comparison core/blist.h @ 14191:009db0b357b5

This is a hand-crafted commit to migrate across subversion revisions 16854:16861, due to some vagaries of the way the original renames were done. Witness that monotone can do in one revision what svn had to spread across several.
author Ethan Blanton <elb@pidgin.im>
date Sat, 16 Dec 2006 04:59:55 +0000
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14190:366be2ce35a7 14191:009db0b357b5
1 /**
2 * @file blist.h Buddy List API
3 * @ingroup core
4 *
5 * gaim
6 *
7 * Gaim is the legal property of its developers, whose names are too numerous
8 * to list here. Please refer to the COPYRIGHT file distributed with this
9 * source distribution.
10 *
11 * This program is free software; you can redistribute it and/or modify
12 * it under the terms of the GNU General Public License as published by
13 * the Free Software Foundation; either version 2 of the License, or
14 * (at your option) any later version.
15 *
16 * This program is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
19 * GNU General Public License for more details.
20 *
21 * You should have received a copy of the GNU General Public License
22 * along with this program; if not, write to the Free Software
23 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 */
25 #ifndef _GAIM_BLIST_H_
26 #define _GAIM_BLIST_H_
27
28 /* I can't believe I let ChipX86 inspire me to write good code. -Sean */
29
30 #include <glib.h>
31
32 typedef struct _GaimBuddyList GaimBuddyList;
33 typedef struct _GaimBlistUiOps GaimBlistUiOps;
34 typedef struct _GaimBlistNode GaimBlistNode;
35
36 typedef struct _GaimChat GaimChat;
37 typedef struct _GaimGroup GaimGroup;
38 typedef struct _GaimContact GaimContact;
39 typedef struct _GaimBuddy GaimBuddy;
40
41 /**************************************************************************/
42 /* Enumerations */
43 /**************************************************************************/
44 typedef enum
45 {
46 GAIM_BLIST_GROUP_NODE,
47 GAIM_BLIST_CONTACT_NODE,
48 GAIM_BLIST_BUDDY_NODE,
49 GAIM_BLIST_CHAT_NODE,
50 GAIM_BLIST_OTHER_NODE
51
52 } GaimBlistNodeType;
53
54 #define GAIM_BLIST_NODE_IS_CHAT(n) ((n)->type == GAIM_BLIST_CHAT_NODE)
55 #define GAIM_BLIST_NODE_IS_BUDDY(n) ((n)->type == GAIM_BLIST_BUDDY_NODE)
56 #define GAIM_BLIST_NODE_IS_CONTACT(n) ((n)->type == GAIM_BLIST_CONTACT_NODE)
57 #define GAIM_BLIST_NODE_IS_GROUP(n) ((n)->type == GAIM_BLIST_GROUP_NODE)
58
59 #define GAIM_BUDDY_IS_ONLINE(b) \
60 ((b) != NULL && gaim_account_is_connected((b)->account) && \
61 gaim_presence_is_online(gaim_buddy_get_presence(b)))
62
63 typedef enum
64 {
65 GAIM_BLIST_NODE_FLAG_NO_SAVE = 1 /**< node should not be saved with the buddy list */
66
67 } GaimBlistNodeFlags;
68
69 #define GAIM_BLIST_NODE_HAS_FLAG(b, f) ((b)->flags & (f))
70 #define GAIM_BLIST_NODE_SHOULD_SAVE(b) (! GAIM_BLIST_NODE_HAS_FLAG(b, GAIM_BLIST_NODE_FLAG_NO_SAVE))
71
72 #define GAIM_BLIST_NODE_NAME(n) ((n)->type == GAIM_BLIST_CHAT_NODE ? gaim_chat_get_name((GaimChat*)n) : \
73 (n)->type == GAIM_BLIST_BUDDY_NODE ? gaim_buddy_get_name((GaimBuddy*)n) : NULL)
74
75 #include "account.h"
76 #include "buddyicon.h"
77 #include "status.h"
78
79 /**************************************************************************/
80 /* Data Structures */
81 /**************************************************************************/
82
83 /**
84 * A Buddy list node. This can represent a group, a buddy, or anything else.
