view src/win32/stdafx.h @ 6351:ffb1b5003772

[gaim-migrate @ 6850] Bjoern Voigt writes: "I've prepared a new German translation. The patch i18n17.patch contains: - Updated German translation - added src/protocols/irc/{cmds.c,msgs.c,parse.c} to po/POTFILES.in - ngettext-support for src/protocols/irc/msgs.c (IRC idle times) I also found a number of bugs in src/gaim-remote.c. The patch gaim-remote1.patch contains: - parameter processing fix in gaim-remote (gaim-remote no longer segfaults on "gaim-remote uri") - gaim-remote now has correct error messages and return codes, if connection to gaim fails (gaim-remote is not longer silent, if gaim-remote uri 'aim:goim?screenname=Penguin&message=hello+world' failes, because gaim is not running) I also have a feature request for gaim-remote: "I want to have two commands in gaim-remote: - connect list|all: connects all specified accounts with auto-login - disconnect list|all: disconnects all specified accounts The commands will be especially useful for users with dialup connections. They could include gaim-remote in /etc/ppp/{ip-up,ip-down}. The auto-reconnection plugin doesn't solve the dialup-problem, because it generates to much error message windows over the time." Where can I place such a feature-request?" hhmm. that feature-request looks pretty placed ;-) committer: Tailor Script <tailor@pidgin.im>
author Luke Schierer <lschiere@pidgin.im>
date Thu, 31 Jul 2003 23:49:12 +0000
parents 94e4cf59bacb
children f588ced280bf
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// stdafx.h : include file for standard system include files,
//  or project specific include files that are used frequently, but
//      are changed infrequently
//

#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#define WIN32_LEAN_AND_MEAN		// Exclude rarely-used stuff from Windows headers

#include <windows.h>
#include <shellapi.h>


// TODO: reference additional headers your program requires here

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)