Mercurial > pidgin
view src/sound.c @ 192:e9ca9146ebf1
[gaim-migrate @ 202]
If you have the lagometer set so the lag is being tested, it would give you
a new conversation window to yourself. Now it shouldn't.
committer: Tailor Script <tailor@pidgin.im>
author | Eric Warmenhoven <eric@warmenhoven.org> |
---|---|
date | Thu, 27 Apr 2000 19:07:18 +0000 |
parents | 5d62a5d50c89 |
children | 9d258a0aa560 |
line wrap: on
line source
/* * gaim * * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * */ #include <stdio.h> #include <string.h> #include <sys/time.h> #include <unistd.h> #include <gtk/gtk.h> #include <fcntl.h> #include <sys/wait.h> #include <sys/signal.h> #include <unistd.h> #include <sys/types.h> #include <sys/stat.h> #ifdef ESD_SOUND #include <esd.h> #endif #ifdef NAS_SOUND #include <audio/audiolib.h> #endif #include "gaim.h" #include "sounds/BuddyArrive.h" #include "sounds/BuddyLeave.h" #include "sounds/Send.h" #include "sounds/Receive.h" static void play_audio(char *data, int size) { int fd; fd = open("/dev/audio", O_WRONLY | O_EXCL); if (fd < 0) return; write(fd, data, size); close(fd); } static int can_play_audio() { struct stat stat_buf; uid_t user = getuid(); gid_t group = getgid(); if (stat("/dev/audio", &stat_buf)) return 0; if (user == stat_buf.st_uid && stat_buf.st_mode & S_IWUSR) return 1; if (group == stat_buf.st_gid && stat_buf.st_mode & S_IWGRP) return 1; if (stat_buf.st_mode & S_IWOTH) return 1; return 0; } #ifdef ESD_SOUND /* ** This routine converts from ulaw to 16 bit linear. ** ** Craig Reese: IDA/Supercomputing Research Center ** 29 September 1989 ** ** References: ** 1) CCITT Recommendation G.711 (very difficult to follow) ** 2) MIL-STD-188-113,"Interoperability and Performance Standards ** for Analog-to_Digital Conversion Techniques," ** 17 February 1987 ** ** Input: 8 bit ulaw sample ** Output: signed 16 bit linear sample ** Z-note -- this is from libaudiofile. Thanks guys! */ int _af_ulaw2linear (unsigned char ulawbyte) { static int exp_lut[8] = {0,132,396,924,1980,4092,8316,16764}; int sign, exponent, mantissa, sample; ulawbyte = ~ulawbyte; sign = (ulawbyte & 0x80); exponent = (ulawbyte >> 4) & 0x07; mantissa = ulawbyte & 0x0F; sample = exp_lut[exponent] + (mantissa << (exponent + 3)); if (sign != 0) sample = -sample; return(sample); } static int play_esd(unsigned char *data, int size) { int fd, i; esd_format_t format = ESD_BITS16 | ESD_STREAM | ESD_PLAY | ESD_MONO; guint16 *lineardata; fd = esd_play_stream_fallback(format, 8012, NULL, "gaim"); if (fd < 0) { return 0; } lineardata = g_malloc(size * 2); for (i=0; i<size; i++) lineardata[i] = _af_ulaw2linear(data[i]); write(fd, lineardata, size * 2); close(fd); g_free(lineardata); return 1; } static int can_play_esd() { return 1; } #endif #ifdef NAS_SOUND char nas_server[] = "localhost"; AuServer *nas_serv = NULL; static AuBool NasEventHandler(AuServer *aud, AuEvent *ev, AuEventHandlerRec *handler) { AuElementNotifyEvent *event = (AuElementNotifyEvent *) ev; if (ev->type == AuEventTypeElementNotify) { switch (event->kind) { case AuElementNotifyKindState: switch (event->cur_state) { case AuStateStop: _exit(0); } break; } } return AuTrue; } static int play_nas(unsigned char *data, int size) { AuDeviceID device = AuNone; AuFlowID flow; AuElement elements[3]; int i, n, w; /* look for an output device */ for (i = 0; i < AuServerNumDevices(nas_serv); i++) { if ((AuDeviceKind(AuServerDevice(nas_serv, i)) == AuComponentKindPhysicalOutput) && AuDeviceNumTracks(AuServerDevice(nas_serv, i)) == 1) { device = AuDeviceIdentifier(AuServerDevice(nas_serv, i)); break; } } if (device == AuNone) return 0; if (!