Mercurial > pidgin
view src/protocols/bonjour/bonjour.c @ 13549:cef825f41d56
[gaim-migrate @ 15926]
Kevin suggested this on gaim-devel:
'I would suggest changing "_Only when someone says your nick" in the
message notification plugin to a more standard terminology for your own
name or screen name or nickname. "Nick" is an IRC abbreviation which
may be less clear.
Kevin'
committer: Tailor Script <tailor@pidgin.im>
author | Richard Laager <rlaager@wiktel.com> |
---|---|
date | Wed, 22 Mar 2006 06:56:41 +0000 |
parents | cfc2f7fcb3dd |
children | b986b6e2441b |
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/* * gaim - Bonjour Protocol Plugin * * Gaim is the legal property of its developers, whose names are too numerous * to list here. Please refer to the COPYRIGHT file distributed with this * source distribution. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include <glib.h> #ifndef _WIN32 #include <pwd.h> #else #define UNICODE #include <windows.h> #include <lm.h> #endif #include "internal.h" #include "account.h" #include "accountopt.h" #include "debug.h" #include "util.h" #include "version.h" #include "bonjour.h" #include "dns_sd.h" #include "jabber.h" #include "buddy.h" /* * TODO: Should implement an add_buddy callback that removes the buddy * from the local list. Bonjour manages buddies for you, and * adding someone locally by hand is stupid. Or, maybe even better, * if a PRPL does not have an add_buddy callback then do not allow * users to add buddies. */ static char *default_firstname; static char *default_lastname; static char *default_hostname; static void bonjour_removeallfromlocal(GaimConnection *gc) { GaimAccount *account = gaim_connection_get_account(gc); GaimBuddyList *blist; GaimBlistNode *gnode, *cnode, *bnode; GaimBuddy *buddy; blist = gaim_get_blist(); if (blist == NULL) return; /* Go through and remove all buddies that belong to this account */ for (gnode = blist->root; gnode; gnode = gnode->next) { if (!GAIM_BLIST_NODE_IS_GROUP(gnode)) continue; for (cnode = gnode->child; cnode; cnode = cnode->next) { if (!GAIM_BLIST_NODE_IS_CONTACT(cnode)) continue; for (bnode = cnode->child; bnode; bnode = bnode->next) { if (!GAIM_BLIST_NODE_IS_BUDDY(bnode)) continue; buddy = (GaimBuddy *)bnode; if (buddy->account != account) continue; gaim_prpl_got_user_status(account, buddy->name, "offline", NULL); gaim_blist_remove_buddy(buddy); } } } } static void bonjour_login(GaimAccount *account) { GaimConnection *gc = gaim_account_get_connection(account); GaimGroup *bonjour_group = NULL; BonjourData *bd = NULL; GaimStatus *status; GaimPresence *presence; gc->flags |= GAIM_CONNECTION_HTML; gc->proto_data = g_new0(BonjourData, 1); bd = gc->proto_data; /* Start waiting for jabber connections (iChat style) */ bd->jabber_data = g_new(BonjourJabber, 1); bd->jabber_data->port = gaim_account_get_int(account, "port", BONJOUR_DEFAULT_PORT_INT); bd->jabber_data->account = account; if (bonjour_jabber_start(bd->jabber_data) == -1) { /* Send a message about the connection error */ gaim_connection_error(gc, _("Unable to listen for incoming IM connections\n")); /* Free the data */ g_free(bd->jabber_data); bd->jabber_data = NULL; return; } /* Connect to the mDNS daemon looking for buddies in the LAN */ bd->dns_sd_data = bonjour_dns_sd_new(); bd->dns_sd_data->name = (sw_string)gaim_account_get_username(account); bd->dns_sd_data->txtvers = g_strdup("1"); bd->dns_sd_data->version = g_strdup("1"); bd->dns_sd_data->first = g_strdup(gaim_account_get_string(account, "first", default_firstname)); bd->dns_sd_data->last = g_strdup(gaim_account_get_string(account, "last", default_lastname)); bd->dns_sd_data->port_p2pj = gaim_account_get_int(account, "port", BONJOUR_DEFAULT_PORT_INT); bd->dns_sd_data->phsh = g_strdup(""); bd->dns_sd_data->email = g_strdup(gaim_account_get_string(account, "email", "")); bd->dns_sd_data->vc = g_strdup(""); bd->dns_sd_data->jid = g_strdup(""); bd->dns_sd_data->AIM = g_strdup(""); status = gaim_account_get_active_status(account); presence = gaim_account_get_presence(account); if (gaim_presence_is_available(presence)) bd->dns_sd_data->status = g_strdup("avail"); else if (gaim_presence_is_idle(presence)) bd->dns_sd_data->status = g_strdup("away"); else bd->dns_sd_data->status = g_strdup("dnd"); bd->dns_sd_data->msg = g_strdup(gaim_status_get_attr_string(status, "message")); bd->dns_sd_data->account = account; if (!bonjour_dns_sd_start(bd->dns_sd_data)) { gaim_connection_error(gc, _("Unable to establish connection with the local mDNS server. Is it running?")); return; } /* Create a group for bonjour buddies */ bonjour_group = gaim_group_new(BONJOUR_GROUP_NAME); gaim_blist_add_group(bonjour_group, NULL); /* Show the buddy list by telling Gaim we have already connected */ gaim_connection_set_state(gc, GAIM_CONNECTED); } static void bonjour_close(GaimConnection *connection) { GaimGroup *bonjour_group; BonjourData *bd = (BonjourData*)connection->proto_data; /* Stop looking for buddies in the LAN */ if (bd->dns_sd_data != NULL) { bonjour_dns_sd_stop(bd->dns_sd_data); bonjour_dns_sd_free(bd->dns_sd_data); } if (bd->jabber_data != NULL) { /* Stop waiting for conversations */ bonjour_jabber_stop(bd->jabber_data); g_free(bd->jabber_data); } /* Remove all the bonjour buddies */ bonjour_removeallfromlocal(connection); /* Delete the bonjour group */ bonjour_group = gaim_find_group(BONJOUR_GROUP_NAME); if (bonjour_group != NULL) gaim_blist_remove_group(bonjour_group); } static const char * bonjour_list_icon(GaimAccount *account, GaimBuddy *buddy) { return BONJOUR_ICON_NAME; } static int bonjour_send_im(GaimConnection *connection, const char *to, const char *msg, GaimMessageFlags flags) { if(!to || !msg) return 0; return bonjour_jabber_send_message(((BonjourData*)(connection->proto_data))->jabber_data, to, msg); } static void bonjour_set_status(GaimAccount *account, GaimStatus *status) { GaimConnection *gc; BonjourData *bd; gboolean disconnected; GaimStatusType *type; int primitive; GaimPresence *presence; const char *message, *bonjour_status; gchar *stripped; gc = gaim_account_get_connection(account); bd = gc->proto_data; disconnected = gaim_account_is_disconnected(account); type = gaim_status_get_type(status); primitive = gaim_status_type_get_primitive(type); presence = gaim_account_get_presence(account); message = gaim_status_get_attr_string(status, "message"); if (message == NULL) message = ""; stripped = gaim_markup_strip_html(message); /* * The three possible status for Bonjour are * -available ("avail") * -idle ("away") * -away ("dnd") * Each of them can have an optional message. */ if (gaim_presence_is_available(presence)) bonjour_status = "avail"; else if (gaim_presence_is_idle(presence)) bonjour_status = "away"; else bonjour_status = "dnd"; bonjour_dns_sd_send_status(bd->dns_sd_data, bonjour_status, stripped); g_free(stripped); } static GList * bonjour_status_types(GaimAccount *account) { GList *status_types = NULL; GaimStatusType *type; g_return_val_if_fail(account != NULL, NULL); type = gaim_status_type_new_with_attrs(GAIM_STATUS_AVAILABLE, BONJOUR_STATUS_ID_AVAILABLE, NULL, TRUE, TRUE, FALSE, "message", _("Message"), gaim_value_new(GAIM_TYPE_STRING), NULL); status_types = g_list_append(status_types, type); type = gaim_status_type_new_with_attrs(GAIM_STATUS_AWAY, BONJOUR_STATUS_ID_AWAY, NULL, TRUE, TRUE, FALSE, "message", _("Message"), gaim_value_new(GAIM_TYPE_STRING), NULL); status_types = g_list_append(status_types, type); type = gaim_status_type_new_full(GAIM_STATUS_OFFLINE, BONJOUR_STATUS_ID_OFFLINE, NULL, TRUE, TRUE, FALSE); status_types = g_list_append(status_types, type); return status_types; } static void bonjour_convo_closed(GaimConnection *connection, const char *who) { GaimBuddy *buddy = gaim_find_buddy(connection->account, who); if (buddy == NULL) { /* * This buddy is not in our buddy list, and therefore does not really * exist, so we won't have any data about them. */ return; } bonjour_jabber_close_conversation(((BonjourData*)(connection->proto_data))->jabber_data, buddy); } static void bonjour_list_emblems(GaimBuddy *buddy, const char **se, const char **sw, const char **nw, const char **ne) { GaimPresence *presence; presence = gaim_buddy_get_presence(buddy); if (gaim_presence_is_online(presence) && !gaim_presence_is_available(presence)) *se = "away"; } static char * bonjour_status_text(GaimBuddy *buddy) { GaimPresence *presence; presence = gaim_buddy_get_presence(buddy); if (gaim_presence_is_online(presence) && !gaim_presence_is_available(presence)) return g_strdup("Away"); return NULL; } static void bonjour_tooltip_text(GaimBuddy *buddy, GString *str, gboolean full) { GaimPresence *presence; GaimStatus *status; const char *status_description; const char *message; presence = gaim_buddy_get_presence(buddy); status = gaim_presence_get_active_status(presence); message = gaim_status_get_attr_string(status, "message"); if (gaim_presence_is_available(presence)) status_description = gaim_status_get_name(status); else if (gaim_presence_is_idle(presence)) status_description = _("Idle"); else status_description = gaim_status_get_name(status); g_string_append_printf(str, _("\n<b>Status:</b> %s"), status_description); if (message != NULL) g_string_append_printf(str, _("\n<b>Message:</b> %s"), message); } static gboolean plugin_unload(GaimPlugin *plugin) { g_free(default_firstname); g_free(default_lastname); g_free(default_hostname); return TRUE; } static GaimPlugin *my_protocol = NULL; static GaimPluginProtocolInfo prpl_info = { OPT_PROTO_NO_PASSWORD, NULL, /* user_splits */ NULL, /* protocol_options */ {"png", 0, 0, 96, 96, GAIM_ICON_SCALE_DISPLAY}, /* icon_spec */ bonjour_list_icon, /* list_icon */ bonjour_list_emblems, /* list_emblems */ bonjour_status_text, /* status_text */ bonjour_tooltip_text, /* tooltip_text */ bonjour_status_types, /* status_types */ NULL, /* blist_node_menu */ NULL, /* chat_info */ NULL, /* chat_info_defaults */ bonjour_login, /* login */ bonjour_close, /* close */ bonjour_send_im, /* send_im */ NULL, /* set_info */ NULL, /* send_typing */ NULL, /* get_info */ bonjour_set_status, /* set_status */ NULL, /* set_idle */ NULL, /* change_passwd */ NULL, /* add_buddy */ NULL, /* add_buddies */ NULL, /* remove_buddy */ NULL, /* remove_buddies */ NULL, /* add_permit */ NULL, /* add_deny */ NULL, /* rem_permit */ NULL, /* rem_deny */ NULL, /* set_permit_deny */ NULL, /* join_chat */ NULL, /* reject_chat */ NULL, /* get_chat_name */ NULL, /* chat_invite */ NULL, /* chat_leave */ NULL, /* chat_whisper */ NULL, /* chat_send */ NULL, /* keepalive */ NULL, /* register_user */ NULL, /* get_cb_info */ NULL, /* get_cb_away */ NULL, /* alias_buddy */ NULL, /* group_buddy */ NULL, /* rename_group */ NULL, /* buddy_free */ bonjour_convo_closed, /* convo_closed */ NULL, /* normalize */ NULL, /* set_buddy_icon */ NULL, /* remove_group */ NULL, /* get_cb_real_name */ NULL, /* set_chat_topic */ NULL, /* find_blist_chat */ NULL, /* roomlist_get_list */ NULL, /* roomlist_cancel */ NULL, /* roomlist_expand_category */ NULL, /* can_receive_file */ NULL, /* send_file */ NULL, /* new_xfer */ NULL, /* offline_message */ NULL, /* whiteboard_prpl_ops */ }; static GaimPluginInfo info = { GAIM_PLUGIN_MAGIC, GAIM_MAJOR_VERSION, GAIM_MINOR_VERSION, GAIM_PLUGIN_PROTOCOL, /**< type */ NULL, /**< ui_requirement */ 0, /**< flags */ NULL, /**< dependencies */ GAIM_PRIORITY_DEFAULT, /**< priority */ "prpl-bonjour", /**< id */ "Bonjour", /**< name */ VERSION, /**< version */ /** summary */ N_("Bonjour Protocol Plugin"), /** description */ N_("Bonjour Protocol Plugin"), NULL, /**< author */ GAIM_WEBSITE, /**< homepage */ NULL, /**< load */ plugin_unload, /**< unload */ NULL, /**< destroy */ NULL, /**< ui_info */ &prpl_info, /**< extra_info */ NULL, /**< prefs_info */ NULL }; static void initialize_default_account_values() { #ifdef _WIN32 char *fullname = NULL; #else struct passwd *info; const char *fullname = NULL; #endif