Mercurial > pidgin
view plugins/mono/MPlugin.cs @ 11980:67fbd2ff4c4e
[gaim-migrate @ 14273]
Mono cleanup patch from Eoin Coffey
First, I changed mono_loader_ to ml_, since I was
getting sick of typing mono_loader_ :-D
Moved the mono runtime init and deinit code out of
mono.c into ml_init and ml_uninit in mono-helper.c
Added api/Status.cs and loader/status-glue.c so the
.net api now knows very little (as in the 'id') of
statuses.
committer: Tailor Script <tailor@pidgin.im>
author | Gary Kramlich <grim@reaperworld.com> |
---|---|
date | Sat, 05 Nov 2005 02:09:30 +0000 |
parents | a3302d271199 |
children |
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using Gaim; public class MPlugin : GaimPlugin { public void HandleSig(object[] args) { Buddy buddy = (Buddy)args[0]; Status old_status = (Status)args[1]; Status status = (Status)args[2]; Debug.debug(Debug.INFO, "mplug", "buddy " + buddy.Name + " went from " + old_status.Id + " to " + status.Id + "\n"); } public override void Load() { Debug.debug(Debug.INFO, "mplug", "loading...\n"); /*Signal.connect(BuddyList.GetHandle(), this, "buddy-away", new Signal.Handler(HandleSig));*/ BuddyList.OnBuddyStatusChanged.connect(this, new Signal.Handler(HandleSig)); } public override void Unload() { Debug.debug(Debug.INFO, "mplug", "unloading...\n"); } public override void Destroy() { Debug.debug(Debug.INFO, "mplug", "destroying...\n"); } public override GaimPluginInfo Info() { return new GaimPluginInfo("C# Plugin", "0.1", "Test C# Plugin", "Longer Description", "Eoin Coffey", "urled"); } }