Mercurial > pidgin
annotate src/connection.c @ 7879:f9df510460d7
[gaim-migrate @ 8533]
Some lot of small changes, mostly to conversation menus.
-Made the alias menu item in chat convo windows work
-Made the add/remove menu items in chat convo windows work.
The menu item still doesn't toggle after you've added or
removed, but I'll probably do that soon
-Made the invite dialog not modal
-Removed GAIM_STOCK_PRIVACY from stock.[c|h] since we're not using it anymore
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sun, 14 Dec 2003 23:59:14 +0000 |
parents | 643cbc9a6035 |
children | 1b8261f374ea |
rev | line source |
---|---|
5563 | 1 /** |
2 * @file connection.c Connection API | |
3 * @ingroup core | |
4 * | |
5 * gaim | |
6 * | |
7 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> | |
5631 | 8 * |
5563 | 9 * This program is free software; you can redistribute it and/or modify |
10 * it under the terms of the GNU General Public License as published by | |
11 * the Free Software Foundation; either version 2 of the License, or | |
12 * (at your option) any later version. | |
13 * | |
14 * This program is distributed in the hope that it will be useful, | |
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
17 * GNU General Public License for more details. | |
18 * | |
19 * You should have received a copy of the GNU General Public License | |
20 * along with this program; if not, write to the Free Software | |
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
22 */ | |
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23 #include "internal.h" |
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24 #include "blist.h" |
5563 | 25 #include "connection.h" |
5717 | 26 #include "debug.h" |
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27 #include "log.h" |
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28 #include "notify.h" |
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29 #include "prefs.h" |
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30 #include "request.h" |
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31 #include "server.h" |
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32 #include "signals.h" |
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33 #include "sound.h" |
6106 | 34 #include "util.h" |
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35 |
5563 | 36 static GList *connections = NULL; |
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37 static GList *connections_connecting = NULL; |
5563 | 38 static GaimConnectionUiOps *connection_ui_ops = NULL; |
39 | |
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40 static int connections_handle; |
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41 |
5563 | 42 GaimConnection * |
43 gaim_connection_new(GaimAccount *account) | |
44 { | |
45 GaimConnection *gc; | |
46 | |
47 g_return_val_if_fail(account != NULL, NULL); | |
48 | |
49 gc = g_new0(GaimConnection, 1); | |
50 | |
51 gc->prpl = gaim_find_prpl(gaim_account_get_protocol(account)); | |
52 | |
53 gaim_connection_set_account(gc, account); | |
54 gaim_account_set_connection(account, gc); | |
55 | |
56 return gc; | |
57 } | |
58 | |
59 void | |
60 gaim_connection_destroy(GaimConnection *gc) | |
61 { | |
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62 GaimAccount *account; |
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63 |
5563 | 64 g_return_if_fail(gc != NULL); |
65 | |
66 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { | |
67 gaim_connection_disconnect(gc); | |
68 | |
69 return; | |
70 } | |
71 | |
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72 gaim_debug(GAIM_DEBUG_INFO, "connection", |
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73 "Destroying connection %p\n", gc); |
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74 |
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75 account = gaim_connection_get_account(gc); |
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76 gaim_account_set_connection(account, NULL); |
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77 |
5563 | 78 if (gc->display_name != NULL) |
79 g_free(gc->display_name); | |
80 | |
81 if (gc->away != NULL) | |
82 g_free(gc->away); | |
83 | |
84 if (gc->away_state != NULL) | |
85 g_free(gc->away_state); | |
86 | |
6393 | 87 if (gc->disconnect_timeout) |
88 g_source_remove(gc->disconnect_timeout); | |
89 | |
5563 | 90 g_free(gc); |
91 } | |
92 | |
6110 | 93 static void request_pass_ok_cb(GaimAccount *account, const char *entry) |
6109 | 94 { |
95 gaim_account_set_password(account, (*entry != '\0') ? entry : NULL); | |
96 | |
6110 | 97 gaim_account_connect(account); |
6109 | 98 } |
99 | |
6581 | 100 void |
101 gaim_connection_register(GaimConnection *gc) | |
102 { | |
103 GaimAccount *account; | |
104 GaimConnectionUiOps *ops; | |
105 GaimPluginProtocolInfo *prpl_info = NULL; | |
106 | |
107 g_return_if_fail(gc != NULL); | |
108 | |
109 gaim_debug(GAIM_DEBUG_INFO, "connection", | |
110 "Registering. gc = %p\n", gc); | |
111 | |
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112 ops = gaim_connections_get_ui_ops(); |
6581 | 113 |
114 if (gc->prpl != NULL) | |
115 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); | |
116 else { | |
117 gchar *message = g_strdup_printf(_("Missing protocol plugin for %s"), | |
118 gaim_account_get_username(gaim_connection_get_account(gc))); | |
119 | |
120 gaim_debug(GAIM_DEBUG_ERROR, "connection", | |