85 * This is a base class for struct buddy and struct group and for anything
86 * else that wants to put itself in the buddy list. */
87 struct _GaimBlistNode {
88 GaimBlistNodeType type; /**< The type of node this is */
89 GaimBlistNode *prev; /**< The sibling before this buddy. */
90 GaimBlistNode *next; /**< The sibling after this buddy. */
91 GaimBlistNode *parent; /**< The parent of this node */
92 GaimBlistNode *child; /**< The child of this node */
93 GHashTable *settings; /**< per-node settings */
94 void *ui_data; /**< The UI can put data here. */
95 GaimBlistNodeFlags flags; /**< The buddy flags */
96 };
97
98 /**
99 * A buddy. This contains everything Gaim will ever need to know about someone on the buddy list. Everything.
100 */
101 struct _GaimBuddy {
102 GaimBlistNode node; /**< The node that this buddy inherits from */
103 char *name; /**< The screenname of the buddy. */
104 char *alias; /**< The user-set alias of the buddy */
105 char *server_alias; /**< The server-specified alias of the buddy. (i.e. MSN "Friendly Names") */
106 void *proto_data; /**< This allows the prpl to associate whatever data it wants with a buddy */
107 GaimBuddyIcon *icon; /**< The buddy icon. */
108 GaimAccount *account; /**< the account this buddy belongs to */
109 GaimPresence *presence;
110 };
111
112 /**
113 * A contact. This contains everything Gaim will ever need to know about a contact.
114 */
115 struct _GaimContact {
116 GaimBlistNode node; /**< The node that this contact inherits from. */
117 char *alias; /**< The user-set alias of the contact */
118 int totalsize; /**< The number of buddies in this contact */
119 int currentsize; /**< The number of buddies in this contact corresponding to online accounts */
120 int online; /**< The number of buddies in this contact who are currently online */
121 GaimBuddy *priority; /**< The "top" buddy for this contact */
122 gboolean priority_valid; /**< Is priority valid? */
123 };
124
125
126 /**
127 * A group. This contains everything Gaim will ever need to know about a group.
128 */
129 struct _GaimGroup {
130 GaimBlistNode node; /**< The node that this group inherits from */
131 char *name; /**< The name of this group. */
132 int totalsize; /**< The number of chats and contacts in this group */
133 int currentsize; /**< The number of chats and contacts in this group corresponding to online accounts */
134 int online; /**< The number of chats and contacts in this group who are currently online */
135 };
136
137 /**
138 * A chat. This contains everything Gaim needs to put a chat room in the
139 * buddy list.
140 */
141 struct _GaimChat {
142 GaimBlistNode node; /**< The node that this chat inherits from */
143 char *alias; /**< The display name of this chat. */
144 GHashTable *components; /**< the stuff the protocol needs to know to join the chat */
145 GaimAccount *account; /**< The account this chat is attached to */
146 };
147
148
149 /**
150 * The Buddy List
151 */
152 struct _GaimBuddyList {
153 GaimBlistNode *root; /**< The first node in the buddy list */
154 GHashTable *buddies; /**< Every buddy in this list */
155 void *ui_data; /**< UI-specific data. */
156 };
157
158 /**
159 * Buddy list UI operations.
160 *
161 * Any UI representing a buddy list must assign a filled-out GaimBlistUiOps
162 * structure to the buddy list core.
163 */
164 struct _GaimBlistUiOps
165 {
166 void (*new_list)(GaimBuddyList *list); /**< Sets UI-specific data on a buddy list. */
167 void (*new_node)(GaimBlistNode *node); /**< Sets UI-specific data on a node. */
168 void (*show)(GaimBuddyList *list); /**< The core will call this when it's finished doing its core stuff */
169 void (*update)(GaimBuddyList *list,
170 GaimBlistNode *node); /**< This will update a node in the buddy list. */
171 void (*remove)(GaimBuddyList *list,
172 GaimBlistNode *node); /**< This removes a node from the list */
173 void (*destroy)(GaimBuddyList *list); /**< When the list gets destroyed, this gets called to destroy the UI. */
174 void (*set_visible)(GaimBuddyList *list,
175 gboolean show); /**< Hides or unhides the buddy list */
176 void (*request_add_buddy)(GaimAccount *account, const char *username,
177 const char *group, const char *alias);
178 void (*request_add_chat)(GaimAccount *account, GaimGroup *group,
179 const char *alias, const char *name);
180 void (*request_add_group)(void);
181 };
182
183 #ifdef __cplusplus
184 extern "C" {
185 #endif
186
187 /**************************************************************************/
188 /** @name Buddy List API */
189 /**************************************************************************/
190 /*@{*/
191
192 /**
193 * Creates a new buddy list
194 *
195 * @return The new buddy list.
