view src/prpl.h @ 5234:890b29f00b68

[gaim-migrate @ 5604] Chats in the buddy list! You can now put chat rooms in your buddy list, and double-click them to join them, instead of having to do all that typing. I'm eventually gonna add auto-join support, so that ugly hack involving pouncing can go away. Someone should make some new artwork so we don't have 2 + icons next to each other in the menus. This also has some fixes to let gaim compile again, after the renaming of the buddy list files. This also fixes the problem with offline buddies not showing up in the list sometimes for accounts that didn't log in at startup. This probably fixes other stuff, but I can't remember any of it off the top of my head. I'm going to stop typing and let people play with this now. committer: Tailor Script <tailor@pidgin.im>
author Nathan Walp <nwalp@pidgin.im>
date Sat, 26 Apr 2003 20:30:43 +0000
parents fefad67de2c7
children fc0441fbf159
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/**
 * @file prpl.h Protocol Plugin functions
 * @ingroup core
 *
 * gaim
 *
 * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net>
 * 
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

/* this file should be all that prpls need to include. therefore, by including
 * this file, they should get glib, proxy, gaim_connection, prpl, etc. */

#ifndef _GAIM_PRPL_H_
#define _GAIM_PRPL_H_

typedef struct _GaimPluginProtocolInfo GaimPluginProtocolInfo;

#include "core.h"
#include "proxy.h"
#include "multi.h"

/**************************************************************************/
/** @name Basic Protocol Information                                      */
/**************************************************************************/
/*@{*/

/**
 * Protocol types and numbers.
 *
 * Do not assume a new protocol number without talking to
 * Rob Flynn or Sean Egan first!
 */
typedef enum
{
	GAIM_PROTO_TOC = 0,     /**< AIM TOC protocol          */
	GAIM_PROTO_OSCAR,       /**< AIM OSCAR protocol        */
	GAIM_PROTO_YAHOO,       /**< Yahoo Messenger protocol  */
	GAIM_PROTO_ICQ,         /**< Outdated ICQ protocol     */
	GAIM_PROTO_MSN,         /**< MSN Messenger protocol    */
	GAIM_PROTO_IRC,         /**< IRC protocol              */
	GAIM_PROTO_FTP,         /**< FTP protocol              */
	GAIM_PROTO_VGATE,       /**< VGATE protocol            */
	GAIM_PROTO_JABBER,      /**< Jabber protocol           */
	GAIM_PROTO_NAPSTER,     /**< Napster/OpenNAP protocol  */
	GAIM_PROTO_ZEPHYR,      /**< MIT Zephyr protocol       */
	GAIM_PROTO_GADUGADU,    /**< Gadu-Gadu protocol        */
	GAIM_PROTO_SAMETIME,    /**< SameTime protocol         */
	GAIM_PROTO_TLEN,        /**< TLEN protocol             */
	GAIM_PROTO_RVP,         /**< RVP protocol              */
	GAIM_PROTO_BACKRUB,     /**< Instant Massager protocol */
	GAIM_PROTO_MOO,         /**< MOO protocol              */
	GAIM_PROTO_UNTAKEN      /**< Untaken protocol number   */

} GaimProtocol;

/** Default protocol plugin description */
#define GAIM_PRPL_DESC(x) \
		"Allows gaim to use the " (x) " protocol.\n\n"      \
		"Now that you have loaded this protocol, use the "  \
		"Account Editor to add an account that uses this "  \
		"protocol. You can access the Account Editor from " \
		"the \"Accounts\" button on the login window or "   \
		"in the \"Tools\" menu in the buddy list window."

/** Default protocol */
#define GAIM_PROTO_DEFAULT GAIM_PROTO_OSCAR

/*@}*/

/**
 * Protocol options
 *
 * These should all be stuff that some plugins can do and others can't.
 */
typedef enum
{
	/**
	 * TOC and Oscar send HTML-encoded messages;
	 * most other protocols don't.
	 */
#if 0
	#define OPT_PROTO_HTML            0x00000001 this should be per-connection */
#endif

	/**
	 * Synchronize the time between the local computer and the server.
	 *
	 * TOC and Oscar have signon time, and the server's time needs
	 * to be adjusted to match your computer's time.
	 *
	 * We wouldn't need this if everyone used NTP.
	 */
	OPT_PROTO_CORRECT_TIME = 0x00000002,

	/**
	 * Use a unique name, not an alias, for chat rooms.
	 *
	 * Jabber lets you choose what name you want for chat.
	 * So it shouldn't be pulling the alias for when you're in chat;
	 * it gets annoying.
	 */
	OPT_PROTO_UNIQUE_CHATNAME = 0x00000004,

	/**
	 * Chat rooms have topics.
	 *
	 * IRC and Jabber support this.
	 */
	OPT_PROTO_CHAT_TOPIC = 0x00000008,

	/**
	 * Don't require passwords for sign-in.
	 *
	 * Zephyr doesn't require passwords, so there's no need for
	 * a password prompt.
	 */
	OPT_PROTO_NO_PASSWORD = 0x00000010,

	/**
	 * Notify on new mail.
	 *
	 * MSN and Yahoo notify you when you have new mail.
	 */
	OPT_PROTO_MAIL_CHECK = 0x00000020,

	/**
	 * Buddy icon support.
	 * 
	 * Oscar and Jabber have buddy icons.
	 */
	OPT_PROTO_BUDDY_ICON = 0x00000040,

	/**
	 * Images in IMs.
	 *
	 * Oscar lets you send images in direct IMs.
	 */
	OPT_PROTO_IM_IMAGE = 0x00000080,

	/**
	 * Allow passwords to be optional.
	 *
	 * Passwords in IRC are optional, and are needed for certain
	 * functionality.
	 */
	OPT_PROTO_PASSWORD_OPTIONAL = 0x00000100,

} GaimProtocolOptions;

/** Custom away message. */
#define GAIM_AWAY_CUSTOM _("Custom")

/**
 * A protocol plugin information structure.
 *
 * Every protocol plugin initializes this structure. It is the gateway
 * between gaim and the protocol plugin.
 */
struct _GaimPluginProtocolInfo
{
	GaimProtocol protocol;        /**< The protocol type.         */
	GaimProtocolOptions options;  /**< Protocol options.          */

	/* user_splits is a GList of g_malloc'd struct proto_user_split */
	GList *user_splits;
	/* user_opts is a GList* of g_malloc'd struct proto_user_opts */
	GList *user_opts;

	/** 
	 * Returns the base icon name for the given buddy and account.  
	 * If buddy is NULL, it will return the name to use for the account's icon
	 */
	const char *(*list_icon)(struct gaim_account *account, struct buddy *buddy);

	/**
	 * Fills the four char**'s with string identifiers for "emblems"
	 * that the UI will interpret and display as relevant
	 */
	void (*list_emblems)(struct buddy *buddy, char **se, char **sw,
						  char **nw, char **ne);

	/**
	 * Gets a short string representing this buddy's status.  This will
	 * be shown on the buddy list.
	 */
	char *(*status_text)(struct buddy *buddy);
	
	/**
	 * Gets a string to put in the buddy list tooltip.
	 */
	char *(*tooltip_text)(struct buddy *buddy);
	
	GList *(*away_states)(struct gaim_connection *gc);
	GList *(*actions)(struct gaim_connection *gc);

	GList *(*buddy_menu)(struct gaim_connection *, const char *);
	GList *(*chat_info)(struct gaim_connection *);

	/* All the server-related functions */

	/*
	 * A lot of these (like get_dir) are protocol-dependent and should
	 * be removed. ones like set_dir (which is also protocol-dependent)
	 * can stay though because there's a dialog (i.e. the prpl says you
	 * can set your dir info, the ui shows a dialog and needs to call
	 * set_dir in order to set it)
	 */
	void (*login)(struct gaim_account *);
	void (*close)(struct gaim_connection *);
	int  (*send_im)(struct gaim_connection *, const char *who,
					const char *message, int len, int away);
	void (*set_info)(struct gaim_connection *, char *info);
	int  (*send_typing)(struct gaim_connection *, char *name, int typing);
	void (*get_info)(struct gaim_connection *, const char *who);
	void (*set_away)(struct gaim_connection *, char *state, char *message);
	void (*get_away)(struct gaim_connection *, const char *who);
	void (*set_dir)(struct gaim_connection *, const char *first,
					const char *middle, const char *last,
					const char *maiden, const char *city,
					const char *state, const char *country, int web);
	void (*get_dir)(struct gaim_connection *, const char *who);
	void (*dir_search)(struct gaim_connection *, const char *first,
					   const char *middle, const char *last,
					   const char *maiden, const char *city,
					   const char *state, const char *country,
					   const char *email);
	void (*set_idle)(struct gaim_connection *, int idletime);
	void (*change_passwd)(struct gaim_connection *, const char *old,
						  const char *new);
	void (*add_buddy)(struct gaim_connection *, const char *name);
	void (*add_buddies)(struct gaim_connection *, GList *buddies);
	void (*remove_buddy)(struct gaim_connection *, char *name, char *group);
	void (*remove_buddies)(struct gaim_connection *, GList *buddies,
						   const char *group);
	void (*add_permit)(struct gaim_connection *, const char *name);
	void (*add_deny)(struct gaim_connection *, const char *name);
	void (*rem_permit)(struct gaim_connection *, const char *name);
	void (*rem_deny)(struct gaim_connection *, const char *name);
	void (*set_permit_deny)(struct gaim_connection *);
	void (*warn)(struct gaim_connection *, char *who, int anonymous);
	void (*join_chat)(struct gaim_connection *, GHashTable *components);
	void (*chat_invite)(struct gaim_connection *, int id,
						const char *who, const char *message);
	void (*chat_leave)(struct gaim_connection *, int id);
	void (*chat_whisper)(struct gaim_connection *, int id,
						 char *who, char *message);
	int  (*chat_send)(struct gaim_connection *, int id, char *message);
	void (*keepalive)(struct gaim_connection *);

