view plugins/simple.c @ 6096:94e4cf59bacb

[gaim-migrate @ 6555] (21:55:33) Robot101: LSchiere2: while you're round, fancy renaming a file? StdAfx.h in src/win32/ to stdafx.h. (21:55:50) LSchiere2: Robot101: is there a reason? (21:55:57) Robot101: LSchiere2: yeah, try and put a vitriolic comment about windows and/or herman and his build system into the CVS message. (21:56:14) ***LSchiere2 listens for the why (21:56:33) Robot101: because it gets included as "stdafx.h" (21:56:38) LSchiere2: that's a good reason (21:56:53) SimGuy: windows filesystems and their not-caring-ness (21:57:03) Robot101: so gcc on Linux doesn't find it. just because you're building on a retarded platform doesn't mean you have to be all retarded about it. (21:57:14) Robot101: (yeah, use that as the commit message) (21:57:31) LSchiere2: how many places is it included? ie would it be easier to just change the include? (21:58:00) Robot101: we want to discourage this camelcaps as much as possible, so let's just embrace the fact he included it as lowercase. (21:58:13) ***LSchiere2 detects evasion (21:58:26) LSchiere2: you do realize do you not that cvs does NOT handle renaming a file well at all (21:58:37) Robot101: detect someone who is on a windows laptop ssh'd to a machine which doesn't have a gaim tree on (21:58:50) Robot101: the file isn't ours (21:58:55) Robot101: it's just ripped from some other project (21:58:58) zx64: mv File file; cvs remove File; cvs add file; cvs ci; done (21:59:00) Robot101: we havn't changed it much.any (21:59:04) RUBotzman left the room ("Bye all"). (21:59:11) LSchiere2: yes i'm aware of the steps involved zx64 (21:59:12) Robot101: *much/any committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Sat, 12 Jul 2003 02:00:38 +0000 (2003-07-12)
parents 5239a3b4ab33
children 8f94cce8faa5
line wrap: on
line source
#include "config.h"
#include "gaim.h"

static gboolean
plugin_load(GaimPlugin *plugin)
{
	gaim_debug(GAIM_DEBUG_INFO, "simple", "simple plugin loaded.\n");

	return TRUE;
}

static gboolean
plugin_unload(GaimPlugin *plugin)
{
	gaim_debug(GAIM_DEBUG_INFO, "simple", "simple plugin unloaded.\n");

	return TRUE;
}

static GaimPluginInfo info =
{
	2,                                                /**< api_version    */
	GAIM_PLUGIN_STANDARD,                             /**< type           */
    NULL,                                             /**< ui_requirement */
	0,                                                /**< flags          */
	NULL,                                             /**< dependencies   */
	GAIM_PRIORITY_DEFAULT,                            /**< priority       */

	NULL,                                             /**< id             */
	N_("Simple Plugin"),                              /**< name           */
	VERSION,                                          /**< version        */
	                                                  /**  summary        */
	N_("Tests to see that most things are working."),
	                                                  /**  description    */
	N_("Tests to see that most things are working."),
	"Eric Warmenhoven <eric@warmenhoven.org>",        /**< author         */
	WEBSITE,                                          /**< homepage       */

	plugin_load,                                      /**< load           */
	plugin_unload,                                    /**< unload         */
	NULL,                                             /**< destroy        */

	NULL,                                             /**< ui_info        */
	NULL                                              /**< extra_info     */
};

static void
init_plugin(GaimPlugin *plugin)
{
}

GAIM_INIT_PLUGIN(simple, init_plugin, info)