Mercurial > pidgin
diff core/blist.h @ 14191:009db0b357b5
This is a hand-crafted commit to migrate across subversion revisions
16854:16861, due to some vagaries of the way the original renames were
done. Witness that monotone can do in one revision what svn had to
spread across several.
author | Ethan Blanton <elb@pidgin.im> |
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date | Sat, 16 Dec 2006 04:59:55 +0000 |
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children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/core/blist.h Sat Dec 16 04:59:55 2006 +0000 @@ -0,0 +1,903 @@ +/** + * @file blist.h Buddy List API + * @ingroup core + * + * gaim + * + * Gaim is the legal property of its developers, whose names are too numerous + * to list here. Please refer to the COPYRIGHT file distributed with this + * source distribution. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ +#ifndef _GAIM_BLIST_H_ +#define _GAIM_BLIST_H_ + +/* I can't believe I let ChipX86 inspire me to write good code. -Sean */ + +#include <glib.h> + +typedef struct _GaimBuddyList GaimBuddyList; +typedef struct _GaimBlistUiOps GaimBlistUiOps; +typedef struct _GaimBlistNode GaimBlistNode; + +typedef struct _GaimChat GaimChat; +typedef struct _GaimGroup GaimGroup; +typedef struct _GaimContact GaimContact; +typedef struct _GaimBuddy GaimBuddy; + +/**************************************************************************/ +/* Enumerations */ +/**************************************************************************/ +typedef enum +{ + GAIM_BLIST_GROUP_NODE, + GAIM_BLIST_CONTACT_NODE, + GAIM_BLIST_BUDDY_NODE, + GAIM_BLIST_CHAT_NODE, + GAIM_BLIST_OTHER_NODE + +} GaimBlistNodeType; + +#define GAIM_BLIST_NODE_IS_CHAT(n) ((n)->type == GAIM_BLIST_CHAT_NODE) +#define GAIM_BLIST_NODE_IS_BUDDY(n) ((n)->type == GAIM_BLIST_BUDDY_NODE) +#define GAIM_BLIST_NODE_IS_CONTACT(n) ((n)->type == GAIM_BLIST_CONTACT_NODE) +#define GAIM_BLIST_NODE_IS_GROUP(n) ((n)->type == GAIM_BLIST_GROUP_NODE) + +#define GAIM_BUDDY_IS_ONLINE(b) \ + ((b) != NULL && gaim_account_is_connected((b)->account) && \ + gaim_presence_is_online(gaim_buddy_get_presence(b))) + +typedef enum +{ + GAIM_BLIST_NODE_FLAG_NO_SAVE = 1 /**< node should not be saved with the buddy list */ + +} GaimBlistNodeFlags; + +#define GAIM_BLIST_NODE_HAS_FLAG(b, f) ((b)->flags & (f)) +#define GAIM_BLIST_NODE_SHOULD_SAVE(b) (! GAIM_BLIST_NODE_HAS_FLAG(b, GAIM_BLIST_NODE_FLAG_NO_SAVE)) + +#define GAIM_BLIST_NODE_NAME(n) ((n)->type == GAIM_BLIST_CHAT_NODE ? gaim_chat_get_name((GaimChat*)n) : \ + (n)->type == GAIM_BLIST_BUDDY_NODE ? gaim_buddy_get_name((GaimBuddy*)n) : NULL) + +#include "account.h" +#include "buddyicon.h" +#include "status.h" + +/**************************************************************************/ +/* Data Structures */ +/**************************************************************************/ + +/** + * A Buddy list node. This can represent a group, a buddy, or anything else. + * This is a base class for struct buddy and struct group and for anything + * else that wants to put itself in the buddy list. */ +struct _GaimBlistNode { + GaimBlistNodeType type; /**< The type of node this is */ + GaimBlistNode *prev; /**< The sibling before this buddy. */ + GaimBlistNode *next; /**< The sibling after this buddy. */ + GaimBlistNode *parent; /**< The parent of this node */ + GaimBlistNode *child; /**< The child of this node */ + GHashTable *settings; /**< per-node settings */ + void *ui_data; /**< The UI can put data here. */ + GaimBlistNodeFlags flags; /**< The buddy flags */ +}; + +/** + * A buddy. This contains everything Gaim will ever need to know about someone on the buddy list. Everything. + */ +struct _GaimBuddy { + GaimBlistNode node; /**< The node that this buddy inherits from */ + char *name; /**< The screenname of the buddy. */ + char *alias; /**< The user-set alias of the buddy */ + char *server_alias; /**< The server-specified alias of the buddy. (i.e. MSN "Friendly Names") */ + void *proto_data; /**< This allows the prpl to associate whatever data it wants with a buddy */ + GaimBuddyIcon *icon; /**< The buddy icon. */ + GaimAccount *account; /**< the account this buddy belongs to */ + GaimPresence *presence; +}; + +/** + * A contact. This contains everything Gaim will ever need to know about a contact. + */ +struct _GaimContact { + GaimBlistNode node; /**< The node that this contact inherits from. */ + char *alias; /**< The user-set alias of the contact */ + int totalsize; /**< The number of