Mercurial > pidgin
changeset 14815:49450a1bc58e
[gaim-migrate @ 17581]
Check to make sure UI ops exist for network_connected and network_disconnected
before calling them. Thanks to plaes on #gaim who says this fixes some
gaim-text crashes.
committer: Tailor Script <tailor@pidgin.im>
author | Stu Tomlinson <stu@nosnilmot.com> |
---|---|
date | Wed, 25 Oct 2006 12:51:22 +0000 |
parents | eb1684a9a029 |
children | c538d7df38d6 |
files | libgaim/network.c |
diffstat | 1 files changed, 7 insertions(+), 4 deletions(-) [+] |
line wrap: on
line diff
--- a/libgaim/network.c Wed Oct 25 12:14:23 2006 +0000 +++ b/libgaim/network.c Wed Oct 25 12:51:22 2006 +0000 @@ -436,9 +436,10 @@ gaim_debug_info("network", "Received Network Change Notification. Current network count is %d, previous count was %d.\n", new_count, current_network_count); - if (new_count > 0) { + if (new_count > 0 && ui_ops != NULL && ui_ops->network_connected != NULL) { ui_ops->network_connected(); - } else if (new_count == 0 && current_network_count > 0) { + } else if (new_count == 0 && current_network_count > 0 && + ui_ops != NULL && ui_ops->network_disconnected != NULL) { ui_ops->network_disconnected(); } @@ -548,13 +549,15 @@ case LIBNM_ACTIVE_NETWORK_CONNECTION: /* Call res_init in case DNS servers have changed */ res_init(); - ui_ops->network_connected(); + if (ui_ops != NULL && ui_ops->network_connected != NULL) + ui_ops->network_connected(); prev = current; break; case LIBNM_NO_NETWORK_CONNECTION: if (prev != LIBNM_ACTIVE_NETWORK_CONNECTION) break; - ui_ops->network_disconnected(); + if (ui_ops != NULL && ui_ops->network_disconnected != NULL) + ui_ops->network_disconnected(); prev = current; break; case LIBNM_NO_DBUS: