Mercurial > pidgin
view plugins/mono/GetBuddyBack.cs @ 12288:3897229ccb33
[gaim-migrate @ 14592]
" This patch fixes two serious bugs in the hidden
conversation/queuing code.
First, it removes the need to explicitly present
conversations created under queuing conditions.
Instead, when an incoming message is received and a
conversation does not exist, a hidden conversation is
created in a received-im-msg signal handler by swapping
out the create_conversation function in the gtkconv
ui_ops. This fixes a bug which could allow
conversations to be created in a hidden state when they
should be visible (i.e. buddy pounce open an im window
action). This required a second search for a
conversation in server.c after the signal is emitted.
Second, it fixes a bug which would cause gaim to crash
when quitting with a queued message. Fixing this
simplified the code a bit by removing the
private_remove_gtkconv function and instead adding a
check in gaim_gtk_conv_window_remove_gtkconv to prevent
the hidden_convwin from being destroyed when the last
conversation is removed." --charkins
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Fri, 02 Dec 2005 00:40:32 +0000 |
parents | 67fbd2ff4c4e |
children |
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using Gaim; public class GetBuddyBack : GaimPlugin { public void HandleSig(object[] args) { Buddy buddy = (Buddy)args[0]; Debug.debug(Debug.INFO, "buddyback", "buddy " + buddy.Name + " is back!\n"); } public override void Load() { Debug.debug(Debug.INFO, "buddyback", "loading...\n"); /*Signal.connect(BuddyList.GetHandle(), this, "buddy-back", new Signal.Handler(HandleSig));*/ /*BuddyList.OnBuddyBack.connect(this, new Signal.Handler(HandleSig));*/ } public override void Unload() { } public override void Destroy() { } public override GaimPluginInfo Info() { return new GaimPluginInfo("C# Get Buddy Back", "0.1", "Prints when a Buddy returns", "Longer Description", "Eoin Coffey", "urled"); } }