196 */
197 GaimBuddyList *gaim_blist_new(void);
198
199 /**
200 * Sets the main buddy list.
201 *
202 * @param blist The buddy list you want to use.
203 */
204 void gaim_set_blist(GaimBuddyList *blist);
205
206 /**
207 * Returns the main buddy list.
208 *
209 * @return The main buddy list.
210 */
211 GaimBuddyList *gaim_get_blist(void);
212
213 /**
214 * Returns the root node of the main buddy list.
215 *
216 * @return The root node.
217 */
218 GaimBlistNode *gaim_blist_get_root(void);
219
220 /**
221 * Returns the next node of a given node. This function is to be used to iterate
222 * over the tree returned by gaim_get_blist.
223 *
224 * @param node A node.
225 * @param offline Whether to include nodes for offline accounts
226 * @return The next node
227 */
228 GaimBlistNode *gaim_blist_node_next(GaimBlistNode *node, gboolean offline);
229
230 /**
231 * Shows the buddy list, creating a new one if necessary.
232 */
233 void gaim_blist_show(void);
234
235
236 /**
237 * Destroys the buddy list window.
238 */
239 void gaim_blist_destroy(void);
240
241 /**
242 * Hides or unhides the buddy list.
243 *
244 * @param show Whether or not to show the buddy list
245 */
246 void gaim_blist_set_visible(gboolean show);
247
248 /**
249 * Updates a buddy's status.
250 *
251 * @param buddy The buddy whose status has changed.
252 * @param old_status The status from which we are changing.
253 */
254 void gaim_blist_update_buddy_status(GaimBuddy *buddy, GaimStatus *old_status);
255
256 /**
257 * Updates a buddy's icon.
258 *
259 * @param buddy The buddy whose buddy icon has changed
260 */
261 void gaim_blist_update_buddy_icon(GaimBuddy *buddy);
262
263 /**
264 * Renames a buddy in the buddy list.
265 *
266 * @param buddy The buddy whose name will be changed.
267 * @param name The new name of the buddy.
268 */
269 void gaim_blist_rename_buddy(GaimBuddy *buddy, const char *name);
270
271 /**
272 * Aliases a contact in the buddy list.
273 *
274 * @param contact The contact whose alias will be changed.
275 * @param alias The contact's alias.
276 */
277 void gaim_blist_alias_contact(GaimContact *contact, const char *alias);
278
279 /**
280 * Aliases a buddy in the buddy list.
281 *
282 * @param buddy The buddy whose alias will be changed.
283 * @param alias The buddy's alias.
284 */
285 void gaim_blist_alias_buddy(GaimBuddy *buddy, const char *alias);
286
287 /**
288 * Sets the server-sent alias of a buddy in the buddy list.
289 * PRPLs should call serv_got_alias() instead of this.
290 *
291 * @param buddy The buddy whose alias will be changed.
292 * @param alias The buddy's "official" alias.
293 */
294 void gaim_blist_server_alias_buddy(GaimBuddy *buddy, const char *alias);
295
296 /**
297 * Aliases a chat in the buddy list.
298 *
299 * @param chat The chat whose alias will be changed.
300 * @param alias The chat's new alias.
301 */
302 void gaim_blist_alias_chat(GaimChat *chat, const char *alias);
303
304 /**
305 * Renames a group
306 *
307 * @param group The group to rename
308 * @param name The new name
309 */
310 void gaim_blist_rename_group(GaimGroup *group, const char *name);
311
312 /**
313 * Creates a new chat for the buddy list
314 *
315 * @param account The account this chat will get added to
316 * @param alias The alias of the new chat
317 * @param components The info the prpl needs to join the chat
318 * @return A newly allocated chat
319 */
320 GaimChat *gaim_chat_new(GaimAccount *account, const char *alias, GHashTable *components);
321
322 /**
323 * Adds a new chat to the buddy list.
324 *
325 * The chat will be inserted right after node or appended to the end
326 * of group if node is NULL. If both are NULL, the buddy will be added to
327 * the "Chats" group.
328 *
329 * @param chat The new chat who gets added
330 * @param group The group to add the new chat to.