121 "Could not get prpl info for %p\n", gc); | |
122 gaim_notify_error(NULL, _("Registration Error"), | |
123 message, NULL); | |
124 g_free(message); | |
125 return; | |
126 } | |
127 | |
128 account = gaim_connection_get_account(gc); | |
129 | |
130 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) | |
131 return; | |
132 | |
133 gaim_connection_set_state(gc, GAIM_CONNECTING); | |
134 | |
135 connections = g_list_append(connections, gc); | |
136 | |
137 gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); | |
138 | |
139 /* set this so we don't auto-reconnect after registering */ | |
140 gc->wants_to_die = TRUE; | |
141 | |
142 gaim_debug(GAIM_DEBUG_INFO, "connection", "Calling register_user\n"); | |
143 | |
144 prpl_info->register_user(account); | |
145 } | |
146 | |
6109 | 147 |
5563 | 148 void |
149 gaim_connection_connect(GaimConnection *gc) | |
150 { | |
151 GaimAccount *account; | |
152 GaimConnectionUiOps *ops; | |
153 GaimPluginProtocolInfo *prpl_info = NULL; | |
154 | |
155 g_return_if_fail(gc != NULL); | |
156 | |
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157 gaim_debug(GAIM_DEBUG_INFO, "connection", |
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158 "Connecting. gc = %p\n", gc); |
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159 |
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160 ops = gaim_connections_get_ui_ops(); |
5563 | 161 |
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162 if (gc->prpl != NULL) |
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163 prpl_info = GAIM_PLUGIN_PROTOCOL_INFO(gc->prpl); |
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164 else { |
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165 gchar *message = g_strdup_printf(_("Missing protocol plugin for %s"), |
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166 gaim_account_get_username(gaim_connection_get_account(gc))); |
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167 |
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168 gaim_debug(GAIM_DEBUG_ERROR, "connection", |
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169 "Could not get prpl info for %p\n", gc); |
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170 gaim_notify_error(NULL, _("Connection Error"), |
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171 message, NULL); |
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172 g_free(message); |
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173 return; |
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174 } |
5563 | 175 |
176 account = gaim_connection_get_account(gc); | |
177 | |
6109 | 178 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) |
179 return; | |
180 | |
6036 | 181 if (!(prpl_info->options & OPT_PROTO_NO_PASSWORD) && |
6231 | 182 !(prpl_info->options & OPT_PROTO_PASSWORD_OPTIONAL) && |
183 gaim_account_get_password(account) == NULL) { | |
6111 | 184 gchar *primary; |
6231 | 185 gchar *escaped; |
186 const gchar *username = gaim_account_get_username(account); | |
187 | |
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188 gaim_debug(GAIM_DEBUG_INFO, "connection", "Requesting password\n"); |
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189 gaim_connection_destroy(gc); |
6231 | 190 escaped = g_markup_escape_text(username, strlen(username)); |
191 primary = g_strdup_printf(_("Enter password for %s"), escaped); | |
6111 | 192 gaim_request_input(gc, NULL, primary, NULL, NULL, FALSE, TRUE, |
6109 | 193 _("OK"), G_CALLBACK(request_pass_ok_cb), |
6110 | 194 _("Cancel"), NULL, account); |
6111 | 195 g_free(primary); |
6231 | 196 g_free(escaped); |
5563 | 197 |
198 return; | |
199 } | |
200 | |
201 gaim_connection_set_state(gc, GAIM_CONNECTING); | |
202 | |
6507 | 203 connections = g_list_append(connections, gc); |
204 | |
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205 gaim_signal_emit(gaim_connections_get_handle(), "signing-on", gc); |
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206 |
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207 gaim_debug(GAIM_DEBUG_INFO, "connection", "Calling serv_login\n"); |
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208 |
5563 | 209 serv_login(account); |
210 } | |
211 | |
212 void | |
213 gaim_connection_disconnect(GaimConnection *gc) | |
214 { | |
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215 GaimAccount *account; |
5563 | 216 GList *wins; |
217 | |
218 g_return_if_fail(gc != NULL); | |
219 | |
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220 account = gaim_connection_get_account(gc); |
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221 |
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222 if (gaim_account_get_connection(account) != NULL) { |
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223 gaim_account_disconnect(account); |
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224 return; |
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225 } |
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226 |
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227 gaim_debug(GAIM_DEBUG_INFO, "connection", |
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228 "Disconnecting connection %p\n", gc); |
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229 |
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230 if (gaim_connection_get_state(gc) != GAIM_DISCONNECTED) { |
