view src/dbus-useful.c @ 12288:3897229ccb33

[gaim-migrate @ 14592] " This patch fixes two serious bugs in the hidden conversation/queuing code. First, it removes the need to explicitly present conversations created under queuing conditions. Instead, when an incoming message is received and a conversation does not exist, a hidden conversation is created in a received-im-msg signal handler by swapping out the create_conversation function in the gtkconv ui_ops. This fixes a bug which could allow conversations to be created in a hidden state when they should be visible (i.e. buddy pounce open an im window action). This required a second search for a conversation in server.c after the signal is emitted. Second, it fixes a bug which would cause gaim to crash when quitting with a queued message. Fixing this simplified the code a bit by removing the private_remove_gtkconv function and instead adding a check in gaim_gtk_conv_window_remove_gtkconv to prevent the hidden_convwin from being destroyed when the last conversation is removed." --charkins committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Fri, 02 Dec 2005 00:40:32 +0000
parents c9312177821a
children 8bda65b88e49
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#include <string.h>
#include <glib.h>

#include "dbus-useful.h"
#include "conversation.h"
#include "util.h"


GaimAccount *
gaim_accounts_find_ext(const char *name, const char *protocol_id, 
		       gboolean (*account_test)(const GaimAccount *account))
{
    GaimAccount *result = NULL;
    GList *l;
    char *who;
    
    if (name)
	who = g_strdup(gaim_normalize(NULL, name));
    else 
	who = NULL;
    
    for (l = gaim_accounts_get_all(); l != NULL; l = l->next) {
	GaimAccount *account = (GaimAccount *)l->data;
	
	if (who && strcmp(gaim_normalize(NULL, gaim_account_get_username(account)), who))
	    continue;

	if (protocol_id && strcmp(account->protocol_id, protocol_id))
	    continue;

	if (account_test && !account_test(account)) 
	    continue;

	result = account;
	break;
    }

    g_free(who);

    return result;
}

GaimAccount *gaim_accounts_find_any(const char *name, const char *protocol) 
{
    return gaim_accounts_find_ext(name, protocol, NULL);
}

GaimAccount *gaim_accounts_find_connected(const char *name, const char *protocol) 
{
    return gaim_accounts_find_ext(name, protocol, gaim_account_is_connected);
}