331 * @param node The insertion point
332 */
333 void gaim_blist_add_chat(GaimChat *chat, GaimGroup *group, GaimBlistNode *node);
334
335 /**
336 * Creates a new buddy
337 *
338 * @param account The account this buddy will get added to
339 * @param screenname The screenname of the new buddy
340 * @param alias The alias of the new buddy (or NULL if unaliased)
341 * @return A newly allocated buddy
342 */
343 GaimBuddy *gaim_buddy_new(GaimAccount *account, const char *screenname, const char *alias);
344
345 /**
346 * Sets a buddy's icon.
347 *
348 * This should only be called from within Gaim. You probably want to
349 * call gaim_buddy_icon_set_data().
350 *
351 * @param buddy The buddy.
352 * @param icon The buddy icon.
353 *
354 * @see gaim_buddy_icon_set_data()
355 */
356 void gaim_buddy_set_icon(GaimBuddy *buddy, GaimBuddyIcon *icon);
357
358 /**
359 * Returns a buddy's account.
360 *
361 * @param buddy The buddy.
362 *
363 * @return The account
364 */
365 GaimAccount *gaim_buddy_get_account(const GaimBuddy *buddy);
366
367 /**
368 * Returns a buddy's name
369 *
370 * @param buddy The buddy.
371 *
372 * @return The name.
373 */
374 const char *gaim_buddy_get_name(const GaimBuddy *buddy);
375
376 /**
377 * Returns a buddy's icon.
378 *
379 * @param buddy The buddy.
380 *
381 * @return The buddy icon.
382 */
383 GaimBuddyIcon *gaim_buddy_get_icon(const GaimBuddy *buddy);
384
385 /**
386 * Returns a buddy's contact.
387 *
388 * @param buddy The buddy.
389 *
390 * @return The buddy's contact.
391 */
392 GaimContact *gaim_buddy_get_contact(GaimBuddy *buddy);
393
394 /**
395 * Returns a buddy's presence.
396 *
397 * @param buddy The buddy.
398 *
399 * @return The buddy's presence.
400 */
401 GaimPresence *gaim_buddy_get_presence(const GaimBuddy *buddy);
402
403 /**
404 * Adds a new buddy to the buddy list.
405 *
406 * The buddy will be inserted right after node or prepended to the
407 * group if node is NULL. If both are NULL, the buddy will be added to
408 * the "Buddies" group.
409 *
410 * @param buddy The new buddy who gets added
411 * @param contact The optional contact to place the buddy in.
412 * @param group The group to add the new buddy to.
413 * @param node The insertion point
414 */
415 void gaim_blist_add_buddy(GaimBuddy *buddy, GaimContact *contact, GaimGroup *group, GaimBlistNode *node);
416
417 /**
418 * Creates a new group
419 *
420 * You can't have more than one group with the same name. Sorry. If you pass
421 * this the * name of a group that already exists, it will return that group.
422 *
423 * @param name The name of the new group
424 * @return A new group struct
425 */
426 GaimGroup *gaim_group_new(const char *name);
427
428 /**
429 * Adds a new group to the buddy list.
430 *
431 * The new group will be inserted after insert or prepended to the list if
432 * node is NULL.
433 *
434 * @param group The group
435 * @param node The insertion point
436 */
437 void gaim_blist_add_group(GaimGroup *group, GaimBlistNode *node);
438
439 /**
440 * Creates a new contact
441 *
442 * @return A new contact struct
443 */
444 GaimContact *gaim_contact_new(void);
445
446 /**
447 * Adds a new contact to the buddy list.
448 *
449 * The new contact will be inserted after insert or prepended to the list if
450 * node is NULL.
451 *
452 * @param contact The contact
453 * @param group The group to add the contact to
454 * @param node The insertion point
455 */
456 void gaim_blist_add_contact(GaimContact *contact, GaimGroup *group, GaimBlistNode *node);
457
458 /**
459 * Merges two contacts
460 *
461 * All of the buddies from source will be moved to target
462 *
463 * @param source The contact to merge
464 * @param node The place to merge to (a buddy or contact)
465 */
466 void gaim_blist_merge_contact(GaimContact *source, GaimBlistNode *node);
467
468 /**
469 * Returns the highest priority buddy for a given contact.
470 *
471 * @param contact The contact
472 * @return The highest priority buddy
473 */
474 GaimBuddy *gaim_contact_get_priority_buddy(GaimContact *contact);
475
476 /**
477 * Sets the alias for a contact.
