8113
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1 /**
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2 * @file roomlist.c Room List API
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3 * @ingroup core
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4 *
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5 * gaim
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6 *
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7 * Copyright (C) 2003, Timothy Ringenbach <omarvo@hotmail.com>
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8 *
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9 * This program is free software; you can redistribute it and/or modify
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10 * it under the terms of the GNU General Public License as published by
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11 * the Free Software Foundation; either version 2 of the License, or
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12 * (at your option) any later version.
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13 *
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14 * This program is distributed in the hope that it will be useful,
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15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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17 * GNU General Public License for more details.
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18 *
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19 * You should have received a copy of the GNU General Public License
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20 * along with this program; if not, write to the Free Software
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21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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22 */
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23
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24 #include <glib.h>
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25
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26 #include "account.h"
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27 #include "connection.h"
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28 #include "debug.h"
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29 #include "roomlist.h"
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30
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31
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32 static GaimRoomlistUiOps *ops = NULL;
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33
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34 /**************************************************************************/
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35 /** @name Room List API */
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36 /**************************************************************************/
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37 /*@{*/
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38
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39 GaimRoomlist *gaim_roomlist_new(GaimAccount *account)
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40 {
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41 GaimRoomlist *list;
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42
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43 g_return_val_if_fail(account != NULL, NULL);
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44
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45 list = g_new0(GaimRoomlist, 1);
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46 list->account = account;
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47 list->rooms = NULL;
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48 list->fields = NULL;
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49 list->ref = 1;
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50
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51 if (ops && ops->new)
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52 ops->new(list);
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53
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54 return list;
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55 }
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56
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57 void gaim_roomlist_ref(GaimRoomlist *list)
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58 {
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59 g_return_if_fail(list != NULL);
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60
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61 list->ref++;
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62 gaim_debug_misc("roomlist", "reffing list, ref count now %d\n", list->ref);
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63 }
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64
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65 static void gaim_roomlist_room_destroy(GaimRoomlist *list, GaimRoomlistRoom *r)
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66 {
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67 GList *l, *j;
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68
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69 for (l = list->fields, j = r->fields; l && j; l = l->next, j = j->next) {
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70 GaimRoomlistField *f = l->data;
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71 if (f->type == GAIM_ROOMLIST_FIELD_STRING)
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72 g_free(j->data);
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73 }
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74
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75 g_list_free(r->fields);
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76 g_free(r->name);
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77 g_free(r);
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78 }
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79
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80 static void gaim_roomlist_field_destroy(GaimRoomlistField *f)
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81 {
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82 g_free(f->label);
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83 g_free(f->name);
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84 g_free(f);
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85 }
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86
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87 static void gaim_roomlist_destroy(GaimRoomlist *list)
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88 {
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89 GList *l;
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90
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91 gaim_debug_misc("roomlist", "destroying list %p\n", list);
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92
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93 if (ops && ops->destroy)
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94 ops->destroy(list);
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95
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96 if (list->rooms) {
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97 for (l = list->rooms; l; l = l->next) {
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98 GaimRoomlistRoom *r = l->data;
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99 gaim_roomlist_room_destroy(list, r);
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100 }
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101 g_list_free(list->rooms);
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102 }
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103
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104 if (list->fields) {
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105 for (l = list->fields; l; l = l->next) {
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106 GaimRoomlistField *f = l->data;
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107 gaim_roomlist_field_destroy(f);
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108 }
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109 g_list_free(list->fields);
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110 }
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111
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112 g_free(list);
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113 }
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114
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115 void gaim_roomlist_unref(GaimRoomlist *list)
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116 {
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117 g_return_if_fail(list != NULL);
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118
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119 list->ref--;
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120
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121 gaim_debug_misc("roomlist", "unreffing list, ref count now %d\n", list->ref);
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122 if (list->ref == 0)
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123 gaim_roomlist_destroy(list);
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124 }
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125
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126 void gaim_roomlist_set_fields(GaimRoomlist *list, GList *fields)
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127 {
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128 g_return_if_fail(list != NULL);
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129
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130 list->fields = fields;
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131
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132 if (ops && ops->set_fields)
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133 ops->set_fields(list, fields);
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134 }
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135
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136 void gaim_roomlist_set_in_progress(GaimRoomlist *list, gboolean in_progress)
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137 {
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138 g_return_if_fail(list != NULL);
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139
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140 if (ops && ops->in_progress)
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141 ops->in_progress(list, in_progress);
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142 }
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143
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144 void gaim_roomlist_room_add(GaimRoomlist *list, GaimRoomlistRoom *room)
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145 {
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146 g_return_if_fail(list != NULL);
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147 g_return_if_fail(room != NULL);
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148
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149 list->rooms = g_list_append(list->rooms, room);
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150
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151 if (ops && ops->add_room)
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152 ops->add_room(list, room);
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153 }
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154
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155 gboolean gaim_roomlist_is_possible(GaimConnection *gc)
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156 {
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157 GaimPluginProtocolInfo *prpl_info = NULL;
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158
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159 g_return_val_if_fail(gc != NULL, FALSE);
