comparison src/server.h @ 5872:059d95c67cda

[gaim-migrate @ 6304] The legendary Header File Cleanup! Files now only include what they need. This should reduce the number of files that must recompile when a header file changes. It's a lot nicer. Trust me on it. I also added a couple new header files. I hope I didn't break TOO much! committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Sat, 14 Jun 2003 23:21:02 +0000
parents
children 158196b2db19
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5871:508adf90fbb9 5872:059d95c67cda
1 /**
2 * @file server.h Server API
3 * @ingroup core
4 *
5 * gaim
6 *
7 * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
8 *
9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
13 *
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
18 *
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 */
23 #ifndef _GAIM_SERVER_H_
24 #define _GAIM_SERVER_H_
25
26 #define WFLAG_SEND 0x01
27 #define WFLAG_RECV 0x02
28 #define WFLAG_AUTO 0x04
29 #define WFLAG_WHISPER 0x08
30 #define WFLAG_FILERECV 0x10
31 #define WFLAG_SYSTEM 0x20
32 #define WFLAG_NICK 0x40
33 #define WFLAG_NOLOG 0x80
34 #define WFLAG_COLORIZE 0x100
35
36 #define IM_FLAG_AWAY 0x01
37 #define IM_FLAG_CHECKBOX 0x02
38 #define IM_FLAG_GAIMUSER 0x04
39
40 /*
41 * Really user states are controlled by the PRPLs now. We just
42 * use this for event_away
43 */
44 #define UC_UNAVAILABLE 1
45
46 #include "account.h"
47 #include "conversation.h"
48
49 void serv_login(GaimAccount *);
50 void serv_close(GaimConnection *);
51 void serv_touch_idle(GaimConnection *);
52 int serv_send_im(GaimConnection *, char *, char *, int, int);
53 void serv_get_info(GaimConnection *, char *);
54 void serv_get_dir(GaimConnection *, char *);
55 void serv_set_idle(GaimConnection *, int);
56 void serv_set_info(GaimConnection *, char *);
57 void serv_set_away(GaimConnection *, char *, char *);
58 void serv_set_away_all(char *);
59 int serv_send_typing(GaimConnection *, char *, int);
60 void serv_change_passwd(GaimConnection *, const char *, const char *);
61 void serv_add_buddy(GaimConnection *, const char *);
62 void serv_add_buddies(GaimConnection *, GList *);
63 void serv_remove_buddy(GaimConnection *, char *, char *);
64 void serv_remove_buddies(GaimConnection *, GList *, char *);
65 void serv_add_permit(GaimConnection *, const char *);
66 void serv_add_deny(GaimConnection *, const char *);
67 void serv_rem_permit(GaimConnection *, const char *);
68 void serv_rem_deny(GaimConnection *, const char *);
69 void serv_set_permit_deny(GaimConnection *);
70 void serv_warn(GaimConnection *, char *, int);
71 void serv_set_dir(GaimConnection *, const char *, const char *,
72 const char *, const char *, const char *,
73 const char *, const char *, int);
74 void serv_dir_search(GaimConnection *, const char *, const char *,
75 const char *, const char *, const char *, const char *,
76 const char *, const char *);
77 void serv_join_chat(GaimConnection *, GHashTable *);
78 void serv_chat_invite(GaimConnection *, int, const char *, const char *);
79 void serv_chat_leave(GaimConnection *, int);
80 void serv_chat_whisper(GaimConnection *, int, char *, char *);
81 int serv_chat_send(GaimConnection *, int, char *);
82 void serv_got_popup(char *, char *, int, int);
83 void serv_get_away(GaimConnection *, const char *);
84 void serv_alias_buddy(struct buddy *);
85 void serv_got_alias(GaimConnection *gc, const char *who, const char *alias);
86 void serv_move_buddy(struct buddy *, struct group *, struct group *);
87 void serv_rename_group(GaimConnection *, struct group *, const char *);
88 void serv_got_eviled(GaimConnection *gc, const char *name, int lev);
89 void serv_got_typing(GaimConnection *gc, const char *name, int timeout,
90 GaimTypingState state);
91 void serv_set_buddyicon(GaimConnection *gc, const char *filename);
92 void serv_got_typing_stopped(GaimConnection *gc, const char *name);
93 void serv_got_im(GaimConnection *gc, const char *who, const char *msg,
94 guint32 flags, time_t mtime, gint len);
95 void serv_got_update(GaimConnection *gc, const char *name, int loggedin,
96 int evil, time_t signon, time_t idle, int type);
97 void serv_finish_login(GaimConnection *gc);
98 void serv_got_chat_invite(GaimConnection *gc, const char *name,
99 const char *who, const char *message,
100 GHashTable *data);
101 GaimConversation *serv_got_joined_chat(GaimConnection *gc,
102 int id, const char *name);
103 void serv_got_chat_left(GaimConnection *g, int id);
104 void serv_got_chat_in(GaimConnection *g, int id, char *who,
105 int whisper, char *message, time_t mtime);
106
107 #endif /* _GAIM_SERVER_H_ */