Mercurial > emacs
annotate lisp/play/landmark.el @ 111493:751b60021ab0
Regenerate tpu-edt autoloads.
author | Glenn Morris <rgm@gnu.org> |
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date | Wed, 10 Nov 2010 20:09:02 -0800 |
parents | 721dbc4f6c02 |
children | 833dc58a519e |
rev | line source |
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22388 | 1 ;;; landmark.el --- neural-network robot that learns landmarks |
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2 |
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3 ;; Copyright (C) 1996, 1997, 2000, 2001, 2002, 2003, 2004, 2005, 2006, |
106815 | 4 ;; 2007, 2008, 2009, 2010 Free Software Foundation, Inc. |
17905 | 5 |
38455 | 6 ;; Author: Terrence Brannon (was: <brannon@rana.usc.edu>) |
17905 | 7 ;; Created: December 16, 1996 - first release to usenet |
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8 ;; Keywords: games, gomoku, neural network, adaptive search, chemotaxis |
17905 | 9 |
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10 ;;;_* Usage |
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11 ;;; Just type |
71625 | 12 ;;; M-x eval-buffer |
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13 ;;; M-x lm-test-run |
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14 |
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15 |
17905 | 16 ;; This file is part of GNU Emacs. |
17 | |
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18 ;; GNU Emacs is free software: you can redistribute it and/or modify |
17905 | 19 ;; it under the terms of the GNU General Public License as published by |
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20 ;; the Free Software Foundation, either version 3 of the License, or |
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21 ;; (at your option) any later version. |
17905 | 22 |
23 ;; GNU Emacs is distributed in the hope that it will be useful, | |
24 ;; but WITHOUT ANY WARRANTY; without even the implied warranty of | |
25 ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
26 ;; GNU General Public License for more details. | |
27 | |
28 ;; You should have received a copy of the GNU General Public License | |
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29 ;; along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>. |
17905 | 30 |
31 | |
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32 ;;; Commentary: |
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33 ;; Lm is a relatively non-participatory game in which a robot |
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34 ;; attempts to maneuver towards a tree at the center of the window |
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35 ;; based on unique olfactory cues from each of the 4 directions. If |
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36 ;; the smell of the tree increases, then the weights in the robot's |
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37 ;; brain are adjusted to encourage this odor-driven behavior in the |
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38 ;; future. If the smell of the tree decreases, the robots weights are |
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39 ;; adjusted to discourage a correct move. |
17905 | 40 |
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41 ;; In laymen's terms, the search space is initially flat. The point |
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42 ;; of training is to "turn up the edges of the search space" so that |
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43 ;; the robot rolls toward the center. |
17905 | 44 |
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45 ;; Further, do not become alarmed if the robot appears to oscillate |
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46 ;; back and forth between two or a few positions. This simply means |
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47 ;; it is currently caught in a local minimum and is doing its best to |
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48 ;; work its way out. |
17905 | 49 |
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50 ;; The version of this program as described has a small problem. a |
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51 ;; move in a net direction can produce gross credit assignment. for |
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52 ;; example, if moving south will produce positive payoff, then, if in |
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53 ;; a single move, one moves east,west and south, then both east and |
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54 ;; west will be improved when they shouldn't |
17905 | 55 |
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56 ;; Many thanks to Yuri Pryadkin (yuri@rana.usc.edu) for this |
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57 ;; concise problem description. |
17905 | 58 |
59 ;;;_* Require | |
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60 (eval-when-compile (require 'cl)) |
17905 | 61 |
62 ;;;_* From Gomoku | |
63 | |
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64 ;;; Code: |
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65 |
21363 | 66 (defgroup lm nil |
67 "Neural-network robot that learns landmarks." | |
68 :prefix "lm-" | |
69 :group 'games) | |
70 | |
17905 | 71 ;;;_ + THE BOARD. |
72 | |
73 ;; The board is a rectangular grid. We code empty squares with 0, X's with 1 | |
74 ;; and O's with 6. The rectangle is recorded in a one dimensional vector | |
75 ;; containing padding squares (coded with -1). These squares allow us to | |
74157 | 76 ;; detect when we are trying to move out of the board. We denote a square by |
17905 | 77 ;; its (X,Y) coords, or by the INDEX corresponding to them in the vector. The |
78 ;; leftmost topmost square has coords (1,1) and index lm-board-width + 2. | |
79 ;; Similarly, vectors between squares may be given by two DX, DY coords or by | |
80 ;; one DEPL (the difference between indexes). | |
81 | |
82 (defvar lm-board-width nil | |
83 "Number of columns on the Lm board.") | |
84 (defvar lm-board-height nil | |
85 "Number of lines on the Lm board.") | |
86 | |
87 (defvar lm-board nil | |
88 "Vector recording the actual state of the Lm board.") | |
89 | |
90 (defvar lm-vector-length nil | |
91 "Length of lm-board vector.") | |
92 | |
93 (defvar lm-draw-limit nil | |
94 ;; This is usually set to 70% of the number of squares. | |
95 "After how many moves will Emacs offer a draw?") | |
96 | |
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97 (defvar lm-cx 0 |
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98 "This is the x coordinate of the center of the board.") |
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99 |
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100 (defvar lm-cy 0 |
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101 "This is the y coordinate of the center of the board.") |
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102 |
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103 (defvar lm-m 0 |
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104 "This is the x dimension of the playing board.") |
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105 |
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106 (defvar lm-n 0 |
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107 "This is the y dimension of the playing board.") |
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108 |
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109 |
17905 | 110 (defun lm-xy-to-index (x y) |
111 "Translate X, Y cartesian coords into the corresponding board index." | |
112 (+ (* y lm-board-width) x y)) | |
113 | |
114 (defun lm-index-to-x (index) | |
115 "Return corresponding x-coord of board INDEX." | |
116 (% index (1+ lm-board-width))) | |
117 | |
118 (defun lm-index-to-y (index) | |
119 "Return corresponding y-coord of board INDEX." | |
120 (/ index (1+ lm-board-width))) | |
121 | |
122 (defun lm-init-board () | |
123 "Create the lm-board vector and fill it with initial values." | |
124 (setq lm-board (make-vector lm-vector-length 0)) | |
125 ;; Every square is 0 (i.e. empty) except padding squares: | |
126 (let ((i 0) (ii (1- lm-vector-length))) | |
127 (while (<= i lm-board-width) ; The squares in [0..width] and in | |
128 (aset lm-board i -1) ; [length - width - 1..length - 1] | |
129 (aset lm-board ii -1) ; are padding squares. | |
130 (setq i (1+ i) | |
131 ii (1- ii)))) | |
132 (let ((i 0)) | |
133 (while (< i lm-vector-length) | |
134 (aset lm-board i -1) ; and also all k*(width+1) | |
135 (setq i (+ i lm-board-width 1))))) | |
136 | |
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137 ;;;_ + DISPLAYING THE BOARD. |
17905 | 138 |