buddies in this contact */ + int currentsize; /**< The number of buddies in this contact corresponding to online accounts */ + int online; /**< The number of buddies in this contact who are currently online */ + GaimBuddy *priority; /**< The "top" buddy for this contact */ + gboolean priority_valid; /**< Is priority valid? */ +}; + + +/** + * A group. This contains everything Gaim will ever need to know about a group. + */ +struct _GaimGroup { + GaimBlistNode node; /**< The node that this group inherits from */ + char *name; /**< The name of this group. */ + int totalsize; /**< The number of chats and contacts in this group */ + int currentsize; /**< The number of chats and contacts in this group corresponding to online accounts */ + int online; /**< The number of chats and contacts in this group who are currently online */ +}; + +/** + * A chat. This contains everything Gaim needs to put a chat room in the + * buddy list. + */ +struct _GaimChat { + GaimBlistNode node; /**< The node that this chat inherits from */ + char *alias; /**< The display name of this chat. */ + GHashTable *components; /**< the stuff the protocol needs to know to join the chat */ + GaimAccount *account; /**< The account this chat is attached to */ +}; + + +/** + * The Buddy List + */ +struct _GaimBuddyList { + GaimBlistNode *root; /**< The first node in the buddy list */ + GHashTable *buddies; /**< Every buddy in this list */ + void *ui_data; /**< UI-specific data. */ +}; + +/** + * Buddy list UI operations. + * + * Any UI representing a buddy list must assign a filled-out GaimBlistUiOps + * structure to the buddy list core. + */ +struct _GaimBlistUiOps +{ + void (*new_list)(GaimBuddyList *list); /**< Sets UI-specific data on a buddy list. */ + void (*new_node)(GaimBlistNode *node); /**< Sets UI-specific data on a node. */ + void (*show)(GaimBuddyList *list); /**< The core will call this when it's finished doing its core stuff */ + void (*update)(GaimBuddyList *list, + GaimBlistNode *node); /**< This will update a node in the buddy list. */ + void (*remove)(GaimBuddyList *list, + GaimBlistNode *node); /**< This removes a node from the list */ + void (*destroy)(GaimBuddyList *list); /**< When the list gets destroyed, this gets called to destroy the UI. */ + void (*set_visible)(GaimBuddyList *list, + gboolean show); /**< Hides or unhides the buddy list */ + void (*request_add_buddy)(GaimAccount *account, const char *username, + const char *group, const char *alias); + void (*request_add_chat)(GaimAccount *account, GaimGroup *group, + const char *alias, const char *name); + void (*request_add_group)(void); +}; + +#ifdef __cplusplus +extern "C" { +#endif + +/**************************************************************************/ +/** @name Buddy List API */ +/**************************************************************************/ +/*@{*/ + +/** + * Creates a new buddy list + * + * @return The new buddy list. + */ +GaimBuddyList *gaim_blist_new(void); + +/** + * Sets the main buddy list. + * + * @param blist The buddy list you want to use. + */ +void gaim_set_blist(GaimBuddyList *blist); + +/** + * Returns the main buddy list. + * + * @return The main buddy list. + */ +GaimBuddyList *gaim_get_blist(void); + +/** + * Returns the root node of the main buddy list. + * + * @return The root node. + */ +GaimBlistNode *gaim_blist_get_root(void); + +/** + * Returns the next node of a given node. This function is to be used to iterate + * over the tree returned by gaim_get_blist. + * + * @param node A node. + * @param offline Whether to include nodes for offline accounts + * @return The next node + */ +GaimBlistNode *gaim_blist_node_next(GaimBlistNode *node, gboolean offline); + +/** + * Shows the buddy list, creating a new one if necessary. + */ +void gaim_blist_show(void); + + +/** + * Destroys the buddy list window. + */ +void gaim_blist_destroy(void); + +/** + * Hides or unhides the buddy list. + * + * @param show Whether or not to show the buddy list + */ +void gaim_blist_set_visible(gboolean show); + +/** + * Updates a buddy's status. + * + * @param buddy The buddy whose status has changed. + * @param old_status The status from which we are changing. + */ +void gaim_blist_update_buddy_status(GaimBuddy *buddy, GaimStatus *old_status); + +/** + * Updates a buddy's icon. + * + * @param buddy The buddy whose buddy icon has changed + */ +void gaim_blist_update_buddy_icon(GaimBuddy *buddy); + +/** + * Renames a buddy in the buddy list. + * + * @param buddy The buddy