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160
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161 if (gc->prpl != NULL)
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162 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
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163
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164 if (prpl_info && prpl_info->roomlist_get_list)
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165 return TRUE;
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166 return FALSE;
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167 }
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168
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169 GaimRoomlist *gaim_roomlist_get_list(GaimConnection *gc)
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170 {
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171 GaimPluginProtocolInfo *prpl_info = NULL;
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172
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173 g_return_val_if_fail(gc != NULL, NULL);
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174
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175 if (gc->prpl != NULL)
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176 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
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177
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178 if (prpl_info && prpl_info->roomlist_get_list)
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179 return prpl_info->roomlist_get_list(gc);
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180 return NULL;
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181 }
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182
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183 void gaim_roomlist_cancel_get_list(GaimRoomlist *list)
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184 {
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185 GaimPluginProtocolInfo *prpl_info = NULL;
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186 GaimConnection *gc;
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187
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188 g_return_if_fail(list != NULL);
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189
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190 gc = gaim_account_get_connection(list->account);
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191
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192 g_return_if_fail(gc != NULL);
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193
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194 if (gc != NULL && gc->prpl != NULL)
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195 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
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196
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197 if (prpl_info && prpl_info->roomlist_cancel)
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198 prpl_info->roomlist_cancel(list);
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199 }
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200
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201 void gaim_roomlist_expand_catagory(GaimRoomlist *list, GaimRoomlistRoom *catagory)
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202 {
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203 GaimPluginProtocolInfo *prpl_info = NULL;
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204 GaimConnection *gc;
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205
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206 g_return_if_fail(list != NULL);
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207 g_return_if_fail(catagory != NULL);
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208 g_return_if_fail(catagory->type & GAIM_ROOMLIST_ROOMTYPE_CATAGORY);
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209
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210 gc = gaim_account_get_connection(list->account);
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211 g_return_if_fail(gc != NULL);
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212
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213 if (gc->prpl != NULL)
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214 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl);
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215
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216 if (prpl_info && prpl_info->roomlist_expand_catagory)
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217 prpl_info->roomlist_expand_catagory(list, catagory);
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218 }
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219
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220 /*@}*/
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221
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222 /**************************************************************************/
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223 /** @name Room API */
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224 /**************************************************************************/
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225 /*@{*/
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226
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227 GaimRoomlistRoom *gaim_roomlist_room_new(GaimRoomlistRoomType type, const gchar *name,
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228 GaimRoomlistRoom *parent)
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229 {
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230 GaimRoomlistRoom *room;
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231
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232 g_return_val_if_fail(name != NULL, NULL);
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233
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234 room = g_new0(GaimRoomlistRoom, 1);
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235 room->type = type;
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236 room->name = g_strdup(name);
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237 room->parent = parent;
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238
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239 return room;
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240 }
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241
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242 void gaim_roomlist_room_add_field(GaimRoomlist *list, GaimRoomlistRoom *room, gconstpointer field)
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243 {
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244 GaimRoomlistField *f;
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245
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246 g_return_if_fail(list != NULL);
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247 g_return_if_fail(room != NULL);
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248 g_return_if_fail(list->fields != NULL);
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249
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250 if (!room->fields)
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251 f = list->fields->data;
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252 else
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253 f = g_list_nth_data(list->fields, g_list_length(room->fields));
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254
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255 g_return_if_fail(f != NULL);
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256
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257 switch(f->type) {
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258 case GAIM_ROOMLIST_FIELD_STRING:
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259 room->fields = g_list_append(room->fields, g_strdup(field));
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260 break;
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261 case GAIM_ROOMLIST_FIELD_BOOL:
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262 case GAIM_ROOMLIST_FIELD_INT:
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263 room->fields = g_list_append(room->fields, GINT_TO_POINTER(field));
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264 break;
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265 }
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266 }
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267
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268 /*@}*/
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269
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270 /**************************************************************************/
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271 /** @name Room Field API */
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272 /**************************************************************************/
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273 /*@{*/
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274
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275 GaimRoomlistField *gaim_roomlist_field_new(GaimRoomlistFieldType type,
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276 const gchar *label, const gchar *name,
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277 gboolean hidden)
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278 {
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279 GaimRoomlistField *f;
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280
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281 g_return_val_if_fail(label != NULL, NULL);
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282 g_return_val_if_fail(name != NULL, NULL);
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283
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284 f = g_new0(GaimRoomlistField, 1);
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285
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286 f->type = type;
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287 f->label = g_strdup(label);
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288 f->name = g_strdup(name);
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289 f->hidden = hidden;
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290
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291 return f;
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292 }
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293
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294 /*@}*/
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295
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296 /**************************************************************************/
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297 /** @name UI Registration Functions */
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298 /**************************************************************************/
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299 /*@{*/
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300
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301
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302 void gaim_roomlist_set_ui_ops(GaimRoomlistUiOps *ui_ops)
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303 {
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304 ops = ui_ops;
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305 }
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306
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307 GaimRoomlistUiOps *gaim_roomlist_get_ui_ops(void)
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308 {
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309 return ops;
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310 }
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311
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312 /*@}*/
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