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231 if (gaim_connection_get_state(gc) != GAIM_CONNECTING) |
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232 gaim_blist_remove_account(gaim_connection_get_account(gc)); |
5563 | 233 |
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234 gaim_signal_emit(gaim_connections_get_handle(), "signing-off", gc); |
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235 |
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236 serv_close(gc); |
5563 | 237 |
6533 | 238 connections = g_list_remove(connections, gc); |
239 | |
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240 gaim_connection_set_state(gc, GAIM_DISCONNECTED); |
5563 | 241 |
7431 | 242 /* LOG system_log(log_signoff, gc, NULL, |
243 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); */ | |
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244 gaim_signal_emit(gaim_connections_get_handle(), "signed-off", gc); |
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245 |
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246 |
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247 /* |
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248 * XXX This is a hack! Remove this and replace it with a better event |
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249 * notification system. |
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250 */ |
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251 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { |
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252 GaimConvWindow *win = (GaimConvWindow *)wins->data; |
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253 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), |
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254 GAIM_CONV_ACCOUNT_OFFLINE); |
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255 } |
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256 |
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257 gaim_request_close_with_handle(gc); |
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258 gaim_notify_close_with_handle(gc); |
5563 | 259 } |
260 | |
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261 gaim_connection_destroy(gc); |
5563 | 262 } |
263 | |
6029 | 264 gboolean |
265 gaim_connection_disconnect_cb(gpointer data) | |
266 { | |
6076 | 267 GaimAccount *account = data; |
268 GaimConnection *gc = gaim_account_get_connection(account); | |
6029 | 269 |
6076 | 270 if(gc) |
271 gaim_connection_disconnect(gc); | |
6029 | 272 |
273 return FALSE; | |
274 } | |
275 | |
5563 | 276 /* |
277 * d:)->-< | |
278 * | |
279 * d:O-\-< | |
280 * | |
281 * d:D-/-< | |
282 * | |
283 * d8D->-< DANCE! | |
284 */ | |
285 | |
286 void | |
287 gaim_connection_set_state(GaimConnection *gc, GaimConnectionState state) | |
288 { | |
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289 GaimConnectionUiOps *ops; |
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290 |
5563 | 291 g_return_if_fail(gc != NULL); |
292 | |
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293 if (gc->state == state) |
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294 return; |
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295 |
5563 | 296 gc->state = state; |
297 | |
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298 ops = gaim_connections_get_ui_ops(); |
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299 |
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300 if (gc->state == GAIM_CONNECTING) { |
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301 connections_connecting = g_list_append(connections_connecting, gc); |
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302 } |
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303 else { |
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304 connections_connecting = g_list_remove(connections_connecting, gc); |
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305 } |
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306 |
5563 | 307 if (gc->state == GAIM_CONNECTED) { |
6695 | 308 GaimBlistNode *gnode,*cnode,*bnode; |
5563 | 309 GList *wins; |
310 GList *add_buds=NULL; | |
311 | |
312 /* Set the time the account came online */ | |
313 time(&gc->login_time); | |
314 | |
315 if (ops != NULL && ops->connected != NULL) | |
316 ops->connected(gc); | |
317 | |
318 gaim_blist_show(); | |
319 gaim_blist_add_account(gc->account); | |
320 | |
321 /* | |
322 * XXX This is a hack! Remove this and replace it with a better event | |
323 * notification system. | |
324 */ | |
325 for (wins = gaim_get_windows(); wins != NULL; wins = wins->next) { | |
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326 GaimConvWindow *win = (GaimConvWindow *)wins->data; |
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327 gaim_conversation_update(gaim_conv_window_get_conversation_at(win, 0), |
5563 | 328 GAIM_CONV_ACCOUNT_ONLINE); |
329 } | |
330 | |
7431 | 331 /* LOG system_log(log_signon, gc, NULL, |
332 OPT_LOG_BUDDY_SIGNON | OPT_LOG_MY_SIGNON); */ | |
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333 gaim_signal_emit(gaim_connections_get_handle(), "signed-on", gc); |
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334 |
5563 | 335 #if 0 |
336 /* away option given? */ | |
337 if (opt_away) { | |
338 away_on_login(opt_away_arg); | |
339 /* don't do it again */ | |
340 opt_away = 0; | |
