 gaim_request_close_with_handle(gc); |
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254 gaim_notify_close_with_handle(gc); |
5563 | 255 } |
256 | |
9848 | 257 if (!gaim_account_get_remember_password(account)) |
10301 | 258 gaim_account_set_password(account, NULL); |
9848 | 259 |
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260 gaim_connection_destroy(gc); |
5563 | 261 } |
262 | |
6029 | 263 gboolean |
264 gaim_connection_disconnect_cb(gpointer data) | |
265 { | |
6076 | 266 GaimAccount *account = data; |
9854 | 267 GaimConnection *gc = gaim_account_get_connection(account); |
9848 | 268 |
269 if (!gaim_account_get_remember_password(account)) | |
270 gaim_account_set_password(account,NULL); | |
271 | |
10301 | 272 if (gc != NULL) |
6076 | 273 gaim_connection_disconnect(gc); |
6029 | 274 |
275 return FALSE; | |
276 } | |
277 | |
5563 | 278 /* |
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279 * d:)->-< |
5563 | 280 * |
281 * d:O-\-< | |
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282 * |
5563 | 283 * d:D-/-< |
284 * | |
285 * d8D->-< DANCE! | |
286 */ | |
287 | |
288 void | |
289 gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state) | |
290 { | |
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291 GaimConnectionUiOps *ops; |
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292 |
5563 | 293 g_return_if_fail(gc != NULL); |
294 | |
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295 if (gc->state == state) |
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296 return; |
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297 |
5563 | 298 gc->state = state; |
299 | |
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300 ops = gaim_connections_get_ui_ops(); |
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301 |
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302 if (gc->state == GAIM_CONNECTING) { |
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303 connections_connecting = g_list_append(connections_connecting, gc); |
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304 } |
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305 else { |
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306 connections_connecting = g_list_remove(connections_connecting, gc); |
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307 } |
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308 |
5563 | 309 if (gc->state == GAIM_CONNECTED) { |
6695 | 310 GaimBlistNode *gnode,*cnode,*bnode; |
5563 | 311 GList *wins; |
9285 | 312 GList *add_buds = NULL; |
10052 | 313 GaimAccount *account; |
314 GaimPresence *presence; | |
315 | |
316 account = gaim_connection_get_account(gc); | |
317 presence = gaim_account_get_presence(account); | |
5563 | 318 |
319 /* Set the time the account came online */ | |
320 time(&gc->login_time); | |
321 | |
10301 | 322 if (gaim_prefs_get_bool("/core/logging/log_system") && |
323 gaim_prefs_get_bool("/core/logging/log_own_states")){ | |
324 GaimLog *log = gaim_account_get_log(account); | |
325 char *msg = g_strdup_printf("+++ %s signed on", | |
326 gaim_account_get_username(account)); | |
327 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
328 gaim_account_get_username(account), gc->login_time, | |
329 msg); | |
330 g_free(msg); | |
331 } | |
332 | |
5563 | 333 if (ops != NULL && ops->connected != NULL) |
334 ops->connected(gc); | |
335 | |
336 gaim_blist_show(); | |
8573 | 337 gaim_blist_add_account(account); |
5563 | 338 |
339 /* | |
340 * XXX This is a hack! Remove this and replace it with a better event | |
341 * notification system. | |
342 */ | |
343 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { | |
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344 GaimConvWindow *win = (GaimConvWindow *)wins->data; |
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345 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), |
5563 | 346 GAIM_CONV_ACCOUNT_ONLINE); |
347 } | |
348 | |
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349 gaim_signal_emit(gaim_connections_get_handle(), "signed-on", gc); |
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350 |
5563 | 351 /* let the prpl know what buddies we pulled out of the local list */ |
10301 | 352 /* XXX - Remove this and let the prpl take care of it itself? */ |
5563 | 353 for (gnode = gaim_get_blist()->root; gnode; gnode = gnode->next) { |
354 if(!GAIM_BLIST_NODE_IS_GROUP(gnode)) | |
355 continue; | |
6695 | 356 for(cnode = gnode->child; cnode; cnode = cnode->next) { |
357 if(!GAIM_BLIST_NODE_IS_CONTACT(cnode)) | |
358 continue; | |
359 for(bnode = cnode->child; bnode; bnode = bnode->next) { | |
360 GaimBuddy *b; | |
361 if(!GAIM_BLIST_NODE_IS_BUDDY(bnode)) | |
362 continue; | |
363 | |
364 b = (GaimBuddy *)bnode; | |
5563 | 365 if(b->account == gc->account) { |
9285 | 366 add_buds = g_list_append(add_buds, b); |
5563 | 367 } |
368 } | |
369 } | |
370 } | |
371 | |
372 if(add_buds) { | |
373 serv_add_buddies(gc, add_buds); | |
374 g_list_free(add_buds); | |
375 } | |
376 | |
377 serv_set_permit_deny(gc); | |
378 } | |
