diff core/blist.h @ 14191:009db0b357b5

This is a hand-crafted commit to migrate across subversion revisions 16854:16861, due to some vagaries of the way the original renames were done. Witness that monotone can do in one revision what svn had to spread across several.
author Ethan Blanton <elb@pidgin.im>
date Sat, 16 Dec 2006 04:59:55 +0000
parents
children
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/core/blist.h	Sat Dec 16 04:59:55 2006 +0000
@@ -0,0 +1,903 @@
+/**
+ * @file blist.h Buddy List API
+ * @ingroup core
+ *
+ * gaim
+ *
+ * Gaim is the legal property of its developers, whose names are too numerous
+ * to list here.  Please refer to the COPYRIGHT file distributed with this
+ * source distribution.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+#ifndef _GAIM_BLIST_H_
+#define _GAIM_BLIST_H_
+
+/* I can't believe I let ChipX86 inspire me to write good code. -Sean */
+
+#include <glib.h>
+
+typedef struct _GaimBuddyList GaimBuddyList;
+typedef struct _GaimBlistUiOps GaimBlistUiOps;
+typedef struct _GaimBlistNode GaimBlistNode;
+
+typedef struct _GaimChat GaimChat;
+typedef struct _GaimGroup GaimGroup;
+typedef struct _GaimContact GaimContact;
+typedef struct _GaimBuddy GaimBuddy;
+
+/**************************************************************************/
+/* Enumerations                                                           */
+/**************************************************************************/
+typedef enum
+{
+	GAIM_BLIST_GROUP_NODE,
+	GAIM_BLIST_CONTACT_NODE,
+	GAIM_BLIST_BUDDY_NODE,
+	GAIM_BLIST_CHAT_NODE,
+	GAIM_BLIST_OTHER_NODE
+
+} GaimBlistNodeType;
+
+#define GAIM_BLIST_NODE_IS_CHAT(n)    ((n)->type == GAIM_BLIST_CHAT_NODE)
+#define GAIM_BLIST_NODE_IS_BUDDY(n)   ((n)->type == GAIM_BLIST_BUDDY_NODE)
+#define GAIM_BLIST_NODE_IS_CONTACT(n) ((n)->type == GAIM_BLIST_CONTACT_NODE)
+#define GAIM_BLIST_NODE_IS_GROUP(n)   ((n)->type == GAIM_BLIST_GROUP_NODE)
+
+#define GAIM_BUDDY_IS_ONLINE(b) \
+	((b) != NULL && gaim_account_is_connected((b)->account) && \
+	 gaim_presence_is_online(gaim_buddy_get_presence(b)))
+
+typedef enum
+{
+	GAIM_BLIST_NODE_FLAG_NO_SAVE = 1 /**< node should not be saved with the buddy list */
+
+} GaimBlistNodeFlags;
+
+#define GAIM_BLIST_NODE_HAS_FLAG(b, f) ((b)->flags & (f))
+#define GAIM_BLIST_NODE_SHOULD_SAVE(b) (! GAIM_BLIST_NODE_HAS_FLAG(b, GAIM_BLIST_NODE_FLAG_NO_SAVE))
+
+#define GAIM_BLIST_NODE_NAME(n) ((n)->type == GAIM_BLIST_CHAT_NODE  ? gaim_chat_get_name((GaimChat*)n) :        \
+				     (n)->type == GAIM_BLIST_BUDDY_NODE ? gaim_buddy_get_name((GaimBuddy*)n) : NULL)
+
+#include "account.h"
+#include "buddyicon.h"
+#include "status.h"
+
+/**************************************************************************/
+/* Data Structures                                                        */
+/**************************************************************************/
+
+/**
+ * A Buddy list node.  This can represent a group, a buddy, or anything else.
+ * This is a base class for struct buddy and struct group and for anything
+ * else that wants to put itself in the buddy list. */
+struct _GaimBlistNode {
+	GaimBlistNodeType type;             /**< The type of node this is       */
+	GaimBlistNode *prev;                /**< The sibling before this buddy. */
+	GaimBlistNode *next;                /**< The sibling after this buddy.  */
+	GaimBlistNode *parent;              /**< The parent of this node        */
+	GaimBlistNode *child;               /**< The child of this node         */
+	GHashTable *settings;               /**< per-node settings              */
+	void          *ui_data;             /**< The UI can put data here.      */
+	GaimBlistNodeFlags flags;           /**< The buddy flags                */
+};
+
+/**
+ * A buddy.  This contains everything Gaim will ever need to know about someone on the buddy list.  Everything.
