annotate src/console/Nes_Namco_Apu.h @ 2881:66f53425a5dd

Automated merge with ssh://paula@hg.atheme.org//hg/audacious-plugins
author Paula Stanciu <paula.stanciu@gmail.com>
date Thu, 07 Aug 2008 17:19:39 +0300
parents fb513e10174e
children
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1 // Namco 106 sound chip emulator
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3 // Nes_Snd_Emu 0.1.8
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4 #ifndef NES_NAMCO_APU_H
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5 #define NES_NAMCO_APU_H
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6
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7 #include "blargg_common.h"
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8 #include "Blip_Buffer.h"
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10 struct namco_state_t;
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12 class Nes_Namco_Apu {
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13 public:
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14 // See Nes_Apu.h for reference.
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15 void volume( double );
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16 void treble_eq( const blip_eq_t& );
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17 void output( Blip_Buffer* );
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18 enum { osc_count = 8 };
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19 void osc_output( int index, Blip_Buffer* );
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20 void reset();
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21 void end_frame( blip_time_t );
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23 // Read/write data register is at 0x4800
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24 enum { data_reg_addr = 0x4800 };
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25 void write_data( blip_time_t, int );
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26 int read_data();
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27
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28 // Write-only address register is at 0xF800
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29 enum { addr_reg_addr = 0xF800 };
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30 void write_addr( int );
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31
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32 // to do: implement save/restore
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33 void save_state( namco_state_t* out ) const;
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34 void load_state( namco_state_t const& );
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36 public:
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37 Nes_Namco_Apu();
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38 BLARGG_DISABLE_NOTHROW
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39 private:
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40 // noncopyable
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41 Nes_Namco_Apu( const Nes_Namco_Apu& );
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42 Nes_Namco_Apu& operator = ( const Nes_Namco_Apu& );
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43
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44 struct Namco_Osc {
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45 blargg_long delay;
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46 Blip_Buffer* output;
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47 short last_amp;
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48 short wave_pos;
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49 };
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50
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51 Namco_Osc oscs [osc_count];
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52
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53 blip_time_t last_time;
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54 int addr_reg;
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55
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56 enum { reg_count = 0x80 };
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57 BOOST::uint8_t reg [reg_count];
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58 Blip_Synth<blip_good_quality,15> synth;
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59
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60 BOOST::uint8_t& access();
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61 void run_until( blip_time_t );
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62 };
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63 /*
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64 struct namco_state_t
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65 {
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66 BOOST::uint8_t regs [0x80];
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67 BOOST::uint8_t addr;
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68 BOOST::uint8_t unused;
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69 BOOST::uint8_t positions [8];
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70 BOOST::uint32_t delays [8];
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71 };
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72 */
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73
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74 inline BOOST::uint8_t& Nes_Namco_Apu::access()
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75 {
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76 int addr = addr_reg & 0x7F;
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77 if ( addr_reg & 0x80 )
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78 addr_reg = (addr + 1) | 0x80;
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79 return reg [addr];
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80 }
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81
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82 inline void Nes_Namco_Apu::volume( double v ) { synth.volume( 0.10 / osc_count * v ); }
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83
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84 inline void Nes_Namco_Apu::treble_eq( const blip_eq_t& eq ) { synth.treble_eq( eq ); }
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85
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86 inline void Nes_Namco_Apu::write_addr( int v ) { addr_reg = v; }
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87
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88 inline int Nes_Namco_Apu::read_data() { return access(); }
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89
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90 inline void Nes_Namco_Apu::osc_output( int i, Blip_Buffer* buf )
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91 {
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92 assert( (unsigned) i < osc_count );
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93 oscs [i].output = buf;
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94 }
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95
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96 inline void Nes_Namco_Apu::write_data( blip_time_t time, int data )
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97 {
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98 run_until( time );
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99 access() = data;
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100 }
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101
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102 #endif