Mercurial > pidgin
annotate src/status.c @ 13506:c358be635301
[gaim-migrate @ 15882]
SF Patch #1446757 from Sadrul
Fixes SF Bug #1444924
On login, we weren't noting (in the system log) that people were away.
This was requested and Sadrul made a patch.
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Tue, 14 Mar 2006 06:38:05 +0000 |
parents | 1ca4a579eb57 |
children | 702107dd58f1 |
rev | line source |
---|---|
9944 | 1 /** |
10067 | 2 * @file status.c Status API |
9944 | 3 * @ingroup core |
4 * | |
6065 | 5 * gaim |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
9944 | 10 * |
6065 | 11 * This program is free software; you can redistribute it and/or modify |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
9949 | 25 #include "internal.h" |
6065 | 26 |
9949 | 27 #include "blist.h" |
10400 | 28 #include "core.h" |
11187 | 29 #include "dbus-maybe.h" |
9949 | 30 #include "debug.h" |
10337 | 31 #include "notify.h" |
9949 | 32 #include "prefs.h" |
6065 | 33 #include "status.h" |
34 | |
9949 | 35 /** |
36 * A type of status. | |
37 */ | |
38 struct _GaimStatusType | |
39 { | |
40 GaimStatusPrimitive primitive; | |
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41 |
9949 | 42 char *id; |
43 char *name; | |
44 char *primary_attr_id; | |
45 | |
46 gboolean saveable; | |
47 gboolean user_settable; | |
48 gboolean independent; | |
49 | |
50 GList *attrs; | |
51 }; | |
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52 |
9949 | 53 /** |
54 * A status attribute. | |
55 */ | |
56 struct _GaimStatusAttr | |
57 { | |
58 char *id; | |
59 char *name; | |
60 GaimValue *value_type; | |
61 }; | |
6065 | 62 |
9949 | 63 /** |
64 * A list of statuses. | |
65 */ | |
66 struct _GaimPresence | |
67 { | |
68 GaimPresenceContext context; | |
69 | |
70 gboolean idle; | |
71 time_t idle_time; | |
11249 | 72 time_t login_time; |
9949 | 73 |
74 GList *statuses; | |
75 GHashTable *status_table; | |
76 | |
77 GaimStatus *active_status; | |
6065 | 78 |
9949 | 79 union |
80 { | |
81 GaimAccount *account; | |
82 | |
83 struct | |
84 { | |
85 GaimConversation *conv; | |
86 char *user; | |
87 | |
88 } chat; | |
6065 | 89 |
9949 | 90 struct |
91 { | |
92 GaimAccount *account; | |
93 char *name; | |
94 size_t ref_count; | |
95 GList *buddies; | |
96 | |
97 } buddy; | |
98 | |
99 } u; | |
100 }; | |
101 | |
102 /** | |
103 * An active status. | |
104 */ | |
105 struct _GaimStatus | |
6065 | 106 { |
9949 | 107 GaimStatusType *type; |
108 GaimPresence *presence; | |
109 | |
110 const char *title; | |
6065 | 111 |
9949 | 112 gboolean active; |
6065 | 113 |
9949 | 114 GHashTable *attr_values; |
115 }; | |
6065 | 116 |
117 typedef struct | |
118 { | |
9949 | 119 GaimAccount *account; |
120 char *name; | |
121 } GaimStatusBuddyKey; | |
122 | |
123 static int primitive_scores[] = | |
124 { | |
125 0, /* unset */ | |
126 -500, /* offline */ | |
127 100, /* available */ | |
128 -75, /* unavailable */ | |
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129 -50, /* invisible */ |
9949 | 130 -100, /* away */ |
10860 | 131 -200, /* extended away */ |
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132 -400, /* mobile */ |
9949 | 133 -10, /* idle, special case. */ |
134 -5 /* idle time, special case. */ | |
135 }; | |
136 | |
137 static GHashTable *buddy_presences = NULL; | |
138 | |
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139 #define SCORE_IDLE 8 |
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140 #define SCORE_IDLE_TIME 9 |
9949 | 141 |
142 /************************************************************************** | |
10419 | 143 * GaimStatusPrimitive API |
144 **************************************************************************/ | |
145 static struct GaimStatusPrimitiveMap | |
146 { | |
147 GaimStatusPrimitive type; | |
148 const char *id; | |
149 const char *name; | |
150 | |
151 } const status_primitive_map[] = | |
152 { | |
153 { GAIM_STATUS_UNSET, "unset", N_("Unset") }, | |
154 { GAIM_STATUS_OFFLINE, "offline", N_("Offline") }, | |
155 { GAIM_STATUS_AVAILABLE, "available", N_("Available") }, | |
156 { GAIM_STATUS_UNAVAILABLE, "unavailable", N_("Unavailable") }, | |
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157 { GAIM_STATUS_INVISIBLE, "invisible", N_("Invisible") }, |
10419 | 158 { GAIM_STATUS_AWAY, "away", N_("Away") }, |
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159 { GAIM_STATUS_EXTENDED_AWAY, "extended_away", N_("Extended Away") }, |
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160 { GAIM_STATUS_MOBILE, "mobile", N_("Mobile") } |
10419 | 161 }; |
162 | |
163 const char * | |
164 gaim_primitive_get_id_from_type(GaimStatusPrimitive type) | |
165 { | |
166 int i; | |
167 | |
168 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
169 { | |
170 if (type == status_primitive_map[i].type) | |
171 return status_primitive_map[i].id; | |
172 } | |
173 | |
174 return status_primitive_map[0].id; | |
175 } | |
176 | |
177 const char * | |
178 gaim_primitive_get_name_from_type(GaimStatusPrimitive type) | |
179 { | |
180 int i; | |
181 | |
182 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
183 { | |
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184 if (type == status_primitive_map[i].type) |
13248 | 185 return _(status_primitive_map[i].name); |
10419 | 186 } |
187 | |
13248 | 188 return _(status_primitive_map[0].name); |
10419 | 189 } |
190 | |
191 GaimStatusPrimitive | |
192 gaim_primitive_get_type_from_id(const char *id) | |
193 { | |
194 int i; | |
195 | |
196 g_return_val_if_fail(id != NULL, GAIM_STATUS_UNSET); | |
197 | |
198 for (i = 0; i < GAIM_STATUS_NUM_PRIMITIVES; i++) | |
199 { | |
200 if (!strcmp(id, status_primitive_map[i].id)) | |
201 return status_primitive_map[i].type; | |
202 } | |
203 | |
204 return status_primitive_map[0].type; | |
205 } | |
206 | |
207 | |
208 /************************************************************************** | |
9949 | 209 * GaimStatusType API |
210 **************************************************************************/ | |
211 GaimStatusType * | |
212 gaim_status_type_new_full(GaimStatusPrimitive primitive, const char *id, | |
10009 | 213 const char *name, gboolean saveable, |
214 gboolean user_settable, gboolean independent) | |
9949 | 215 { |
216 GaimStatusType *status_type; | |
217 | |
218 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
219 | |
220 status_type = g_new0(GaimStatusType, 1); | |
11187 | 221 GAIM_DBUS_REGISTER_POINTER(status_type, GaimStatusType); |
9949 | 222 |
223 status_type->primitive = primitive; | |
224 status_type->saveable = saveable; | |
225 status_type->user_settable = user_settable; | |
226 status_type->independent = independent; | |
227 | |
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228 if (id != NULL) |
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229 status_type->id = g_strdup(id); |
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230 else |
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231 status_type->id = g_strdup(gaim_primitive_get_id_from_type(primitive)); |
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232 |
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233 if (name != NULL) |
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234 status_type->name = g_strdup(name); |
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235 else |
13248 | 236 status_type->name = g_strdup(gaim_primitive_get_name_from_type(primitive)); |
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237 |
9949 | 238 return status_type; |
239 } | |
240 | |
241 GaimStatusType * | |
242 gaim_status_type_new(GaimStatusPrimitive primitive, const char *id, | |
10009 | 243 const char *name, gboolean user_settable) |
9949 | 244 { |
245 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
246 | |
247 return gaim_status_type_new_full(primitive, id, name, FALSE, | |
