Mercurial > pidgin
view src/protocols/jabber/chat.h @ 8519:f8ab826e11ad
[gaim-migrate @ 9258]
" this patch will return the text for the smileys instead
of skipping them. This patch also gets rid of two
members in the gtkimhtml stuct that weren't being used
anywhere. They were gboolean smileys, comments; which
got replace with show_smileys, and show_comments. Also
an fixes the gtk_imhtml_class_init so that if it's
being compiled in c++, it will compile..." --Gary Kramlich
committer: Tailor Script <tailor@pidgin.im>
author | Luke Schierer <lschiere@pidgin.im> |
---|---|
date | Mon, 29 Mar 2004 16:20:30 +0000 |
parents | 0383e55cd658 |
children | 933a19e3a6b3 |
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/** * @file chat.h Chat stuff * * gaim * * Copyright (C) 2003 Nathan Walp <faceprint@faceprint.com> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _GAIM_JABBER_CHAT_H_ #define _GAIM_JABBER_CHAT_H_ #include "internal.h" #include "connection.h" #include "conversation.h" #include "request.h" #include "roomlist.h" #include "jabber.h" typedef struct _JabberChat { JabberStream *js; char *room; char *server; char *handle; int id; GaimConversation *conv; gboolean muc; gboolean xhtml; GaimRequestType config_dialog_type; void *config_dialog_handle; } JabberChat; GList *jabber_chat_info(GaimConnection *gc); void jabber_chat_join(GaimConnection *gc, GHashTable *data); JabberChat *jabber_chat_find(JabberStream *js, const char *room, const char *server); JabberChat *jabber_chat_find_by_id(JabberStream *js, int id); void jabber_chat_destroy(JabberChat *chat); void jabber_chat_free(JabberChat *chat); gboolean jabber_chat_find_buddy(GaimConversation *conv, const char *name); void jabber_chat_invite(GaimConnection *gc, int id, const char *message, const char *name); void jabber_chat_leave(GaimConnection *gc, int id); char *jabber_chat_buddy_real_name(GaimConnection *gc, int id, const char *who); void jabber_chat_request_room_configure(JabberChat *chat); void jabber_chat_create_instant_room(JabberChat *chat); void jabber_chat_register(JabberChat *chat); void jabber_chat_change_topic(JabberChat *chat, const char *topic); void jabber_chat_set_topic(GaimConnection *gc, int id, const char *topic); void jabber_chat_change_nick(JabberChat *chat, const char *nick); void jabber_chat_part(JabberChat *chat, const char *msg); GaimRoomlist *jabber_roomlist_get_list(GaimConnection *gc); void jabber_roomlist_cancel(GaimRoomlist *list); #endif /* _GAIM_JABBER_CHAT_H_ */