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139 ;; You may change these values if you have a small screen or if the squares |
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140 ;; look rectangular, but spacings SHOULD be at least 2 (MUST BE at least 1). |
17905 | 141 |
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142 (defconst lm-square-width 2 |
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143 "*Horizontal spacing between squares on the Lm board.") |
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144 |
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145 (defconst lm-square-height 1 |
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146 "*Vertical spacing between squares on the Lm board.") |
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147 |
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148 (defconst lm-x-offset 3 |
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149 "*Number of columns between the Lm board and the side of the window.") |
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150 |
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151 (defconst lm-y-offset 1 |
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152 "*Number of lines between the Lm board and the top of the window.") |
17905 | 153 |
154 | |
155 ;;;_ + LM MODE AND KEYMAP. | |
156 | |
21363 | 157 (defcustom lm-mode-hook nil |
158 "If non-nil, its value is called on entry to Lm mode." | |
159 :type 'hook | |
160 :group 'lm) | |
17905 | 161 |
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162 (defvar lm-mode-map |
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163 (let ((map (make-sparse-keymap))) |
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164 ;; Key bindings for cursor motion. |
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165 (define-key map "y" 'lm-move-nw) ; y |
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166 (define-key map "u" 'lm-move-ne) ; u |
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167 (define-key map "b" 'lm-move-sw) ; b |
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168 (define-key map "n" 'lm-move-se) ; n |
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169 (define-key map "h" 'backward-char) ; h |
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170 (define-key map "l" 'forward-char) ; l |
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171 (define-key map "j" 'lm-move-down) ; j |
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172 (define-key map "k" 'lm-move-up) ; k |
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173 |
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174 (define-key map [kp-7] 'lm-move-nw) |
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175 (define-key map [kp-9] 'lm-move-ne) |
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176 (define-key map [kp-1] 'lm-move-sw) |
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177 (define-key map [kp-3] 'lm-move-se) |
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178 (define-key map [kp-4] 'backward-char) |
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179 (define-key map [kp-6] 'forward-char) |
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180 (define-key map [kp-2] 'lm-move-down) |
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181 (define-key map [kp-8] 'lm-move-up) |
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182 |
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183 (define-key map "\C-n" 'lm-move-down) ; C-n |
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184 (define-key map "\C-p" 'lm-move-up) ; C-p |
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185 |
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186 ;; Key bindings for entering Human moves. |
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187 (define-key map "X" 'lm-human-plays) ; X |
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188 (define-key map "x" 'lm-human-plays) ; x |
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189 |
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190 (define-key map " " 'lm-start-robot) ; SPC |
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191 (define-key map [down-mouse-1] 'lm-start-robot) |
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192 (define-key map [drag-mouse-1] 'lm-click) |
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193 (define-key map [mouse-1] 'lm-click) |
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194 (define-key map [down-mouse-2] 'lm-click) |
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195 (define-key map [mouse-2] 'lm-mouse-play) |
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196 (define-key map [drag-mouse-2] 'lm-mouse-play) |
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197 |
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198 (define-key map [remap previous-line] 'lm-move-up) |
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199 (define-key map [remap next-line] 'lm-move-down) |
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200 (define-key map [remap beginning-of-line] 'lm-beginning-of-line) |
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201 (define-key map [remap end-of-line] 'lm-end-of-line) |
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202 (define-key map [remap undo] 'lm-human-takes-back) |
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203 (define-key map [remap advertised-undo] 'lm-human-takes-back) |
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204 map) |
17905 | 205 "Local keymap to use in Lm mode.") |
206 | |
207 | |
208 | |
209 (defvar lm-emacs-won () | |
210 "*For making font-lock use the winner's face for the line.") | |
211 | |
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212 (defface lm-font-lock-face-O '((((class color)) :foreground "red") |
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213 (t :weight bold)) |
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214 "Face to use for Emacs' O." |
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215 :version "22.1" |
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216 :group 'lm) |
17905 | 217 |
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218 (defface lm-font-lock-face-X '((((class color)) :foreground "green") |
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219 (t :weight bold)) |
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220 "Face to use for your X." |
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221 :version "22.1" |
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222 :group 'lm) |
17905 | 223 |
224 (defvar lm-font-lock-keywords | |
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225 '(("O" . 'lm-font-lock-face-O) |
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226 ("X" . 'lm-font-lock-face-X) |
17905 | 227 ("[-|/\\]" 0 (if lm-emacs-won |
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228 'lm-font-lock-face-O |
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229 'lm-font-lock-face-X))) |
17905 | 230 "*Font lock rules for Lm.") |
231 | |
232 (put 'lm-mode 'front-sticky | |
233 (put 'lm-mode 'rear-nonsticky '(intangible))) | |
234 (put 'lm-mode 'intangible 1) | |
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235 ;; This one is for when they set view-read-only to t: Landmark cannot |
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236 ;; allow View Mode to be activated in its buffer. |
41320 | 237 (put 'lm-mode 'mode-class 'special) |
17905 | 238 |
239 (defun lm-mode () | |
240 "Major mode for playing Lm against Emacs. | |
241 You and Emacs play in turn by marking a free square. You mark it with X | |
242 and Emacs marks it with O. The winner is the first to get five contiguous | |
243 marks horizontally, vertically or in diagonal. | |
244 | |
245 You play by moving the cursor over the square you choose and hitting \\[lm-human-plays]. | |
246 | |
247 Other useful commands: | |
248 \\{lm-mode-map} | |
249 Entry to this mode calls the value of `lm-mode-hook' if that value | |
250 is non-nil. One interesting value is `turn-on-font-lock'." | |
251 (interactive) | |
62770 | 252 (kill-all-local-variables) |
17905 | 253 (setq major-mode 'lm-mode |
254 mode-name "Lm") | |
255 (lm-display-statistics) | |
256 (use-local-map lm-mode-map) | |
257 (make-local-variable 'font-lock-defaults) | |
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258 (setq font-lock-defaults '(lm-font-lock-keywords t) |
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259 buffer-read-only t) |
62770 | 260 (run-mode-hooks 'lm-mode-hook)) |
17905 | 261 |
262 | |
263 ;;;_ + THE SCORE TABLE. | |
264 | |
265 | |
266 ;; Every (free) square has a score associated to it, recorded in the | |
267 ;; LM-SCORE-TABLE vector. The program always plays in the square having | |
268 ;; the highest score. | |