478 *
479 * @param contact The contact
480 * @param alias The alias to set, or NULL to unset
481 */
482 void gaim_contact_set_alias(GaimContact *contact, const char *alias);
483
484 /**
485 * Gets the alias for a contact.
486 *
487 * @param contact The contact
488 * @return The alias, or NULL if it is not set.
489 */
490 const char *gaim_contact_get_alias(GaimContact *contact);
491
492 /**
493 * Determines whether an account owns any buddies in a given contact
494 *
495 * @param contact The contact to search through.
496 * @param account The account.
497 *
498 * @return TRUE if there are any buddies from account in the contact, or FALSE otherwise.
499 */
500 gboolean gaim_contact_on_account(GaimContact *contact, GaimAccount *account);
501
502 /**
503 * Invalidates the priority buddy so that the next call to
504 * gaim_contact_get_priority_buddy recomputes it.
505 *
506 * @param contact The contact
507 */
508 void gaim_contact_invalidate_priority_buddy(GaimContact *contact);
509 /**
510 * Removes a buddy from the buddy list and frees the memory allocated to it.
511 *
512 * @param buddy The buddy to be removed
513 */
514 void gaim_blist_remove_buddy(GaimBuddy *buddy);
515
516 /**
517 * Removes a contact, and any buddies it contains, and frees the memory
518 * allocated to it.
519 *
520 * @param contact The contact to be removed
521 */
522 void gaim_blist_remove_contact(GaimContact *contact);
523
524 /**
525 * Removes a chat from the buddy list and frees the memory allocated to it.
526 *
527 * @param chat The chat to be removed
528 */
529 void gaim_blist_remove_chat(GaimChat *chat);
530
531 /**
532 * Removes a group from the buddy list and frees the memory allocated to it and to
533 * its children
534 *
535 * @param group The group to be removed
536 */
537 void gaim_blist_remove_group(GaimGroup *group);
538
539 /**
540 * Returns the alias of a buddy.
541 *
542 * @param buddy The buddy whose name will be returned.
543 * @return The alias (if set), server alias (if set),
544 * or NULL.
545 */
546 const char *gaim_buddy_get_alias_only(GaimBuddy *buddy);
547
548
549 /**
550 * Returns the correct name to display for a buddy, taking the contact alias
551 * into account. In order of precedence: the buddy's alias; the buddy's
552 * contact alias; the buddy's server alias; the buddy's user name.
553 *
554 * @param buddy The buddy whose name will be returned
555 * @return The appropriate name or alias, or NULL.
556 *
557 */
558 const char *gaim_buddy_get_contact_alias(GaimBuddy *buddy);
559
560 /**
561 * Returns the correct alias for this user, ignoring server aliases. Used
562 * when a user-recognizable name is required. In order: buddy's alias; buddy's
563 * contact alias; buddy's user name.
564 *
565 * @param buddy The buddy whose alias will be returned.
566 * @return The appropriate name or alias.
567 */
568 const char *gaim_buddy_get_local_alias(GaimBuddy *buddy);
569
570 /**
571 * Returns the correct name to display for a buddy. In order of precedence:
572 * the buddy's alias; the buddy's server alias; the buddy's contact alias;
573 * the buddy's user name.
574 *
575 * @param buddy The buddy whose name will be returned.
576 * @return The appropriate name or alias, or NULL
577 */
578 const char *gaim_buddy_get_alias(GaimBuddy *buddy);
579
580 /**
581 * Returns the correct name to display for a blist chat.
582 *
583 * @param chat The chat whose name will be returned.
584 * @return The alias (if set), or first component value.
585 */
586 const char *gaim_chat_get_name(GaimChat *chat);
587
588 /**
589 * Finds the buddy struct given a screenname and an account
590 *
591 * @param account The account this buddy belongs to
592 * @param name The buddy's screenname
593 * @return The buddy or NULL if the buddy does not exist
594 */
595 GaimBuddy *gaim_find_buddy(GaimAccount *account, const char *name);
596
597 /**
598 * Finds the buddy struct given a screenname, an account, and a group
599 *
600 * @param account The account this buddy belongs to
601 * @param name The buddy's screenname
602 * @param group The group to look in
603 * @return The buddy or NULL if the buddy does not exist in the group
604 */
605 GaimBuddy *gaim_find_buddy_in_group(GaimAccount *account, const char *name,
606 GaimGroup *group);
607
608 /**
609 * Finds all GaimBuddy structs given a screenname and an account
610 *
611 * @param account The account this buddy belongs to
612 * @param name The buddy's screenname
613 *
614 * @return A GSList of buddies (which must be freed), or NULL if the buddy doesn't exist
615 */
616 GSList *gaim_find_buddies(GaimAccount *account, const char *name);
617
618
619 /**
620 * Finds a group by name
621 *
622 * @param name The groups name
623 * @return The group or NULL if the group does not exist
624 */
625 GaimGroup *gaim_find_group(const char *name);
626
627 /**
628 * Finds a chat by name.