char *splitpoint = NULL; char hostname[255]; #ifndef _WIN32 /* Try to figure out the user's real name */ info = getpwuid(getuid()); if ((info != NULL) && (info->pw_gecos != NULL) && (info->pw_gecos[0] != '\0')) fullname = info->pw_gecos; else if ((info != NULL) && (info->pw_name != NULL) && (info->pw_name[0] != '\0')) fullname = info->pw_name; else if (((fullname = getlogin()) != NULL) && (fullname[0] != '\0')) ; else fullname = _("Gaim User"); /* Make sure fullname is valid UTF-8. If not, try to convert it. */ if (!g_utf8_validate(fullname, -1, NULL)) { gchar *tmp; tmp = g_locale_to_utf8(fullname, -1, NULL, NULL, NULL); if ((tmp == NULL) || (*tmp == '\0')) fullname = _("Gaim User"); } #else FARPROC myNetUserGetInfo = wgaim_find_and_loadproc("Netapi32.dll", "NetUserGetInfo"); if (myNetUserGetInfo) { LPUSER_INFO_10 user_info = NULL; LPSERVER_INFO_100 server_info = NULL; wchar_t *servername = NULL; wchar_t username[UNLEN + 1] = {'\0'}; DWORD dwLenUsername = sizeof(username); FARPROC myNetServerEnum = wgaim_find_and_loadproc( "Netapi32.dll", "NetServerEnum"); FARPROC myNetApiBufferFree = wgaim_find_and_loadproc( "Netapi32.dll", "NetApiBufferFree"); if (myNetServerEnum && myNetApiBufferFree) { DWORD dwEntriesRead = 0; DWORD dwTotalEntries = 0; DWORD dwResumeHandle = 0; NET_API_STATUS nStatus = (myNetServerEnum)(NULL, 100, &server_info, MAX_PREFERRED_LENGTH, &dwEntriesRead, &dwTotalEntries, SV_TYPE_DOMAIN_CTRL, NULL, &dwResumeHandle); if ((nStatus == NERR_Success || nStatus == ERROR_MORE_DATA) && dwEntriesRead > 0) { servername = server_info->sv100_name; } else { gaim_debug_warning("bonjour", "Unable to look up domain controller. NET_API_STATUS = %d, Entries Read = %d, Total Entries = %d\n", nStatus, dwEntriesRead, dwTotalEntries); } } if (!GetUserNameW(&username, &dwLenUsername)) { gaim_debug_warning("bonjour", "Unable to look up username\n"); } if (username != NULL && *username != '\0' && (myNetUserGetInfo)(servername, username, 10, &user_info) == NERR_Success) { if (user_info != NULL) { fullname = g_utf16_to_utf8( user_info->usri10_full_name, -1, NULL, NULL, NULL); } } if (user_info != NULL) (myNetApiBufferFree)(user_info); if (server_info != NULL) (myNetApiBufferFree)(server_info); } if (!fullname) fullname = g_strdup(_("Gaim User")); #endif /* Split the real name into a first and last name */ splitpoint = strchr(fullname, ' '); if (splitpoint != NULL) { default_firstname = g_strndup(fullname, splitpoint - fullname); default_lastname = g_strdup(&splitpoint[1]); } else { default_firstname = g_strdup(fullname); default_lastname = g_strdup(""); } #ifdef _WIN32 g_free(fullname); #endif /* Try to figure out a good host name to use */ /* TODO: Avoiding 'localhost,' if possible */ if (gethostname(hostname, 255) != 0) { gaim_debug_warning("bonjour", "Error %d when getting host name. Using \"localhost.\"\n", errno); strcpy(hostname, "localhost"); } default_hostname = g_strdup(hostname); } static void init_plugin(GaimPlugin *plugin) { GaimAccountUserSplit *split; GaimAccountOption *option; initialize_default_account_values(); /* Creating the user splits */ split = gaim_account_user_split_new(_("Hostname"), default_hostname, '@'); prpl_info.user_splits = g_list_append(prpl_info.user_splits, split); /* Creating the options for the protocol */ option = gaim_account_option_int_new(_("Port"), "port", 5298); prpl_info.protocol_options = g_list_append(prpl_info.protocol_options, option); option = gaim_account_option_string_new(_("First name"), "first", default_firstname); prpl_info.protocol_options = g_list_append(prpl_info.protocol_options, option); option = gaim_account_option_string_new(_("Last name"), "last", default_lastname); prpl_info.protocol_options = g_list_append(prpl_info.protocol_options, option); option = gaim_account_option_string_new(_("E-mail"), "email", ""); prpl_info.protocol_options = g_list_append(prpl_info.protocol_options, option); my_protocol = plugin; } GAIM_INIT_PLUGIN(bonjour, init_plugin, info);