+ */
+struct _GaimBuddy {
+	GaimBlistNode node;                     /**< The node that this buddy inherits from */
+	char *name;                             /**< The screenname of the buddy. */
+	char *alias;                            /**< The user-set alias of the buddy */
+	char *server_alias;                     /**< The server-specified alias of the buddy.  (i.e. MSN "Friendly Names") */
+	void *proto_data;                       /**< This allows the prpl to associate whatever data it wants with a buddy */
+	GaimBuddyIcon *icon;                    /**< The buddy icon. */
+	GaimAccount *account;					/**< the account this buddy belongs to */
+	GaimPresence *presence;
+};
+
+/**
+ * A contact.  This contains everything Gaim will ever need to know about a contact.
+ */
+struct _GaimContact {
+	GaimBlistNode node;		/**< The node that this contact inherits from. */
+	char *alias;            /**< The user-set alias of the contact */
+	int totalsize;		    /**< The number of buddies in this contact */
+	int currentsize;	    /**< The number of buddies in this contact corresponding to online accounts */
+	int online;			    /**< The number of buddies in this contact who are currently online */
+	GaimBuddy *priority;    /**< The "top" buddy for this contact */
+	gboolean priority_valid; /**< Is priority valid? */
+};
+
+
+/**
+ * A group.  This contains everything Gaim will ever need to know about a group.
+ */
+struct _GaimGroup {
+	GaimBlistNode node;                    /**< The node that this group inherits from */
+	char *name;                            /**< The name of this group. */
+	int totalsize;			       /**< The number of chats and contacts in this group */
+	int currentsize;		       /**< The number of chats and contacts in this group corresponding to online accounts */
+	int online;			       /**< The number of chats and contacts in this group who are currently online */
+};
+
+/**
+ * A chat.  This contains everything Gaim needs to put a chat room in the
+ * buddy list.
+ */
+struct _GaimChat {
+	GaimBlistNode node;      /**< The node that this chat inherits from */
+	char *alias;             /**< The display name of this chat. */
+	GHashTable *components;  /**< the stuff the protocol needs to know to join the chat */
+	GaimAccount *account; /**< The account this chat is attached to */
+};
+
+
+/**
+ * The Buddy List
+ */
+struct _GaimBuddyList {
+	GaimBlistNode *root;          /**< The first node in the buddy list */
+	GHashTable *buddies;          /**< Every buddy in this list */
+	void *ui_data;                /**< UI-specific data. */
+};
+
+/**
+ * Buddy list UI operations.
+ *
+ * Any UI representing a buddy list must assign a filled-out GaimBlistUiOps
+ * structure to the buddy list core.
+ */
+struct _GaimBlistUiOps
+{
+	void (*new_list)(GaimBuddyList *list); /**< Sets UI-specific data on a buddy list. */
+	void (*new_node)(GaimBlistNode *node); /**< Sets UI-specific data on a node. */
+	void (*show)(GaimBuddyList *list);     /**< The core will call this when it's finished doing its core stuff */
+	void (*update)(GaimBuddyList *list,
+		       GaimBlistNode *node);       /**< This will update a node in the buddy list. */
+	void (*remove)(GaimBuddyList *list,
+		       GaimBlistNode *node);       /**< This removes a node from the list */
+	void (*destroy)(GaimBuddyList *list);  /**< When the list gets destroyed, this gets called to destroy the UI. */
+	void (*set_visible)(GaimBuddyList *list,
+			    gboolean show);            /**< Hides or unhides the buddy list */
+	void (*request_add_buddy)(GaimAccount *account, const char *username,
+							  const char *group, const char *alias);
+	void (*request_add_chat)(GaimAccount *account, GaimGroup *group,
+							 const char *alias, const char *name);
+	void (*request_add_group)(void);
+};
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**************************************************************************/
+/** @name Buddy List API                                                  */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Creates a new buddy list
+ *
+ * @return The new buddy list.
+ */
+GaimBuddyList *gaim_blist_new(void);
+
+/**
+ * Sets the main buddy list.