	/* new user registration */
	void (*register_user)(struct gaim_account *);

	/* get "chat buddy" info and away message */
	void (*get_cb_info)(struct gaim_connection *, int, char *who);
	void (*get_cb_away)(struct gaim_connection *, int, char *who);

	/* save/store buddy's alias on server list/roster */
	void (*alias_buddy)(struct gaim_connection *, const char *who,
						const char *alias);

	/* change a buddy's group on a server list/roster */
	void (*group_buddy)(struct gaim_connection *, const char *who,
						const char *old_group, const char *new_group);

	/* rename a group on a server list/roster */
	void (*rename_group)(struct gaim_connection *, const char *old_group,
						 const char *new_group, GList *members);

	void (*buddy_free)(struct buddy *);

	/* this is really bad. */
	void (*convo_closed)(struct gaim_connection *, char *who);

	char *(*normalize)(const char *);
};

#define GAIM_IS_PROTOCOL_PLUGIN(plugin) \
	((plugin)->info->type == GAIM_PLUGIN_PROTOCOL)

#define GAIM_PLUGIN_PROTOCOL_INFO(plugin) \
	((GaimPluginProtocolInfo *)(plugin)->info->extra_info)

/** A list of all loaded protocol plugins. */
extern GSList *protocols;

/**
 * Compares two protocol plugins, based off their protocol plugin number.
 *
 * @param a The first protocol plugin.
 * @param b The second protocol plugin.
 *
 * @return <= 1 if the first plugin's number is smaller than the second;
 *         0 if the first plugin's number is equal to the second; or
 *         >= 1 if the first plugin's number is greater than the second.
 */
gint gaim_prpl_compare(GaimPlugin *a, GaimPlugin *b);

/**
 * Finds a protocol plugin structure of the specified type.
 *
 * @param type The protocol plugin;
 */
GaimPlugin *gaim_find_prpl(GaimProtocol type);

/**
 * Creates a menu of all protocol plugins and their protocol-specific
 * actions.
 *
 * @note This should be UI-specific code, or rewritten in such a way as to
 *       not use any any GTK code.
 */
void do_proto_menu(void);

/**
 * Shows a message saying that somebody added you as a buddy, and asks
 * if you would like to do the same.
 *
 * @param gc    The gaim connection.
 * @param id    The ID of the user.
 * @param who   The username.
 * @param alias The user's alias.
 * @param msg   The message to go along with the request.
 */
void show_got_added(struct gaim_connection *gc, const char *id,
					const char *who, const char *alias, const char *msg);

/**
 * Closes do_ask_dialogs when the associated plugin is unloaded.
 *
 * @param handle The handle.
 */
void do_ask_cancel_by_handle(void *handle);

/**
 * Asks the user a question and acts on the response.
 *
 * @param prim    The primary question.
 * @param sec     The secondary question.
 * @param data    The data to be passed to a callback.
 * @param yestext The text for the Yes button.
 * @param doit    The callback function to call when the Yes button is clicked.
 * @param notext  The text for the No button.
 * @param dont    The callback function to call when the No button is clicked.
 * @param handle  The module handle to associate with this dialog, or @c NULL.
 * @param modal   @c TRUE if the dialog should be modal; @c FALSE otherwise.
 */
void do_ask_dialog(const char *prim, const char *sec, void *data,
				   char *yestext, void *doit, char *notext, void *dont,
				   GModule *handle, gboolean modal);

/**
 * Prompts the user for data.
 *
 * @param text The text to present to the user.
 * @param def  The default data, or @c NULL.
 * @param data The data to be passed to the callback.
 * @param doit The callback function to call when the Accept button is clicked.
 * @param dont The callback function to call when the Cancel button is clicked.
 */
void do_prompt_dialog(const char *text, const char *sdef, void *data,
					  void *doit, void *dont);

/**
 * Called to notify the user that the account has new mail.
 *
 * If @a count is less than 0, the dialog will display the the sender
 * and the subject, if available. If @a count is greater than 0, it will
 * display how many messages the user has.
 *
 * @param gc      The gaim connection.
 * @param count   The number of new e-mails.
 * @param from    The sender, or @c NULL.
 * @param subject The subject, or @c NULL.
 * @param url     The URL to go to to read the new mail.
 */
void connection_has_mail(struct gaim_connection *gc, int count,
						 const char *from, const char *subject,
						 const char *url);

/**
 * Retrieves and sets the new buddy icon for a user.
 *
 * @param gc   The gaim connection.
 * @param who  The user.
 * @param data The icon data.
 * @param len  The length of @a data.
 */
void set_icon_data(struct gaim_connection *gc, const char *who, void *data, int len);

/**
 * Retrieves the buddy icon data for a user.
 *
 * @param gc  The gaim connection.
 * @param who The user.
 * @param len The returned length of the data.
 *
 * @return The buddy icon data.
 */
void *get_icon_data(struct gaim_connection *gc, const char *who, int *len);

#endif /* _PRPL_H_ */