whose name will be changed. + * @param name The new name of the buddy. + */ +void gaim_blist_rename_buddy(GaimBuddy *buddy, const char *name); + +/** + * Aliases a contact in the buddy list. + * + * @param contact The contact whose alias will be changed. + * @param alias The contact's alias. + */ +void gaim_blist_alias_contact(GaimContact *contact, const char *alias); + +/** + * Aliases a buddy in the buddy list. + * + * @param buddy The buddy whose alias will be changed. + * @param alias The buddy's alias. + */ +void gaim_blist_alias_buddy(GaimBuddy *buddy, const char *alias); + +/** + * Sets the server-sent alias of a buddy in the buddy list. + * PRPLs should call serv_got_alias() instead of this. + * + * @param buddy The buddy whose alias will be changed. + * @param alias The buddy's "official" alias. + */ +void gaim_blist_server_alias_buddy(GaimBuddy *buddy, const char *alias); + +/** + * Aliases a chat in the buddy list. + * + * @param chat The chat whose alias will be changed. + * @param alias The chat's new alias. + */ +void gaim_blist_alias_chat(GaimChat *chat, const char *alias); + +/** + * Renames a group + * + * @param group The group to rename + * @param name The new name + */ +void gaim_blist_rename_group(GaimGroup *group, const char *name); + +/** + * Creates a new chat for the buddy list + * + * @param account The account this chat will get added to + * @param alias The alias of the new chat + * @param components The info the prpl needs to join the chat + * @return A newly allocated chat + */ +GaimChat *gaim_chat_new(GaimAccount *account, const char *alias, GHashTable *components); + +/** + * Adds a new chat to the buddy list. + * + * The chat will be inserted right after node or appended to the end + * of group if node is NULL. If both are NULL, the buddy will be added to + * the "Chats" group. + * + * @param chat The new chat who gets added + * @param group The group to add the new chat to. + * @param node The insertion point + */ +void gaim_blist_add_chat(GaimChat *chat, GaimGroup *group, GaimBlistNode *node); + +/** + * Creates a new buddy + * + * @param account The account this buddy will get added to + * @param screenname The screenname of the new buddy + * @param alias The alias of the new buddy (or NULL if unaliased) + * @return A newly allocated buddy + */ +GaimBuddy *gaim_buddy_new(GaimAccount *account, const char *screenname, const char *alias); + +/** + * Sets a buddy's icon. + * + * This should only be called from within Gaim. You probably want to + * call gaim_buddy_icon_set_data(). + * + * @param buddy The buddy. + * @param icon The buddy icon. + * + * @see gaim_buddy_icon_set_data() + */ +void gaim_buddy_set_icon(GaimBuddy *buddy, GaimBuddyIcon *icon); + +/** + * Returns a buddy's account. + * + * @param buddy The buddy. + * + * @return The account + */ +GaimAccount *gaim_buddy_get_account(const GaimBuddy *buddy); + +/** + * Returns a buddy's name + * + * @param buddy The buddy. + * + * @return The name. + */ +const char *gaim_buddy_get_name(const GaimBuddy *buddy); + +/** + * Returns a buddy's icon. + * + * @param buddy The buddy. + * + * @return The buddy icon. + */ +GaimBuddyIcon *gaim_buddy_get_icon(const GaimBuddy *buddy); + +/** + * Returns a buddy's contact. + * + * @param buddy The buddy. + * + * @return The buddy's contact. + */ +GaimContact *gaim_buddy_get_contact(GaimBuddy *buddy); + +/** + * Returns a buddy's presence. + * + * @param buddy The buddy. + * + * @return The buddy's presence. + */ +GaimPresence *gaim_buddy_get_presence(const GaimBuddy *buddy); + +/** + * Adds a new buddy to the buddy list. + * + * The buddy will be inserted right after node or prepended to the + * group if node is NULL. If both are NULL, the buddy will be added to + * the "Buddies" group. + * + * @param buddy The new buddy who gets added + * @param contact The optional contact to place the buddy in. + * @param group The group to add the new buddy to. + * @param node The insertion point + */ +void gaim_blist_add_buddy(GaimBuddy *buddy, GaimContact *contact, GaimGroup *group, GaimBlistNode *node); + +/** + * Creates a new group + * + * You can't have more than one group with the same name. Sorry. If you pass + * this the * name of a group that already exists, it will return that group. + * + * @param name The name of the new group + * @return A new group struct +*/ +GaimGroup *gaim_group_new(const char *name); + +/** + * Adds a new group to the buddy list. + * + * The new group will be inserted after insert or prepended