248 user_settable, FALSE); | |
249 } | |
250 | |
251 GaimStatusType * | |
252 gaim_status_type_new_with_attrs(GaimStatusPrimitive primitive, | |
253 const char *id, const char *name, | |
254 gboolean saveable, gboolean user_settable, | |
255 gboolean independent, const char *attr_id, | |
256 const char *attr_name, GaimValue *attr_value, | |
257 ...) | |
258 { | |
259 GaimStatusType *status_type; | |
260 va_list args; | |
261 | |
262 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, NULL); | |
10012 | 263 g_return_val_if_fail(attr_id != NULL, NULL); |
9949 | 264 g_return_val_if_fail(attr_name != NULL, NULL); |
265 g_return_val_if_fail(attr_value != NULL, NULL); | |
266 | |
267 status_type = gaim_status_type_new_full(primitive, id, name, saveable, | |
268 user_settable, independent); | |
269 | |
10010 | 270 /* Add the first attribute */ |
9949 | 271 gaim_status_type_add_attr(status_type, attr_id, attr_name, attr_value); |
272 | |
273 va_start(args, attr_value); | |
274 gaim_status_type_add_attrs_vargs(status_type, args); | |
275 va_end(args); | |
276 | |
277 return status_type; | |
278 } | |
279 | |
280 void | |
281 gaim_status_type_destroy(GaimStatusType *status_type) | |
282 { | |
283 GList *l; | |
284 | |
285 g_return_if_fail(status_type != NULL); | |
286 | |
287 g_free(status_type->id); | |
288 g_free(status_type->name); | |
289 | |
290 if (status_type->primary_attr_id != NULL) | |
291 g_free(status_type->primary_attr_id); | |
292 | |
293 if (status_type->attrs != NULL) | |
294 { | |
295 for (l = status_type->attrs; l != NULL; l = l->next) | |
296 gaim_status_attr_destroy((GaimStatusAttr *)l->data); | |
297 | |
298 g_list_free(status_type->attrs); | |
299 } | |
300 | |
11187 | 301 GAIM_DBUS_UNREGISTER_POINTER(status_type); |
9949 | 302 g_free(status_type); |
303 } | |
304 | |
305 void | |
306 gaim_status_type_set_primary_attr(GaimStatusType *status_type, const char *id) | |
307 { | |
308 g_return_if_fail(status_type != NULL); | |
309 | |
310 if (status_type->primary_attr_id != NULL) | |
311 g_free(status_type->primary_attr_id); | |
312 | |
313 status_type->primary_attr_id = (id == NULL ? NULL : g_strdup(id)); | |
314 } | |
315 | |
316 void | |
10197 | 317 gaim_status_type_add_attr(GaimStatusType *status_type, const char *id, |
9949 | 318 const char *name, GaimValue *value) |
319 { | |
320 GaimStatusAttr *attr; | |
321 | |
322 g_return_if_fail(status_type != NULL); | |
323 g_return_if_fail(id != NULL); | |
324 g_return_if_fail(name != NULL); | |
325 g_return_if_fail(value != NULL); | |
326 | |
327 attr = gaim_status_attr_new(id, name, value); | |
328 | |
329 status_type->attrs = g_list_append(status_type->attrs, attr); | |
330 } | |
331 | |
332 void | |
333 gaim_status_type_add_attrs_vargs(GaimStatusType *status_type, va_list args) | |
334 { | |
335 const char *id, *name; | |
336 GaimValue *value; | |
337 | |
338 g_return_if_fail(status_type != NULL); | |
339 | |
340 while ((id = va_arg(args, const char *)) != NULL) | |
341 { | |
342 name = va_arg(args, const char *); | |
343 g_return_if_fail(name != NULL); | |
344 | |
345 value = va_arg(args, GaimValue *); | |
346 g_return_if_fail(value != NULL); | |
6065 | 347 |
9949 | 348 gaim_status_type_add_attr(status_type, id, name, value); |
349 } | |
350 } | |
351 | |
10010 | 352 void |
353 gaim_status_type_add_attrs(GaimStatusType *status_type, const char *id, | |
354 const char *name, GaimValue *value, ...) | |
355 { | |
356 va_list args; | |
357 | |
358 g_return_if_fail(status_type != NULL); | |
359 g_return_if_fail(id != NULL); | |
360 g_return_if_fail(name != NULL); | |
361 g_return_if_fail(value != NULL); | |
362 | |
363 /* Add the first attribute */ | |
364 gaim_status_type_add_attr(status_type, id, name, value); | |
365 | |
366 va_start(args, value); | |
367 gaim_status_type_add_attrs_vargs(status_type, args); | |
368 va_end(args); | |
369 } | |
370 | |
9949 | 371 GaimStatusPrimitive |
372 gaim_status_type_get_primitive(const GaimStatusType *status_type) | |
373 { | |
374 g_return_val_if_fail(status_type != NULL, GAIM_STATUS_UNSET); | |
375 | |
376 return status_type->primitive; | |
377 } | |
378 | |
379 const char * | |
380 gaim_status_type_get_id(const GaimStatusType *status_type) | |
381 { | |
382 g_return_val_if_fail(status_type != NULL, NULL); | |
383 | |
384 return status_type->id; | |
385 } | |
386 | |
387 const char * | |
388 gaim_status_type_get_name(const GaimStatusType *status_type) | |
389 { | |
390 g_return_val_if_fail(status_type != NULL, NULL); | |
391 | |
392 return status_type->name; | |
393 } | |
394 | |
395 gboolean | |
396 gaim_status_type_is_saveable(const GaimStatusType *status_type) | |
397 { | |
398 g_return_val_if_fail(status_type != NULL, FALSE); | |
399 | |
400 return status_type->saveable; | |
401 } | |
402 | |
403 gboolean | |
404 gaim_status_type_is_user_settable(const GaimStatusType *status_type) | |
405 { | |
406 g_return_val_if_fail(status_type != NULL, FALSE); | |
407 | |
408 return status_type->user_settable; | |
409 } | |
410 | |
411 gboolean | |
412 gaim_status_type_is_independent(const GaimStatusType *status_type) | |
413 { | |
414 g_return_val_if_fail(status_type != NULL, FALSE); | |
415 | |
416 return status_type->independent; | |
417 } | |
418 | |
419 gboolean | |
10067 | 420 gaim_status_type_is_exclusive(const GaimStatusType *status_type) |
421 { | |
422 g_return_val_if_fail(status_type != NULL, FALSE); | |
423 | |
424 return !status_type->independent; | |
425 } | |
426 | |
427 gboolean | |
9949 | 428 gaim_status_type_is_available(const GaimStatusType *status_type) |
429 { | |
430 GaimStatusPrimitive primitive; | |
431 | |
432 g_return_val_if_fail(status_type != NULL, FALSE); | |
433 | |
434 primitive = gaim_status_type_get_primitive(status_type); | |
435 | |
12587 | 436 return (primitive == GAIM_STATUS_AVAILABLE); |
9949 | 437 } |
438 | |
439 const char * | |
440 gaim_status_type_get_primary_attr(const GaimStatusType *status_type) | |
441 { | |
442 g_return_val_if_fail(status_type != NULL, NULL); | |
443 | |
444 return status_type->primary_attr_id; | |
445 } | |
446 | |
447 GaimStatusAttr * | |
448 gaim_status_type_get_attr(const GaimStatusType *status_type, const char *id) | |
449 { | |
450 GList *l; | |
451 | |
452 g_return_val_if_fail(status_type != NULL, NULL); | |
453 g_return_val_if_fail(id != NULL, NULL); | |
454 | |
455 for (l = status_type->attrs; l != NULL; l = l->next) | |
456 { | |
457 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
458 | |
459 if (!strcmp(gaim_status_attr_get_id(attr), id)) | |
460 return attr; | |
461 } | |
462 | |
463 return NULL; | |
464 } | |
465 | |
466 const GList * | |
467 gaim_status_type_get_attrs(const GaimStatusType *status_type) | |
468 { | |
469 g_return_val_if_fail(status_type != NULL, NULL); | |
470 | |
471 return status_type->attrs; | |
472 } | |
473 | |
10348 | 474 const GaimStatusType * |
475 gaim_status_type_find_with_id(GList *status_types, const char *id) | |
476 { | |
477 GaimStatusType *status_type; | |
478 | |
479 g_return_val_if_fail(id != NULL, NULL); | |
480 | |
481 while (status_types != NULL) | |
482 { | |
483 status_type = status_types->data; | |
484 | |
485 if (!strcmp(id, status_type->id)) | |
486 return status_type; | |
10895 | 487 |
488 status_types = status_types->next; | |
10348 | 489 } |
490 | |
491 return NULL; | |
492 } | |
493 | |
9949 | 494 |
495 /************************************************************************** | |
496 * GaimStatusAttr API | |
497 **************************************************************************/ | |
498 GaimStatusAttr * | |
499 gaim_status_attr_new(const char *id, const char *name, GaimValue *value_type) | |
500 { | |
501 GaimStatusAttr *attr; | |
502 | |
503 g_return_val_if_fail(id != NULL, NULL); | |
504 g_return_val_if_fail(name != NULL, NULL); | |
