view plugins/mono/MPlugin.cs @ 14098:a8c9d714658c

[gaim-migrate @ 16727] I decided that it's probably not a good idea to enable_fatal_asserts when --enable-debug is passed to autogen.sh/configure. However, EVERY Gaim dev, summer of code student and crazy patch writer should pass "--enable-fatal-asserts" to Gaim's autogen.sh/configure (It causes Gaim to segfault when g_return_val_if_fail() fails) committer: Tailor Script <tailor@pidgin.im>
author Mark Doliner <mark@kingant.net>
date Sat, 12 Aug 2006 21:13:25 +0000
parents 67fbd2ff4c4e
children
line wrap: on
line source

using Gaim;

public class MPlugin : GaimPlugin
{
	public void HandleSig(object[] args)
	{
		Buddy buddy = (Buddy)args[0];
		Status old_status = (Status)args[1];
		Status status = (Status)args[2];
		
		Debug.debug(Debug.INFO, "mplug", "buddy " + buddy.Name + " went from " + old_status.Id + " to " + status.Id + "\n");
	}
	
	public override void Load()
	{
		Debug.debug(Debug.INFO, "mplug", "loading...\n");
		
		/*Signal.connect(BuddyList.GetHandle(), this, "buddy-away", new Signal.Handler(HandleSig));*/
		BuddyList.OnBuddyStatusChanged.connect(this, new Signal.Handler(HandleSig));
	}
	
	public override void Unload()
	{
		Debug.debug(Debug.INFO, "mplug", "unloading...\n");
	}
	
	public override void Destroy()
	{
		Debug.debug(Debug.INFO, "mplug", "destroying...\n");
	}
	
	public override GaimPluginInfo Info()
	{
		return new GaimPluginInfo("C# Plugin", "0.1", "Test C# Plugin", "Longer Description", "Eoin Coffey", "urled");
	}
}