view plugins/mono/MPlugin.cs @ 13212:64bae3cbec8d

[gaim-migrate @ 15576] Mostly documentation. Is there any reason the if statement was written the way it was? This seems more clear to me. Also, gaim_buffer.c doesn't seem like the best name for this. I mean, it's a part of Gaim, does it really need "gaim" in the filename? circbuffer.c seems better to me. Anyone else have an opinion? Because you're wrong. No, just kidding. committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Fri, 10 Feb 2006 06:07:19 +0000
parents 67fbd2ff4c4e
children
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using Gaim;

public class MPlugin : GaimPlugin
{
	public void HandleSig(object[] args)
	{
		Buddy buddy = (Buddy)args[0];
		Status old_status = (Status)args[1];
		Status status = (Status)args[2];
		
		Debug.debug(Debug.INFO, "mplug", "buddy " + buddy.Name + " went from " + old_status.Id + " to " + status.Id + "\n");
	}
	
	public override void Load()
	{
		Debug.debug(Debug.INFO, "mplug", "loading...\n");
		
		/*Signal.connect(BuddyList.GetHandle(), this, "buddy-away", new Signal.Handler(HandleSig));*/
		BuddyList.OnBuddyStatusChanged.connect(this, new Signal.Handler(HandleSig));
	}
	
	public override void Unload()
	{
		Debug.debug(Debug.INFO, "mplug", "unloading...\n");
	}
	
	public override void Destroy()
	{
		Debug.debug(Debug.INFO, "mplug", "destroying...\n");
	}
	
	public override GaimPluginInfo Info()
	{
		return new GaimPluginInfo("C# Plugin", "0.1", "Test C# Plugin", "Longer Description", "Eoin Coffey", "urled");
	}
}