Mercurial > pidgin
view src/core.h @ 5205:fefad67de2c7
[gaim-migrate @ 5573]
I had a damn good commit message, but it was eaten. Let's try it again.
Announcing, Gaim Plugin API version 2.0, or GPAPIV2.0 for short.
There are lots'a cool thingies here.
Okay now, this isn't as cool as the previous message, but:
1) There's now a single entry function for all plugin types. It returns a
detailed information structure on the plugin. This removes a lot of the
ugliness from old plugins. Oh yeah, libicq wasn't converted to this, so
if you use it, well, you shouldn't have used it anyway, but now you
can't! bwahahaha. Use AIM/ICQ.
2) There are now 3 types of plugins: Standard, Loader, and Protocol
plugins.
Standard plugins are, well, standard, compiled plugins.
Loader plugins load other plugins. For example, the perl support is now
a loader plugin. It loads perl scripts. In the future, we'll have
Ruby and Python loader plugins.
Protocol plugins are, well, protocol plugins... yeah...
3) Plugins have unique IDs, so they can be referred to or automatically
updated from a plugin database in the future. Neat, huh?
4) Plugins will have dependency support in the future, and can be hidden,
so if you have, say, a logging core plugin, it won't have to show up,
but then you load the GTK+ logging plugin and it'll auto-load the core
plugin. Core/UI split plugins!
5) There will eventually be custom plugin signals and RPC of some sort, for
the core/ui split plugins.
So, okay, back up .gaimrc.
I'd like to thank my parents for their support, javabsp for helping convert
a bunch of protocol plugins, and Etan for helping convert a bunch of
standard plugins.
Have fun. If you have any problems, please let me know, but you probably
won't have anything major happen. You will have to convert your plugins,
though, and I'm not guaranteeing that all perl scripts will still work.
I'll end up changing the perl script API eventually, so I know they won't
down the road. Don't worry, though. It'll be mass cool.
faceprint wants me to just commit the damn code already. So, here we go!!!
..
..
I need a massage. From a young, cute girl. Are there any young, cute girls
in the audience? IM me plz k thx.
committer: Tailor Script <tailor@pidgin.im>
author | Christian Hammond <chipx86@chipx86.com> |
---|---|
date | Fri, 25 Apr 2003 06:47:33 +0000 |
parents | 381da05cb5ed |
children | 0241d6b6702d |
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/** * @file core.h Gaim Core * @defgroup core Gaim Core * * gaim * * Copyright (C) 1998-1999, Mark Spencer <markster@marko.net> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _CORE_H_ #define _CORE_H_ #ifdef HAVE_CONFIG_H #include <config.h> #endif #include <sys/types.h> #ifdef HAVE_ICONV #include <iconv.h> #endif #ifdef HAVE_LANGINFO_CODESET #include <langinfo.h> #endif #include <stdio.h> #include <time.h> #include <glib.h> #ifdef GAIM_PLUGINS #include <gmodule.h> #endif struct gaim_account; struct group; struct buddy; #include "multi.h" #include "conversation.h" #include "ft.h" #include "privacy.h" #include "plugin.h" #include "event.h" /* Really user states are controlled by the PRPLs now. We just use this for event_away */ #define UC_UNAVAILABLE 1 /* This is far too long to be practical, but MSN users are probably used to long aliases */ #define SELF_ALIAS_LEN 400 struct gaim_account { char username[64]; char alias[SELF_ALIAS_LEN]; char password[32]; char user_info[2048]; int options; int protocol; /* prpls can use this to save information about the user, * like which server to connect to, etc */ char proto_opt[7][256]; /* buddy icon file */ char iconfile[256]; struct gaim_proxy_info *gpi; struct gaim_connection *gc; gboolean connecting; GSList *permit; GSList *deny; int permdeny; }; struct UI { GIOChannel *channel; guint inpa; }; /* Globals in core.c */ extern GSList *uis; extern int gaim_session; /* Functions in core.c */ extern gint UI_write(struct UI *, guchar *, int); extern void UI_build_write(struct UI *, guchar, guchar, ...); extern void UI_broadcast(guchar *data, int); extern void UI_build_broadcast(guchar, guchar, ...); /* Don't ever use these; when gaim-core is done these will be * merged into the core's main() and won't be called directly */ extern int core_main(); extern void core_quit(); /* Functions in gaimrc.c */ extern void load_prefs(); extern void load_pounces(); extern void save_prefs(); /* Functions in server.c */ extern void serv_got_update(struct gaim_connection *, char *, int, int, time_t, time_t, int); extern void serv_got_im(struct gaim_connection *, const char *, const char *, guint32, time_t, gint); extern void serv_got_typing(struct gaim_connection *, char *, int, int); extern void serv_got_typing_stopped(struct gaim_connection *, char *); extern void serv_got_eviled(struct gaim_connection *, char *, int); extern void serv_got_chat_invite(struct gaim_connection *, char *, char *, char *, GList *); extern struct gaim_conversation *serv_got_joined_chat(struct gaim_connection *, int, char *); extern void serv_got_chat_left(struct gaim_connection *, int); extern void serv_got_chat_in(struct gaim_connection *, int, char *, int, char *, time_t); extern void serv_got_alias(struct gaim_connection *, char *, char *); extern void serv_finish_login(); #endif /* _CORE_H_ */