Mercurial > pidgin
annotate src/connection.c @ 8814:c61be128dff3
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Gary Kramlich says this fixes bugs in code he wrote, so I don't need
to mention his name. I think he's just trying to pretend his code
didn't have bugs. I'm citing him anyway.
committer: Tailor Script <tailor@pidgin.im>
author | Ethan Blanton <elb@pidgin.im> |
---|---|
date | Mon, 26 Apr 2004 15:46:12 +0000 |
parents | 725413cc9fb9 |
children | db1dc2d02020 |
rev | line source |
---|---|
5563 | 1 /** |
2 * @file connection.c Connection API | |
3 * @ingroup core | |
4 * | |
5 * gaim | |
6 * | |
8046 | 7 * Gaim is the legal property of its developers, whose names are too numerous |
8 * to list here. Please refer to the COPYRIGHT file distributed with this | |
9 * source distribution. | |
5631 | 10 * |
5563 | 11 * This program is free software; you can redistribute it and/or modify |
12 * it under the terms of the GNU General Public License as published by | |
13 * the Free Software Foundation; either version 2 of the License, or | |
14 * (at your option) any later version. | |
15 * | |
16 * This program is distributed in the hope that it will be useful, | |
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
19 * GNU General Public License for more details. | |
20 * | |
21 * You should have received a copy of the GNU General Public License | |
22 * along with this program; if not, write to the Free Software | |
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
24 */ | |
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25 #include "internal.h" |
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26 #include "blist.h" |
5563 | 27 #include "connection.h" |
5717 | 28 #include "debug.h" |
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29 #include "log.h" |
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30 #include "notify.h" |
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31 #include "prefs.h" |
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32 #include "request.h" |
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33 #include "server.h" |
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34 #include "signals.h" |
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35 #include "sound.h" |
6106 | 36 #include "util.h" |
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37 |
5563 | 38 static GList *connections = NULL; |
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39 static GList *connections_connecting = NULL; |
5563 | 40 static GaimConnectionUiOps *connection_ui_ops = NULL; |
41 | |
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42 static int connections_handle; |
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43 |
5563 | 44 GaimConnection * |
45 gaim_connection_new(GaimAccount *account) | |
46 { | |
47 GaimConnection *gc; | |
48 | |
49 g_return_val_if_fail(account != NULL, NULL); | |
50 | |
51 gc = g_new0(GaimConnection, 1); | |
52 | |
7956 | 53 gc->prpl = gaim_find_prpl(gaim_account_get_protocol_id(account)); |
5563 | 54 |
55 gaim_connection_set_account(gc, account); | |
56 gaim_account_set_connection(account, gc); | |
57 | |
58 return gc; | |
59 } | |
60 | |
61 void | |
62 gaim_connection_destroy(GaimConnection *gc) | |
63 { | |
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64 GaimAccount *account; |
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65 |
5563 | 66 g_return_if_fail(gc != NULL); |
67 | |
68 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { | |
69 gaim_connection_disconnect(gc); | |
70 | |
71 return; | |
72 } | |
73 | |
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74 gaim_debug(GAIM_DEBUG_INFO, "connection", |
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75 "Destroying connection %p\n", gc); |
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76 |
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77 account = gaim_connection_get_account(gc); |
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78 gaim_account_set_connection(account, NULL); |
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79 |
5563 | 80 if (gc->display_name != NULL) |
81 g_free(gc->display_name); | |
82 | |
83 if (gc->away != NULL) | |
84 g_free(gc->away); | |
85 | |
86 if (gc->away_state != NULL) | |
87 g_free(gc->away_state); | |
88 | |
6393 | 89 if (gc->disconnect_timeout) |
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90 gaim_timeout_remove(gc->disconnect_timeout); |
6393 | 91 |
5563 | 92 g_free(gc); |
93 } | |
94 | |
6110 | 95 static void request_pass_ok_cb(GaimAccount *account, const char *entry) |
6109 | 96 { |
97 gaim_account_set_password(account, (*entry != '\0') ? entry : NULL); | |
98 | |
6110 | 99 gaim_account_connect(account); |
6109 | 100 } |
101 | |
6581 | 102 void |
103 gaim_connection_register(GaimConnection *gc) | |
104 { | |
105 GaimAccount *account; | |
106 GaimConnectionUiOps *ops; | |
107 GaimPluginProtocolInfo *prpl_info = NULL; | |
108 | |
109 g_return_if_fail(gc != NULL); | |
110 | |
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111 gaim_debug(GAIM_DEBUG_INFO, "connection", "Registering. gc = %p\n", gc); |
6581 | 112 |
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113 ops = gaim_connections_get_ui_ops(); |
6581 | 114 |
115 if (gc->prpl != NULL) | |
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116 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
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117 else |
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118 { |
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119 gchar *message = g_strdup_printf(_("Missing protocol plugin for %s"), |
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120 gaim_account_get_username(gaim_connection_get_account(gc))); |
6581 | 121 |
122 gaim_debug(GAIM_DEBUG_ERROR, "connection", | |
123 "Could not get prpl info for %p\n", gc); | |
