Mercurial > pidgin
view plugins/mono/MPlugin.cs @ 14089:10e8eb6a4910
[gaim-migrate @ 16712]
Pretty large commit here. Basically I got sick of having to verify
that gc is still valid on all the callback functions for
gaim_proxy_connect(). The fix for this for gaim_proxy_connect() to
return something that allows the connection attempt to be canceled.
It's not quite there yet, but this is a good first step. I changed
gaim_proxy_connect() to return a reference to a new
GaimProxyConnectInfo (this used to be called PHB). Eventually this
can be passed to a function that'll cancel the connection attempt.
I also decided to add an error_cb instead of using connect_cb and
passing a file descriptor of -1. And proxy.c will also pass an
error message to callers which should explain the reason that the
connection attempt failed.
Oh, and proxy.c now never calls gaim_connection_error()
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Sat, 12 Aug 2006 10:12:43 +0000 |
parents | 67fbd2ff4c4e |
children |
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using Gaim; public class MPlugin : GaimPlugin { public void HandleSig(object[] args) { Buddy buddy = (Buddy)args[0]; Status old_status = (Status)args[1]; Status status = (Status)args[2]; Debug.debug(Debug.INFO, "mplug", "buddy " + buddy.Name + " went from " + old_status.Id + " to " + status.Id + "\n"); } public override void Load() { Debug.debug(Debug.INFO, "mplug", "loading...\n"); /*Signal.connect(BuddyList.GetHandle(), this, "buddy-away", new Signal.Handler(HandleSig));*/ BuddyList.OnBuddyStatusChanged.connect(this, new Signal.Handler(HandleSig)); } public override void Unload() { Debug.debug(Debug.INFO, "mplug", "unloading...\n"); } public override void Destroy() { Debug.debug(Debug.INFO, "mplug", "destroying...\n"); } public override GaimPluginInfo Info() { return new GaimPluginInfo("C# Plugin", "0.1", "Test C# Plugin", "Longer Description", "Eoin Coffey", "urled"); } }