505 g_return_val_if_fail(value_type != NULL, NULL); | |
506 | |
507 attr = g_new0(GaimStatusAttr, 1); | |
11187 | 508 GAIM_DBUS_REGISTER_POINTER(attr, GaimStatusAttr); |
9949 | 509 |
510 attr->id = g_strdup(id); | |
511 attr->name = g_strdup(name); | |
512 attr->value_type = value_type; | |
513 | |
514 return attr; | |
515 } | |
516 | |
517 void | |
518 gaim_status_attr_destroy(GaimStatusAttr *attr) | |
519 { | |
520 g_return_if_fail(attr != NULL); | |
521 | |
522 g_free(attr->id); | |
523 g_free(attr->name); | |
524 | |
525 gaim_value_destroy(attr->value_type); | |
526 | |
11187 | 527 GAIM_DBUS_UNREGISTER_POINTER(attr); |
9949 | 528 g_free(attr); |
529 } | |
530 | |
531 const char * | |
532 gaim_status_attr_get_id(const GaimStatusAttr *attr) | |
533 { | |
534 g_return_val_if_fail(attr != NULL, NULL); | |
535 | |
536 return attr->id; | |
537 } | |
538 | |
539 const char * | |
540 gaim_status_attr_get_name(const GaimStatusAttr *attr) | |
541 { | |
542 g_return_val_if_fail(attr != NULL, NULL); | |
543 | |
544 return attr->name; | |
545 } | |
546 | |
547 GaimValue * | |
11249 | 548 gaim_status_attr_get_value(const GaimStatusAttr *attr) |
9949 | 549 { |
550 g_return_val_if_fail(attr != NULL, NULL); | |
551 | |
552 return attr->value_type; | |
553 } | |
554 | |
555 | |
556 /************************************************************************** | |
557 * GaimStatus API | |
558 **************************************************************************/ | |
559 GaimStatus * | |
560 gaim_status_new(GaimStatusType *status_type, GaimPresence *presence) | |
561 { | |
562 GaimStatus *status; | |
563 const GList *l; | |
564 | |
565 g_return_val_if_fail(status_type != NULL, NULL); | |
566 g_return_val_if_fail(presence != NULL, NULL); | |
567 | |
568 status = g_new0(GaimStatus, 1); | |
11187 | 569 GAIM_DBUS_REGISTER_POINTER(status, GaimStatus); |
9949 | 570 |
571 status->type = status_type; | |
572 status->presence = presence; | |
573 | |
574 status->attr_values = | |
575 g_hash_table_new_full(g_str_hash, g_str_equal, g_free, | |
576 (GDestroyNotify)gaim_value_destroy); | |
577 | |
578 for (l = gaim_status_type_get_attrs(status_type); l != NULL; l = l->next) | |
579 { | |
580 GaimStatusAttr *attr = (GaimStatusAttr *)l->data; | |
11249 | 581 GaimValue *value = gaim_status_attr_get_value(attr); |
9949 | 582 GaimValue *new_value = gaim_value_dup(value); |
583 | |
584 g_hash_table_insert(status->attr_values, | |
10197 | 585 g_strdup(gaim_status_attr_get_id(attr)), |
586 new_value); | |
9949 | 587 } |
588 | |
589 return status; | |
590 } | |
591 | |
10754 | 592 /* |
593 * TODO: If the GaimStatus is in a GaimPresence, then | |
594 * remove it from the GaimPresence? | |
595 */ | |
9949 | 596 void |
597 gaim_status_destroy(GaimStatus *status) | |
598 { | |
599 g_return_if_fail(status != NULL); | |
600 | |
601 g_hash_table_destroy(status->attr_values); | |
602 | |
11187 | 603 GAIM_DBUS_UNREGISTER_POINTER(status); |
9949 | 604 g_free(status); |
605 } | |
6065 | 606 |
607 static void | |
9949 | 608 notify_buddy_status_update(GaimBuddy *buddy, GaimPresence *presence, |
609 GaimStatus *old_status, GaimStatus *new_status) | |
610 { | |
611 GaimBlistUiOps *ops = gaim_blist_get_ui_ops(); | |
612 | |
11698 | 613 if (gaim_prefs_get_bool("/core/logging/log_system")) |
9949 | 614 { |
615 time_t current_time = time(NULL); | |
616 const char *buddy_alias = gaim_buddy_get_alias(buddy); | |
617 char *tmp = NULL; | |
618 | |
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619 if (gaim_status_is_available(new_status)) |
9949 | 620 { |
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621 if (((old_status == NULL) || !gaim_status_is_online(old_status))) |
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622 { |
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623 tmp = g_strdup_printf(_("%s signed on"), buddy_alias); |
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624 } |
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625 else if (!gaim_status_is_available(old_status)) |
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626 { |
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627 tmp = g_strdup_printf(_("%s came back"), buddy_alias); |
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628 } |
9949 | 629 } |
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630 else if ((old_status != NULL) && gaim_status_is_available(old_status)) |
9949 | 631 { |
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632 if (!gaim_status_is_online(new_status)) |
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633 { |
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634 tmp = g_strdup_printf(_("%s signed off"), buddy_alias); |
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635 } |
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636 else if (!gaim_status_is_available(new_status)) |
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637 { |
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638 tmp = g_strdup_printf(_("%s went away"), buddy_alias); |
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639 } |
9949 | 640 } |
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641 else |
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642 { |
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643 /* XXX: Make this "%s is away" when strings thaw. */ |
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644 tmp = g_strdup_printf(_("%s went away"), buddy_alias); |
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645 } |
9949 | 646 |
647 if (tmp != NULL) | |
648 { | |
649 GaimLog *log = gaim_account_get_log(buddy->account); | |
650 | |
651 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, buddy_alias, | |
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652 current_time, tmp); |
9949 | 653 g_free(tmp); |
654 } | |
655 } | |
656 | |
10012 | 657 if (ops != NULL && ops->update != NULL) |
658 ops->update(gaim_get_blist(), (GaimBlistNode*)buddy); | |
9949 | 659 } |
660 | |
661 static void | |
662 notify_status_update(GaimPresence *presence, GaimStatus *old_status, | |
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663 GaimStatus *new_status) |
6065 | 664 { |
9949 | 665 GaimPresenceContext context = gaim_presence_get_context(presence); |
666 | |
667 if (context == GAIM_PRESENCE_CONTEXT_ACCOUNT) | |
668 { | |
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669 GaimAccount *account = gaim_presence_get_account(presence); |
9949 | 670 GaimAccountUiOps *ops = gaim_accounts_get_ui_ops(); |
671 | |
10400 | 672 if (gaim_account_get_enabled(account, gaim_core_get_ui())) |
10447 | 673 gaim_prpl_change_account_status(account, old_status, new_status); |
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674 |
9949 | 675 if (ops != NULL && ops->status_changed != NULL) |
676 { | |
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677 ops->status_changed(account, new_status); |
9949 | 678 } |
679 } | |
680 else if (context == GAIM_PRESENCE_CONTEXT_BUDDY) | |
681 { | |
682 const GList *l; | |
683 | |
684 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
685 { | |
686 notify_buddy_status_update((GaimBuddy *)l->data, presence, | |
687 old_status, new_status); | |
688 } | |
689 } | |
690 } | |
691 | |
10204 | 692 static void |
693 status_has_changed(GaimStatus *status) | |
9949 | 694 { |
695 GaimPresence *presence; | |
696 GaimStatus *old_status; | |
697 | |
698 presence = gaim_status_get_presence(status); | |
699 | |
10204 | 700 /* |
701 * If this status is exclusive, then we must be setting it to "active." | |
702 * Since we are setting it to active, we want to set the currently | |
703 * active status to "inactive." | |
704 */ | |
705 if (gaim_status_is_exclusive(status)) | |
9949 | 706 { |
10754 | 707 old_status = gaim_presence_get_active_status(presence); |
10760 | 708 if (old_status != NULL && (old_status != status)) |