124 gaim_notify_error(NULL, _("Registration Error"), | |
125 message, NULL); | |
126 g_free(message); | |
127 return; | |
128 } | |
129 | |
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130 if (prpl_info->register_user == NULL) |
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131 return; |
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132 |
6581 | 133 account = gaim_connection_get_account(gc); |
134 | |
135 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) | |
136 return; | |
137 | |
138 gaim_connection_set_state(gc, GAIM_CONNECTING); | |
139 | |
140 connections = g_list_append(connections, gc); | |
141 | |
142 gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); | |
143 | |
144 /* set this so we don't auto-reconnect after registering */ | |
145 gc->wants_to_die = TRUE; | |
146 | |
147 gaim_debug(GAIM_DEBUG_INFO, "connection", "Calling register_user\n"); | |
148 | |
149 prpl_info->register_user(account); | |
150 } | |
151 | |
6109 | 152 |
5563 | 153 void |
154 gaim_connection_connect(GaimConnection *gc) | |
155 { | |
156 GaimAccount *account; | |
157 GaimConnectionUiOps *ops; | |
158 GaimPluginProtocolInfo *prpl_info = NULL; | |
159 | |
160 g_return_if_fail(gc != NULL); | |
161 | |
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162 gaim_debug(GAIM_DEBUG_INFO, "connection", |
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163 "Connecting. gc = %p\n", gc); |
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164 |
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165 ops = gaim_connections_get_ui_ops(); |
5563 | 166 |
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167 if (gc->prpl != NULL) |
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168 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
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169 else { |
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170 gchar *message = g_strdup_printf(_("Missing protocol plugin for %s"), |
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171 gaim_account_get_username(gaim_connection_get_account(gc))); |
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172 |
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173 gaim_debug(GAIM_DEBUG_ERROR, "connection", |
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174 "Could not get prpl info for %p\n", gc); |
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175 gaim_notify_error(NULL, _("Connection Error"), |
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176 message, NULL); |
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177 g_free(message); |
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178 return; |
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179 } |
5563 | 180 |
181 account = gaim_connection_get_account(gc); | |
182 | |
6109 | 183 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) |
184 return; | |
185 | |
6036 | 186 if (!(prpl_info->options & OPT_PROTO_NO_PASSWORD) && |
6231 | 187 !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL) && |
188 gaim_account_get_password(account) == NULL) { | |
6111 | 189 gchar *primary; |
6231 | 190 gchar *escaped; |
191 const gchar *username = gaim_account_get_username(account); | |
192 | |
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193 gaim_debug(GAIM_DEBUG_INFO, "connection", "Requesting password\n"); |
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194 gaim_connection_destroy(gc); |
6231 | 195 escaped = g_markup_escape_text(username, strlen(username)); |
196 primary = g_strdup_printf(_("Enter password for %s"), escaped); | |
8697 | 197 gaim_request_input(gc, NULL, primary, NULL, NULL, FALSE, TRUE, NULL, |
6109 | 198 _("OK"), G_CALLBACK(request_pass_ok_cb), |
6110 | 199 _("Cancel"), NULL, account); |
6111 | 200 g_free(primary); |
6231 | 201 g_free(escaped); |
5563 | 202 |
203 return; | |
204 } | |
205 | |
206 gaim_connection_set_state(gc, GAIM_CONNECTING); | |
207 | |
6507 | 208 connections = g_list_append(connections, gc); |
209 | |
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210 gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); |
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211 |
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212 gaim_debug(GAIM_DEBUG_INFO, "connection", "Calling serv_login\n"); |
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213 |
5563 | 214 serv_login(account); |
215 } | |
216 | |
217 void | |
218 gaim_connection_disconnect(GaimConnection *gc) | |
219 { | |
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220 GaimAccount *account; |
5563 | 221 GList *wins; |
222 | |
223 g_return_if_fail(gc != NULL); | |
224 | |
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225 account = gaim_connection_get_account(gc); |
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226 |
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227 if (gaim_account_get_connection(account) != NULL) { |
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228 gaim_account_disconnect(account); |
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229 return; |
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230 } |
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231 |
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232 gaim_debug(GAIM_DEBUG_INFO, "connection", |
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233 "Disconnecting connection %p\n", gc); |
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234 |
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235 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { |
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236 if (gaim_connection_get_state(gc) != GAIM_CONNECTING) |
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237 gaim_blist_remove_account(gaim_connection_get_account(gc)); |
5563 | 238 |
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239 gaim_signal_emit(gaim_connections_get_handle(), "signing-off", gc); |
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240 |
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241 serv_close(gc); |
5563 | 242 |
6533 | 243 connections = g_list_remove(connections, gc); |
244 | |
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245 gaim_connection_set_state(gc, GAIM_DISCONNECTED); |
5563 | 246 |
7431 | 247 /* LOG system_log(log_signoff, gc, NULL, |
248 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); */ | |
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249 gaim_signal_emit(gaim_connections_get_handle(), "signed-off", gc); |
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250 |
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251 |
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252 /* |
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253 * XXX This is a hack! Remove this and replace it with a better event |
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254 * notification system. |
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255 */ |
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256 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { |
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257 GaimConvWindow *win = (GaimConvWindow *)wins->data; |
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258 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), |
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259 GAIM_CONV_ACCOUNT_OFFLINE); |
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260 } |
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261 |
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262 gaim_request_close_with_handle(gc); |
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263 gaim_notify_close_with_handle(gc); |
5563 | 264 } |
265 | |
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266 gaim_connection_destroy(gc); |
5563 | 267 } |
268 | |
6029 | 269 gboolean |
270 gaim_connection_disconnect_cb(gpointer data) | |
271 { | |
6076 | 272 GaimAccount *account = data; |
273 GaimConnection *gc = gaim_account_get_connection(account); | |
6029 | 274 |
6076 | 275 if(gc) |
276 gaim_connection_disconnect(gc); | |
6029 | 277 |
278 return FALSE; | |
279 } | |
280 | |
5563 | 281 /* |
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282 * d:)->-< |
5563 | 283 * |
284 * d:O-\-< | |
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285 * |
5563 | 286 * d:D-/-< |
287 * | |
288 * d8D->-< DANCE! | |
289 */ | |
290 | |
291 void | |
292 gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state) | |
293 { | |
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294 GaimConnectionUiOps *ops; |
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295 |
5563 | 296 g_return_if_fail(gc != NULL); |
297 | |
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298 if (gc->state == state) |
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299 return; |
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300 |
5563 | 301 gc->state = state; |
302 | |
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303 ops = gaim_connections_get_ui_ops(); |
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304 |
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305 if (gc->state == GAIM_CONNECTING) { |
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306 connections_connecting = g_list_append(connections_connecting, gc); |
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307 } |
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308 else { |
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309 connections_connecting = g_list_remove(connections_connecting, gc); |
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310 } |
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311 |
5563 | 312 if (gc->state == GAIM_CONNECTED) { |
6695 | 313 GaimBlistNode *gnode,*cnode,*bnode; |
5563 | 314 GList *wins; |
315 GList *add_buds=NULL; | |
8573 | 316 GaimAccount *account = gaim_connection_get_account(gc); |
5563 | 317 |
318 /* Set the time the account came online */ | |
319 time(&gc->login_time); | |
320 | |
321 if (ops != NULL && ops->connected != NULL) | |
322 ops->connected(gc); | |
323 | |
324 gaim_blist_show(); | |
8573 | 325 gaim_blist_add_account(account); |
5563 | 326 |
327 /* | |
328 * XXX This is a hack! Remove this and replace it with a better event | |
329 * notification system. | |
330 */ | |
331 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { | |
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332 GaimConvWindow *win = (GaimConvWindow *)wins->data; |
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333 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), |
5563 | 334 GAIM_CONV_ACCOUNT_ONLINE); |
335 } | |
336 | |
7431 | 337 /* LOG system_log(log_signon, gc, NULL, |
338 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); */ | |
8573 | 339 if(gaim_prefs_get_bool("/core/logging/log_system") && |
340 gaim_prefs_get_bool("/core/logging/log_own_states")){ | |
341 GaimLog *log = gaim_account_get_log(account); | |
342 char *msg = g_strdup_printf("+++ %s signed on", | |
343 gaim_account_get_username(account)); | |
344 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
345 gaim_account_get_username(account), gc->login_time, | |
346 msg); | |
347 g_free(msg); | |
348 } | |
349 | |
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350 gaim_signal_emit(gaim_connections_get_handle(), "signed-on", gc); |
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351 |
5563 | 352 #if 0 |
353 /* away option given? */ | |
354 if (opt_away) { | |
355 away_on_login(opt_away_arg); | |
356 /* don't do it again */ | |
357 opt_away = 0; | |
358 } else if (awaymessage) { | |
359 serv_set_away(gc, GAIM_AWAY_CUSTOM, awaymessage->message); | |
360 } | |
361 if (opt_away_arg != NULL) { | |
362 g_free(opt_away_arg); | |
363 opt_away_arg = NULL; | |
364 } | |
365 #endif | |
366 | |
367 /* let the prpl know what buddies we pulled out of the local list */ | |
368 for (gnode = gaim_get_blist()->root; gnode; gnode = gnode->next) { | |
369 if(!GAIM_BLIST_NODE_IS_GROUP(gnode)) | |
370 continue; | |
6695 | 371 for(cnode = gnode->child; cnode; cnode = cnode->next) { |
372 if(!GAIM_BLIST_NODE_IS_CONTACT(cnode)) | |
373 continue; | |
374 for(bnode = cnode->child; bnode; bnode = bnode->next) { | |
375 GaimBuddy *b; | |
376 if(!GAIM_BLIST_NODE_IS_BUDDY(bnode)) | |
377 continue; | |
378 | |
379 b = (GaimBuddy *)bnode; | |
5563 | 380 if(b->account == gc->account) { |
381 add_buds = g_list_append(add_buds, b->name); | |
382 } | |
383 } | |
384 } | |
385 } | |
386 | |
387 if(add_buds) { | |
388 serv_add_buddies(gc, add_buds); | |
389 g_list_free(add_buds); | |
390 } | |
391 | |
392 serv_set_permit_deny(gc); | |
393 } | |
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394 else if (gc->state == GAIM_DISCONNECTED) { |
8573 | 395 GaimAccount *account = gaim_connection_get_account(gc); |
396 | |
397 if(gaim_prefs_get_bool("/core/logging/log_system") && | |
398 gaim_prefs_get_bool("/core/logging/log_own_states")){ | |
399 GaimLog *log = gaim_account_get_log(account); | |
400 char *msg = g_strdup_printf("+++ %s signed off", | |
401 gaim_account_get_username(account)); | |
402 gaim_log_write(log, GAIM_MESSAGE_SYSTEM, | |
403 gaim_account_get_username(account), time(NULL), | |
404 msg); | |
405 g_free(msg); | |
406 } | |
407 | |
408 gaim_account_destroy_log(account); | |
409 | |
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410 if (ops != NULL && ops->disconnected != NULL) |
8573 | 411 ops->disconnected(gc); |
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412 } |
5563 | 413 } |
414 | |
415 void | |
416 gaim_connection_set_account(GaimConnection *gc, GaimAccount *account) | |
417 { | |
418 g_return_if_fail(gc != NULL); | |
419 g_return_if_fail(account != NULL); | |
420 | |
421 gc->account = account; | |
422 } | |
423 | |
424 void | |
425 gaim_connection_set_display_name(GaimConnection *gc, const char *name) | |
426 { | |
427 g_return_if_fail(gc != NULL); | |
428 | |
429 if (gc->display_name != NULL) | |
430 g_free(gc->display_name); | |
431 | |
432 gc->display_name = (name == NULL ? NULL : g_strdup(name)); | |
433 } | |
434 | |
435 GaimConnectionState | |
436 gaim_connection_get_state(const GaimConnection *gc) | |
437 { | |
438 g_return_val_if_fail(gc != NULL, GAIM_DISCONNECTED); | |
439 | |
440 return gc->state; | |
441 } | |
442 | |
443 GaimAccount * | |
444 gaim_connection_get_account(const GaimConnection *gc) | |
445 { | |
446 g_return_val_if_fail(gc != NULL, NULL); | |
447 | |
448 return gc->account; | |
449 } | |
450 | |
451 const char * | |
452 gaim_connection_get_display_name(const GaimConnection *gc) | |
453 { | |
454 g_return_val_if_fail(gc != NULL, NULL); | |
455 | |
456 return gc->display_name; | |
457 } | |
458 | |
459 void | |
460 gaim_connection_update_progress(GaimConnection *gc, const char *text, | |
461 size_t step, size_t count) | |
462 { | |
463 GaimConnectionUiOps *ops; | |
464 | |
465 g_return_if_fail(gc != NULL); | |
466 g_return_if_fail(text != NULL); | |
467 g_return_if_fail(step < count); | |
468 g_return_if_fail(count > 1); | |
469 | |
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470 ops = gaim_connections_get_ui_ops(); |
5563 | 471 |
472 if (ops != NULL && ops->connect_progress != NULL) | |
473 ops->connect_progress(gc, text, step, count); | |
474 } | |
475 | |
476 void | |
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477 gaim_connection_notice(GaimConnection *gc, const char *text) |
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478 { |
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479 GaimConnectionUiOps *ops; |
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480 |
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481 g_return_if_fail(gc != NULL); |
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482 g_return_if_fail(text != NULL); |
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483 |
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484 ops = gaim_connections_get_ui_ops(); |
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485 |
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486 if (ops != NULL && ops->notice != NULL) |
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487 ops->notice(gc, text); |
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488 } |
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489 |
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490 void |
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491 gaim_connection_error(GaimConnection *gc, const char *text) |
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492 { |
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493 GaimConnectionUiOps *ops; |
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494 |
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495 g_return_if_fail(gc != NULL); |
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496 g_return_if_fail(text != NULL); |
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497 |
6393 | 498 /* If we've already got one error, we don't need any more */ |
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499 if (gc->disconnect_timeout) |
6393 | 500 return; |
501 | |
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502 ops = gaim_connections_get_ui_ops(); |
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503 |
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504 if (ops != NULL) { |
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505 if (ops->report_disconnect != NULL) |
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506 ops->report_disconnect(gc, text); |
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507 |
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508 if (ops->disconnected != NULL) |
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509 ops->disconnected(gc); |
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510 } |
5727 | 511 |
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512 gc->disconnect_timeout = gaim_timeout_add(0, gaim_connection_disconnect_cb, |
6076 | 513 gaim_connection_get_account(gc)); |
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514 } |
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515 |
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516 void |
5563 | 517 gaim_connections_disconnect_all(void) |
518 { | |
519 GList *l; | |
6113 | 520 GaimConnection *gc; |
5563 | 521 |
6113 | 522 while ((l = gaim_connections_get_all()) != NULL) { |
523 gc = l->data; | |
524 gc->wants_to_die = TRUE; | |
525 gaim_connection_destroy(gc); | |
526 } | |
5563 | 527 } |
528 | |
529 GList * | |
530 gaim_connections_get_all(void) | |
531 { | |
532 return connections; | |
533 } | |
534 | |
5788
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535 GList * |
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536 gaim_connections_get_connecting(void) |
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537 { |
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|
538 return connections_connecting; |
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|
539 } |
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540 |
5563 | 541 void |
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542 gaim_connections_set_ui_ops(GaimConnectionUiOps *ops) |
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543 { |
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544 connection_ui_ops = ops; |
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545 } |
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|
546 |
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|
547 GaimConnectionUiOps * |
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|
548 gaim_connections_get_ui_ops(void) |
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549 { |
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550 return connection_ui_ops; |
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551 } |
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552 |
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553 void |
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554 gaim_connections_init(void) |
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555 { |
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556 void *handle = gaim_connections_get_handle(); |
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557 |
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558 gaim_signal_register(handle, "signing-on", |
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559 gaim_marshal_VOID__POINTER, NULL, 1, |
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560 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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parents:
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561 GAIM_SUBTYPE_CONNECTION)); |
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562 |
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563 gaim_signal_register(handle, "signed-on", |
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564 gaim_marshal_VOID__POINTER, NULL, 1, |
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565 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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parents:
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diff
changeset
|
566 GAIM_SUBTYPE_CONNECTION)); |
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567 |
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changeset
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568 gaim_signal_register(handle, "signing-off", |
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changeset
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569 gaim_marshal_VOID__POINTER, NULL, 1, |
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570 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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571 GAIM_SUBTYPE_CONNECTION)); |
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572 |
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573 gaim_signal_register(handle, "signed-off", |
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574 gaim_marshal_VOID__POINTER, NULL, 1, |
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575 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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changeset
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576 GAIM_SUBTYPE_CONNECTION)); |
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577 } |
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578 |
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579 void |
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580 gaim_connections_uninit(void) |
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581 { |
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582 gaim_signals_unregister_by_instance(gaim_connections_get_handle()); |
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583 } |
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584 |
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585 void * |
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changeset
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586 gaim_connections_get_handle(void) |
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587 { |
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588 return &connections_handle; |
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589 } |