+ *
+ * @param blist The buddy list you want to use.
+ */
+void gaim_set_blist(GaimBuddyList *blist);
+
+/**
+ * Returns the main buddy list.
+ *
+ * @return The main buddy list.
+ */
+GaimBuddyList *gaim_get_blist(void);
+
+/**
+ * Returns the root node of the main buddy list.
+ *
+ * @return The root node.
+ */
+GaimBlistNode *gaim_blist_get_root(void);
+
+/**
+ * Returns the next node of a given node. This function is to be used to iterate
+ * over the tree returned by gaim_get_blist.
+ *
+ * @param node		A node.
+ * @param offline	Whether to include nodes for offline accounts
+ * @return	The next node
+ */
+GaimBlistNode *gaim_blist_node_next(GaimBlistNode *node, gboolean offline);
+
+/**
+ * Shows the buddy list, creating a new one if necessary.
+ */
+void gaim_blist_show(void);
+
+
+/**
+ * Destroys the buddy list window.
+ */
+void gaim_blist_destroy(void);
+
+/**
+ * Hides or unhides the buddy list.
+ *
+ * @param show   Whether or not to show the buddy list
+ */
+void gaim_blist_set_visible(gboolean show);
+
+/**
+ * Updates a buddy's status.
+ *
+ * @param buddy      The buddy whose status has changed.
+ * @param old_status The status from which we are changing.
+ */
+void gaim_blist_update_buddy_status(GaimBuddy *buddy, GaimStatus *old_status);
+
+/**
+ * Updates a buddy's icon.
+ *
+ * @param buddy  The buddy whose buddy icon has changed
+ */
+void gaim_blist_update_buddy_icon(GaimBuddy *buddy);
+
+/**
+ * Renames a buddy in the buddy list.
+ *
+ * @param buddy  The buddy whose name will be changed.
+ * @param name   The new name of the buddy.
+ */
+void gaim_blist_rename_buddy(GaimBuddy *buddy, const char *name);
+
+/**
+ * Aliases a contact in the buddy list.
+ *
+ * @param contact The contact whose alias will be changed.
+ * @param alias   The contact's alias.
+ */
+void gaim_blist_alias_contact(GaimContact *contact, const char *alias);
+
+/**
+ * Aliases a buddy in the buddy list.
+ *
+ * @param buddy  The buddy whose alias will be changed.
+ * @param alias  The buddy's alias.
+ */
+void gaim_blist_alias_buddy(GaimBuddy *buddy, const char *alias);
+
+/**
+ * Sets the server-sent alias of a buddy in the buddy list.
+ * PRPLs should call serv_got_alias() instead of this.
+ *
+ * @param buddy  The buddy whose alias will be changed.
+ * @param alias  The buddy's "official" alias.
+ */
+void gaim_blist_server_alias_buddy(GaimBuddy *buddy, const char *alias);
+
+/**
+ * Aliases a chat in the buddy list.
+ *
+ * @param chat  The chat whose alias will be changed.
+ * @param alias The chat's new alias.
+ */
+void gaim_blist_alias_chat(GaimChat *chat, const char *alias);
+
+/**
+ * Renames a group
+ *
+ * @param group  The group to rename
+ * @param name   The new name
+ */
+void gaim_blist_rename_group(GaimGroup *group, const char *name);
+
+/**
+ * Creates a new chat for the buddy list
+ *
+ * @param account    The account this chat will get added to
+ * @param alias      The alias of the new chat
+ * @param components The info the prpl needs to join the chat
+ * @return           A newly allocated chat
+ */
+GaimChat *gaim_chat_new(GaimAccount *account, const char *alias, GHashTable *components);
+
+/**
+ * Adds a new chat to the buddy list.
+ *
+ * The chat will be inserted right after node or appended to the end
+ * of group if node is NULL.  If both are NULL, the buddy will be added to
+ * the "Chats" group.
+ *
+ * @param chat  The new chat who gets added
+ * @param group  The group to add the new chat to.
+ * @param node   The insertion point
+ */
+void gaim_blist_add_chat(GaimChat *chat, GaimGroup *group, GaimBlistNode *node);
+
+/**
+ * Creates a new buddy
+ *
+ * @param account    The account this buddy will get added to
+ * @param screenname The screenname of the new buddy
+ * @param alias      The alias of the new buddy (or NULL if unaliased)
+ * @return           A newly allocated buddy
+ */
+GaimBuddy *gaim_buddy_new(GaimAccount *account, const char *screenname, const char *alias);
+
+/**
+ * Sets a buddy's icon.
+ *
+ * This should only be called from within Gaim. You probably want to
+ * call gaim_buddy_icon_set_data().
+ *
+ * @param buddy The buddy.
+ * @param icon  The buddy icon.
+ *
+ * @see gaim_buddy_icon_set_data()
+ */
+void gaim_buddy_set_icon(GaimBuddy *buddy, GaimBuddyIcon *icon);
+
+/**
+ * Returns a buddy's account.
+ *
+ * @param buddy The buddy.
+ *
+ * @return The account
+ */
+GaimAccount *gaim_buddy_get_account(const GaimBuddy *buddy);
+
+/**
+ * Returns a buddy's name
+ *
+ * @param buddy The buddy.
+ *
+ * @return The name.
+ */
+const char *gaim_buddy_get_name(const GaimBuddy *buddy);
+
+/**
+ * Returns a buddy's icon.
+ *
+ * @param buddy The buddy.
+ *
+ * @return The buddy icon.
+ */
+GaimBuddyIcon *gaim_buddy_get_icon(const GaimBuddy *buddy);
+
+/**
+ * Returns a buddy's contact.
+ *
+ * @param buddy The buddy.
+ *
+ * @return The buddy's contact.
+ */
+GaimContact *gaim_buddy_get_contact(GaimBuddy *buddy);
+
+/**
+ * Returns a buddy's presence.
+ *
+ * @param buddy The buddy.
+ *
+ * @return The buddy's presence.
+ */
+GaimPresence *gaim_buddy_get_presence(const GaimBuddy *buddy);
+
+/**
+ * Adds a new buddy to the buddy list.
+ *
+ * The buddy will be inserted right after node or prepended to the
+ * group if node is NULL.  If both are NULL, the buddy will be added to
+ * the "Buddies" group.
+ *
+ * @param buddy   The new buddy who gets added
+ * @param contact The optional contact to place the buddy in.
+ * @param group   The group to add the new buddy to.
+ * @param node    The insertion point
+ */
+void gaim_blist_add_buddy(GaimBuddy *buddy, GaimContact *contact, GaimGroup *group, GaimBlistNode *node);
+
+/**
+ * Creates a new group
+ *
+ * You can't have more than one group with the same name.  Sorry.  If you pass
+ * this the * name of a group that already exists, it will return that group.
+ *
+ * @param name   The name of the new group
+ * @return       A new group struct
+*/
+GaimGroup *gaim_group_new(const char *name);
+
+/**
+ * Adds a new group to the buddy list.
+ *
+ * The new group will be inserted after insert or prepended to the list if
+ * node is NULL.
+ *
+ * @param group  The group
+ * @param node   The insertion point
+ */
+void gaim_blist_add_group(GaimGroup *group, GaimBlistNode *node);
+
+/**
+ * Creates a new contact
+ *
+ * @return       A new contact struct
+ */
+GaimContact *gaim_contact_new(void);
+
+/**
+ * Adds a new contact to the buddy list.
+ *
+ * The new contact will be inserted after insert or prepended to the list if
+ * node is NULL.
+ *
+ * @param contact The contact
+ * @param group   The group to add the contact to
+ * @param node    The insertion point
+ */
+void gaim_blist_add_contact(GaimContact *contact, GaimGroup *group, GaimBlistNode *node);
+
+/**
+ * Merges two contacts
+ *
+ * All of the buddies from source will be moved to target
+ *
+ * @param source  The contact to merge
+ * @param node    The place to merge to (a buddy or contact)
+ */
+void gaim_blist_merge_contact(GaimContact *source, GaimBlistNode *node);
+
+/**
+ * Returns the highest priority buddy for a given contact.
+ *
+ * @param contact  The contact
+ * @return The highest priority buddy
+ */
+GaimBuddy *gaim_contact_get_priority_buddy(GaimContact *contact);
+
+/**
+ * Sets the alias for a contact.
+ *
+ * @param contact  The contact
+ * @param alias    The alias to set, or NULL to unset
+ */
+void gaim_contact_set_alias(GaimContact *contact, const char *alias);
+
+/**
+ * Gets the alias for a contact.