629 *
630 * @param account The chat's account.
631 * @param name The chat's name.
632 *
633 * @return The chat, or @c NULL if the chat does not exist.
634 */
635 GaimChat *gaim_blist_find_chat(GaimAccount *account, const char *name);
636
637 /**
638 * Returns the group of which the chat is a member.
639 *
640 * @param chat The chat.
641 *
642 * @return The parent group, or @c NULL if the chat is not in a group.
643 */
644 GaimGroup *gaim_chat_get_group(GaimChat *chat);
645
646 /**
647 * Returns the group of which the buddy is a member.
648 *
649 * @param buddy The buddy
650 * @return The group or NULL if the buddy is not in a group
651 */
652 GaimGroup *gaim_buddy_get_group(GaimBuddy *buddy);
653
654
655 /**
656 * Returns a list of accounts that have buddies in this group
657 *
658 * @param g The group
659 *
660 * @return A list of gaim_accounts
661 */
662 GSList *gaim_group_get_accounts(GaimGroup *g);
663
664 /**
665 * Determines whether an account owns any buddies in a given group
666 *
667 * @param g The group to search through.
668 * @param account The account.
669 *
670 * @return TRUE if there are any buddies in the group, or FALSE otherwise.
671 */
672 gboolean gaim_group_on_account(GaimGroup *g, GaimAccount *account);
673
674 /**
675 * Called when an account gets signed on. Tells the UI to update all the
676 * buddies.
677 *
678 * @param account The account
679 */
680 void gaim_blist_add_account(GaimAccount *account);
681
682
683 /**
684 * Called when an account gets signed off. Sets the presence of all the buddies to 0
685 * and tells the UI to update them.
686 *
687 * @param account The account
688 */
689 void gaim_blist_remove_account(GaimAccount *account);
690
691
692 /**
693 * Determines the total size of a group
694 *
695 * @param group The group
696 * @param offline Count buddies in offline accounts
697 * @return The number of buddies in the group
698 */
699 int gaim_blist_get_group_size(GaimGroup *group, gboolean offline);
700
701 /**
702 * Determines the number of online buddies in a group
703 *
704 * @param group The group
705 * @return The number of online buddies in the group, or 0 if the group is NULL
706 */
707 int gaim_blist_get_group_online_count(GaimGroup *group);
708
709 /*@}*/
710
711 /****************************************************************************************/
712 /** @name Buddy list file management API */
713 /****************************************************************************************/
714
715 /**
716 * Loads the buddy list from ~/.gaim/blist.xml.
717 */
718 void gaim_blist_load(void);
719
720 /**
721 * Schedule a save of the blist.xml file. This is used by the privacy
722 * API whenever the privacy settings are changed. If you make a change
723 * to blist.xml using one of the functions in the buddy list API, then
724 * the buddy list is saved automatically, so you should not need to
725 * call this.
726 */
727 void gaim_blist_schedule_save(void);
728
729 /**
730 * Requests from the user information needed to add a buddy to the
731 * buddy list.
732 *
733 * @param account The account the buddy is added to.
734 * @param username The username of the buddy.
735 * @param group The name of the group to place the buddy in.
736 * @param alias The optional alias for the buddy.
737 */
738 void gaim_blist_request_add_buddy(GaimAccount *account, const char *username,
739 const char *group, const char *alias);
740
741 /**
742 * Requests from the user information needed to add a chat to the
743 * buddy list.
744 *
745 * @param account The account the buddy is added to.
746 * @param group The optional group to add the chat to.
747 * @param alias The optional alias for the chat.
748 * @param name The required chat name.
749 */
750 void gaim_blist_request_add_chat(GaimAccount *account, GaimGroup *group,
751 const char *alias, const char *name);
752
753 /**
754 * Requests from the user information needed to add a group to the
755 * buddy list.