269 | |
270 (defvar lm-score-table nil | |
271 "Vector recording the actual score of the free squares.") | |
272 | |
273 | |
274 ;; The key point point about the algorithm is that, rather than considering | |
275 ;; the board as just a set of squares, we prefer to see it as a "space" of | |
276 ;; internested 5-tuples of contiguous squares (called qtuples). | |
277 ;; | |
278 ;; The aim of the program is to fill one qtuple with its O's while preventing | |
279 ;; you from filling another one with your X's. To that effect, it computes a | |
280 ;; score for every qtuple, with better qtuples having better scores. Of | |
281 ;; course, the score of a qtuple (taken in isolation) is just determined by | |
282 ;; its contents as a set, i.e. not considering the order of its elements. The | |
283 ;; highest score is given to the "OOOO" qtuples because playing in such a | |
284 ;; qtuple is winning the game. Just after this comes the "XXXX" qtuple because | |
111331 | 285 ;; not playing in it is just losing the game, and so on. Note that a |
17905 | 286 ;; "polluted" qtuple, i.e. one containing at least one X and at least one O, |
287 ;; has score zero because there is no more any point in playing in it, from | |
288 ;; both an attacking and a defending point of view. | |
289 ;; | |
290 ;; Given the score of every qtuple, the score of a given free square on the | |
291 ;; board is just the sum of the scores of all the qtuples to which it belongs, | |
292 ;; because playing in that square is playing in all its containing qtuples at | |
293 ;; once. And it is that function which takes into account the internesting of | |
294 ;; the qtuples. | |
295 ;; | |
296 ;; This algorithm is rather simple but anyway it gives a not so dumb level of | |
297 ;; play. It easily extends to "n-dimensional Lm", where a win should not | |
298 ;; be obtained with as few as 5 contiguous marks: 6 or 7 (depending on n !) | |
299 ;; should be preferred. | |
300 | |
301 | |
302 ;; Here are the scores of the nine "non-polluted" configurations. Tuning | |
303 ;; these values will change (hopefully improve) the strength of the program | |
304 ;; and may change its style (rather aggressive here). | |
305 | |
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306 (defconst lm-nil-score 7 "Score of an empty qtuple.") |
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307 |
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308 (defconst lm-score-trans-table |
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309 (let ((Xscore 15) ; Score of a qtuple containing one X. |
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310 (XXscore 400) ; Score of a qtuple containing two X's. |
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311 (XXXscore 1800) ; Score of a qtuple containing three X's. |
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312 (XXXXscore 100000) ; Score of a qtuple containing four X's. |
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313 (Oscore 35) ; Score of a qtuple containing one O. |
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314 (OOscore 800) ; Score of a qtuple containing two O's. |
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315 (OOOscore 15000) ; Score of a qtuple containing three O's. |
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316 (OOOOscore 800000)) ; Score of a qtuple containing four O's. |
17905 | 317 |
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318 ;; These values are not just random: if, given the following situation: |
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319 ;; |
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320 ;; . . . . . . . O . |
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321 ;; . X X a . . . X . |
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322 ;; . . . X . . . X . |
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323 ;; . . . X . . . X . |
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324 ;; . . . . . . . b . |
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325 ;; |
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326 ;; you want Emacs to play in "a" and not in "b", then the parameters must |
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327 ;; satisfy the inequality: |
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328 ;; |
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329 ;; 6 * XXscore > XXXscore + XXscore |
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330 ;; |
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331 ;; because "a" mainly belongs to six "XX" qtuples (the others are less |
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332 ;; important) while "b" belongs to one "XXX" and one "XX" qtuples. |
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333 ;; Other conditions are required to obtain sensible moves, but the |
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334 ;; previous example should illustrate the point. If you manage to |
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335 ;; improve on these values, please send me a note. Thanks. |
17905 | 336 |
337 | |
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338 ;; As we chose values 0, 1 and 6 to denote empty, X and O squares, |
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339 ;; the contents of a qtuple are uniquely determined by the sum of |
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340 ;; its elements and we just have to set up a translation table. |
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341 (vector lm-nil-score Xscore XXscore XXXscore XXXXscore 0 |
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342 Oscore 0 0 0 0 0 |
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343 OOscore 0 0 0 0 0 |
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344 OOOscore 0 0 0 0 0 |
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345 OOOOscore 0 0 0 0 0 |
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346 0)) |
17905 | 347 "Vector associating qtuple contents to their score.") |
348 | |
349 | |
350 ;; If you do not modify drastically the previous constants, the only way for a | |
351 ;; square to have a score higher than OOOOscore is to belong to a "OOOO" | |
352 ;; qtuple, thus to be a winning move. Similarly, the only way for a square to | |
353 ;; have a score between XXXXscore and OOOOscore is to belong to a "XXXX" | |
354 ;; qtuple. We may use these considerations to detect when a given move is | |
111331 | 355 ;; winning or losing. |
17905 | 356 |
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357 (defconst lm-winning-threshold |
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358 (aref lm-score-trans-table (+ 6 6 6 6)) ;; OOOOscore |
17905 | 359 "Threshold score beyond which an Emacs move is winning.") |
360 | |
111331 | 361 (defconst lm-losing-threshold |
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362 (aref lm-score-trans-table (+ 1 1 1 1)) ;; XXXXscore |
17905 | 363 "Threshold score beyond which a human move is winning.") |
364 | |
365 | |
366 (defun lm-strongest-square () | |
367 "Compute index of free square with highest score, or nil if none." | |
368 ;; We just have to loop other all squares. However there are two problems: | |
369 ;; 1/ The SCORE-TABLE only gives correct scores to free squares. To speed | |
370 ;; up future searches, we set the score of padding or occupied squares | |
371 ;; to -1 whenever we meet them. | |
372 ;; 2/ We want to choose randomly between equally good moves. | |
373 (let ((score-max 0) | |
374 (count 0) ; Number of equally good moves | |
375 (square (lm-xy-to-index 1 1)) ; First square | |
376 (end (lm-xy-to-index lm-board-width lm-board-height)) | |
377 best-square score) | |
378 (while (<= square end) | |
379 (cond | |
380 ;; If score is lower (i.e. most of the time), skip to next: | |
381 ((< (aref lm-score-table square) score-max)) | |
382 ;; If score is better, beware of non free squares: | |
383 ((> (setq score (aref lm-score-table square)) score-max) | |
384 (if (zerop (aref lm-board square)) ; is it free ? | |
385 (setq count 1 ; yes: take it ! | |
386 best-square square | |
387 score-max score) | |
388 (aset lm-score-table square -1))) ; no: kill it ! | |
389 ;; If score is equally good, choose randomly. But first check freeness: | |
390 ((not (zerop (aref lm-board square))) | |
391 (aset lm-score-table square -1)) | |
392 ((zerop (random (setq count (1+ count)))) | |
393 (setq best-square square | |
394 score-max score))) | |
395 (setq square (1+ square))) ; try next square | |
396 best-square)) | |
397 | |
398 ;;;_ - INITIALIZING THE SCORE TABLE. | |
399 | |
400 ;; At initialization the board is empty so that every qtuple amounts for | |
401 ;; nil-score. Therefore, the score of any square is nil-score times the number | |