+ *
+ * @param contact  The contact
+ * @return  The alias, or NULL if it is not set.
+ */
+const char *gaim_contact_get_alias(GaimContact *contact);
+
+/**
+ * Determines whether an account owns any buddies in a given contact
+ *
+ * @param contact  The contact to search through.
+ * @param account  The account.
+ *
+ * @return TRUE if there are any buddies from account in the contact, or FALSE otherwise.
+ */
+gboolean gaim_contact_on_account(GaimContact *contact, GaimAccount *account);
+
+/**
+ * Invalidates the priority buddy so that the next call to
+ * gaim_contact_get_priority_buddy recomputes it.
+ *
+ * @param contact  The contact
+ */
+void gaim_contact_invalidate_priority_buddy(GaimContact *contact);
+/**
+ * Removes a buddy from the buddy list and frees the memory allocated to it.
+ *
+ * @param buddy   The buddy to be removed
+ */
+void gaim_blist_remove_buddy(GaimBuddy *buddy);
+
+/**
+ * Removes a contact, and any buddies it contains, and frees the memory
+ * allocated to it.
+ *
+ * @param contact The contact to be removed
+ */
+void gaim_blist_remove_contact(GaimContact *contact);
+
+/**
+ * Removes a chat from the buddy list and frees the memory allocated to it.
+ *
+ * @param chat   The chat to be removed
+ */
+void gaim_blist_remove_chat(GaimChat *chat);
+
+/**
+ * Removes a group from the buddy list and frees the memory allocated to it and to
+ * its children
+ *
+ * @param group   The group to be removed
+ */
+void gaim_blist_remove_group(GaimGroup *group);
+
+/**
+ * Returns the alias of a buddy.
+ *
+ * @param buddy   The buddy whose name will be returned.
+ * @return        The alias (if set), server alias (if set),
+ *                or NULL.
+ */
+const char *gaim_buddy_get_alias_only(GaimBuddy *buddy);
+
+
+/**
+ * Returns the correct name to display for a buddy, taking the contact alias
+ * into account. In order of precedence: the buddy's alias; the buddy's
+ * contact alias; the buddy's server alias; the buddy's user name.
+ *
+ * @param buddy  The buddy whose name will be returned
+ * @return       The appropriate name or alias, or NULL.
+ *
+ */
+const char *gaim_buddy_get_contact_alias(GaimBuddy *buddy);
+
+/**
+ * Returns the correct alias for this user, ignoring server aliases.  Used
+ * when a user-recognizable name is required.  In order: buddy's alias; buddy's
+ * contact alias; buddy's user name.
+ * 
+ * @param buddy  The buddy whose alias will be returned.
+ * @return       The appropriate name or alias.
+ */
+const char *gaim_buddy_get_local_alias(GaimBuddy *buddy);
+
+/**
+ * Returns the correct name to display for a buddy. In order of precedence:
+ * the buddy's alias; the buddy's server alias; the buddy's contact alias;
+ * the buddy's user name.
+ *
+ * @param buddy   The buddy whose name will be returned.
+ * @return        The appropriate name or alias, or NULL
+ */
+const char *gaim_buddy_get_alias(GaimBuddy *buddy);
+
+/**
+ * Returns the correct name to display for a blist chat.
+ *
+ * @param chat   The chat whose name will be returned.
+ * @return       The alias (if set), or first component value.
+ */
+const char *gaim_chat_get_name(GaimChat *chat);
+
+/**
+ * Finds the buddy struct given a screenname and an account
+ *
+ * @param account The account this buddy belongs to
+ * @param name    The buddy's screenname
+ * @return        The buddy or NULL if the buddy does not exist
+ */
+GaimBuddy *gaim_find_buddy(GaimAccount *account, const char *name);
+
+/**
+ * Finds the buddy struct given a screenname, an account, and a group
+ *
+ * @param account The account this buddy belongs to
+ * @param name    The buddy's screenname
+ * @param group   The group to look in
+ * @return        The buddy or NULL if the buddy does not exist in the group
+ */
+GaimBuddy *gaim_find_buddy_in_group(GaimAccount *account, const char *name,
+		GaimGroup *group);
+
+/**
+ * Finds all GaimBuddy structs given a screenname and an account
+ *
+ * @param account The account this buddy belongs to
+ * @param name    The buddy's screenname
+ *
+ * @return        A GSList of buddies (which must be freed), or NULL if the buddy doesn't exist
+ */
+GSList *gaim_find_buddies(GaimAccount *account, const char *name);
+
+
+/**
+ * Finds a group by name
+ *
+ * @param name    The groups name
+ * @return        The group or NULL if the group does not exist
+ */
+GaimGroup *gaim_find_group(const char *name);
+
+/**
+ * Finds a chat by name.