756 */
757 void gaim_blist_request_add_group(void);
758
759 /**
760 * Associates a boolean with a node in the buddy list
761 *
762 * @param node The node to associate the data with
763 * @param key The identifier for the data
764 * @param value The value to set
765 */
766 void gaim_blist_node_set_bool(GaimBlistNode *node, const char *key, gboolean value);
767
768 /**
769 * Retrieves a named boolean setting from a node in the buddy list
770 *
771 * @param node The node to retrieve the data from
772 * @param key The identifier of the data
773 *
774 * @return The value, or FALSE if there is no setting
775 */
776 gboolean gaim_blist_node_get_bool(GaimBlistNode *node, const char *key);
777
778 /**
779 * Associates an integer with a node in the buddy list
780 *
781 * @param node The node to associate the data with
782 * @param key The identifier for the data
783 * @param value The value to set
784 */
785 void gaim_blist_node_set_int(GaimBlistNode *node, const char *key, int value);
786
787 /**
788 * Retrieves a named integer setting from a node in the buddy list
789 *
790 * @param node The node to retrieve the data from
791 * @param key The identifier of the data
792 *
793 * @return The value, or 0 if there is no setting
794 */
795 int gaim_blist_node_get_int(GaimBlistNode *node, const char *key);
796
797 /**
798 * Associates a string with a node in the buddy list
799 *
800 * @param node The node to associate the data with
801 * @param key The identifier for the data
802 * @param value The value to set
803 */
804 void gaim_blist_node_set_string(GaimBlistNode *node, const char *key,
805 const char *value);
806
807 /**
808 * Retrieves a named string setting from a node in the buddy list
809 *
810 * @param node The node to retrieve the data from
811 * @param key The identifier of the data
812 *
813 * @return The value, or NULL if there is no setting
814 */
815 const char *gaim_blist_node_get_string(GaimBlistNode *node, const char *key);
816
817 /**
818 * Removes a named setting from a blist node
819 *
820 * @param node The node from which to remove the setting
821 * @param key The name of the setting
822 */
823 void gaim_blist_node_remove_setting(GaimBlistNode *node, const char *key);
824
825 /**
826 * Set the flags for the given node. Setting a node's flags will overwrite
827 * the old flags, so if you want to save them, you must first call
828 * gaim_blist_node_get_flags and modify that appropriately.
829 *
830 * @param node The node on which to set the flags.
831 * @param flags The flags to set. This is a bitmask.
832 */
833 void gaim_blist_node_set_flags(GaimBlistNode *node, GaimBlistNodeFlags flags);
834
835 /**
836 * Get the current flags on a given node.
837 *
838 * @param node The node from which to get the flags.
839 *
840 * @return The flags on the node. This is a bitmask.
841 */
842 GaimBlistNodeFlags gaim_blist_node_get_flags(GaimBlistNode *node);
843
844 /*@}*/
845
846 /**
847 * Retrieves the extended menu items for a buddy list node.
848 * @param n The blist node for which to obtain the extended menu items.
849 * @return A list of GaimMenuAction items, as harvested by the
850 * blist-node-extended-menu signal.
851 */
852 GList *gaim_blist_node_get_extended_menu(GaimBlistNode *n);
853
854 /**************************************************************************/
855 /** @name UI Registration Functions */
856 /**************************************************************************/
857 /*@{*/
858
859 /**
860 * Sets the UI operations structure to be used for the buddy list.
861 *
862 * @param ops The ops struct.
863 */
864 void gaim_blist_set_ui_ops(GaimBlistUiOps *ops);
865
866 /**
867 * Returns the UI operations structure to be used for the buddy list.
868 *
869 * @return The UI operations structure.
870 */
871 GaimBlistUiOps *gaim_blist_get_ui_ops(void);
872
873 /*@}*/
874
875 /**************************************************************************/
876 /** @name Buddy List Subsystem */
877 /**************************************************************************/
878 /*@{*/
879
880 /**
881 * Returns the handle for the buddy list subsystem.
882 *
883 * @return The buddy list subsystem handle.
884 */
885 void *gaim_blist_get_handle(void);
886
887 /**
888 * Initializes the buddy list subsystem.
889 */
890 void gaim_blist_init(void);
891
892 /**
893 * Uninitializes the buddy list subsystem.
894 */
895 void gaim_blist_uninit(void);
896
897 /*@}*/
898
899 #ifdef __cplusplus
900 }
901 #endif
902
903 #endif /* _GAIM_BLIST_H_ */