view src/signals.h @ 10789:0caa9827edf5

[gaim-migrate @ 12431] " The following log snippets should explain it: " --rlaager (20:24:00) rlaager: Regarding the signal handling conversation the other day... I've written a patch to stop calling signal handlers and return as soon as we find one signal handler that returns TRUE to indicate that it's handled the signal. Is this the right approach? (20:24:22) Ethan Blanton (Paco-Paco): the trouble is that it's documented to behave exactly the way it does (20:24:31) Ethan Blanton (Paco-Paco): so changing it is notbackwards compatible (20:24:31) rlaager: I'm talking for HEAD. (20:24:41) Ethan Blanton (Paco-Paco): oh, I think that's a good approach, yes (20:24:53) rlaager: The way I've described is how I *expected* it to work, having not read the documentation. (20:25:09) Ethan Blanton (Paco-Paco): I'm convinced (20:27:04) Stu Tomlinson (nosnilmot): rlaager: this, I assume, breaks the generic-ness of signals, by assuming that any that return values return booleans? (20:27:26) Ethan Blanton (Paco-Paco): please break it (20:27:33) Ethan Blanton (Paco-Paco): we already have out-parameters (20:27:42) rlaager: nosnilmot: from what I can see, the return type is handled as a (void *)... so I'm checking that ret_value != NULL (20:27:57) rlaager: nosnilmot: that's the correct way to do it, right? ... (20:29:01) Ethan Blanton (Paco-Paco): allowing a meaningful return value is an over-engineering (20:30:07) rlaager: even after this patch, you should be able to return meaningful return values (20:30:15) rlaager: it'll just short-circuit on the first handler that does committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Thu, 07 Apr 2005 14:55:02 +0000
parents 9b223bf37ca0
children e4459e8ccfb5
line wrap: on
line source

/**
 * @file signals.h Signal API
 * @ingroup core
 *
 * gaim
 *
 * Gaim is the legal property of its developers, whose names are too numerous
 * to list here.  Please refer to the COPYRIGHT file distributed with this
 * source distribution.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
#ifndef _GAIM_SIGNALS_H_
#define _GAIM_SIGNALS_H_

#include <glib.h>
#include "value.h"

#define GAIM_CALLBACK(func) ((GaimCallback)func)

typedef void (*GaimCallback)(void);
typedef void (*GaimSignalMarshalFunc)(GaimCallback cb, va_list args,
									  void *data, void **return_val);

#ifdef __cplusplus
extern "C" {
#endif

/**************************************************************************/
/** @name Signal API                                                      */
/**************************************************************************/
/*@{*/

/**
 * Signal Connect Priorities
 */
#define GAIM_SIGNAL_PRIORITY_DEFAULT     0
#define GAIM_SIGNAL_PRIORITY_HIGHEST  9999
#define GAIM_SIGNAL_PRIORITY_LOWEST  -9999

/**
 * Registers a signal in an instance.
 *
 * @param instance   The instance to register the signal for.
 * @param signal     The signal name.
 * @param marshal    The marshal function.
 * @param ret_value  The return value type, or NULL for no return value.
 * @param num_values The number of values to be passed to the callbacks.
 * @param ...        The values to pass to the callbacks.
 *
 * @return The signal ID local to that instance, or 0 if the signal
 *         couldn't be registered.
 *
 * @see GaimValue
 */
gulong gaim_signal_register(void *instance, const char *signal,
							GaimSignalMarshalFunc marshal,
							GaimValue *ret_value, int num_values, ...);

/**
 * Unregisters a signal in an instance.
 *
 * @param instance The instance to unregister the signal for.
 * @param signal   The signal name.
 */
void gaim_signal_unregister(void *instance, const char *signal);

/**
 * Unregisters all signals in an instance.
 *
 * @param instance The instance to unregister the signal for.
 */
void gaim_signals_unregister_by_instance(void *instance);

/**
 * Returns a list of value types used for a signal.
 *
 * @param instance   The instance the signal is registered to.
 * @param signal     The signal.
 * @param ret_value  The return value from the last signal handler.
 * @param num_values The returned number of values.
 * @param values     The returned list of values.
 */
void gaim_signal_get_values(void *instance, const char *signal,
							GaimValue **ret_value,
							int *num_values, GaimValue ***values);

/**
 * Connects a signal handler to a signal for a particular object.
 *
 * Take care not to register a handler function twice. Gaim will
 * not correct any mistakes for you in this area.
 *
 * @param instance The instance to connect to.
 * @param signal   The name of the signal to connect.
 * @param handle   The handle of the receiver.
 * @param func     The callback function.
 * @param data     The data to pass to the callback function.
 * @param priority The order in which the signal should be added to the list
 *
 * @return The signal handler ID.
 *
 * @see gaim_signal_disconnect()
 */
gulong gaim_signal_connect_priority(void *instance, const char *signal,
				   void *handle, GaimCallback func, void *data, int priority);

/**
 * Connects a signal handler to a signal for a particular object.
 * (priority defaults to 0)
 * 
 * Take care not to register a handler function twice. Gaim will
 * not correct any mistakes for you in this area.
 *
 * @param instance The instance to connect to.
 * @param signal   The name of the signal to connect.
 * @param handle   The handle of the receiver.
 * @param func     The callback function.
 * @param data     The data to pass to the callback function.
 *
 * @return The signal handler ID.
 *
 * @see gaim_signal_disconnect()
 */
gulong gaim_signal_connect(void *instance, const char *signal,
						   void *handle, GaimCallback func, void *data);