+ *
+ * @param account The chat's account.
+ * @param name    The chat's name.
+ *
+ * @return The chat, or @c NULL if the chat does not exist.
+ */
+GaimChat *gaim_blist_find_chat(GaimAccount *account, const char *name);
+
+/**
+ * Returns the group of which the chat is a member.
+ *
+ * @param chat The chat.
+ *
+ * @return The parent group, or @c NULL if the chat is not in a group.
+ */
+GaimGroup *gaim_chat_get_group(GaimChat *chat);
+
+/**
+ * Returns the group of which the buddy is a member.
+ *
+ * @param buddy   The buddy
+ * @return        The group or NULL if the buddy is not in a group
+ */
+GaimGroup *gaim_buddy_get_group(GaimBuddy *buddy);
+
+
+/**
+ * Returns a list of accounts that have buddies in this group
+ *
+ * @param g The group
+ *
+ * @return A list of gaim_accounts
+ */
+GSList *gaim_group_get_accounts(GaimGroup *g);
+
+/**
+ * Determines whether an account owns any buddies in a given group
+ *
+ * @param g       The group to search through.
+ * @param account The account.
+ *
+ * @return TRUE if there are any buddies in the group, or FALSE otherwise.
+ */
+gboolean gaim_group_on_account(GaimGroup *g, GaimAccount *account);
+
+/**
+ * Called when an account gets signed on.  Tells the UI to update all the
+ * buddies.
+ *
+ * @param account   The account
+ */
+void gaim_blist_add_account(GaimAccount *account);
+
+
+/**
+ * Called when an account gets signed off.  Sets the presence of all the buddies to 0
+ * and tells the UI to update them.
+ *
+ * @param account   The account
+ */
+void gaim_blist_remove_account(GaimAccount *account);
+
+
+/**
+ * Determines the total size of a group
+ *
+ * @param group  The group
+ * @param offline Count buddies in offline accounts
+ * @return The number of buddies in the group
+ */
+int gaim_blist_get_group_size(GaimGroup *group, gboolean offline);
+
+/**
+ * Determines the number of online buddies in a group
+ *
+ * @param group The group
+ * @return The number of online buddies in the group, or 0 if the group is NULL
+ */
+int gaim_blist_get_group_online_count(GaimGroup *group);
+
+/*@}*/
+
+/****************************************************************************************/
+/** @name Buddy list file management API                                                */
+/****************************************************************************************/
+
+/**
+ * Loads the buddy list from ~/.gaim/blist.xml.
+ */
+void gaim_blist_load(void);
+
+/**
+ * Schedule a save of the blist.xml file.  This is used by the privacy
+ * API whenever the privacy settings are changed.  If you make a change
+ * to blist.xml using one of the functions in the buddy list API, then
+ * the buddy list is saved automatically, so you should not need to
+ * call this.
+ */
+void gaim_blist_schedule_save(void);
+
+/**
+ * Requests from the user information needed to add a buddy to the
+ * buddy list.
+ *
+ * @param account  The account the buddy is added to.
+ * @param username The username of the buddy.
+ * @param group    The name of the group to place the buddy in.
+ * @param alias    The optional alias for the buddy.
+ */
+void gaim_blist_request_add_buddy(GaimAccount *account, const char *username,
+								  const char *group, const char *alias);
+
+/**
+ * Requests from the user information needed to add a chat to the
+ * buddy list.
+ *
+ * @param account The account the buddy is added to.
+ * @param group   The optional group to add the chat to.
+ * @param alias   The optional alias for the chat.
+ * @param name    The required chat name.
+ */
+void gaim_blist_request_add_chat(GaimAccount *account, GaimGroup *group,
+								 const char *alias, const char *name);
+
+/**
+ * Requests from the user information needed to add a group to the
+ * buddy list.
+ */
+void gaim_blist_request_add_group(void);
+
+/**
+ * Associates a boolean with a node in the buddy list
+ *
+ * @param node  The node to associate the data with
+ * @param key   The identifier for the data
+ * @param value The value to set
+ */
+void gaim_blist_node_set_bool(GaimBlistNode *node, const char *key, gboolean value);
+
+/**
+ * Retrieves a named boolean setting from a node in the buddy list
+ *
+ * @param node  The node to retrieve the data from
+ * @param key   The identifier of the data
+ *
+ * @return The value, or FALSE if there is no setting
+ */
+gboolean gaim_blist_node_get_bool(GaimBlistNode *node, const char *key);
+
+/**
+ * Associates an integer with a node in the buddy list
+ *
+ * @param node  The node to associate the data with
+ * @param key   The identifier for the data
+ * @param value The value to set
+ */
+void gaim_blist_node_set_int(GaimBlistNode *node, const char *key, int value);
+
+/**
+ * Retrieves a named integer setting from a node in the buddy list
+ *
+ * @param node  The node to retrieve the data from
+ * @param key   The identifier of the data
+ *
+ * @return The value, or 0 if there is no setting
+ */
+int gaim_blist_node_get_int(GaimBlistNode *node, const char *key);
+
+/**
+ * Associates a string with a node in the buddy list
+ *
+ * @param node  The node to associate the data with
+ * @param key   The identifier for the data
+ * @param value The value to set
+ */
+void gaim_blist_node_set_string(GaimBlistNode *node, const char *key,
+		const char *value);
+
+/**
+ * Retrieves a named string setting from a node in the buddy list
+ *
+ * @param node  The node to retrieve the data from
+ * @param key   The identifier of the data
+ *
+ * @return The value, or NULL if there is no setting
+ */
+const char *gaim_blist_node_get_string(GaimBlistNode *node, const char *key);
+
+/**
+ * Removes a named setting from a blist node
+ *
+ * @param node  The node from which to remove the setting
+ * @param key   The name of the setting
+ */
+void gaim_blist_node_remove_setting(GaimBlistNode *node, const char *key);
+
+/**
+ * Set the flags for the given node.  Setting a node's flags will overwrite
+ * the old flags, so if you want to save them, you must first call
+ * gaim_blist_node_get_flags and modify that appropriately.
+ *
+ * @param node  The node on which to set the flags.
+ * @param flags The flags to set.  This is a bitmask.
+ */
+void gaim_blist_node_set_flags(GaimBlistNode *node, GaimBlistNodeFlags flags);
+
+/**
+ * Get the current flags on a given node.
+ *
+ * @param node The node from which to get the flags.
+ *
+ * @return The flags on the node.  This is a bitmask.
+ */
+GaimBlistNodeFlags gaim_blist_node_get_flags(GaimBlistNode *node);
+
+/*@}*/
+
+/**
+ * Retrieves the extended menu items for a buddy list node.
+ * @param n The blist node for which to obtain the extended menu items.
+ * @return  A list of GaimMenuAction items, as harvested by the
+ *          blist-node-extended-menu signal.
+ */
+GList *gaim_blist_node_get_extended_menu(GaimBlistNode *n);
+
+/**************************************************************************/
+/** @name UI Registration Functions                                       */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Sets the UI operations structure to be used for the buddy list.
+ *
+ * @param ops The ops struct.
+ */
+void gaim_blist_set_ui_ops(GaimBlistUiOps *ops);
+
+/**
+ * Returns the UI operations structure to be used for the buddy list.
+ *
+ * @return The UI operations structure.
+ */
+GaimBlistUiOps *gaim_blist_get_ui_ops(void);
+
+/*@}*/
+
+/**************************************************************************/
+/** @name Buddy List Subsystem                                            */
+/**************************************************************************/
+/*@{*/
+
+/**
+ * Returns the handle for the buddy list subsystem.
+ *
+ * @return The buddy list subsystem handle.
+ */
+void *gaim_blist_get_handle(void);
+
+/**
+ * Initializes the buddy list subsystem.
+ */
+void gaim_blist_init(void);
+
+/**
+ * Uninitializes the buddy list subsystem.
+ */
+void gaim_blist_uninit(void);
+
+/*@}*/
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* _GAIM_BLIST_H_ */