(flow = AuCreateFlow(nas_serv, NULL))) return 0; AuMakeElementImportClient(&elements[0], 8012, AuFormatULAW8, 1, AuTrue, size, size/2, 0, NULL); AuMakeElementExportDevice(&elements[1], 0, device, 8012, AuUnlimitedSamples, 0, NULL); AuSetElements(nas_serv, flow, AuTrue, 2, elements, NULL); AuStartFlow(nas_serv, flow, NULL); AuWriteElement(nas_serv, flow, 0, size, data, AuTrue, NULL); AuRegisterEventHandler(nas_serv, AuEventHandlerIDMask, 0, flow, NasEventHandler, NULL); while(1) { AuHandleEvents(nas_serv); } return 1; } static int can_play_nas() { if ((nas_serv = AuOpenServer(NULL, 0, NULL, 0, NULL, NULL))) return 1; return 0; } #endif void play(unsigned char *data, int size) { int pid; #ifdef _WIN32 return; #endif pid = fork(); if (pid < 0) return; else if (pid == 0) { #ifdef ESD_SOUND /* ESD is our player of choice. Are we OK to * go there? */ if (can_play_esd()) { if (play_esd(data, size)) _exit(0); } #endif #ifdef NAS_SOUND /* NAS is our second choice setup. */ if (can_play_nas()) { if (play_nas(data, size)) _exit(0); } #endif /* Lastly, we can try just plain old /dev/audio */ if (can_play_audio()) { play_audio(data, size); _exit(0); } } else { gtk_timeout_add(100, (GtkFunction)clean_pid, NULL); } } extern int logins_not_muted; #ifndef USE_APPLET void play_sound(int sound) { switch(sound) { case BUDDY_ARRIVE: if ((sound_options & OPT_SOUND_LOGIN) && logins_not_muted) play(BuddyArrive, sizeof(BuddyArrive)); break; case BUDDY_LEAVE: if (sound_options & OPT_SOUND_LOGOUT) play(BuddyLeave, sizeof(BuddyLeave)); break; case SEND: if (sound_options & OPT_SOUND_SEND) play(Send, sizeof(Send)); break; case FIRST_RECEIVE: if (sound_options & OPT_SOUND_FIRST_RCV) play(Receive, sizeof(Receive)); break; case RECEIVE: if (sound_options & OPT_SOUND_RECV) play(Receive, sizeof(Receive)); break; case AWAY: if (sound_options & OPT_SOUND_WHEN_AWAY) play(Receive, sizeof(Receive)); break; } } #else /* USE_APPLET */ #include <gnome.h> void play_sound(int sound) { switch(sound) { case BUDDY_ARRIVE: if ((sound_options & OPT_SOUND_LOGIN) && logins_not_muted) gnome_triggers_do("", "program", "gaim_applet", "login", NULL); break; case BUDDY_LEAVE: if (sound_options & OPT_SOUND_LOGOUT) gnome_triggers_do("", "program", "gaim_applet", "leave", NULL); break; case SEND: if (sound_options & OPT_SOUND_SEND) gnome_triggers_do("", "program", "gaim_applet", "send", NULL); break; case FIRST_RECEIVE: if (sound_options & OPT_SOUND_FIRST_RCV) gnome_triggers_do("", "program", "gaim_applet", "recv", NULL); break; case RECEIVE: if (sound_options & OPT_SOUND_RECV) gnome_triggers_do("", "program", "gaim_applet", "recv", NULL); break; case AWAY: if (sound_options & OPT_SOUND_WHEN_AWAY) gnome_triggers_do("", "program", "gaim_applet", "recv", NULL); break; } } #endif /* USE_APPLET */