402 ;; of qtuples that pass through it. This number is 3 in a corner and 20 if you | |
403 ;; are sufficiently far from the sides. As computing the number is time | |
404 ;; consuming, we initialize every square with 20*nil-score and then only | |
405 ;; consider squares at less than 5 squares from one side. We speed this up by | |
406 ;; taking symmetry into account. | |
407 ;; Also, as it is likely that successive games will be played on a board with | |
408 ;; same size, it is a good idea to save the initial SCORE-TABLE configuration. | |
409 | |
410 (defvar lm-saved-score-table nil | |
411 "Recorded initial value of previous score table.") | |
412 | |
413 (defvar lm-saved-board-width nil | |
414 "Recorded value of previous board width.") | |
415 | |
416 (defvar lm-saved-board-height nil | |
417 "Recorded value of previous board height.") | |
418 | |
419 | |
420 (defun lm-init-score-table () | |
421 "Create the score table vector and fill it with initial values." | |
422 (if (and lm-saved-score-table ; Has it been stored last time ? | |
423 (= lm-board-width lm-saved-board-width) | |
424 (= lm-board-height lm-saved-board-height)) | |
425 (setq lm-score-table (copy-sequence lm-saved-score-table)) | |
426 ;; No, compute it: | |
427 (setq lm-score-table | |
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428 (make-vector lm-vector-length (* 20 lm-nil-score))) |
17905 | 429 (let (i j maxi maxj maxi2 maxj2) |
430 (setq maxi (/ (1+ lm-board-width) 2) | |
431 maxj (/ (1+ lm-board-height) 2) | |
432 maxi2 (min 4 maxi) | |
433 maxj2 (min 4 maxj)) | |
434 ;; We took symmetry into account and could use it more if the board | |
435 ;; would have been square and not rectangular ! | |
436 ;; In our case we deal with all (i,j) in the set [1..maxi2]*[1..maxj] U | |
437 ;; [maxi2+1..maxi]*[1..maxj2]. Maxi2 and maxj2 are used because the | |
438 ;; board may well be less than 8 by 8 ! | |
439 (setq i 1) | |
440 (while (<= i maxi2) | |
441 (setq j 1) | |
442 (while (<= j maxj) | |
443 (lm-init-square-score i j) | |
444 (setq j (1+ j))) | |
445 (setq i (1+ i))) | |
446 (while (<= i maxi) | |
447 (setq j 1) | |
448 (while (<= j maxj2) | |
449 (lm-init-square-score i j) | |
450 (setq j (1+ j))) | |
451 (setq i (1+ i)))) | |
452 (setq lm-saved-score-table (copy-sequence lm-score-table) | |
453 lm-saved-board-width lm-board-width | |
454 lm-saved-board-height lm-board-height))) | |
455 | |
456 (defun lm-nb-qtuples (i j) | |
457 "Return the number of qtuples containing square I,J." | |
458 ;; This function is complicated because we have to deal | |
459 ;; with ugly cases like 3 by 6 boards, but it works. | |
460 ;; If you have a simpler (and correct) solution, send it to me. Thanks ! | |
461 (let ((left (min 4 (1- i))) | |
462 (right (min 4 (- lm-board-width i))) | |
463 (up (min 4 (1- j))) | |
464 (down (min 4 (- lm-board-height j)))) | |
465 (+ -12 | |
466 (min (max (+ left right) 3) 8) | |
467 (min (max (+ up down) 3) 8) | |
468 (min (max (+ (min left up) (min right down)) 3) 8) | |
469 (min (max (+ (min right up) (min left down)) 3) 8)))) | |
470 | |
471 (defun lm-init-square-score (i j) | |
472 "Give initial score to square I,J and to its mirror images." | |
473 (let ((ii (1+ (- lm-board-width i))) | |
474 (jj (1+ (- lm-board-height j))) | |
475 (sc (* (lm-nb-qtuples i j) (aref lm-score-trans-table 0)))) | |
476 (aset lm-score-table (lm-xy-to-index i j) sc) | |
477 (aset lm-score-table (lm-xy-to-index ii j) sc) | |
478 (aset lm-score-table (lm-xy-to-index i jj) sc) | |
479 (aset lm-score-table (lm-xy-to-index ii jj) sc))) | |
480 ;;;_ - MAINTAINING THE SCORE TABLE. | |
481 | |
482 | |
483 ;; We do not provide functions for computing the SCORE-TABLE given the | |
484 ;; contents of the BOARD. This would involve heavy nested loops, with time | |
485 ;; proportional to the size of the board. It is better to update the | |
486 ;; SCORE-TABLE after each move. Updating needs not modify more than 36 | |
487 ;; squares: it is done in constant time. | |
488 | |
489 (defun lm-update-score-table (square dval) | |
490 "Update score table after SQUARE received a DVAL increment." | |
491 ;; The board has already been updated when this function is called. | |
492 ;; Updating scores is done by looking for qtuples boundaries in all four | |
493 ;; directions and then calling update-score-in-direction. | |
494 ;; Finally all squares received the right increment, and then are up to | |
495 ;; date, except possibly for SQUARE itself if we are taking a move back for | |
496 ;; its score had been set to -1 at the time. | |
497 (let* ((x (lm-index-to-x square)) | |
498 (y (lm-index-to-y square)) | |
499 (imin (max -4 (- 1 x))) | |
500 (jmin (max -4 (- 1 y))) | |
501 (imax (min 0 (- lm-board-width x 4))) | |
502 (jmax (min 0 (- lm-board-height y 4)))) | |
503 (lm-update-score-in-direction imin imax | |
504 square 1 0 dval) | |
505 (lm-update-score-in-direction jmin jmax | |
506 square 0 1 dval) | |
507 (lm-update-score-in-direction (max imin jmin) (min imax jmax) | |
508 square 1 1 dval) | |
509 (lm-update-score-in-direction (max (- 1 y) -4 | |
510 (- x lm-board-width)) | |
511 (min 0 (- x 5) | |
512 (- lm-board-height y 4)) | |
513 square -1 1 dval))) | |
514 | |
515 (defun lm-update-score-in-direction (left right square dx dy dval) | |
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516 "Update scores for all squares in the qtuples in range. |
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517 That is, those between the LEFTth square and the RIGHTth after SQUARE, |
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518 along the DX, DY direction, considering that DVAL has been added on SQUARE." |
17905 | 519 ;; We always have LEFT <= 0, RIGHT <= 0 and DEPL > 0 but we may very well |
520 ;; have LEFT > RIGHT, indicating that no qtuple contains SQUARE along that | |
521 ;; DX,DY direction. | |
522 (cond | |
523 ((> left right)) ; Quit | |
524 (t ; Else .. | |
525 (let (depl square0 square1 square2 count delta) | |
526 (setq depl (lm-xy-to-index dx dy) | |
527 square0 (+ square (* left depl)) | |
528 square1 (+ square (* right depl)) | |
529 square2 (+ square0 (* 4 depl))) | |
530 ;; Compute the contents of the first qtuple: | |
531 (setq square square0 | |
532 count 0) | |
533 (while (<= square square2) | |
534 (setq count (+ count (aref lm-board square)) | |
535 square (+ square depl))) | |
536 (while (<= square0 square1) | |
537 ;; Update the squares of the qtuple beginning in SQUARE0 and ending | |
538 ;; in SQUARE2. | |
539 (setq delta (- (aref lm-score-trans-table count) | |
540 (aref lm-score-trans-table (- count dval)))) | |
541 (cond ((not (zerop delta)) ; or else nothing to update | |
542 (setq square square0) | |
543 (while (<= square square2) | |
544 (if (zerop (aref lm-board square)) ; only for free squares | |
545 (aset lm-score-table square | |
546 (+ (aref lm-score-table square) delta))) | |
547 (setq square (+ square depl))))) | |
548 ;; Then shift the qtuple one square along DEPL, this only requires | |
549 ;; modifying SQUARE0 and SQUARE2. | |
550 (setq square2 (+ square2 depl) | |
551 count (+ count (- (aref lm-board square0)) | |
552 (aref lm-board square2)) | |
553 square0 (+ square0 depl))))))) | |
554 | |
555 ;;; | |
556 ;;; GAME CONTROL. | |
557 ;;; | |
558 | |
559 ;; Several variables are used to monitor a game, including a GAME-HISTORY (the | |
560 ;; list of all (SQUARE . PREVSCORE) played) that allows to take moves back | |
561 ;; (anti-updating the score table) and to compute the table from scratch in | |
562 ;; case of an interruption. | |
563 | |
564 (defvar lm-game-in-progress nil | |
565 "Non-nil if a game is in progress.") | |
566 | |
567 (defvar lm-game-history nil | |
568 "A record of all moves that have been played during current game.") | |
569 | |
570 (defvar lm-number-of-moves nil | |
571 "Number of moves already played in current game.") | |
572 | |
573 (defvar lm-number-of-human-moves nil | |
574 "Number of moves already played by human in current game.") | |
575 | |
576 (defvar lm-emacs-played-first nil | |
577 "Non-nil if Emacs played first.") | |
578 | |
579 (defvar lm-human-took-back nil | |
580 "Non-nil if Human took back a move during the game.") | |
581 | |
582 (defvar lm-human-refused-draw nil | |
583 "Non-nil if Human refused Emacs offer of a draw.") | |
584 | |
585 (defvar lm-emacs-is-computing nil | |
586 ;; This is used to detect interruptions. Hopefully, it should not be needed. | |
587 "Non-nil if Emacs is in the middle of a computation.") | |
588 | |
589 | |
590 (defun lm-start-game (n m) | |
591 "Initialize a new game on an N by M board." | |
592 (setq lm-emacs-is-computing t) ; Raise flag | |
593 (setq lm-game-in-progress t) | |
594 (setq lm-board-width n | |
595 lm-board-height m | |
596 lm-vector-length (1+ (* (+ m 2) (1+ n))) | |