10754 | 709 old_status->active = FALSE; |
710 presence->active_status = status; | |
9949 | 711 } |
10754 | 712 else |
713 old_status = NULL; | |
9949 | 714 |
10204 | 715 notify_status_update(presence, old_status, status); |
716 } | |
717 | |
718 void | |
719 gaim_status_set_active(GaimStatus *status, gboolean active) | |
720 { | |
13192 | 721 gaim_status_set_active_with_attrs_list(status, active, NULL); |
10204 | 722 } |
723 | |
11249 | 724 /* |
725 * This used to parse the va_list directly, but now it creates a GList | |
726 * and passes it to gaim_status_set_active_with_attrs_list(). That | |
727 * function was created because accounts.c needs to pass a GList of | |
728 * attributes to the status API. | |
729 */ | |
10204 | 730 void |
731 gaim_status_set_active_with_attrs(GaimStatus *status, gboolean active, va_list args) | |
732 { | |
11249 | 733 GList *attrs = NULL; |
734 const gchar *id; | |
735 gpointer data; | |
736 | |
737 if (args != NULL) | |
738 { | |
739 while ((id = va_arg(args, const char *)) != NULL) | |
740 { | |
741 attrs = g_list_append(attrs, (char *)id); | |
742 data = va_arg(args, void *); | |
743 attrs = g_list_append(attrs, data); | |
744 } | |
745 } | |
746 gaim_status_set_active_with_attrs_list(status, active, attrs); | |
747 g_list_free(attrs); | |
748 } | |
749 | |
750 void | |
751 gaim_status_set_active_with_attrs_list(GaimStatus *status, gboolean active, | |
752 const GList *attrs) | |
753 { | |
10204 | 754 gboolean changed = FALSE; |
13373 | 755 const GList *l; |
756 GList *specified_attr_ids = NULL; | |
757 GaimStatusType *status_type; | |
10204 | 758 |
10714 | 759 g_return_if_fail(status != NULL); |
760 | |
10204 | 761 if (!active && gaim_status_is_exclusive(status)) |
762 { | |
763 gaim_debug_error("status", | |
764 "Cannot deactivate an exclusive status (%s).\n", | |
765 gaim_status_get_id(status)); | |
766 return; | |
767 } | |
768 | |
769 if (status->active != active) | |
10738 | 770 { |
10204 | 771 changed = TRUE; |
10738 | 772 } |
10204 | 773 |
9949 | 774 status->active = active; |
6065 | 775 |
10204 | 776 /* Set any attributes */ |
13373 | 777 l = attrs; |
778 while (l != NULL) | |
10204 | 779 { |
13373 | 780 const gchar *id; |
10204 | 781 GaimValue *value; |
11249 | 782 |
13373 | 783 id = l->data; |
784 l = l->next; | |
10204 | 785 value = gaim_status_get_attr_value(status, id); |
10713 | 786 if (value == NULL) |
787 { | |
788 gaim_debug_warning("status", "The attribute \"%s\" on the status \"%s\" is " | |
10714 | 789 "not supported.\n", id, status->type->name); |
10713 | 790 /* Skip over the data and move on to the next attribute */ |
13373 | 791 l = l->next; |
10713 | 792 continue; |
793 } | |
794 | |
13373 | 795 specified_attr_ids = g_list_prepend(specified_attr_ids, (gpointer)id); |
796 | |
10204 | 797 if (value->type == GAIM_TYPE_STRING) |
798 { | |
13373 | 799 const gchar *string_data = l->data; |
800 l = l->next; | |
10204 | 801 if (((string_data == NULL) && (value->data.string_data == NULL)) || |
802 ((string_data != NULL) && (value->data.string_data != NULL) && | |
803 !strcmp(string_data, value->data.string_data))) | |
804 { | |
805 continue; | |
806 } | |
807 gaim_status_set_attr_string(status, id, string_data); | |
808 changed = TRUE; | |
809 } | |
810 else if (value->type == GAIM_TYPE_INT) | |
811 { | |
13373 | 812 int int_data = GPOINTER_TO_INT(l->data); |
813 l = l->next; | |
10204 | 814 if (int_data == value->data.int_data) |
815 continue; | |
816 gaim_status_set_attr_int(status, id, int_data); | |
817 changed = TRUE; | |
818 } | |
819 else if (value->type == GAIM_TYPE_BOOLEAN) | |
820 { | |
13373 | 821 gboolean boolean_data = GPOINTER_TO_INT(l->data); |
822 l = l->next; | |
10204 | 823 if (boolean_data == value->data.boolean_data) |
824 continue; | |
13373 | 825 gaim_status_set_attr_boolean(status, id, boolean_data); |
10204 | 826 changed = TRUE; |
827 } | |
828 else | |
829 { | |
830 /* We don't know what the data is--skip over it */ | |
13373 | 831 l = l->next; |
10204 | 832 } |
833 } | |
834 | |
13373 | 835 /* Reset any unspecified attributes to their default value */ |
836 status_type = gaim_status_get_type(status); | |
837 l = gaim_status_type_get_attrs(status_type); | |
838 while (l != NULL) | |
839 { | |
840 GaimStatusAttr *attr; | |
841 | |
842 attr = l->data; | |
843 if (!g_list_find_custom(specified_attr_ids, attr->id, (GCompareFunc)strcmp)) | |
844 { | |
845 GaimValue *default_value; | |
846 default_value = gaim_status_attr_get_value(attr); | |
847 if (default_value->type == GAIM_TYPE_STRING) | |
848 gaim_status_set_attr_string(status, attr->id, | |
849 gaim_value_get_string(default_value)); | |
850 else if (default_value->type == GAIM_TYPE_INT) | |
851 gaim_status_set_attr_int(status, attr->id, | |
852 gaim_value_get_int(default_value)); | |
853 else if (default_value->type == GAIM_TYPE_BOOLEAN) | |
854 gaim_status_set_attr_boolean(status, attr->id, | |
855 gaim_value_get_boolean(default_value)); | |
856 changed = TRUE; | |
857 } | |
858 | |
859 l = l->next; | |
860 } | |
861 g_list_free(specified_attr_ids); | |
862 | |
10204 | 863 if (!changed) |
864 return; | |
865 status_has_changed(status); | |
9949 | 866 } |
867 | |
868 void | |
869 gaim_status_set_attr_boolean(GaimStatus *status, const char *id, | |
870 gboolean value) | |
871 { | |
872 GaimStatusType *status_type; | |
873 GaimValue *attr_value; | |
874 | |
875 g_return_if_fail(status != NULL); | |
876 g_return_if_fail(id != NULL); | |
877 | |
878 status_type = gaim_status_get_type(status); | |
879 | |
10197 | 880 /* Make sure this attribute exists and is the correct type. */ |
881 attr_value = gaim_status_get_attr_value(status, id); | |
882 g_return_if_fail(attr_value != NULL); | |
9949 | 883 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_BOOLEAN); |
884 | |
885 gaim_value_set_boolean(attr_value, value); | |
886 } | |
887 | |
888 void | |
889 gaim_status_set_attr_int(GaimStatus *status, const char *id, int value) | |
890 { | |
891 GaimStatusType *status_type; | |
892 GaimValue *attr_value; | |
893 | |
894 g_return_if_fail(status != NULL); | |
895 g_return_if_fail(id != NULL); | |
896 | |
897 status_type = gaim_status_get_type(status); | |
898 | |
10197 | 899 /* Make sure this attribute exists and is the correct type. */ |
900 attr_value = gaim_status_get_attr_value(status, id); | |
901 g_return_if_fail(attr_value != NULL); | |
9949 | 902 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_INT); |
903 | |
904 gaim_value_set_int(attr_value, value); | |
6065 | 905 } |
906 | |
9949 | 907 void |
908 gaim_status_set_attr_string(GaimStatus *status, const char *id, | |
909 const char *value) | |
910 { | |
911 GaimStatusType *status_type; | |
912 GaimValue *attr_value; | |
913 | |
914 g_return_if_fail(status != NULL); | |
915 g_return_if_fail(id != NULL); | |
916 | |
917 status_type = gaim_status_get_type(status); | |
918 | |
10197 | 919 /* Make sure this attribute exists and is the correct type. */ |
10196 | 920 attr_value = gaim_status_get_attr_value(status, id); |
12434 | 921 /* This used to be g_return_if_fail, but it's failing a LOT, so |
922 * let's generate a log error for now. */ | |
923 /* g_return_if_fail(attr_value != NULL); */ | |
924 if (attr_value == NULL) { | |
925 gaim_debug_error("status", | |
926 "Attempted to set status attribute '%s' for " | |
927 "status '%s', which is not legal. Fix " | |
928 "this!\n", id, | |
929 gaim_status_type_get_name(gaim_status_get_type(status))); | |
930 return; | |
931 } | |
9949 | 932 g_return_if_fail(gaim_value_get_type(attr_value) == GAIM_TYPE_STRING); |
933 | |
934 gaim_value_set_string(attr_value, value); | |
935 } | |
936 | |
937 GaimStatusType * | |
938 gaim_status_get_type(const GaimStatus *status) | |
939 { | |
940 g_return_val_if_fail(status != NULL, NULL); | |
941 | |
942 return status->type; | |
