Mercurial > pidgin
annotate plugins/PERL-HOWTO @ 3551:cd938f18f3f8
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In the interest of continued progress, I pulled what's usable out of my
development tree and am committing it.
Here, we have gotten rid of the plugins dialog and perl menu under Tools and
put them both in preferences. Perl scripts now work like plugins--you have
to load them explicitly (it will probe $prefix/lib/gaim and $HOME/.gaim for
them) and you can unload them (although right now, this is entirely unreliable)
Oh, and I broke all your perl scripts. Sorry about that. Don't try fixing
them yet, though--I'm gonna make unloading single scripts more reliable
tommorow.
I should also finish Phase Two tommorow as well.
committer: Tailor Script <tailor@pidgin.im>
author | Sean Egan <seanegan@gmail.com> |
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date | Thu, 26 Sep 2002 07:37:52 +0000 |
parents | b48065e52337 |
children | e120097bbd72 |
rev | line source |
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3551 | 1 So, you wanna write a perl script. |
2 | |
3 Perl scripts in Gaim can be very useful. Although they can't directly manipulate | |
4 Gaim data like a plugin, or provide any sort of UI, they're portable, easy to develop | |
5 rapidly and extremely powerful when manipulating incoming and outgoing messages. | |
750 | 6 |
3551 | 7 This document assumes you know perl--Gaim perl scripts work exactly like normal perl |
8 scripts, with a few extra commands you can use. | |
750 | 9 |
3551 | 10 The first thing Gaim will do with your plugin (provided it's in $prefix/lib/gaim or |
11 $HOME/.gaim/) is look for and call a function called "description". description() | |
12 gives Gaim the information it will use in the plugins dialog--script name, version, | |
13 your name--all sorts of good things. Let's look at an example: | |
750 | 14 |
3551 | 15 sub description { |
16 my($a, $b, $c, $d, $e, $f) = @_; | |
17 ("Example", "1.0", "An example Gaim perl script that does nothing | |
18 particularly useful:\n\t-Show a dialog on load\n\t-Set user idle for | |
19 6,000 seconds\n\t-Greets people signing on with \"Hello\"\n\t-Informs | |
20 you when script has been loaded for one minute.", | |
21 "Eric Warmenhoven <eric\@warmenhoven.org>", "http://gaim.sf.net", | |
22 "/dev/null"); | |
23 } | |
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24 |
3551 | 25 This pushes what's needed to the perl stack. What is all that stuff? |
26 $a - Name | |
27 $b - Version | |
28 $c - Description | |
29 $d - Authors | |
30 $e - Webpage | |
31 $f - Icon (this is the path to an icon Gaim will use for your script) | |
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32 |
3551 | 33 It should be noted that this information will be formatted according to Pango's |
34 markup language--a language akin to HTML. This is neat in that it lets you bold | |
35 and italicize your description and stuff, but it's important you take care to | |
36 properly escape stuff (notice the < in $d). | |
37 | |
38 Now, for the Gaim-specific perl functions (if you know x-chat scripts, you'll | |
39 feel right at home): | |
750 | 40 |
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41 GAIM::register(name, version, shutdownroutine, unused) |
750 | 42 Just like X-Chat. This is the first function your script should call. |
43 shutdownroutine is a function that will be called when the script | |
44 gets unloaded (like when gaim gets closed). This function returns | |
45 gaim's version number. | |
46 | |
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47 GAIM::get_info(integer, ...) |
750 | 48 This function returns different information based on the integer passed |
49 to it. | |
50 0 - the version of gaim you're running ("0.10.0" for example). | |
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51 1 - the list of connection ids |
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52 2 - given a connection index, the protocol it uses (as an int) |
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53 3 - given a connection index, the screenname of the person |
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54 4 - given a connection index, the index in the users list |
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55 5 - the list of names of users |
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56 6 - the list of protocols of the users |
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57 7 - given a connection index, the name of the protocol (as a string) |
750 | 58 |
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59 GAIM::print(title, message) |
750 | 60 This displays a nice little dialog window. |
61 | |
62 | |
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63 GAIM::buddy_list(index) |
750 | 64 This returns the buddy list (no groups, just the names of the buddies) |
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65 for the specified connection. |
750 | 66 |
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67 GAIM::online_list(index) |
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68 This returns the list of online buddies for the specified connection. |
750 | 69 |
70 | |
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71 GAIM::command(command, ...) |
750 | 72 This sends commands to the server, and each command takes various |
73 arguments. The command should be self-explanatory: | |
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74 "signon" - the second arg is the index of the user to sign on |
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75 "signoff" - the optional second arg is the connection index to sign off. |
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76 if no args are given, all connections are signed off. |
750 | 77 "away" - the second arg is the away message |
78 "back" - no args. | |
79 "idle" - the second arg is how long (in seconds) to set the idle time | |
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80 (this sets the idle time for all connections) |
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81 "warn" - the second arg is the name of the person to warn. this is |
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82 especially evil since it warns the person from every |
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83 connection. The third argument is 1 if you want to warn |
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84 anonymously. If 0 or ommitted, it will warn normally. |
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85 "info" - the second arg is the connection index whose info you want to set, |
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86 and the third arg is what you want to set your profile to. |
750 | 87 |
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88 GAIM::user_info(index, nick) |
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89 Returns 8 data items: |
750 | 90 the screenname of the buddy |
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91 the alias of the buddy |
750 | 92 "Online" or "Offline" |
93 their warning level | |
94 signon time, in seconds since the epoch | |
95 idle time, in seconds (?) | |
96 user class, an integer with bit values | |
97 AOL 1 | |
98 ADMIN 2 | |
99 UNCONFIRMED 4 | |
100 NORMAL 8 | |
101 AWAY 16 | |
102 their capabilites, an integer with bit values | |
103 BUDDYICON 1 | |
104 VOICE 2 | |
105 IMIMAGE 4 | |
106 CHAT 8 | |
107 GETFILE 16 | |
108 SENDFILE 32 | |
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109 Since buddy lists are per-connection this goes through the connections |
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110 until it finds a matching buddy name. |
750 | 111 |
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112 GAIM::write_to_conv(to, wflags, what, who) |
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113 This displays a message into a conversation window. <wflags> is the |
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114 message-style and works like that: |
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115 wflags==0: display message as if received by <who> |
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116 wflags==1: display message as if sent by <who> |
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117 wflags==2: display system message |
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118 |
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119 GAIM::serv_send_im(index, who, what, auto) |
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120 Sends what from the connection index to who. :) |
750 | 121 |
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122 GAIM::print_to_conv(index, who, what, auto) |
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123 Convenience function; combination of write_to_conv and serv_send_im. |
750 | 124 |
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125 GAIM::print_to_chat(index, room, what) |
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126 Room is actually an int. Read SIGNALS to find out why. |
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127 |
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128 GAIM::add_event_handler(event, function) |
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129 This is the most important of them all. This is basically exactly like |
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130 gaim_signal_connect for plugins. You pass which event you want to connect to |
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131 (a string with the same name as the events for plugins, see SIGNALS), and a |
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132 string with the name of the function you want called. Simple enough? |
750 | 133 |
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134 When this is triggered, the arguments will be passed in @_ and are broken |
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135 into a list. This is different from all previous versions of Gaim, where you |
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136 had to parse the arguments yourself. The arguments are quite different from |
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137 what's passed to the plugins, though they are very similar, and you should |
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138 read perl.c to figure out what they are. The arguments are passed after the |
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139 plugins have had their way with them. Perl scripts cannot modify the values |
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140 so that gaim knows what the changes are. |
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141 |
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142 Perl scripts can short-circuit certain events (namely event_im_send, |
3456 | 143 event_im_recv, event_chat_send, event_chat_recv and event_set_info). To |
144 short-circuit an event simply return a non-0 value. This will cause all | |
145 subsequent scripts and the event itself to never happen (i.e. the user | |
146 won't see it happen, and _send events won't actually send). | |
147 | |
148 GAIM::remove_event_handler(event, function) | |
149 This removes the event handler for the specified event that | |
150 calls "function" as its handler. The event handler must have been | |
151 previously added with GAIM::add_event_handler. | |
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152 |
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153 GAIM::add_timeout_handler(integer, function, args) |
750 | 154 This calls function after integer number of seconds. It only calls function |
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155 once, so if you want to keep calling function, keep readding the handler. |
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156 Args is a string that you'd like to have passed to your timeout handler; it's |
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157 optional. |
3280 | 158 |
159 GAIM::play_sound(int sound) | |
160 Plays a sound using whatever method the user has selected. The argument is | |
161 one of the following numbers: | |
162 | |
163 0 Buddy logs in | |
164 1 Buddy logs out | |
165 2 Message received | |
166 3 Message received begins conversation | |
167 4 Message sent | |
168 5 Person enters chat | |
169 6 Person leaves chat | |
170 7 You talk in chat | |
171 8 Others talk in chat | |
172 9 Default buddy pounce sound | |
173 10 Someone says your name in chat |