341 } else if (awaymessage) { | |
342 serv_set_away(gc, GAIM_AWAY_CUSTOM, awaymessage->message); | |
343 } | |
344 if (opt_away_arg != NULL) { | |
345 g_free(opt_away_arg); | |
346 opt_away_arg = NULL; | |
347 } | |
348 #endif | |
349 | |
350 /* let the prpl know what buddies we pulled out of the local list */ | |
351 for (gnode = gaim_get_blist()->root; gnode; gnode = gnode->next) { | |
352 if(!GAIM_BLIST_NODE_IS_GROUP(gnode)) | |
353 continue; | |
6695 | 354 for(cnode = gnode->child; cnode; cnode = cnode->next) { |
355 if(!GAIM_BLIST_NODE_IS_CONTACT(cnode)) | |
356 continue; | |
357 for(bnode = cnode->child; bnode; bnode = bnode->next) { | |
358 GaimBuddy *b; | |
359 if(!GAIM_BLIST_NODE_IS_BUDDY(bnode)) | |
360 continue; | |
361 | |
362 b = (GaimBuddy *)bnode; | |
5563 | 363 if(b->account == gc->account) { |
364 add_buds = g_list_append(add_buds, b->name); | |
365 } | |
366 } | |
367 } | |
368 } | |
369 | |
370 if(add_buds) { | |
371 serv_add_buddies(gc, add_buds); | |
372 g_list_free(add_buds); | |
373 } | |
374 | |
375 serv_set_permit_deny(gc); | |
376 } | |
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377 else if (gc->state == GAIM_DISCONNECTED) { |
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378 if (ops != NULL && ops->disconnected != NULL) |
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379 ops->disconnected(gc); |
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380 } |
5563 | 381 } |
382 | |
383 void | |
384 gaim_connection_set_account(GaimConnection *gc, GaimAccount *account) | |
385 { | |
386 g_return_if_fail(gc != NULL); | |
387 g_return_if_fail(account != NULL); | |
388 | |
389 gc->account = account; | |
390 } | |
391 | |
392 void | |
393 gaim_connection_set_display_name(GaimConnection *gc, const char *name) | |
394 { | |
395 g_return_if_fail(gc != NULL); | |
396 | |
397 if (gc->display_name != NULL) | |
398 g_free(gc->display_name); | |
399 | |
400 gc->display_name = (name == NULL ? NULL : g_strdup(name)); | |
401 } | |
402 | |
403 GaimConnectionState | |
404 gaim_connection_get_state(const GaimConnection *gc) | |
405 { | |
406 g_return_val_if_fail(gc != NULL, GAIM_DISCONNECTED); | |
407 | |
408 return gc->state; | |
409 } | |
410 | |
411 GaimAccount * | |
412 gaim_connection_get_account(const GaimConnection *gc) | |
413 { | |
414 g_return_val_if_fail(gc != NULL, NULL); | |
415 | |
416 return gc->account; | |
417 } | |
418 | |
419 const char * | |
420 gaim_connection_get_display_name(const GaimConnection *gc) | |
421 { | |
422 g_return_val_if_fail(gc != NULL, NULL); | |
423 | |
424 return gc->display_name; | |
425 } | |
426 | |
427 void | |
428 gaim_connection_update_progress(GaimConnection *gc, const char *text, | |
429 size_t step, size_t count) | |
430 { | |
431 GaimConnectionUiOps *ops; | |
432 | |
433 g_return_if_fail(gc != NULL); | |
434 g_return_if_fail(text != NULL); | |
435 g_return_if_fail(step < count); | |
436 g_return_if_fail(count > 1); | |
437 | |
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438 ops = gaim_connections_get_ui_ops(); |
5563 | 439 |
440 if (ops != NULL && ops->connect_progress != NULL) | |
441 ops->connect_progress(gc, text, step, count); | |
442 } | |
443 | |
444 void | |
5571
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445 gaim_connection_notice(GaimConnection *gc, const char *text) |
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446 { |
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447 GaimConnectionUiOps *ops; |
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448 |
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449 g_return_if_fail(gc != NULL); |
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450 g_return_if_fail(text != NULL); |
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451 |
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452 ops = gaim_connections_get_ui_ops(); |
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453 |
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454 if (ops != NULL && ops->notice != NULL) |
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455 ops->notice(gc, text); |
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456 } |
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457 |
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458 void |
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459 gaim_connection_error(GaimConnection *gc, const char *text) |
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460 { |
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461 GaimConnectionUiOps *ops; |
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462 |
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463 g_return_if_fail(gc != NULL); |
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464 g_return_if_fail(text != NULL); |
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465 |
6393 | 466 /* If we've already got one error, we don't need any more */ |
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467 if (gc->disconnect_timeout) |
6393 | 468 return; |
469 | |
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470 ops = gaim_connections_get_ui_ops(); |
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471 |
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472 if (ops != NULL) { |
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473 if (ops->report_disconnect != NULL) |
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474 ops->report_disconnect(gc, text); |