597 lm-draw-limit (/ (* 7 n m) 10)) | |
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598 (setq lm-emacs-won nil |
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599 lm-game-history nil |
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600 lm-number-of-moves 0 |
17905 | 601 lm-number-of-human-moves 0 |
602 lm-emacs-played-first nil | |
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603 lm-human-took-back nil |
17905 | 604 lm-human-refused-draw nil) |
605 (lm-init-display n m) ; Display first: the rest takes time | |
606 (lm-init-score-table) ; INIT-BOARD requires that the score | |
607 (lm-init-board) ; table be already created. | |
608 (setq lm-emacs-is-computing nil)) | |
609 | |
610 (defun lm-play-move (square val &optional dont-update-score) | |
611 "Go to SQUARE, play VAL and update everything." | |
612 (setq lm-emacs-is-computing t) ; Raise flag | |
613 (cond ((= 1 val) ; a Human move | |
614 (setq lm-number-of-human-moves (1+ lm-number-of-human-moves))) | |
615 ((zerop lm-number-of-moves) ; an Emacs move. Is it first ? | |
616 (setq lm-emacs-played-first t))) | |
617 (setq lm-game-history | |
618 (cons (cons square (aref lm-score-table square)) | |
619 lm-game-history) | |
620 lm-number-of-moves (1+ lm-number-of-moves)) | |
621 (lm-plot-square square val) | |
622 (aset lm-board square val) ; *BEFORE* UPDATE-SCORE ! | |
623 (if dont-update-score nil | |
624 (lm-update-score-table square val) ; previous val was 0: dval = val | |
625 (aset lm-score-table square -1)) | |
626 (setq lm-emacs-is-computing nil)) | |
627 | |
628 (defun lm-take-back () | |
629 "Take back last move and update everything." | |
630 (setq lm-emacs-is-computing t) | |
631 (let* ((last-move (car lm-game-history)) | |
632 (square (car last-move)) | |
633 (oldval (aref lm-board square))) | |
634 (if (= 1 oldval) | |
635 (setq lm-number-of-human-moves (1- lm-number-of-human-moves))) | |
636 (setq lm-game-history (cdr lm-game-history) | |
637 lm-number-of-moves (1- lm-number-of-moves)) | |
638 (lm-plot-square square 0) | |
639 (aset lm-board square 0) ; *BEFORE* UPDATE-SCORE ! | |
640 (lm-update-score-table square (- oldval)) | |
641 (aset lm-score-table square (cdr last-move))) | |
642 (setq lm-emacs-is-computing nil)) | |
643 | |
644 | |
645 ;;;_ + SESSION CONTROL. | |
646 | |
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647 (defvar lm-number-of-trials 0 |
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648 "The number of times that landmark has been run.") |
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649 |
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650 (defvar lm-sum-of-moves 0 |
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651 "The total number of moves made in all games.") |
17905 | 652 |
653 (defvar lm-number-of-emacs-wins 0 | |
654 "Number of games Emacs won in this session.") | |
655 | |
656 (defvar lm-number-of-human-wins 0 | |
657 "Number of games you won in this session.") | |
658 | |
659 (defvar lm-number-of-draws 0 | |
660 "Number of games already drawn in this session.") | |
661 | |
662 | |
663 (defun lm-terminate-game (result) | |
664 "Terminate the current game with RESULT." | |
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665 (setq lm-number-of-trials (1+ lm-number-of-trials)) |
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666 (setq lm-sum-of-moves (+ lm-sum-of-moves lm-number-of-moves)) |
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667 (if (eq result 'crash-game) |
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668 (message |
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669 "Sorry, I have been interrupted and cannot resume that game...")) |
17905 | 670 (lm-display-statistics) |
671 ;;(ding) | |
672 (setq lm-game-in-progress nil)) | |
673 | |
674 (defun lm-crash-game () | |
675 "What to do when Emacs detects it has been interrupted." | |
676 (setq lm-emacs-is-computing nil) | |
677 (lm-terminate-game 'crash-game) | |
678 (sit-for 4) ; Let's see the message | |
679 (lm-prompt-for-other-game)) | |
680 | |
681 | |
682 ;;;_ + INTERACTIVE COMMANDS. | |
683 | |
684 (defun lm-emacs-plays () | |
685 "Compute Emacs next move and play it." | |
686 (interactive) | |
687 (lm-switch-to-window) | |
688 (cond | |
689 (lm-emacs-is-computing | |
690 (lm-crash-game)) | |
691 ((not lm-game-in-progress) | |
692 (lm-prompt-for-other-game)) | |
693 (t | |
694 (message "Let me think...") | |
695 (let (square score) | |
696 (setq square (lm-strongest-square)) | |
697 (cond ((null square) | |
698 (lm-terminate-game 'nobody-won)) | |
699 (t | |
700 (setq score (aref lm-score-table square)) | |
701 (lm-play-move square 6) | |
702 (cond ((>= score lm-winning-threshold) | |
703 (setq lm-emacs-won t) ; for font-lock | |
704 (lm-find-filled-qtuple square 6) | |
705 (lm-terminate-game 'emacs-won)) | |
706 ((zerop score) | |
707 (lm-terminate-game 'nobody-won)) | |
708 ((and (> lm-number-of-moves lm-draw-limit) | |
709 (not lm-human-refused-draw) | |
710 (lm-offer-a-draw)) | |
711 (lm-terminate-game 'draw-agreed)) | |
712 (t | |
713 (lm-prompt-for-move))))))))) | |
714 | |
715 ;; For small square dimensions this is approximate, since though measured in | |
716 ;; pixels, event's (X . Y) is a character's top-left corner. | |
717 (defun lm-click (click) | |
718 "Position at the square where you click." | |
719 (interactive "e") | |
720 (and (windowp (posn-window (setq click (event-end click)))) | |
721 (numberp (posn-point click)) | |
722 (select-window (posn-window click)) | |
723 (setq click (posn-col-row click)) | |
724 (lm-goto-xy | |
725 (min (max (/ (+ (- (car click) | |
726 lm-x-offset | |
727 1) | |
728 (window-hscroll) | |
729 lm-square-width | |
730 (% lm-square-width 2) | |
731 (/ lm-square-width 2)) | |
732 lm-square-width) | |
733 1) | |
734 lm-board-width) | |
735 (min (max (/ (+ (- (cdr click) | |
736 lm-y-offset | |
737 1) | |
738 (let ((inhibit-point-motion-hooks t)) | |
739 (count-lines 1 (window-start))) | |
740 lm-square-height | |
741 (% lm-square-height 2) | |
742 (/ lm-square-height 2)) | |
743 lm-square-height) | |
744 1) | |
745 lm-board-height)))) | |
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746 |
17905 | 747 (defun lm-mouse-play (click) |
748 "Play at the square where you click." | |
749 (interactive "e") | |
750 (if (lm-click click) | |
751 (lm-human-plays))) | |
752 | |
753 (defun lm-human-plays () | |
754 "Signal to the Lm program that you have played. | |
755 You must have put the cursor on the square where you want to play. | |
756 If the game is finished, this command requests for another game." | |
757 (interactive) | |
758 (lm-switch-to-window) | |
759 (cond | |
760 (lm-emacs-is-computing | |
761 (lm-crash-game)) | |
762 ((not lm-game-in-progress) | |
763 (lm-prompt-for-other-game)) | |
764 (t | |
765 (let (square score) | |
766 (setq square (lm-point-square)) | |
767 (cond ((null square) | |
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768 (error "Your point is not on a square. Retry!")) |
17905 | 769 ((not (zerop (aref lm-board square))) |
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770 (error "Your point is not on a free square. Retry!")) |
17905 | 771 (t |
772 (setq score (aref lm-score-table square)) | |
773 (lm-play-move square 1) | |
111331 | 774 (cond ((and (>= score lm-losing-threshold) |
17905 | 775 ;; Just testing SCORE > THRESHOLD is not enough for |
776 ;; detecting wins, it just gives an indication that | |
777 ;; we confirm with LM-FIND-FILLED-QTUPLE. | |
778 (lm-find-filled-qtuple square 1)) | |
779 (lm-terminate-game 'human-won)) | |
780 (t | |
781 (lm-emacs-plays))))))))) | |
782 | |
783 (defun lm-human-takes-back () | |
784 "Signal to the Lm program that you wish to take back your last move." | |
785 (interactive) | |
786 (lm-switch-to-window) | |
787 (cond | |
788 (lm-emacs-is-computing | |
789 (lm-crash-game)) | |
790 ((not lm-game-in-progress) | |
791 (message "Too late for taking back...") | |
792 (sit-for 4) | |
793 (lm-prompt-for-other-game)) | |
794 ((zerop lm-number-of-human-moves) | |
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795 (message "You have not played yet... Your move?")) |
17905 | 796 (t |
797 (message "One moment, please...") | |
798 ;; It is possible for the user to let Emacs play several consecutive | |
799 ;; moves, so that the best way to know when to stop taking back moves is | |
800 ;; to count the number of human moves: | |
801 (setq lm-human-took-back t) | |
802 (let ((number lm-number-of-human-moves)) | |
803 (while (= number lm-number-of-human-moves) | |
804 (lm-take-back))) | |
805 (lm-prompt-for-move)))) | |
806 | |
807 (defun lm-human-resigns () | |
808 "Signal to the Lm program that you may want to resign." | |
809 (interactive) | |
810 (lm-switch-to-window) | |
811 (cond | |
812 (lm-emacs-is-computing | |
