view plugins/mono/MPlugin.cs @ 11660:a3302d271199

[gaim-migrate @ 13945] Thanks to the hard work of Eoin 'ecoffey' Coffey, here is the mono plugin loader. It needs a lot of api wrapping a bit more autotools loving, but with the basic API that is wrapped, it works quite well. committer: Tailor Script <tailor@pidgin.im>
author Gary Kramlich <grim@reaperworld.com>
date Fri, 14 Oct 2005 05:00:17 +0000
parents
children 67fbd2ff4c4e
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line source

using Gaim;

public class MPlugin : GaimPlugin
{
	public void HandleSig(object[] args)
	{
		Buddy buddy = (Buddy)args[0];
		
		Debug.debug(Debug.INFO, "mplug", "buddy " + buddy.Name + " went away\n");
	}
	
	public override void Load()
	{
		Debug.debug(Debug.INFO, "mplug", "loading...\n");
		
		/*Signal.connect(BuddyList.GetHandle(), this, "buddy-away", new Signal.Handler(HandleSig));*/
		BuddyList.OnBuddyAway.connect(this, new Signal.Handler(HandleSig));
	}
	
	public override void Unload()
	{
		Debug.debug(Debug.INFO, "mplug", "unloading...\n");
	}
	
	public override void Destroy()
	{
		Debug.debug(Debug.INFO, "mplug", "destroying...\n");
	}
	
	public override GaimPluginInfo Info()
	{
		return new GaimPluginInfo("C# Plugin", "0.1", "Test C# Plugin", "Longer Description", "Eoin Coffey", "urled");
	}
}