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475 |
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476 if (ops->disconnected != NULL) |
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477 ops->disconnected(gc); |
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478 } |
5727 | 479 |
6393 | 480 gc->disconnect_timeout = g_timeout_add(0, gaim_connection_disconnect_cb, |
6076 | 481 gaim_connection_get_account(gc)); |
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482 } |
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483 |
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484 void |
5563 | 485 gaim_connections_disconnect_all(void) |
486 { | |
487 GList *l; | |
6113 | 488 GaimConnection *gc; |
5563 | 489 |
6113 | 490 while ((l = gaim_connections_get_all()) != NULL) { |
491 gc = l->data; | |
492 gc->wants_to_die = TRUE; | |
493 gaim_connection_destroy(gc); | |
494 } | |
5563 | 495 } |
496 | |
497 GList * | |
498 gaim_connections_get_all(void) | |
499 { | |
500 return connections; | |
501 } | |
502 | |
5788
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503 GList * |
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504 gaim_connections_get_connecting(void) |
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505 { |
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506 return connections_connecting; |
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507 } |
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508 |
5563 | 509 void |
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510 gaim_connections_set_ui_ops(GaimConnectionUiOps *ops) |
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511 { |
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512 connection_ui_ops = ops; |
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513 } |
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514 |
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515 GaimConnectionUiOps * |
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516 gaim_connections_get_ui_ops(void) |
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517 { |
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518 return connection_ui_ops; |
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519 } |
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520 |
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521 void |
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522 gaim_connections_init(void) |
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523 { |
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524 void *handle = gaim_connections_get_handle(); |
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525 |
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526 gaim_signal_register(handle, "signing-on", |
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527 gaim_marshal_VOID__POINTER, NULL, 1, |
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528 gaim_value_new(GAIM_TYPE_SUBTYPE, |
6597
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529 GAIM_SUBTYPE_CONNECTION)); |
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530 |
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531 gaim_signal_register(handle, "signed-on", |
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532 gaim_marshal_VOID__POINTER, NULL, 1, |
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533 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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534 GAIM_SUBTYPE_CONNECTION)); |
6564
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535 |
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536 gaim_signal_register(handle, "signing-off", |
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537 gaim_marshal_VOID__POINTER, NULL, 1, |
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538 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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539 GAIM_SUBTYPE_CONNECTION)); |
6564
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540 |
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541 gaim_signal_register(handle, "signed-off", |
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542 gaim_marshal_VOID__POINTER, NULL, 1, |
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543 gaim_value_new(GAIM_TYPE_SUBTYPE, |
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544 GAIM_SUBTYPE_CONNECTION)); |
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545 } |
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546 |
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547 void |
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548 gaim_connections_uninit(void) |
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549 { |
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550 gaim_signals_unregister_by_instance(gaim_connections_get_handle()); |
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551 } |
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552 |
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553 void * |
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554 gaim_connections_get_handle(void) |
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555 { |
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556 return &connections_handle; |
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557 } |