813 (lm-crash-game)) | |
814 ((not lm-game-in-progress) | |
815 (message "There is no game in progress")) | |
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816 ((y-or-n-p "You mean, you resign? ") |
17905 | 817 (lm-terminate-game 'human-resigned)) |
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818 ((y-or-n-p "You mean, we continue? ") |
17905 | 819 (lm-prompt-for-move)) |
820 (t | |
821 (lm-terminate-game 'human-resigned)))) ; OK. Accept it | |
822 | |
823 ;;;_ + PROMPTING THE HUMAN PLAYER. | |
824 | |
825 (defun lm-prompt-for-move () | |
826 "Display a message asking for Human's move." | |
827 (message (if (zerop lm-number-of-human-moves) | |
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828 "Your move? (move to a free square and hit X, RET ...)" |
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829 "Your move?"))) |
17905 | 830 |
831 (defun lm-prompt-for-other-game () | |
832 "Ask for another game, and start it." | |
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833 (if (y-or-n-p "Another game? ") |
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834 (if (y-or-n-p "Retain learned weights ") |
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835 (lm 2) |
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836 (lm 1)) |
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837 (message "Chicken!"))) |
17905 | 838 |
839 (defun lm-offer-a-draw () | |
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840 "Offer a draw and return t if Human accepted it." |
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841 (or (y-or-n-p "I offer you a draw. Do you accept it? ") |
17905 | 842 (not (setq lm-human-refused-draw t)))) |
843 | |
844 | |
845 (defun lm-max-width () | |
846 "Largest possible board width for the current window." | |
847 (1+ (/ (- (window-width (selected-window)) | |
848 lm-x-offset lm-x-offset 1) | |
849 lm-square-width))) | |
850 | |
851 (defun lm-max-height () | |
852 "Largest possible board height for the current window." | |
853 (1+ (/ (- (window-height (selected-window)) | |
854 lm-y-offset lm-y-offset 2) | |
855 ;; 2 instead of 1 because WINDOW-HEIGHT includes the mode line ! | |
856 lm-square-height))) | |
857 | |
858 (defun lm-point-y () | |
859 "Return the board row where point is." | |
860 (let ((inhibit-point-motion-hooks t)) | |
861 (1+ (/ (- (count-lines 1 (point)) lm-y-offset (if (bolp) 0 1)) | |
862 lm-square-height)))) | |
863 | |
864 (defun lm-point-square () | |
865 "Return the index of the square point is on." | |
866 (let ((inhibit-point-motion-hooks t)) | |
867 (lm-xy-to-index (1+ (/ (- (current-column) lm-x-offset) | |
868 lm-square-width)) | |
869 (lm-point-y)))) | |
870 | |
871 (defun lm-goto-square (index) | |
872 "Move point to square number INDEX." | |
873 (lm-goto-xy (lm-index-to-x index) (lm-index-to-y index))) | |
874 | |
875 (defun lm-goto-xy (x y) | |
876 "Move point to square at X, Y coords." | |
877 (let ((inhibit-point-motion-hooks t)) | |
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878 (goto-char (point-min)) |
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879 (forward-line (+ lm-y-offset (* lm-square-height (1- y))))) |
17905 | 880 (move-to-column (+ lm-x-offset (* lm-square-width (1- x))))) |
881 | |
882 (defun lm-plot-square (square value) | |
883 "Draw 'X', 'O' or '.' on SQUARE depending on VALUE, leave point there." | |
884 (or (= value 1) | |
885 (lm-goto-square square)) | |
886 (let ((inhibit-read-only t) | |
887 (inhibit-point-motion-hooks t)) | |
888 (insert-and-inherit (cond ((= value 1) ?.) | |
889 ((= value 2) ?N) | |
890 ((= value 3) ?S) | |
891 ((= value 4) ?E) | |
892 ((= value 5) ?W) | |
893 ((= value 6) ?^))) | |
894 | |
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895 (and (zerop value) |
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896 (add-text-properties (1- (point)) (point) |
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897 '(mouse-face highlight |
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898 help-echo "\ |
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899 mouse-1: get robot moving, mouse-2: play on this square"))) |
17905 | 900 (delete-char 1) |
901 (backward-char 1)) | |
902 (sit-for 0)) ; Display NOW | |
903 | |
904 (defun lm-init-display (n m) | |
905 "Display an N by M Lm board." | |
906 (buffer-disable-undo (current-buffer)) | |
907 (let ((inhibit-read-only t) | |
908 (point 1) opoint | |
909 (intangible t) | |
910 (i m) j x) | |
911 ;; Try to minimize number of chars (because of text properties) | |
912 (setq tab-width | |
913 (if (zerop (% lm-x-offset lm-square-width)) | |
914 lm-square-width | |
915 (max (/ (+ (% lm-x-offset lm-square-width) | |
916 lm-square-width 1) 2) 2))) | |
917 (erase-buffer) | |
918 (newline lm-y-offset) | |
919 (while (progn | |
920 (setq j n | |
921 x (- lm-x-offset lm-square-width)) | |
922 (while (>= (setq j (1- j)) 0) | |
923 (insert-char ?\t (/ (- (setq x (+ x lm-square-width)) | |
924 (current-column)) | |
925 tab-width)) | |
926 (insert-char ? (- x (current-column))) | |
927 (if (setq intangible (not intangible)) | |
928 (put-text-property point (point) 'intangible 2)) | |
929 (and (zerop j) | |
930 (= i (- m 2)) | |
931 (progn | |
932 (while (>= i 3) | |
933 (append-to-buffer (current-buffer) opoint (point)) | |
934 (setq i (- i 2))) | |
935 (goto-char (point-max)))) | |
936 (setq point (point)) | |
937 (insert ?=) | |
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938 (add-text-properties point (point) |
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939 '(mouse-face highlight help-echo "\ |
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940 mouse-1: get robot moving, mouse-2: play on this square"))) |
17905 | 941 (> (setq i (1- i)) 0)) |
942 (if (= i (1- m)) | |
943 (setq opoint point)) | |
944 (insert-char ?\n lm-square-height)) | |
945 (or (eq (char-after 1) ?.) | |
946 (put-text-property 1 2 'point-entered | |
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947 (lambda (x y) (if (bobp) (forward-char))))) |
17905 | 948 (or intangible |
949 (put-text-property point (point) 'intangible 2)) | |
950 (put-text-property point (point) 'point-entered | |
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951 (lambda (x y) (if (eobp) (backward-char)))) |
17905 | 952 (put-text-property (point-min) (point) 'category 'lm-mode)) |
953 (lm-goto-xy (/ (1+ n) 2) (/ (1+ m) 2)) ; center of the board | |
954 (sit-for 0)) ; Display NOW | |
955 | |
956 (defun lm-display-statistics () | |
957 "Obnoxiously display some statistics about previous games in mode line." | |
958 ;; We store this string in the mode-line-process local variable. | |
959 ;; This is certainly not the cleanest way out ... | |
960 (setq mode-line-process | |
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961 (format ": Trials: %d, Avg#Moves: %d" |
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962 lm-number-of-trials |
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963 (if (zerop lm-number-of-trials) |
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964 0 |
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965 (/ lm-sum-of-moves lm-number-of-trials)))) |
17905 | 966 (force-mode-line-update)) |
967 | |
968 (defun lm-switch-to-window () | |
969 "Find or create the Lm buffer, and display it." | |
970 (interactive) | |
971 (let ((buff (get-buffer "*Lm*"))) | |
972 (if buff ; Buffer exists: | |
973 (switch-to-buffer buff) ; no problem. | |
974 (if lm-game-in-progress | |
975 (lm-crash-game)) ; buffer has been killed or something | |
976 (switch-to-buffer "*Lm*") ; Anyway, start anew. | |
977 (lm-mode)))) | |
978 | |
979 | |
980 ;;;_ + CROSSING WINNING QTUPLES. | |
981 | |
982 ;; When someone succeeds in filling a qtuple, we draw a line over the five | |
983 ;; corresponding squares. One problem is that the program does not know which | |
984 ;; squares ! It only knows the square where the last move has been played and | |
985 ;; who won. The solution is to scan the board along all four directions. | |
986 | |
987 (defun lm-find-filled-qtuple (square value) | |
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988 "Return t if SQUARE belongs to a qtuple filled with VALUEs." |
17905 | 989 (or (lm-check-filled-qtuple square value 1 0) |
990 (lm-check-filled-qtuple square value 0 1) | |
991 (lm-check-filled-qtuple square value 1 1) | |
992 (lm-check-filled-qtuple square value -1 1))) | |
993 | |
994 (defun lm-check-filled-qtuple (square value dx dy) | |
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995 "Return t if SQUARE belongs to a qtuple filled with VALUEs along DX, DY." |
17905 | 996 (let ((a 0) (b 0) |
997 (left square) (right square) | |
998 (depl (lm-xy-to-index dx dy))) | |
999 (while (and (> a -4) ; stretch tuple left | |
1000 (= value (aref lm-board (setq left (- left depl))))) | |
1001 (setq a (1- a))) | |
1002 (while (and (< b (+ a 4)) ; stretch tuple right | |
1003 (= value (aref lm-board (setq right (+ right depl))))) | |
1004 (setq b (1+ b))) | |
1005 (cond ((= b (+ a 4)) ; tuple length = 5 ? | |
1006 (lm-cross-qtuple (+ square (* a depl)) (+ square (* b depl)) | |
1007 dx dy) | |
1008 t)))) | |
1009 | |
1010 (defun lm-cross-qtuple (square1 square2 dx dy) | |
1011 "Cross every square between SQUARE1 and SQUARE2 in the DX, DY direction." | |
1012 (save-excursion ; Not moving point from last square | |
1013 (let ((depl (lm-xy-to-index dx dy)) | |
1014 (inhibit-read-only t) | |
1015 (inhibit-point-motion-hooks t)) | |
1016 ;; WARNING: this function assumes DEPL > 0 and SQUARE2 > SQUARE1 | |
1017 (while (/= square1 square2) | |
1018 (lm-goto-square square1) | |
1019 (setq square1 (+ square1 depl)) | |
1020 (cond | |
1021 ((= dy 0) ; Horizontal | |
1022 (forward-char 1) | |
1023 (insert-char ?- (1- lm-square-width) t) | |
1024 (delete-region (point) (progn | |
1025 (skip-chars-forward " \t") | |
1026 (point)))) | |
1027 ((= dx 0) ; Vertical | |
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1028 (let ((lm-n 1) |
17905 | 1029 (column (current-column))) |
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1030 (while (< lm-n lm-square-height) |
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1031 (setq lm-n (1+ lm-n)) |
17905 | 1032 (forward-line 1) |
1033 (indent-to column) | |
1034 (insert-and-inherit ?|)))) | |
1035 ((= dx -1) ; 1st Diagonal | |
1036 (indent-to (prog1 (- (current-column) (/ lm-square-width 2)) | |
1037 (forward-line (/ lm-square-height 2)))) | |
1038 (insert-and-inherit ?/)) | |
1039 (t ; 2nd Diagonal | |
1040 (indent-to (prog1 (+ (current-column) (/ lm-square-width 2)) | |
1041 (forward-line (/ lm-square-height 2)))) | |
1042 (insert-and-inherit ?\\)))))) | |
1043 (sit-for 0)) ; Display NOW | |
1044 | |
1045 | |
1046 ;;;_ + CURSOR MOTION. | |
1047 | |
1048 ;; previous-line and next-line don't work right with intangible newlines | |
1049 (defun lm-move-down () | |
1050 "Move point down one row on the Lm board." | |
1051 (interactive) | |
1052 (if (< (lm-point-y) lm-board-height) | |
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1053 (forward-line 1)));;; lm-square-height))) |
17905 | 1054 |
1055 (defun lm-move-up () | |
1056 "Move point up one row on the Lm board." | |
1057 (interactive) | |
1058 (if (> (lm-point-y) 1) | |
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1059 (forward-line (- lm-square-height)))) |
17905 | 1060 |
1061 (defun lm-move-ne () | |
1062 "Move point North East on the Lm board." | |
1063 (interactive) | |
1064 (lm-move-up) | |
1065 (forward-char)) | |
1066 | |
1067 (defun lm-move-se () | |
1068 "Move point South East on the Lm board." | |
1069 (interactive) | |
1070 (lm-move-down) | |
1071 (forward-char)) | |
1072 | |
1073 (defun lm-move-nw () | |
1074 "Move point North West on the Lm board." | |
1075 (interactive) | |
1076 (lm-move-up) | |
1077 (backward-char)) | |
1078 | |
1079 (defun lm-move-sw () | |
1080 "Move point South West on the Lm board." | |
1081 (interactive) | |
1082 (lm-move-down) | |
1083 (backward-char)) | |
1084 | |
1085 (defun lm-beginning-of-line () | |
1086 "Move point to first square on the Lm board row." | |
1087 (interactive) | |
1088 (move-to-column lm-x-offset)) | |
1089 | |
1090 (defun lm-end-of-line () | |
1091 "Move point to last square on the Lm board row." | |
1092 (interactive) | |
1093 (move-to-column (+ lm-x-offset | |
1094 (* lm-square-width (1- lm-board-width))))) | |
1095 | |
1096 | |
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1097 ;;;_ + Simulation variables |
17905 | 1098 |
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1099 ;;;_ - lm-nvar |
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1100 (defvar lm-nvar 0.0075 |
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1101 "Not used. |
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1102 Affects a noise generator which was used in an earlier incarnation of |
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1103 this program to add a random element to the way moves were made.") |
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1104 ;;;_ - lists of cardinal directions |
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1105 ;;;_ : |
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1106 (defvar lm-ns '(lm-n lm-s) |
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1107 "Used when doing something relative to the north and south axes.") |
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1108 (defvar lm-ew '(lm-e lm-w) |
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1109 "Used when doing something relative to the east and west axes.") |
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1110 (defvar lm-directions '(lm-n lm-s lm-e lm-w) |
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1111 "The cardinal directions.") |
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1112 (defvar lm-8-directions |
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1113 '((lm-n) (lm-n lm-w) (lm-w) (lm-s lm-w) |
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1114 (lm-s) (lm-s lm-e) (lm-e) (lm-n lm-e)) |
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1115 "The full 8 possible directions.") |
17905 | 1116 |
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1117 (defvar lm-number-of-moves |
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1118 "The number of moves made by the robot so far.") |
17905 | 1119 |
1120 | |
1121 ;;;_* Terry's mods to create lm.el | |
1122 | |
1123 ;;;(setq lm-debug nil) | |
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1124 (defvar lm-debug nil |
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1125 "If non-nil, debugging is printed.") |
21363 | 1126 (defcustom lm-one-moment-please nil |
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1127 "If non-nil, print \"One moment please\" when a new board is generated. |
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1128 The drawback of this is you don't see how many moves the last run took |
21363 | 1129 because it is overwritten by \"One moment please\"." |
1130 :type 'boolean | |
1131 :group 'lm) | |
1132 (defcustom lm-output-moves t | |
1133 "If non-nil, output number of moves so far on a move-by-move basis." | |
1134 :type 'boolean | |
1135 :group 'lm) | |
17905 | 1136 |
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1137 |
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1138 (defun lm-weights-debug () |
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1139 (if lm-debug |
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1140 (progn (lm-print-wts) (lm-blackbox) (lm-print-y,s,noise) |
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1141 (lm-print-smell)))) |
17905 | 1142 |
1143 ;;;_ - Printing various things | |
1144 (defun lm-print-distance-int (direction) | |
1145 (interactive) | |
1146 (insert (format "%S %S " direction (get direction 'distance)))) | |
1147 | |
1148 | |
1149 (defun lm-print-distance () | |
1150 (insert (format "tree: %S \n" (calc-distance-of-robot-from 'lm-tree))) | |
1151 (mapc 'lm-print-distance-int lm-directions)) | |
1152 | |
1153 | |
1154 ;;(setq direction 'lm-n) | |
1155 ;;(get 'lm-n 'lm-s) | |
1156 (defun lm-nslify-wts-int (direction) | |
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1157 (mapcar (lambda (target-direction) |
17905 | 1158 (get direction target-direction)) |
1159 lm-directions)) | |
1160 | |
1161 | |
1162 (defun lm-nslify-wts () | |
1163 (interactive) | |
1164 (let ((l (apply 'append (mapcar 'lm-nslify-wts-int lm-directions)))) | |
1165 (insert (format "set data_value WTS \n %s \n" l)) | |
1166 (insert (format "/* max: %S min: %S */" | |
1167 (eval (cons 'max l)) (eval (cons 'min l)))))) | |
1168 | |
1169 (defun lm-print-wts-int (direction) | |
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1170 (mapc (lambda (target-direction) |
17905 | 1171 (insert (format "%S %S %S " |
1172 direction | |
1173 target-direction | |
1174 (get direction target-direction)))) | |
1175 lm-directions) | |
1176 (insert "\n")) | |
1177 | |
1178 (defun lm-print-wts () | |
1179 (interactive) | |
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1180 (with-current-buffer "*lm-wts*" |
17905 | 1181 (insert "==============================\n") |
1182 (mapc 'lm-print-wts-int lm-directions))) | |
1183 | |
1184 (defun lm-print-moves (moves) | |
1185 (interactive) | |
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1186 (with-current-buffer "*lm-moves*" |
17905 | 1187 (insert (format "%S\n" moves)))) |
1188 | |
1189 | |
1190 (defun lm-print-y,s,noise-int (direction) | |
1191 (insert (format "%S:lm-y %S, s %S, noise %S \n" | |
1192 (symbol-name direction) | |
1193 (get direction 'y_t) | |