/**
 * Connects a signal handler to a signal for a particular object.
 *
 * The signal handler will take a va_args of arguments, instead of
 * individual arguments.
 *
 * Take care not to register a handler function twice. Gaim will
 * not correct any mistakes for you in this area.
 *
 * @param instance The instance to connect to.
 * @param signal   The name of the signal to connect.
 * @param handle   The handle of the receiver.
 * @param func     The callback function.
 * @param data     The data to pass to the callback function.
 * @param priority The order in which the signal should be added to the list
 *
 * @return The signal handler ID.
 *
 * @see gaim_signal_disconnect()
 */
gulong gaim_signal_connect_priority_vargs(void *instance, const char *signal,
					void *handle, GaimCallback func, void *data, int priority);

/**
 * Connects a signal handler to a signal for a particular object.
 * (priority defaults to 0)
 * The signal handler will take a va_args of arguments, instead of
 * individual arguments.
 *
 * Take care not to register a handler function twice. Gaim will
 * not correct any mistakes for you in this area.
 *
 * @param instance The instance to connect to.
 * @param signal   The name of the signal to connect.
 * @param handle   The handle of the receiver.
 * @param func     The callback function.
 * @param data     The data to pass to the callback function.
 *
 * @return The signal handler ID.
 *
 * @see gaim_signal_disconnect()
 */
gulong gaim_signal_connect_vargs(void *instance, const char *signal,
								 void *handle, GaimCallback func, void *data);

/**
 * Disconnects a signal handler from a signal on an object.
 *
 * @param instance The instance to disconnect from.
 * @param signal   The name of the signal to disconnect.
 * @param handle   The handle of the receiver.
 * @param func     The registered function to disconnect.
 *
 * @see gaim_signal_connect()
 */
void gaim_signal_disconnect(void *instance, const char *signal,
							void *handle, GaimCallback func);

/**
 * Removes all callbacks associated with a receiver handle.
 *
 * @param handle The receiver handle.
 */
void gaim_signals_disconnect_by_handle(void *handle);

/**
 * Emits a signal.
 *
 * @param instance The instance emitting the signal.
 * @param signal   The signal being emitted.
 *
 * @see gaim_signal_connect()
 * @see gaim_signal_disconnect()
 */
void gaim_signal_emit(void *instance, const char *signal, ...);

/**
 * Emits a signal, using a va_list of arguments.
 *
 * @param instance The instance emitting the signal.
 * @param signal   The signal being emitted.
 * @param args     The arguments list.
 *
 * @see gaim_signal_connect()
 * @see gaim_signal_disconnect()
 */
void gaim_signal_emit_vargs(void *instance, const char *signal, va_list args);

/**
 * Emits a signal and returns the first non-NULL return value.
 *
 * Further signal handlers are NOT called after a handler returns
 * something other than NULL.
 *
 * @param instance The instance emitting the signal.
 * @param signal   The signal being emitted.
 *
 * @return The first non-NULL return value
 */
void *gaim_signal_emit_return_1(void *instance, const char *signal, ...);

/**
 * Emits a signal and returns the first non-NULL return value.
 *
 * Further signal handlers are NOT called after a handler returns
 * something other than NULL.
 *
 * @param instance The instance emitting the signal.
 * @param signal   The signal being emitted.
 * @param args     The arguments list.
 *
 * @return The first non-NULL return value
 */
void *gaim_signal_emit_vargs_return_1(void *instance, const char *signal,
									  va_list args);

/**
 * Initializes the signals subsystem.
 */
void gaim_signals_init();

/**
 * Uninitializes the signals subsystem.
 */
void gaim_signals_uninit();

/*@}*/

/**************************************************************************/
/** @name Marshal Functions                                               */
/**************************************************************************/
/*@{*/

void gaim_marshal_VOID(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__INT(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__INT_INT(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__POINTER(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__POINTER_UINT(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__POINTER_POINTER(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__POINTER_POINTER_UINT(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__POINTER_POINTER_UINT_UINT(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__POINTER_POINTER_POINTER(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER_POINTER(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__POINTER_POINTER_POINTER_UINT(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__POINTER_POINTER_POINTER_POINTER_UINT(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_VOID__POINTER_POINTER_POINTER_UINT_UINT(
		GaimCallback cb, va_list args, void *data, void **return_val);

void gaim_marshal_INT__INT(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_INT__INT_INT(
		GaimCallback cb, va_list args, void *data, void **return_val);

void gaim_marshal_BOOLEAN__POINTER(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_BOOLEAN__POINTER_POINTER(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_BOOLEAN__POINTER_POINTER_UINT(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_UINT(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER(
		GaimCallback cb, va_list args, void *data, void **return_val);
void gaim_marshal_BOOLEAN__POINTER_POINTER_POINTER_POINTER_POINTER(
		GaimCallback cb, va_list args, void *data, void **return_val);

/*@}*/

#ifdef __cplusplus
}
#endif

#endif /* _GAIM_SIGNALS_H_ */