diff src/server.h @ 5872:059d95c67cda

[gaim-migrate @ 6304] The legendary Header File Cleanup! Files now only include what they need. This should reduce the number of files that must recompile when a header file changes. It's a lot nicer. Trust me on it. I also added a couple new header files. I hope I didn't break TOO much! committer: Tailor Script <tailor@pidgin.im>
author Christian Hammond <chipx86@chipx86.com>
date Sat, 14 Jun 2003 23:21:02 +0000
parents
children 158196b2db19
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/server.h	Sat Jun 14 23:21:02 2003 +0000
@@ -0,0 +1,107 @@
+/**
+ * @file server.h Server API
+ * @ingroup core
+ *
+ * gaim
+ *
+ * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org>
+ * 
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+#ifndef _GAIM_SERVER_H_
+#define _GAIM_SERVER_H_
+
+#define WFLAG_SEND	0x01
+#define WFLAG_RECV	0x02
+#define WFLAG_AUTO	0x04
+#define WFLAG_WHISPER	0x08
+#define WFLAG_FILERECV	0x10
+#define WFLAG_SYSTEM	0x20
+#define WFLAG_NICK	0x40
+#define WFLAG_NOLOG	0x80
+#define WFLAG_COLORIZE  0x100
+
+#define IM_FLAG_AWAY     0x01
+#define IM_FLAG_CHECKBOX 0x02
+#define IM_FLAG_GAIMUSER 0x04
+
+/*
+ * Really user states are controlled by the PRPLs now. We just
+ * use this for event_away
+ */
+#define UC_UNAVAILABLE  1
+
+#include "account.h"
+#include "conversation.h"
+
+void serv_login(GaimAccount *);
+void serv_close(GaimConnection *);
+void serv_touch_idle(GaimConnection *);
+int  serv_send_im(GaimConnection *, char *, char *, int, int);
+void serv_get_info(GaimConnection *, char *);
+void serv_get_dir(GaimConnection *, char *);
+void serv_set_idle(GaimConnection *, int);
+void serv_set_info(GaimConnection *, char *);
+void serv_set_away(GaimConnection *, char *, char *);
+void serv_set_away_all(char *);
+int  serv_send_typing(GaimConnection *, char *, int);
+void serv_change_passwd(GaimConnection *, const char *, const char *);
+void serv_add_buddy(GaimConnection *, const char *);
+void serv_add_buddies(GaimConnection *, GList *);
+void serv_remove_buddy(GaimConnection *, char *, char *);
+void serv_remove_buddies(GaimConnection *, GList *, char *);
+void serv_add_permit(GaimConnection *, const char *);
+void serv_add_deny(GaimConnection *, const char *);
+void serv_rem_permit(GaimConnection *, const char *);
+void serv_rem_deny(GaimConnection *, const char *);
+void serv_set_permit_deny(GaimConnection *);
+void serv_warn(GaimConnection *, char *, int);
+void serv_set_dir(GaimConnection *, const char *, const char *,
+				  const char *, const char *, const char *,
+				  const char *, const char *, int);
+void serv_dir_search(GaimConnection *, const char *, const char *,
+					 const char *, const char *, const char *, const char *,
+					 const char *, const char *);
+void serv_join_chat(GaimConnection *, GHashTable *);
+void serv_chat_invite(GaimConnection *, int, const char *, const char *);
+void serv_chat_leave(GaimConnection *, int);
+void serv_chat_whisper(GaimConnection *, int, char *, char *);
+int  serv_chat_send(GaimConnection *, int, char *);
+void serv_got_popup(char *, char *, int, int);
+void serv_get_away(GaimConnection *, const char *);
+void serv_alias_buddy(struct buddy *);
+void serv_got_alias(GaimConnection *gc, const char *who, const char *alias);
+void serv_move_buddy(struct buddy *, struct group *, struct group *);
+void serv_rename_group(GaimConnection *, struct group *, const char *);
+void serv_got_eviled(GaimConnection *gc, const char *name, int lev);
+void serv_got_typing(GaimConnection *gc, const char *name, int timeout,
+					 GaimTypingState state);
+void serv_set_buddyicon(GaimConnection *gc, const char *filename);
+void serv_got_typing_stopped(GaimConnection *gc, const char *name);
+void serv_got_im(GaimConnection *gc, const char *who, const char *msg,
+				 guint32 flags, time_t mtime, gint len);
+void serv_got_update(GaimConnection *gc, const char *name, int loggedin,
+					 int evil, time_t signon, time_t idle, int type);
+void serv_finish_login(GaimConnection *gc);
+void serv_got_chat_invite(GaimConnection *gc, const char *name,
+						  const char *who, const char *message,
+						  GHashTable *data);
+GaimConversation *serv_got_joined_chat(GaimConnection *gc,
+									   int id, const char *name);
+void serv_got_chat_left(GaimConnection *g, int id);
+void serv_got_chat_in(GaimConnection *g, int id, char *who,
+					  int whisper, char *message, time_t mtime);
+
+#endif /* _GAIM_SERVER_H_ */