view src/dbus-define-api.h @ 12903:2bb4dc533a31

[gaim-migrate @ 15256] redpen686 posted modified sounds to gaim-devel: "The tones were sampled at 44.1 KHz (with a range of up to 22.05 KHz), which is fine, but since the tones are only up to ~3 to 4 KHz, a lot of space could be saved by downsampling. I went to 11,025 Hz, since it is already enough for these frequencies, and it's also the lowest common denominator for soundcards (rather than 8 or 16 KHz, for example). The 'alert' sound needed a lowpass filter, but only because of the high-pitched attack, which people won't notice anyway. All are still 16-bit, and in stereo (except for the 'alert' sound, which didn't need it), and so should sound virtually identical." These are significantly smaller files and I didn't notice a difference in the sound (of course, my speakers suck). They're also louder, which is good. I'm committing these so people can try them out. committer: Tailor Script <tailor@pidgin.im>
author Richard Laager <rlaager@wiktel.com>
date Tue, 17 Jan 2006 02:49:32 +0000
parents 1c5398ccbeb0
children 8bda65b88e49
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line source

#error "This is file is not a valid C code"

/* This file contains some of the macros from other header files as
   function declarations.  This does not make sense in C, but it
   provides type information for the dbus-analyze-functions.py
   program, which makes these macros callable by DBUS.  */

/* blist.h */
gboolean GAIM_BLIST_NODE_IS_CHAT(GaimBlistNode *node);
gboolean GAIM_BLIST_NODE_IS_BUDDY(GaimBlistNode *node);   
gboolean GAIM_BLIST_NODE_IS_CONTACT(GaimBlistNode *node);
gboolean GAIM_BLIST_NODE_IS_GROUP(GaimBlistNode *node);
gboolean GAIM_BUDDY_IS_ONLINE(GaimBuddy *buddy); 
gboolean GAIM_BLIST_NODE_HAS_FLAG(GaimBlistNode *node, int flags);
gboolean GAIM_BLIST_NODE_SHOULD_SAVE(GaimBlistNode *node);

/* connection.h */
gboolean GAIM_CONNECTION_IS_CONNECTED(GaimConnection *connection);
gboolean GAIM_CONNECTION_IS_VALID(GaimConnection *connection);

/* conversation.h */
GaimConvIm *GAIM_CONV_IM(const GaimConversation *conversation);
GaimConvIm *GAIM_CONV_CHAT(const GaimConversation *conversation);