to the list if + * node is NULL. + * + * @param group The group + * @param node The insertion point + */ +void gaim_blist_add_group(GaimGroup *group, GaimBlistNode *node); + +/** + * Creates a new contact + * + * @return A new contact struct + */ +GaimContact *gaim_contact_new(void); + +/** + * Adds a new contact to the buddy list. + * + * The new contact will be inserted after insert or prepended to the list if + * node is NULL. + * + * @param contact The contact + * @param group The group to add the contact to + * @param node The insertion point + */ +void gaim_blist_add_contact(GaimContact *contact, GaimGroup *group, GaimBlistNode *node); + +/** + * Merges two contacts + * + * All of the buddies from source will be moved to target + * + * @param source The contact to merge + * @param node The place to merge to (a buddy or contact) + */ +void gaim_blist_merge_contact(GaimContact *source, GaimBlistNode *node); + +/** + * Returns the highest priority buddy for a given contact. + * + * @param contact The contact + * @return The highest priority buddy + */ +GaimBuddy *gaim_contact_get_priority_buddy(GaimContact *contact); + +/** + * Sets the alias for a contact. + * + * @param contact The contact + * @param alias The alias to set, or NULL to unset + */ +void gaim_contact_set_alias(GaimContact *contact, const char *alias); + +/** + * Gets the alias for a contact. + * + * @param contact The contact + * @return The alias, or NULL if it is not set. + */ +const char *gaim_contact_get_alias(GaimContact *contact); + +/** + * Determines whether an account owns any buddies in a given contact + * + * @param contact The contact to search through. + * @param account The account. + * + * @return TRUE if there are any buddies from account in the contact, or FALSE otherwise. + */ +gboolean gaim_contact_on_account(GaimContact *contact, GaimAccount *account); + +/** + * Invalidates the priority buddy so that the next call to + * gaim_contact_get_priority_buddy recomputes it. + * + * @param contact The contact + */ +void gaim_contact_invalidate_priority_buddy(GaimContact *contact); +/** + * Removes a buddy from the buddy list and frees the memory allocated to it. + * + * @param buddy The buddy to be removed + */ +void gaim_blist_remove_buddy(GaimBuddy *buddy); + +/** + * Removes a contact, and any buddies it contains, and frees the memory + * allocated to it. + * + * @param contact The contact to be removed + */ +void gaim_blist_remove_contact(GaimContact *contact); + +/** + * Removes a chat from the buddy list and frees the memory allocated to it. + * + * @param chat The chat to be removed + */ +void gaim_blist_remove_chat(GaimChat *chat); + +/** + * Removes a group from the buddy list and frees the memory allocated to it and to + * its children + * + * @param group The group to be removed + */ +void gaim_blist_remove_group(GaimGroup *group); + +/** + * Returns the alias of a buddy. + * + * @param buddy The buddy whose name will be returned. + * @return The alias (if set), server alias (if set), + * or NULL. + */ +const char *gaim_buddy_get_alias_only(GaimBuddy *buddy); + + +/** + * Returns the correct name to display for a buddy, taking the contact alias + * into account. In order of precedence: the buddy's alias; the buddy's + * contact alias; the buddy's server alias; the buddy's user name. + * + * @param buddy The buddy whose name will be returned + * @return The appropriate name or alias, or NULL. + * + */ +const char *gaim_buddy_get_contact_alias(GaimBuddy *buddy); + +/** + * Returns the correct alias for this user, ignoring server aliases. Used + * when a user-recognizable name is required. In order: buddy's alias; buddy's + * contact alias; buddy's user name. + * + * @param buddy The buddy whose alias will be returned. + * @return The appropriate name or alias. + */ +const char *gaim_buddy_get_local_alias(GaimBuddy *buddy); + +/** + * Returns the correct name to display for a buddy. In order of precedence: + * the buddy's alias; the buddy's server alias; the buddy's contact alias; + * the buddy's user name. + * + * @param buddy The buddy whose name will be returned. + * @return The appropriate name or alias, or NULL + */ +const char *gaim_buddy_get_alias(GaimBuddy *buddy); + +/** + * Returns the correct name to display for a blist chat. + * + * @param chat The chat whose name will be returned. + * @return The alias (if set), or first component value. + */ +const char *gaim_chat_get_name(GaimChat *chat); + +/** + * Finds the buddy struct given