943 } | |
944 | |
945 GaimPresence * | |
946 gaim_status_get_presence(const GaimStatus *status) | |
6065 | 947 { |
9949 | 948 g_return_val_if_fail(status != NULL, NULL); |
949 | |
950 return status->presence; | |
951 } | |
952 | |
953 const char * | |
954 gaim_status_get_id(const GaimStatus *status) | |
955 { | |
956 g_return_val_if_fail(status != NULL, NULL); | |
957 | |
958 return gaim_status_type_get_id(gaim_status_get_type(status)); | |
959 } | |
960 | |
961 const char * | |
962 gaim_status_get_name(const GaimStatus *status) | |
963 { | |
964 g_return_val_if_fail(status != NULL, NULL); | |
965 | |
966 return gaim_status_type_get_name(gaim_status_get_type(status)); | |
967 } | |
968 | |
969 gboolean | |
970 gaim_status_is_independent(const GaimStatus *status) | |
971 { | |
972 g_return_val_if_fail(status != NULL, FALSE); | |
973 | |
974 return gaim_status_type_is_independent(gaim_status_get_type(status)); | |
975 } | |
976 | |
977 gboolean | |
10067 | 978 gaim_status_is_exclusive(const GaimStatus *status) |
979 { | |
980 g_return_val_if_fail(status != NULL, FALSE); | |
981 | |
982 return gaim_status_type_is_exclusive(gaim_status_get_type(status)); | |
983 } | |
984 | |
985 gboolean | |
9949 | 986 gaim_status_is_available(const GaimStatus *status) |
987 { | |
988 g_return_val_if_fail(status != NULL, FALSE); | |
989 | |
990 return gaim_status_type_is_available(gaim_status_get_type(status)); | |
991 } | |
6216 | 992 |
9949 | 993 gboolean |
994 gaim_status_is_active(const GaimStatus *status) | |
995 { | |
996 g_return_val_if_fail(status != NULL, FALSE); | |
997 | |
998 return status->active; | |
999 } | |
1000 | |
10040
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1001 gboolean |
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1002 gaim_status_is_online(const GaimStatus *status) |
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1003 { |
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1004 GaimStatusPrimitive primitive; |
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1005 |
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1006 g_return_val_if_fail( status != NULL, FALSE); |
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1007 |
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1008 primitive = gaim_status_type_get_primitive(gaim_status_get_type(status)); |
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1009 |
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1010 return (primitive != GAIM_STATUS_UNSET && |
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1011 primitive != GAIM_STATUS_OFFLINE); |
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1012 } |
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1013 |
9949 | 1014 GaimValue * |
1015 gaim_status_get_attr_value(const GaimStatus *status, const char *id) | |
1016 { | |
1017 g_return_val_if_fail(status != NULL, NULL); | |
1018 g_return_val_if_fail(id != NULL, NULL); | |
1019 | |
1020 return (GaimValue *)g_hash_table_lookup(status->attr_values, id); | |
1021 } | |
1022 | |
1023 gboolean | |
1024 gaim_status_get_attr_boolean(const GaimStatus *status, const char *id) | |
1025 { | |
1026 const GaimValue *value; | |
1027 | |
1028 g_return_val_if_fail(status != NULL, FALSE); | |
1029 g_return_val_if_fail(id != NULL, FALSE); | |
1030 | |
1031 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
1032 return FALSE; | |
1033 | |
10197 | 1034 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_BOOLEAN, FALSE); |
9949 | 1035 |
1036 return gaim_value_get_boolean(value); | |
1037 } | |
1038 | |
1039 int | |
1040 gaim_status_get_attr_int(const GaimStatus *status, const char *id) | |
1041 { | |
1042 const GaimValue *value; | |
1043 | |
10507 | 1044 g_return_val_if_fail(status != NULL, 0); |
1045 g_return_val_if_fail(id != NULL, 0); | |
9949 | 1046 |
1047 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
10507 | 1048 return 0; |
9949 | 1049 |
1050 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_INT, 0); | |
1051 | |
1052 return gaim_value_get_int(value); | |
1053 } | |
1054 | |
1055 const char * | |
1056 gaim_status_get_attr_string(const GaimStatus *status, const char *id) | |
1057 { | |
1058 const GaimValue *value; | |
1059 | |
10507 | 1060 g_return_val_if_fail(status != NULL, NULL); |
1061 g_return_val_if_fail(id != NULL, NULL); | |
9949 | 1062 |
1063 if ((value = gaim_status_get_attr_value(status, id)) == NULL) | |
10504 | 1064 return NULL; |
9949 | 1065 |
1066 g_return_val_if_fail(gaim_value_get_type(value) == GAIM_TYPE_STRING, NULL); | |
1067 | |
1068 return gaim_value_get_string(value); | |
1069 } | |
1070 | |
1071 gint | |
1072 gaim_status_compare(const GaimStatus *status1, const GaimStatus *status2) | |
1073 { | |
1074 GaimStatusType *type1, *type2; | |
1075 int score1 = 0, score2 = 0; | |
6065 | 1076 |
9949 | 1077 if ((status1 == NULL && status2 == NULL) || |
1078 (status1 == status2)) | |
1079 { | |
1080 return 0; | |
1081 } | |
1082 else if (status1 == NULL) | |
1083 return 1; | |
1084 else if (status2 == NULL) | |
1085 return -1; | |
1086 | |
1087 type1 = gaim_status_get_type(status1); | |
1088 type2 = gaim_status_get_type(status2); | |
1089 | |
1090 if (gaim_status_is_active(status1)) | |
1091 score1 = primitive_scores[gaim_status_type_get_primitive(type1)]; | |
1092 | |
1093 if (gaim_status_is_active(status2)) | |
1094 score2 = primitive_scores[gaim_status_type_get_primitive(type2)]; | |
1095 | |
1096 if (score1 > score2) | |
1097 return -1; | |
1098 else if (score1 < score2) | |
1099 return 1; | |
1100 | |
1101 return 0; | |
1102 } | |
1103 | |
1104 | |
1105 /************************************************************************** | |
1106 * GaimPresence API | |
1107 **************************************************************************/ | |
1108 GaimPresence * | |
1109 gaim_presence_new(GaimPresenceContext context) | |
1110 { | |
1111 GaimPresence *presence; | |
1112 | |
1113 g_return_val_if_fail(context != GAIM_PRESENCE_CONTEXT_UNSET, NULL); | |
1114 | |
1115 presence = g_new0(GaimPresence, 1); | |
11187 | 1116 GAIM_DBUS_REGISTER_POINTER(presence, GaimPresence); |
9949 | 1117 |
1118 presence->context = context; | |
1119 | |
1120 presence->status_table = | |
10009 | 1121 g_hash_table_new_full(g_str_hash, g_str_equal, |
11638 | 1122 g_free, NULL); |
9949 | 1123 |
1124 return presence; | |
1125 } | |
1126 | |
1127 GaimPresence * | |
1128 gaim_presence_new_for_account(GaimAccount *account) | |
1129 { | |
10012 | 1130 GaimPresence *presence = NULL; |
9949 | 1131 g_return_val_if_fail(account != NULL, NULL); |
1132 | |
1133 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_ACCOUNT); | |
1134 presence->u.account = account; | |
10006 | 1135 presence->statuses = gaim_prpl_get_statuses(account, presence); |
9949 | 1136 |
1137 return presence; | |
1138 } | |
1139 | |
1140 GaimPresence * | |
1141 gaim_presence_new_for_conv(GaimConversation *conv) | |
1142 { | |
1143 GaimPresence *presence; | |
1144 | |
1145 g_return_val_if_fail(conv != NULL, NULL); | |
1146 | |
1147 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_CONV); | |
1148 presence->u.chat.conv = conv; | |
10006 | 1149 /* presence->statuses = gaim_prpl_get_statuses(conv->account, presence); ? */ |
9949 | 1150 |
1151 return presence; | |
1152 } | |
6216 | 1153 |
9949 | 1154 GaimPresence * |
1155 gaim_presence_new_for_buddy(GaimBuddy *buddy) | |
1156 { | |
1157 GaimPresence *presence; | |
1158 GaimStatusBuddyKey *key; | |
10006 | 1159 GaimAccount *account; |
9949 | 1160 |
1161 g_return_val_if_fail(buddy != NULL, NULL); | |
10012 | 1162 account = buddy->account; |
9949 | 1163 |
1164 key = g_new0(GaimStatusBuddyKey, 1); | |
1165 key->account = buddy->account; | |
1166 key->name = g_strdup(buddy->name); | |
10006 | 1167 |
1168 presence = g_hash_table_lookup(buddy_presences, key); | |
1169 if (presence == NULL) | |
9949 | 1170 { |
