Mercurial > pidgin
view gtk/Makefile.mingw @ 14278:f71894e1700d
[gaim-migrate @ 16963]
Fix a crazy bug that we found at meebo. I'm not sure it
affects gtk Gaim in quite the same way, but what was
happeing is that the conversation sequence number should
be incremented by 1 each time a new conversation is
created (whether created by someone else or created by
you). However, in one place in Gaim conv_seq was being
incremented BEFORE it was used and in another it was
being incremented AFTER it was used. This can lead to
a sequence number being used twice.
committer: Tailor Script <tailor@pidgin.im>
author | Mark Doliner <mark@kingant.net> |
---|---|
date | Mon, 21 Aug 2006 22:50:58 +0000 |
parents | c54ea2572de9 |
children | 8793fc8f7064 |
line wrap: on
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# # Makefile.mingw # # Description: Makefile for win32 (mingw) version of Gaim # # # PATHS # GTK_TOP := ../../win32-dev/gtk_2_0 GAIM_TOP := .. GTKGAIM_TOP := . LIBGAIM_TOP := $(GAIM_TOP)/libgaim PLUGINS_TOP := $(GTKGAIM_TOP)/plugins PIXMAPS_TOP := $(GTKGAIM_TOP)/pixmaps SOUNDS_TOP := $(GTKGAIM_TOP)/sounds ASPELL_TOP := ../../win32-dev/aspell-dev-0-50-3-3 GTKSPELL_TOP := ../../win32-dev/gtkspell-2.0.6 IDLETRACK_TOP := $(GTKGAIM_TOP)/win32/IdleTracker GAIM_INSTALL_DIR := $(GAIM_TOP)/win32-install-dir #LIBXML2_DIR := ../../win32-dev/libxml2 NEEDED_DLLS = $(GTKSPELL_TOP)/gtkspell/libgtkspell.dll \ $(IDLETRACK_TOP)/idletrack.dll SOUNDS = $(SOUNDS_TOP)/alert.wav \ $(SOUNDS_TOP)/login.wav \ $(SOUNDS_TOP)/logout.wav \ $(SOUNDS_TOP)/receive.wav \ $(SOUNDS_TOP)/send.wav ## ## VARIABLE DEFINITIONS ## EXE_TARGET = gaim GTKGAIM_TARGET = gtkgaim # Compiler and Linker Options CFLAGS = DEFINES = ifeq ($(MAKECMDGOALS), $(EXE_TARGET)-portable.exe) DEFINES := $(DEFINES) -DPORTABLE endif WINAPP := -mwindows # The Debug version of gaim is a console app, always having a console CONSOLEAPP := -mconsole LDFLAGS := $(WINAPP) WINDRES := windres ## ## INCLUDE MAKEFILES ## include $(LIBGAIM_TOP)/win32/global.mak ## ## INCLUDE PATHS ## LIBGAIM_INCLUDE_PATHS = \ -I$(LIBGAIM_TOP) \ -I$(LIBGAIM_TOP)/win32 \ -I$(GAIM_TOP) \ -I$(GTK_TOP)/include \ -I$(GTK_TOP)/include/glib-2.0 \ -I$(GTK_TOP)/lib/glib-2.0/include # -I$(LIBXML2_DIR)/include INCLUDE_PATHS = \ $(LIBGAIM_INCLUDE_PATHS) \ -I$(IDLETRACK_TOP) \ -I$(GTKGAIM_TOP) \ -I$(GTKGAIM_TOP)/win32 \ -I$(GTK_TOP)/include/gtk-2.0 \ -I$(GTK_TOP)/include/pango-1.0 \ -I$(GTK_TOP)/include/atk-1.0 \ -I$(GTK_TOP)/lib/gtk-2.0/include \ -I$(GTKSPELL_TOP) \ -I$(ASPELL_TOP)/include LIB_PATHS = -L$(GTK_TOP)/lib \ -L$(LIBGAIM_TOP) \ -L$(GTKGAIM_TOP) \ -L$(IDLETRACK_TOP) \ -L$(ASPELL_TOP)/lib # -L$(LIBXML2_DIR)/lib ## ## SOURCES, OBJECTS ## GTKGAIM_C_SRC = \ gaimstock.c \ gtkaccount.c \ gtkblist.c \ gtkconn.c \ gtkconv.c \ gtkcellrendererprogress.c \ gtkdebug.c \ gtkdialogs.c \ gtkdnd-hints.c \ gtkeventloop.c \ gtkexpander.c \ gtkft.c \ gtkidle.c \ gtkimhtml.c \ gtkimhtmltoolbar.c \ gtklog.c \ gtkmain.c \ gtkmenutray.c \ gtknotify.c \ gtkplugin.c \ gtkpluginpref.c \ gtkpounce.c \ gtkprefs.c \ gtkprivacy.c \ gtkrequest.c \ gtkroomlist.c \ gtksavedstatuses.c \ gtksound.c \ gtksourceiter.c \ gtkstatusbox.c \ gtkthemes.c \ gtkutils.c \ gtkwhiteboard.c \ win32/gtkwin32dep.c \ win32/untar.c \ win32/wspell.c RC_SRC = win32/gaimrc.rc EXE_C_SRC = win32/win_gaim.c GTKGAIM_OBJECTS = $(GTKGAIM_C_SRC:%.c=%.o) EXE_OBJECTS = $(EXE_C_SRC:%.c=%.o) $(RC_SRC:%.rc=%.o) ## ## LIBRARIES ## LIBGAIM_LIBS = \ -lgaim \ -lglib-2.0 \ -lgthread-2.0 \ -lgobject-2.0 \ -lgmodule-2.0 \ -lintl \ -lws2_32 \ -lwinmm \ -lz \ -liberty \ -lidletrack # -lxml2 GTKGAIM_LIBS = \ $(LIBGAIM_LIBS) \ -lgtk-win32-2.0 \ -latk-1.0 \ -lpango-1.0 \ -lgdk-win32-2.0 \ -lgdk_pixbuf-2.0 EXE_LIBS = ## ## RULES ## # How to make a C file %.o: %.c $(CC) $(CFLAGS) $(INCLUDE_PATHS) $(DEFINES) -c $< -o $@ # How to make an RC file %.o: %.rc $(WINDRES) -i $< -o $@ ## ## TARGET DEFINITIONS ## .PHONY: all clean all: $(EXE_TARGET).exe $(GTKGAIM_TARGET).dll $(MAKE) -C $(PLUGINS_TOP) -f Makefile.mingw install: all $(MAKE) -C $(PLUGINS_TOP) -f Makefile.mingw install $(MAKE) -C $(PIXMAPS_TOP) -f Makefile.mingw install cp $(GTKGAIM_TOP)/$(EXE_TARGET).exe $(GTKGAIM_TOP)/$(GTKGAIM_TARGET).dll $(GAIM_INSTALL_DIR) cp $(NEEDED_DLLS) $(GAIM_INSTALL_DIR) cp $(SOUNDS) $(GAIM_INSTALL_DIR)/sounds/gaim $(LIBGAIM_TOP)/libgaim.dll.a: S(MAKE) -C $(LIBGAIM_TOP) -f Makefile.mingw libgaim.dll.a $(IDLETRACK_TOP)/idletrack.dll: $(MAKE) -C $(IDLETRACK_TOP) -f Makefile.mingw # # BUILD DLL # $(GTKGAIM_TARGET).dll.a $(GTKGAIM_TARGET).dll: $(LIBGAIM_TOP)/libgaim.dll.a $(GTKGAIM_OBJECTS) $(IDLETRACK_TOP)/idletrack.dll $(CC) -shared $(LIBGAIM_OBJECTS) $(GTKGAIM_OBJECTS) $(LIB_PATHS) $(GTKGAIM_LIBS) $(DLL_LD_FLAGS) -Wl,--out-implib,$(GTKGAIM_TARGET).dll.a -o $(GTKGAIM_TARGET).dll # # BUILD EXE # $(EXE_TARGET).exe: $(GTKGAIM_TARGET).dll $(EXE_OBJECTS) $(CC) $(LDFLAGS) $(EXE_OBJECTS) $(LIB_PATHS) $(EXE_LIBS) -o $(EXE_TARGET).exe $(EXE_TARGET)-portable.exe: clean_exe $(EXE_OBJECTS) $(CC) $(LDFLAGS) $(EXE_OBJECTS) $(LIB_PATHS) $(EXE_LIBS) -o $(EXE_TARGET)-portable.exe rm win_gaim.o ## ## CLEAN RULES ## clean: $(MAKE) -C $(IDLETRACK_TOP) -f Makefile.mingw clean rm -rf *.o ./win32/*.o rm -rf $(GTKGAIM_TARGET).dll rm -rf $(GTKGAIM_TARGET).dll.a rm -rf $(EXE_TARGET).exe $(MAKE) -C $(PLUGINS_TOP) -f Makefile.mingw clean clean_exe: rm -rf win_gaim.o