Mercurial > pidgin
diff src/server.h @ 5872:059d95c67cda
[gaim-migrate @ 6304]
The legendary Header File Cleanup! Files now only include what they need.
This should reduce the number of files that must recompile when a header
file changes. It's a lot nicer. Trust me on it. I also added a couple new
header files. I hope I didn't break TOO much!
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Sat, 14 Jun 2003 23:21:02 +0000 |
parents | |
children | 158196b2db19 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/server.h Sat Jun 14 23:21:02 2003 +0000 @@ -0,0 +1,107 @@ +/** + * @file server.h Server API + * @ingroup core + * + * gaim + * + * Copyright (C) 2003 Christian Hammond <chipx86@gnupdate.org> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ +#ifndef _GAIM_SERVER_H_ +#define _GAIM_SERVER_H_ + +#define WFLAG_SEND 0x01 +#define WFLAG_RECV 0x02 +#define WFLAG_AUTO 0x04 +#define WFLAG_WHISPER 0x08 +#define WFLAG_FILERECV 0x10 +#define WFLAG_SYSTEM 0x20 +#define WFLAG_NICK 0x40 +#define WFLAG_NOLOG 0x80 +#define WFLAG_COLORIZE 0x100 + +#define IM_FLAG_AWAY 0x01 +#define IM_FLAG_CHECKBOX 0x02 +#define IM_FLAG_GAIMUSER 0x04 + +/* + * Really user states are controlled by the PRPLs now. We just + * use this for event_away + */ +#define UC_UNAVAILABLE 1 + +#include "account.h" +#include "conversation.h" + +void serv_login(GaimAccount *); +void serv_close(GaimConnection *); +void serv_touch_idle(GaimConnection *); +int serv_send_im(GaimConnection *, char *, char *, int, int); +void serv_get_info(GaimConnection *, char *); +void serv_get_dir(GaimConnection *, char *); +void serv_set_idle(GaimConnection *, int); +void serv_set_info(GaimConnection *, char *); +void serv_set_away(GaimConnection *, char *, char *); +void serv_set_away_all(char *); +int serv_send_typing(GaimConnection *, char *, int); +void serv_change_passwd(GaimConnection *, const char *, const char *); +void serv_add_buddy(GaimConnection *, const char *); +void serv_add_buddies(GaimConnection *, GList *); +void serv_remove_buddy(GaimConnection *, char *, char *); +void serv_remove_buddies(GaimConnection *, GList *, char *); +void serv_add_permit(GaimConnection *, const char *); +void serv_add_deny(GaimConnection *, const char *); +void serv_rem_permit(GaimConnection *, const char *); +void serv_rem_deny(GaimConnection *, const char *); +void serv_set_permit_deny(GaimConnection *); +void serv_warn(GaimConnection *, char *, int); +void serv_set_dir(GaimConnection *, const char *, const char *, + const char *, const char *, const char *, + const char *, const char *, int); +void serv_dir_search(GaimConnection *, const char *, const char *, + const char *, const char *, const char *, const char *, + const char *, const char *); +void serv_join_chat(GaimConnection *, GHashTable *); +void serv_chat_invite(GaimConnection *, int, const char *, const char *); +void serv_chat_leave(GaimConnection *, int); +void serv_chat_whisper(GaimConnection *, int, char *, char *); +int serv_chat_send(GaimConnection *, int, char *); +void serv_got_popup(char *, char *, int, int); +void serv_get_away(GaimConnection *, const char *); +void serv_alias_buddy(struct buddy *); +void serv_got_alias(GaimConnection *gc, const char *who, const char *alias); +void serv_move_buddy(struct buddy *, struct group *, struct group *); +void serv_rename_group(GaimConnection *, struct group *, const char *); +void serv_got_eviled(GaimConnection *gc, const char *name, int lev); +void serv_got_typing(GaimConnection *gc, const char *name, int timeout, + GaimTypingState state); +void serv_set_buddyicon(GaimConnection *gc, const char *filename); +void serv_got_typing_stopped(GaimConnection *gc, const char *name); +void serv_got_im(GaimConnection *gc, const char *who, const char *msg, + guint32 flags, time_t mtime, gint len); +void serv_got_update(GaimConnection *gc, const char *name, int loggedin, + int evil, time_t signon, time_t idle, int type); +void serv_finish_login(GaimConnection *gc); +void serv_got_chat_invite(GaimConnection *gc, const char *name, + const char *who, const char *message, + GHashTable *data); +GaimConversation *serv_got_joined_chat(GaimConnection *gc, + int id, const char *name); +void serv_got_chat_left(GaimConnection *g, int id); +void serv_got_chat_in(GaimConnection *g, int id, char *who, + int whisper, char *message, time_t mtime); + +#endif /* _GAIM_SERVER_H_ */