1171 presence = gaim_presence_new(GAIM_PRESENCE_CONTEXT_BUDDY); | |
1172 | |
1173 presence->u.buddy.name = g_strdup(buddy->name); | |
1174 presence->u.buddy.account = buddy->account; | |
10006 | 1175 presence->statuses = gaim_prpl_get_statuses(buddy->account, presence); |
9949 | 1176 |
1177 g_hash_table_insert(buddy_presences, key, presence); | |
1178 } | |
1179 else | |
1180 { | |
1181 g_free(key->name); | |
1182 g_free(key); | |
1183 } | |
1184 | |
1185 presence->u.buddy.ref_count++; | |
1186 presence->u.buddy.buddies = g_list_append(presence->u.buddy.buddies, | |
1187 buddy); | |
1188 | |
1189 return presence; | |
1190 } | |
1191 | |
1192 void | |
1193 gaim_presence_destroy(GaimPresence *presence) | |
1194 { | |
1195 g_return_if_fail(presence != NULL); | |
6216 | 1196 |
9949 | 1197 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) |
1198 { | |
1199 GaimStatusBuddyKey key; | |
1200 | |
10077 | 1201 if(presence->u.buddy.ref_count != 0) |
1202 return; | |
9949 | 1203 |
1204 key.account = presence->u.buddy.account; | |
1205 key.name = presence->u.buddy.name; | |
1206 | |
1207 g_hash_table_remove(buddy_presences, &key); | |
1208 | |
1209 if (presence->u.buddy.name != NULL) | |
1210 g_free(presence->u.buddy.name); | |
1211 } | |
1212 else if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_CONV) | |
1213 { | |
1214 if (presence->u.chat.user != NULL) | |
1215 g_free(presence->u.chat.user); | |
1216 } | |
1217 | |
11638 | 1218 if (presence->statuses != NULL) { |
1219 g_list_foreach(presence->statuses, (GFunc)gaim_status_destroy, NULL); | |
9949 | 1220 g_list_free(presence->statuses); |
11638 | 1221 } |
9949 | 1222 |
1223 g_hash_table_destroy(presence->status_table); | |
1224 | |
11187 | 1225 GAIM_DBUS_UNREGISTER_POINTER(presence); |
9949 | 1226 g_free(presence); |
1227 } | |
1228 | |
10580 | 1229 /* |
1230 * TODO: Maybe we should cal gaim_presence_destroy() after we | |
1231 * decrement the ref count? I don't see why we should | |
1232 * make other places do it manually when we can do it here. | |
1233 */ | |
9949 | 1234 void |
1235 gaim_presence_remove_buddy(GaimPresence *presence, GaimBuddy *buddy) | |
1236 { | |
1237 g_return_if_fail(presence != NULL); | |
1238 g_return_if_fail(buddy != NULL); | |
1239 g_return_if_fail(gaim_presence_get_context(presence) == | |
1240 GAIM_PRESENCE_CONTEXT_BUDDY); | |
1241 | |
1242 if (g_list_find(presence->u.buddy.buddies, buddy) != NULL) | |
1243 { | |
1244 presence->u.buddy.buddies = g_list_remove(presence->u.buddy.buddies, | |
1245 buddy); | |
1246 presence->u.buddy.ref_count--; | |
1247 } | |
6065 | 1248 } |
1249 | |
9949 | 1250 void |
1251 gaim_presence_add_status(GaimPresence *presence, GaimStatus *status) | |
1252 { | |
1253 g_return_if_fail(presence != NULL); | |
1254 g_return_if_fail(status != NULL); | |
1255 | |
1256 presence->statuses = g_list_append(presence->statuses, status); | |
1257 | |
1258 g_hash_table_insert(presence->status_table, | |
1259 g_strdup(gaim_status_get_id(status)), status); | |
1260 } | |
1261 | |
1262 void | |
11318 | 1263 gaim_presence_add_list(GaimPresence *presence, const GList *source_list) |
9949 | 1264 { |
1265 const GList *l; | |
1266 | |
1267 g_return_if_fail(presence != NULL); | |
1268 g_return_if_fail(source_list != NULL); | |
1269 | |
1270 for (l = source_list; l != NULL; l = l->next) | |
1271 gaim_presence_add_status(presence, (GaimStatus *)l->data); | |
1272 } | |
1273 | |
1274 void | |
1275 gaim_presence_set_status_active(GaimPresence *presence, const char *status_id, | |
1276 gboolean active) | |
1277 { | |
1278 GaimStatus *status; | |
1279 | |
1280 g_return_if_fail(presence != NULL); | |
1281 g_return_if_fail(status_id != NULL); | |
1282 | |
1283 status = gaim_presence_get_status(presence, status_id); | |
1284 | |
1285 g_return_if_fail(status != NULL); | |
10348 | 1286 /* TODO: Should we do the following? */ |
1287 /* g_return_if_fail(active == status->active); */ | |
9949 | 1288 |
10067 | 1289 if (gaim_status_is_exclusive(status)) |
9949 | 1290 { |
1291 if (!active) | |
1292 { | |
1293 gaim_debug_warning("status", | |
1294 "Attempted to set a non-independent status " | |
1295 "(%s) inactive. Only independent statuses " | |
1296 "can be specifically marked inactive.", | |
1297 status_id); | |
1298 return; | |
1299 } | |
1300 } | |
1301 | |
1302 gaim_status_set_active(status, active); | |
1303 } | |
1304 | |
1305 void | |
1306 gaim_presence_switch_status(GaimPresence *presence, const char *status_id) | |
1307 { | |
10754 | 1308 gaim_presence_set_status_active(presence, status_id, TRUE); |
9949 | 1309 } |
1310 | |
1311 static void | |
1312 update_buddy_idle(GaimBuddy *buddy, GaimPresence *presence, | |
1313 time_t current_time, gboolean old_idle, gboolean idle) | |
1314 { | |
1315 GaimBlistUiOps *ops = gaim_get_blist()->ui_ops; | |
1316 | |
1317 if (!old_idle && idle) | |
1318 { | |
11698 | 1319 if (gaim_prefs_get_bool("/core/logging/log_system")) |
9949 | 1320 { |
1321 GaimLog *log = gaim_account_get_log(buddy->account); | |
1322 char *tmp = g_strdup_printf(_("%s became idle"), | |
1323 gaim_buddy_get_alias(buddy)); | |
1324 | |
1325 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
1326 gaim_buddy_get_alias(buddy), current_time, tmp); | |
1327 g_free(tmp); | |
1328 } | |
1329 } | |
1330 else if (old_idle && !idle) | |
1331 { | |
11698 | 1332 if (gaim_prefs_get_bool("/core/logging/log_system")) |
9949 | 1333 { |
1334 GaimLog *log = gaim_account_get_log(buddy->account); | |
1335 char *tmp = g_strdup_printf(_("%s became unidle"), | |
1336 gaim_buddy_get_alias(buddy)); | |
1337 | |
1338 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
1339 gaim_buddy_get_alias(buddy), current_time, tmp); | |
1340 g_free(tmp); | |
1341 } | |
1342 } | |
1343 | |
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1344 if (old_idle != idle) |
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1345 gaim_signal_emit(gaim_blist_get_handle(), "buddy-idle-changed", buddy, |
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1346 old_idle, idle); |
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1347 |
10378 | 1348 gaim_contact_invalidate_priority_buddy(gaim_buddy_get_contact(buddy)); |
9949 | 1349 |
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1350 /* Should this be done here? It'd perhaps make more sense to |
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1351 * connect to buddy-[un]idle signals and update from there |
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1352 */ |
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1353 |
9949 | 1354 if (ops != NULL && ops->update != NULL) |
1355 ops->update(gaim_get_blist(), (GaimBlistNode *)buddy); | |
1356 } | |
1357 | |
1358 void | |
1359 gaim_presence_set_idle(GaimPresence *presence, gboolean idle, time_t idle_time) | |
1360 { | |
1361 gboolean old_idle; | |
1362 | |
1363 g_return_if_fail(presence != NULL); | |
1364 | |
1365 if (presence->idle == idle && presence->idle_time == idle_time) | |
1366 return; | |
1367 | |
1368 old_idle = presence->idle; | |
1369 presence->idle = idle; | |
1370 presence->idle_time = (idle ? idle_time : 0); | |
1371 | |
1372 if (gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_BUDDY) | |
1373 { | |
1374 const GList *l; | |
1375 time_t current_time = time(NULL); | |
1376 | |
1377 for (l = gaim_presence_get_buddies(presence); l != NULL; l = l->next) | |
1378 { | |
1379 update_buddy_idle((GaimBuddy *)l->data, presence, current_time, | |
1380 old_idle, idle); | |
1381 } | |
1382 } | |
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1383 else if(gaim_presence_get_context(presence) == GAIM_PRESENCE_CONTEXT_ACCOUNT) |
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1384 { |
11975 | 1385 GaimAccount *account; |
1386 GaimConnection *gc; | |
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1387 GaimPluginProtocolInfo *prpl_info = NULL; |
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1388 |
11975 | 1389 account = gaim_presence_get_account(presence); |
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1390 |
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1391 if (gaim_prefs_get_bool("/core/logging/log_system")) |
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1392 { |
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1393 GaimLog *log = gaim_account_get_log(account); |
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1394 char *msg; |
11975 | 1395 |
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1396 if (idle) |
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1397 msg = g_strdup_printf(_("+++ %s became idle"), gaim_account_get_username(account)); |
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1398 else |
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1399 msg = g_strdup_printf(_("+++ %s became unidle"), gaim_account_get_username(account)); |
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1400 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, |
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1401 gaim_account_get_username(account), |
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1402 idle_time, msg); |
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1403 g_free(msg); |
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1404 } |
11975 | 1405 |
1406 gc = gaim_account_get_connection(account); | |
1407 | |
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1408 if (gc != NULL && gc->prpl != NULL) |
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1409 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
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1410 |
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1411 if (prpl_info && g_list_find(gaim_connections_get_all(), gc) && |
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1412 prpl_info->set_idle) |
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1413 prpl_info->set_idle(gc, time(NULL) - idle_time); |
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1414 } |
9949 | 1415 } |
1416 | |
1417 void | |
10006 | 1418 gaim_presence_set_login_time(GaimPresence *presence, time_t login_time) |
1419 { | |
1420 g_return_if_fail(presence != NULL); | |
1421 | |
1422 if (presence->login_time == login_time) | |
1423 return; | |
1424 | |
1425 presence->login_time = login_time; | |
1426 } | |
1427 | |
9949 | 1428 GaimPresenceContext |
1429 gaim_presence_get_context(const GaimPresence *presence) | |
1430 { | |
1431 g_return_val_if_fail(presence != NULL, GAIM_PRESENCE_CONTEXT_UNSET); | |
1432 | |
1433 return presence->context; | |
1434 } | |
1435 | |
1436 GaimAccount * | |
1437 gaim_presence_get_account(const GaimPresence *presence) | |
1438 { | |
1439 GaimPresenceContext context; | |
1440 | |
1441 g_return_val_if_fail(presence != NULL, NULL); | |
1442 | |
1443 context = gaim_presence_get_context(presence); | |
1444 | |
1445 g_return_val_if_fail(context == GAIM_PRESENCE_CONTEXT_ACCOUNT || | |
1446 context == GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
1447 | |
1448 return presence->u.account; | |
1449 } | |
1450 | |
1451 GaimConversation * | |
1452 gaim_presence_get_conversation(const GaimPresence *presence) | |
1453 { | |
1454 g_return_val_if_fail(presence != NULL, NULL); | |
1455 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1456 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
1457 | |
1458 return presence->u.chat.conv; | |
1459 } | |
1460 | |
1461 const char * | |
1462 gaim_presence_get_chat_user(const GaimPresence *presence) | |
1463 { | |
1464 g_return_val_if_fail(presence != NULL, NULL); | |
1465 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1466 GAIM_PRESENCE_CONTEXT_CONV, NULL); | |
1467 | |
1468 return presence->u.chat.user; | |
1469 } | |
1470 | |
1471 const GList * | |
1472 gaim_presence_get_buddies(const GaimPresence *presence) | |
1473 { | |
1474 g_return_val_if_fail(presence != NULL, NULL); | |
1475 g_return_val_if_fail(gaim_presence_get_context(presence) == | |
1476 GAIM_PRESENCE_CONTEXT_BUDDY, NULL); | |
1477 | |
1478 return presence->u.buddy.buddies; | |
1479 } | |
1480 | |
1481 const GList * | |
1482 gaim_presence_get_statuses(const GaimPresence *presence) | |
1483 { | |
1484 g_return_val_if_fail(presence != NULL, NULL); | |
1485 | |
1486 return presence->statuses; | |
1487 } | |
1488 | |
1489 GaimStatus * | |
1490 gaim_presence_get_status(const GaimPresence *presence, const char *status_id) | |
1491 { | |
1492 GaimStatus *status; | |
10006 | 1493 const GList *l = NULL; |
9949 | 1494 |
1495 g_return_val_if_fail(presence != NULL, NULL); | |
1496 g_return_val_if_fail(status_id != NULL, NULL); | |
1497 | |
10006 | 1498 /* What's the purpose of this hash table? */ |
10012 | 1499 status = (GaimStatus *)g_hash_table_lookup(presence->status_table, |
10006 | 1500 status_id); |
10012 | 1501 |
10006 | 1502 if (status == NULL) { |
10012 | 1503 for (l = gaim_presence_get_statuses(presence); |
10006 | 1504 l != NULL && status == NULL; l = l->next) |
1505 { | |
1506 GaimStatus *temp_status = l->data; | |
10012 | 1507 |
10006 | 1508 if (!strcmp(status_id, gaim_status_get_id(temp_status))) |
1509 status = temp_status; | |
1510 } | |
1511 | |
1512 if (status != NULL) | |
1513 g_hash_table_insert(presence->status_table, | |
1514 g_strdup(gaim_status_get_id(status)), status); | |
10012 | 1515 } |
9949 | 1516 |
1517 return status; | |
1518 } | |
1519 | |
1520 GaimStatus * | |
1521 gaim_presence_get_active_status(const GaimPresence *presence) | |
1522 { | |
1523 g_return_val_if_fail(presence != NULL, NULL); | |
1524 | |
1525 return presence->active_status; | |
1526 } | |
1527 | |
1528 gboolean | |
1529 gaim_presence_is_available(const GaimPresence *presence) | |
1530 { | |
1531 GaimStatus *status; | |
1532 | |
1533 g_return_val_if_fail(presence != NULL, FALSE); | |
1534 | |
1535 status = gaim_presence_get_active_status(presence); | |
1536 | |
1537 return ((status != NULL && gaim_status_is_available(status)) && | |
1538 !gaim_presence_is_idle(presence)); | |
1539 } | |
1540 | |
1541 gboolean | |
1542 gaim_presence_is_online(const GaimPresence *presence) | |
1543 { | |
1544 GaimStatus *status; | |
1545 | |
1546 g_return_val_if_fail(presence != NULL, FALSE); | |
1547 | |
1548 if ((status = gaim_presence_get_active_status(presence)) == NULL) | |
1549 return FALSE; | |
1550 | |
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1551 return gaim_status_is_online(status); |
9949 | 1552 } |
1553 | |
1554 gboolean | |
1555 gaim_presence_is_status_active(const GaimPresence *presence, | |
1556 const char *status_id) | |
1557 { | |
1558 GaimStatus *status; | |
1559 | |
1560 g_return_val_if_fail(presence != NULL, FALSE); | |
1561 g_return_val_if_fail(status_id != NULL, FALSE); | |
1562 | |
1563 status = gaim_presence_get_status(presence, status_id); | |
1564 | |
1565 return (status != NULL && gaim_status_is_active(status)); | |
1566 } | |
1567 | |
1568 gboolean | |
1569 gaim_presence_is_status_primitive_active(const GaimPresence *presence, | |
1570 GaimStatusPrimitive primitive) | |
1571 { | |
1572 GaimStatus *status; | |
1573 GaimStatusType *status_type; | |
1574 | |
1575 g_return_val_if_fail(presence != NULL, FALSE); | |
1576 g_return_val_if_fail(primitive != GAIM_STATUS_UNSET, FALSE); | |
1577 | |
1578 status = gaim_presence_get_active_status(presence); | |
1579 status_type = gaim_status_get_type(status); | |
1580 | |
1581 if (gaim_status_type_get_primitive(status_type) == primitive) | |
1582 return TRUE; | |
6065 | 1583 |
1584 return FALSE; | |
1585 } | |
1586 | |
9949 | 1587 gboolean |
1588 gaim_presence_is_idle(const GaimPresence *presence) | |
6065 | 1589 { |
9949 | 1590 g_return_val_if_fail(presence != NULL, FALSE); |
1591 | |