a screenname and an account + * + * @param account The account this buddy belongs to + * @param name The buddy's screenname + * @return The buddy or NULL if the buddy does not exist + */ +GaimBuddy *gaim_find_buddy(GaimAccount *account, const char *name); + +/** + * Finds the buddy struct given a screenname, an account, and a group + * + * @param account The account this buddy belongs to + * @param name The buddy's screenname + * @param group The group to look in + * @return The buddy or NULL if the buddy does not exist in the group + */ +GaimBuddy *gaim_find_buddy_in_group(GaimAccount *account, const char *name, + GaimGroup *group); + +/** + * Finds all GaimBuddy structs given a screenname and an account + * + * @param account The account this buddy belongs to + * @param name The buddy's screenname + * + * @return A GSList of buddies (which must be freed), or NULL if the buddy doesn't exist + */ +GSList *gaim_find_buddies(GaimAccount *account, const char *name); + + +/** + * Finds a group by name + * + * @param name The groups name + * @return The group or NULL if the group does not exist + */ +GaimGroup *gaim_find_group(const char *name); + +/** + * Finds a chat by name. + * + * @param account The chat's account. + * @param name The chat's name. + * + * @return The chat, or @c NULL if the chat does not exist. + */ +GaimChat *gaim_blist_find_chat(GaimAccount *account, const char *name); + +/** + * Returns the group of which the chat is a member. + * + * @param chat The chat. + * + * @return The parent group, or @c NULL if the chat is not in a group. + */ +GaimGroup *gaim_chat_get_group(GaimChat *chat); + +/** + * Returns the group of which the buddy is a member. + * + * @param buddy The buddy + * @return The group or NULL if the buddy is not in a group + */ +GaimGroup *gaim_buddy_get_group(GaimBuddy *buddy); + + +/** + * Returns a list of accounts that have buddies in this group + * + * @param g The group + * + * @return A list of gaim_accounts + */ +GSList *gaim_group_get_accounts(GaimGroup *g); + +/** + * Determines whether an account owns any buddies in a given group + * + * @param g The group to search through. + * @param account The account. + * + * @return TRUE if there are any buddies in the group, or FALSE otherwise. + */ +gboolean gaim_group_on_account(GaimGroup *g, GaimAccount *account); + +/** + * Called when an account gets signed on. Tells the UI to update all the + * buddies. + * + * @param account The account + */ +void gaim_blist_add_account(GaimAccount *account); + + +/** + * Called when an account gets signed off. Sets the presence of all the buddies to 0 + * and tells the UI to update them. + * + * @param account The account + */ +void gaim_blist_remove_account(GaimAccount *account); + + +/** + * Determines the total size of a group + * + * @param group The group + * @param offline Count buddies in offline accounts + * @return The number of buddies in the group + */ +int gaim_blist_get_group_size(GaimGroup *group, gboolean offline); + +/** + * Determines the number of online buddies in a group + * + * @param group The group + * @return The number of online buddies in the group, or 0 if the group is NULL + */ +int gaim_blist_get_group_online_count(GaimGroup *group); + +/*@}*/ + +/****************************************************************************************/ +/** @name Buddy list file management API */ +/****************************************************************************************/ + +/** + * Loads the buddy list from ~/.gaim/blist.xml. + */ +void gaim_blist_load(void); + +/** + * Schedule a save of the blist.xml file. This is used by the privacy + * API whenever the privacy settings are changed. If you make a change + * to blist.xml using one of the functions in the buddy list API, then + * the buddy list is saved automatically, so you should not need to + * call this. + */ +void gaim_blist_schedule_save(void); + +/** + * Requests from the user information needed to add a buddy to the + * buddy list. + * + * @param account The account the buddy is added to. + * @param username The username of the buddy. + * @param group The name of the group to place the buddy in. + * @param alias The optional alias for the buddy. + */ +void gaim_blist_request_add_buddy(GaimAccount *account, const char *username, + const char *group, const char *alias); + +/** + * Requests from the user information needed to add a chat to the + * buddy list. + * + * @param account The account the buddy is added to. + * @param group The optional group to add the chat to. + * @param alias The optional alias for the chat. + * @param name The required chat name. + */ +void gaim_blist_request_add_chat(GaimAccount *account, GaimGroup *group, + const char *alias, const char *name); + +/** + * Requests from the user information needed to add a group to the + * buddy list. + */ +void gaim_blist_request_add_group(void); + +/** + * Associates a boolean with a node in the buddy list + * + * @param node The node to associate the data with + * @param key The identifier for the data + * @param value The value to set + */ +void gaim_blist_node_set_bool(GaimBlistNode *node, const char *key, gboolean value); + +/** + * Retrieves a named boolean setting from a node in the buddy list + * + * @param node The node to retrieve the data from + * @param key The identifier of the data + * + * @return The value, or FALSE if there is no setting + */ +gboolean gaim_blist_node_get_bool(GaimBlistNode *node, const char *key); + +/** + * Associates an integer with a node in the buddy list + * + * @param node The node to associate the data with + * @param key The identifier for the data + * @param value The value to set + */ +void gaim_blist_node_set_int(GaimBlistNode *node, const char *key, int value); + +/** + * Retrieves a named integer setting from a node in the buddy list + * + * @param node The node to retrieve the data from + * @param key The identifier of the data + * + * @return The value, or 0 if there is no setting + */ +int gaim_blist_node_get_int(GaimBlistNode *node, const char *key); + +/** + * Associates a string with a node in the buddy list + * + * @param node The node to associate the data with + * @param key The identifier for the data + * @param value The value to set + */ +void gaim_blist_node_set_string(GaimBlistNode *node, const char *key, + const char *value); + +/** + * Retrieves a named string setting from a node in the buddy list + * + * @param node The node to retrieve the data from + * @param key The identifier of the data + * + * @return The value, or NULL if there is no setting + */ +const char *gaim_blist_node_get_string(GaimBlistNode *node, const char *key); + +/** + * Removes a named setting from a blist node + * + * @param node The node from which to remove the setting + * @param key The name of the setting + */ +void gaim_blist_node_remove_setting(GaimBlistNode *node, const char *key); + +/** + * Set the flags for the given node. Setting a node's flags will overwrite + * the old flags, so if you want to save them, you must first call + * gaim_blist_node_get_flags and modify that appropriately. + * + * @param node The node on which to set the flags. + * @param flags The flags to set. This is a bitmask. + */ +void gaim_blist_node_set_flags(GaimBlistNode *node, GaimBlistNodeFlags flags); + +/** + * Get the current flags on a given node. + * + * @param node The node from which to get the flags. + * + * @return The flags on the node. This is a bitmask. + */ +GaimBlistNodeFlags gaim_blist_node_get_flags(GaimBlistNode *node); + +/*@}*/ + +/** + * Retrieves the extended menu items for a buddy list node. + * @param n The blist node for which to obtain the extended menu items. + * @return A list of GaimMenuAction items, as harvested by the + * blist-node-extended-menu signal. + */ +GList *gaim_blist_node_get_extended_menu(GaimBlistNode *n); + +/**************************************************************************/ +/** @name UI Registration Functions */ +/**************************************************************************/ +/*@{*/ + +/** + * Sets the UI operations structure to be used for the buddy list. + * + * @param ops The ops struct. + */ +void gaim_blist_set_ui_ops(GaimBlistUiOps *ops); + +/** + * Returns the UI operations structure to be used for the buddy list. + * + * @return The UI operations structure. + */ +GaimBlistUiOps *gaim_blist_get_ui_ops(void); + +/*@}*/ + +/**************************************************************************/ +/** @name Buddy List Subsystem */ +/**************************************************************************/ +/*@{*/ + +/** + * Returns the handle for the buddy list subsystem. + * + * @return The buddy list subsystem handle. + */ +void *gaim_blist_get_handle(void); + +/** + * Initializes the buddy list subsystem. + */ +void gaim_blist_init(void); + +/** + * Uninitializes the buddy list subsystem. + */ +void gaim_blist_uninit(void); + +/*@}*/ + +#ifdef __cplusplus +} +#endif + +#endif /* _GAIM_BLIST_H_ */