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379 else if (gc->state == GAIM_DISCONNECTED) { |
8573 | 380 GaimAccount *account = gaim_connection_get_account(gc); |
381 | |
382 if(gaim_prefs_get_bool("/core/logging/log_system") && | |
383 gaim_prefs_get_bool("/core/logging/log_own_states")){ | |
384 GaimLog *log = gaim_account_get_log(account); | |
385 char *msg = g_strdup_printf("+++ %s signed off", | |
386 gaim_account_get_username(account)); | |
387 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
388 gaim_account_get_username(account), time(NULL), | |
389 msg); | |
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390 g_free(msg); |
8573 | 391 } |
392 | |
393 gaim_account_destroy_log(account); | |
394 | |
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395 if (ops != NULL && ops->disconnected != NULL) |
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396 ops->disconnected(gc); |
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397 } |
5563 | 398 } |
399 | |
400 void | |
401 gaim_connection_set_account(GaimConnection *gc, GaimAccount *account) | |
402 { | |
403 g_return_if_fail(gc != NULL); | |
404 g_return_if_fail(account != NULL); | |
405 | |
406 gc->account = account; | |
407 } | |
408 | |
409 void | |
410 gaim_connection_set_display_name(GaimConnection *gc, const char *name) | |
411 { | |
412 g_return_if_fail(gc != NULL); | |
413 | |
414 if (gc->display_name != NULL) | |
415 g_free(gc->display_name); | |
416 | |
417 gc->display_name = (name == NULL ? NULL : g_strdup(name)); | |
418 } | |
419 | |
420 GaimConnectionState | |
421 gaim_connection_get_state(const GaimConnection *gc) | |
422 { | |
423 g_return_val_if_fail(gc != NULL, GAIM_DISCONNECTED); | |
424 | |
425 return gc->state; | |
426 } | |
427 | |
428 GaimAccount * | |
429 gaim_connection_get_account(const GaimConnection *gc) | |
430 { | |
431 g_return_val_if_fail(gc != NULL, NULL); | |
432 | |
433 return gc->account; | |
434 } | |
435 | |
436 const char * | |
437 gaim_connection_get_display_name(const GaimConnection *gc) | |
438 { | |
439 g_return_val_if_fail(gc != NULL, NULL); | |
440 | |
441 return gc->display_name; | |
442 } | |
443 | |
444 void | |
445 gaim_connection_update_progress(GaimConnection *gc, const char *text, | |
446 size_t step, size_t count) | |
447 { | |
448 GaimConnectionUiOps *ops; | |
449 | |
450 g_return_if_fail(gc != NULL); | |
451 g_return_if_fail(text != NULL); | |
452 g_return_if_fail(step < count); | |
453 g_return_if_fail(count > 1); | |
454 | |
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455 ops = gaim_connections_get_ui_ops(); |
5563 | 456 |
457 if (ops != NULL && ops->connect_progress != NULL) | |
458 ops->connect_progress(gc, text, step, count); | |
459 } | |
460 | |
461 void | |
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462 gaim_connection_notice(GaimConnection *gc, const char *text) |
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463 { |
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464 GaimConnectionUiOps *ops; |
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465 |
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466 g_return_if_fail(gc != NULL); |
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467 g_return_if_fail(text != NULL); |
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468 |
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469 ops = gaim_connections_get_ui_ops(); |
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470 |
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471 if (ops != NULL && ops->notice != NULL) |
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472 ops->notice(gc, text); |
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473 } |
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474 |
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475 void |
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476 gaim_connection_error(GaimConnection *gc, const char *text) |
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477 { |
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478 GaimConnectionUiOps *ops; |
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479 |
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480 g_return_if_fail(gc != NULL); |
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481 g_return_if_fail(text != NULL); |
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482 |
6393 | 483 /* If we've already got one error, we don't need any more */ |
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484 if (gc->disconnect_timeout) |
6393 | 485 return; |
486 | |
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487 ops = gaim_connections_get_ui_ops(); |
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488 |
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489 if (ops != NULL) { |
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490 if (ops->report_disconnect != NULL) |
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491 ops->report_disconnect(gc, text); |
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492 } |
5727 | 493 |
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494 gc->disconnect_timeout = gaim_timeout_add(0, gaim_connection_disconnect_cb, |
6076 | 495 gaim_connection_get_account(gc)); |
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496 } |
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497 |
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498 void |
5563 | 499 gaim_connections_disconnect_all(void) |
500 { | |
501 GList *l; | |
6113 | 502 GaimConnection *gc; |
5563 | 503 |
6113 | 504 while ((l = gaim_connections_get_all()) != NULL) { |
505 gc = l->data; | |
506 gc->wants_to_die = TRUE; | |
507 gaim_connection_destroy(gc); | |
508 } | |
5563 | 509 } |
510 | |
511 GList * | |
512 gaim_connections_get_all(void) | |
513 { | |
514 return connections; | |
515 } | |
516 | |
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517 GList * |
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518 gaim_connections_get_connecting(void) |
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519 { |
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520 return connections_connecting; |
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521 } |
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522 |
5563 | 523 void |
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524 gaim_connections_set_ui_ops(GaimConnectionUiOps *ops) |
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525 { |
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526 connection_ui_ops = ops; |
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527 } |
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528 |
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529 GaimConnectionUiOps * |
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530 gaim_connections_get_ui_ops(void) |
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531 { |
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532 return connection_ui_ops; |
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533 } |
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534 |
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535 void |
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536 gaim_connections_init(void) |
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537 { |
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538 void *handle = gaim_connections_get_handle(); |
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539 |
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540 gaim_signal_register(handle, "signing-on", |
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541 gaim_marshal_VOID__POINTER, NULL, 1, |
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542 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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543 GAIM_SUBTYPE_CONNECTION)); |
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544 |
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545 gaim_signal_register(handle, "signed-on", |
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546 gaim_marshal_VOID__POINTER, NULL, 1, |
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547 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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548 GAIM_SUBTYPE_CONNECTION)); |
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549 |
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550 gaim_signal_register(handle, "signing-off", |
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551 gaim_marshal_VOID__POINTER, NULL, 1, |
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552 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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553 GAIM_SUBTYPE_CONNECTION)); |
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554 |
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555 gaim_signal_register(handle, "signed-off", |
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556 gaim_marshal_VOID__POINTER, NULL, 1, |
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557 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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558 GAIM_SUBTYPE_CONNECTION)); |
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559 } |
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560 |
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561 void |
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562 gaim_connections_uninit(void) |
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563 { |
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564 gaim_signals_unregister_by_instance(gaim_connections_get_handle()); |
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565 } |
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566 |
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567 void * |
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568 gaim_connections_get_handle(void) |
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569 { |
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570 return &connections_handle; |
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571 } |