11634 | 1592 return gaim_presence_is_online(presence) && presence->idle; |
6065 | 1593 } |
1594 | |
9949 | 1595 time_t |
1596 gaim_presence_get_idle_time(const GaimPresence *presence) | |
6065 | 1597 { |
9949 | 1598 g_return_val_if_fail(presence != NULL, 0); |
6065 | 1599 |
9949 | 1600 return presence->idle_time; |
1601 } | |
6065 | 1602 |
10567 | 1603 time_t |
1604 gaim_presence_get_login_time(const GaimPresence *presence) | |
1605 { | |
1606 g_return_val_if_fail(presence != NULL, 0); | |
1607 | |
11973 | 1608 return gaim_presence_is_online(presence) ? presence->login_time : 0; |
10567 | 1609 } |
1610 | |
9949 | 1611 gint |
1612 gaim_presence_compare(const GaimPresence *presence1, | |
1613 const GaimPresence *presence2) | |
6065 | 1614 { |
9949 | 1615 gboolean idle1, idle2; |
10860 | 1616 time_t idle_time_1, idle_time_2; |
9949 | 1617 int score1 = 0, score2 = 0; |
1618 const GList *l; | |
6065 | 1619 |
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1620 if (presence1 == presence2) |
9949 | 1621 return 0; |
1622 else if (presence1 == NULL) | |
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1623 return 1; |
9949 | 1624 else if (presence2 == NULL) |
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1625 return -1; |
6065 | 1626 |
9949 | 1627 /* Compute the score of the first set of statuses. */ |
1628 for (l = gaim_presence_get_statuses(presence1); l != NULL; l = l->next) | |
1629 { | |
1630 GaimStatus *status = (GaimStatus *)l->data; | |
1631 GaimStatusType *type = gaim_status_get_type(status); | |
6065 | 1632 |
9949 | 1633 if (gaim_status_is_active(status)) |
1634 score1 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
6065 | 1635 } |
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1636 score1 += gaim_account_get_int(gaim_presence_get_account(presence1), "score", 0); |
6065 | 1637 |
9949 | 1638 /* Compute the score of the second set of statuses. */ |
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1639 for (l = gaim_presence_get_statuses(presence2); l != NULL; l = l->next) |
9949 | 1640 { |
1641 GaimStatus *status = (GaimStatus *)l->data; | |
1642 GaimStatusType *type = gaim_status_get_type(status); | |
6065 | 1643 |
9949 | 1644 if (gaim_status_is_active(status)) |
1645 score2 += primitive_scores[gaim_status_type_get_primitive(type)]; | |
6065 | 1646 } |
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1647 score2 += gaim_account_get_int(gaim_presence_get_account(presence2), "score", 0); |
6065 | 1648 |
9949 | 1649 idle1 = gaim_presence_is_idle(presence1); |
1650 idle2 = gaim_presence_is_idle(presence2); | |
6065 | 1651 |
9949 | 1652 if (idle1) |
1653 score1 += primitive_scores[SCORE_IDLE]; | |
6065 | 1654 |
9949 | 1655 if (idle2) |
1656 score2 += primitive_scores[SCORE_IDLE]; | |
6065 | 1657 |
10860 | 1658 idle_time_1 = time(NULL) - gaim_presence_get_idle_time(presence1); |
1659 idle_time_2 = time(NULL) - gaim_presence_get_idle_time(presence2); | |
6065 | 1660 |
9949 | 1661 if (idle_time_1 > idle_time_2) |
1662 score1 += primitive_scores[SCORE_IDLE_TIME]; | |
1663 else if (idle_time_1 < idle_time_2) | |
1664 score2 += primitive_scores[SCORE_IDLE_TIME]; | |
6065 | 1665 |
9949 | 1666 if (score1 < score2) |
1667 return 1; | |
1668 else if (score1 > score2) | |
1669 return -1; | |
1670 | |
1671 return 0; | |
1672 } | |
1673 | |
6065 | 1674 |
9949 | 1675 /************************************************************************** |
1676 * Status subsystem | |
1677 **************************************************************************/ | |
1678 static void | |
12816 | 1679 score_pref_changed_cb(const char *name, GaimPrefType type, |
1680 gconstpointer value, gpointer data) | |
9949 | 1681 { |
1682 int index = GPOINTER_TO_INT(data); | |
6065 | 1683 |
9949 | 1684 primitive_scores[index] = GPOINTER_TO_INT(value); |
6065 | 1685 } |
1686 | |
10519 | 1687 static guint |
10006 | 1688 gaim_buddy_presences_hash(gconstpointer key) |
1689 { | |
10012 | 1690 const GaimStatusBuddyKey *me = key; |
1691 guint ret; | |
1692 char *str; | |
1693 | |
1694 str = g_strdup_printf("%p%s", me->account, me->name); | |
1695 ret = g_str_hash(str); | |
1696 g_free(str); | |
1697 | |
1698 return ret; | |
10006 | 1699 } |
1700 | |
10519 | 1701 static gboolean |
10006 | 1702 gaim_buddy_presences_equal(gconstpointer a, gconstpointer b) |
1703 { | |
1704 GaimStatusBuddyKey *key_a = (GaimStatusBuddyKey *)a; | |
1705 GaimStatusBuddyKey *key_b = (GaimStatusBuddyKey *)b; | |
1706 | |
10012 | 1707 if(key_a->account == key_b->account && |
1708 !strcmp(key_a->name, key_b->name)) | |
10006 | 1709 return TRUE; |
1710 else | |
1711 return FALSE; | |
1712 } | |
1713 | |
10519 | 1714 static void |
1715 gaim_buddy_presences_key_free(gpointer a) | |
1716 { | |
1717 GaimStatusBuddyKey *key = (GaimStatusBuddyKey *)a; | |
1718 g_free(key->name); | |
1719 g_free(key); | |
1720 } | |
1721 | |
10087 | 1722 void * |
10418 | 1723 gaim_status_get_handle(void) { |
10087 | 1724 static int handle; |
1725 | |
1726 return &handle; | |
1727 } | |
1728 | |
9949 | 1729 void |
10418 | 1730 gaim_status_init(void) |
6065 | 1731 { |
10418 | 1732 void *handle = gaim_status_get_handle; |
10087 | 1733 |
9949 | 1734 gaim_prefs_add_none("/core/status"); |
1735 gaim_prefs_add_none("/core/status/scores"); | |
6065 | 1736 |
9949 | 1737 gaim_prefs_add_int("/core/status/scores/offline", |
1738 primitive_scores[GAIM_STATUS_OFFLINE]); | |
1739 gaim_prefs_add_int("/core/status/scores/available", | |
1740 primitive_scores[GAIM_STATUS_AVAILABLE]); | |
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1741 gaim_prefs_add_int("/core/status/scores/invisible", |
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1742 primitive_scores[GAIM_STATUS_INVISIBLE]); |
9949 | 1743 gaim_prefs_add_int("/core/status/scores/away", |
1744 primitive_scores[GAIM_STATUS_AWAY]); | |
1745 gaim_prefs_add_int("/core/status/scores/extended_away", | |
1746 primitive_scores[GAIM_STATUS_EXTENDED_AWAY]); | |
1747 gaim_prefs_add_int("/core/status/scores/idle", | |
1748 primitive_scores[SCORE_IDLE]); | |
6065 | 1749 |
10087 | 1750 gaim_prefs_connect_callback(handle, "/core/status/scores/offline", |
9949 | 1751 score_pref_changed_cb, |
1752 GINT_TO_POINTER(GAIM_STATUS_OFFLINE)); | |
10087 | 1753 gaim_prefs_connect_callback(handle, "/core/status/scores/available", |
9949 | 1754 score_pref_changed_cb, |
1755 GINT_TO_POINTER(GAIM_STATUS_AVAILABLE)); | |
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1756 gaim_prefs_connect_callback(handle, "/core/status/scores/invisible", |
9949 | 1757 score_pref_changed_cb, |
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1758 GINT_TO_POINTER(GAIM_STATUS_INVISIBLE)); |
10087 | 1759 gaim_prefs_connect_callback(handle, "/core/status/scores/away", |
9949 | 1760 score_pref_changed_cb, |
1761 GINT_TO_POINTER(GAIM_STATUS_AWAY)); | |
10087 | 1762 gaim_prefs_connect_callback(handle, "/core/status/scores/extended_away", |
9949 | 1763 score_pref_changed_cb, |
1764 GINT_TO_POINTER(GAIM_STATUS_EXTENDED_AWAY)); | |
10087 | 1765 gaim_prefs_connect_callback(handle, "/core/status/scores/idle", |
9949 | 1766 score_pref_changed_cb, |
1767 GINT_TO_POINTER(SCORE_IDLE)); | |
10006 | 1768 |
10519 | 1769 buddy_presences = g_hash_table_new_full(gaim_buddy_presences_hash, |
1770 gaim_buddy_presences_equal, | |
1771 gaim_buddy_presences_key_free, NULL); | |
9949 | 1772 } |
6065 | 1773 |
9949 | 1774 void |
10418 | 1775 gaim_status_uninit(void) |
9949 | 1776 { |
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1777 if (buddy_presences != NULL) |
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|
1778 { |
10077 | 1779 g_hash_table_destroy(buddy_presences); |
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1780 |
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1781 buddy_presences = NULL; |
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1782 } |
9949 | 1783 } |