1194 (get direction 's) | |
1195 (get direction 'noise) | |
1196 ))) | |
1197 | |
1198 (defun lm-print-y,s,noise () | |
1199 (interactive) | |
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1200 (with-current-buffer "*lm-y,s,noise*" |
17905 | 1201 (insert "==============================\n") |
1202 (mapc 'lm-print-y,s,noise-int lm-directions))) | |
1203 | |
1204 (defun lm-print-smell-int (direction) | |
1205 (insert (format "%S: smell: %S \n" | |
1206 (symbol-name direction) | |
1207 (get direction 'smell)))) | |
1208 | |
1209 (defun lm-print-smell () | |
1210 (interactive) | |
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1211 (with-current-buffer "*lm-smell*" |
17905 | 1212 (insert "==============================\n") |
1213 (insert (format "tree: %S \n" (get 'z 't))) | |
1214 (mapc 'lm-print-smell-int lm-directions))) | |
1215 | |
1216 (defun lm-print-w0-int (direction) | |
1217 (insert (format "%S: w0: %S \n" | |
1218 (symbol-name direction) | |
1219 (get direction 'w0)))) | |
1220 | |
1221 (defun lm-print-w0 () | |
1222 (interactive) | |
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1223 (with-current-buffer "*lm-w0*" |
17905 | 1224 (insert "==============================\n") |
1225 (mapc 'lm-print-w0-int lm-directions))) | |
1226 | |
1227 (defun lm-blackbox () | |
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1228 (with-current-buffer "*lm-blackbox*" |
17905 | 1229 (insert "==============================\n") |
1230 (insert "I smell: ") | |
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1231 (mapc (lambda (direction) |
17905 | 1232 (if (> (get direction 'smell) 0) |
1233 (insert (format "%S " direction)))) | |
1234 lm-directions) | |
1235 (insert "\n") | |
1236 | |
1237 (insert "I move: ") | |
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1238 (mapc (lambda (direction) |
17905 | 1239 (if (> (get direction 'y_t) 0) |
1240 (insert (format "%S " direction)))) | |
1241 lm-directions) | |
1242 (insert "\n") | |
1243 (lm-print-wts-blackbox) | |
1244 (insert (format "z_t-z_t-1: %S" (- (get 'z 't) (get 'z 't-1)))) | |
1245 (lm-print-distance) | |
1246 (insert "\n"))) | |
1247 | |
1248 (defun lm-print-wts-blackbox () | |
1249 (interactive) | |
1250 (mapc 'lm-print-wts-int lm-directions)) | |
1251 | |
1252 ;;;_ - learning parameters | |
21363 | 1253 (defcustom lm-bound 0.005 |
1254 "The maximum that w0j may be." | |
1255 :type 'number | |
1256 :group 'lm) | |
1257 (defcustom lm-c 1.0 | |
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1258 "A factor applied to modulate the increase in wij. |
21363 | 1259 Used in the function lm-update-normal-weights." |
1260 :type 'number | |
1261 :group 'lm) | |
1262 (defcustom lm-c-naught 0.5 | |
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1263 "A factor applied to modulate the increase in w0j. |
21363 | 1264 Used in the function lm-update-naught-weights." |
1265 :type 'number | |
1266 :group 'lm) | |
17905 | 1267 (defvar lm-initial-w0 0.0) |
1268 (defvar lm-initial-wij 0.0) | |
21363 | 1269 (defcustom lm-no-payoff 0 |
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1270 "The amount of simulation cycles that have occurred with no movement. |
21363 | 1271 Used to move the robot when he is stuck in a rut for some reason." |
1272 :type 'integer | |
1273 :group 'lm) | |
1274 (defcustom lm-max-stall-time 2 | |
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1275 "The maximum number of cycles that the robot can remain stuck in a place. |
21363 | 1276 After this limit is reached, lm-random-move is called to push him out of it." |
1277 :type 'integer | |
1278 :group 'lm) | |
17905 | 1279 |
1280 | |
1281 ;;;_ + Randomizing functions | |
1282 ;;;_ - lm-flip-a-coin () | |
1283 (defun lm-flip-a-coin () | |
1284 (if (> (random 5000) 2500) | |
1285 -1 | |
1286 1)) | |
1287 ;;;_ : lm-very-small-random-number () | |
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1288 ;(defun lm-very-small-random-number () |
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1289 ; (/ |
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1290 ; (* (/ (random 900000) 900000.0) .0001))) |
17905 | 1291 ;;;_ : lm-randomize-weights-for (direction) |
1292 (defun lm-randomize-weights-for (direction) | |
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1293 (mapc (lambda (target-direction) |
17905 | 1294 (put direction |
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1295 target-direction |
17905 | 1296 (* (lm-flip-a-coin) (/ (random 10000) 10000.0)))) |
1297 lm-directions)) | |
1298 ;;;_ : lm-noise () | |
1299 (defun lm-noise () | |
1300 (* (- (/ (random 30001) 15000.0) 1) lm-nvar)) | |
1301 | |
1302 ;;;_ : lm-fix-weights-for (direction) | |
1303 (defun lm-fix-weights-for (direction) | |
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1304 (mapc (lambda (target-direction) |
17905 | 1305 (put direction |
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1306 target-direction |
17905 | 1307 lm-initial-wij)) |
1308 lm-directions)) | |
1309 | |
1310 | |
1311 ;;;_ + Plotting functions | |
1312 ;;;_ - lm-plot-internal (sym) | |
1313 (defun lm-plot-internal (sym) | |
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1314 (lm-plot-square (lm-xy-to-index |
17905 | 1315 (get sym 'x) |
1316 (get sym 'y)) | |
1317 (get sym 'sym))) | |
1318 ;;;_ - lm-plot-landmarks () | |
1319 (defun lm-plot-landmarks () | |
1320 (setq lm-cx (/ lm-board-width 2)) | |
1321 (setq lm-cy (/ lm-board-height 2)) | |
1322 | |
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1323 (put 'lm-n 'x lm-cx) |
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1324 (put 'lm-n 'y 1) |
17905 | 1325 (put 'lm-n 'sym 2) |
1326 | |
1327 (put 'lm-tree 'x lm-cx) | |
1328 (put 'lm-tree 'y lm-cy) | |
1329 (put 'lm-tree 'sym 6) | |
1330 | |
1331 (put 'lm-s 'x lm-cx) | |
1332 (put 'lm-s 'y lm-board-height) | |
1333 (put 'lm-s 'sym 3) | |
1334 | |
1335 (put 'lm-w 'x 1) | |
1336 (put 'lm-w 'y (/ lm-board-height 2)) | |
1337 (put 'lm-w 'sym 5) | |
1338 | |
1339 (put 'lm-e 'x lm-board-width) | |
1340 (put 'lm-e 'y (/ lm-board-height 2)) | |
1341 (put 'lm-e 'sym 4) | |
1342 | |
1343 (mapc 'lm-plot-internal '(lm-n lm-s lm-e lm-w lm-tree))) | |
1344 | |
1345 | |
1346 | |
1347 ;;;_ + Distance-calculation functions | |
1348 ;;;_ - square (a) | |
1349 (defun square (a) | |
1350 (* a a)) | |
1351 | |
1352 ;;;_ - distance (x x0 y y0) | |
1353 (defun distance (x x0 y y0) | |
1354 (sqrt (+ (square (- x x0)) (square (- y y0))))) | |
1355 | |
1356 ;;;_ - calc-distance-of-robot-from (direction) | |
1357 (defun calc-distance-of-robot-from (direction) | |
1358 (put direction 'distance | |
1359 (distance (get direction 'x) | |
1360 (lm-index-to-x (lm-point-square)) | |
1361 (get direction 'y) | |
1362 (lm-index-to-y (lm-point-square))))) | |
1363 | |
1364 ;;;_ - calc-smell-internal (sym) | |
1365 (defun calc-smell-internal (sym) | |
1366 (let ((r (get sym 'r)) | |
1367 (d (calc-distance-of-robot-from sym))) | |
1368 (if (> (* 0.5 (- 1 (/ d r))) 0) | |
1369 (* 0.5 (- 1 (/ d r))) | |
1370 0))) | |
1371 | |
1372 | |
1373 ;;;_ + Learning (neural) functions | |
1374 (defun lm-f (x) | |
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1375 (cond |
17905 | 1376 ((> x lm-bound) lm-bound) |
1377 ((< x 0.0) 0.0) | |
1378 (t x))) | |
1379 | |
1380 (defun lm-y (direction) | |
1381 (let ((noise (put direction 'noise (lm-noise)))) | |
1382 (put direction 'y_t | |
1383 (if (> (get direction 's) 0.0) | |
1384 1.0 | |
1385 0.0)))) | |
1386 | |
1387 (defun lm-update-normal-weights (direction) | |
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1388 (mapc (lambda (target-direction) |
17905 | 1389 (put direction target-direction |
1390 (+ | |
1391 (get direction target-direction) | |
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1392 (* lm-c |
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1393 (- (get 'z 't) (get 'z 't-1)) |
17905 | 1394 (get target-direction 'y_t) |
1395 (get direction 'smell))))) | |
1396 lm-directions)) | |
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1397 |
17905 | 1398 (defun lm-update-naught-weights (direction) |
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1399 (mapc (lambda (target-direction) |
17905 | 1400 (put direction 'w0 |
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1401 (lm-f |
17905 | 1402 (+ |
1403 (get direction 'w0) | |
1404 (* lm-c-naught | |
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1405 (- (get 'z 't) (get 'z 't-1)) |
17905 | 1406 (get direction 'y_t)))))) |
1407 lm-directions)) | |
1408 | |
1409 | |
1410 ;;;_ + Statistics gathering and creating functions | |
1411 | |
1412 (defun lm-calc-current-smells () | |
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1413 (mapc (lambda (direction) |
17905 | 1414 (put direction 'smell (calc-smell-internal direction))) |
1415 lm-directions)) | |
1416 | |
1417 (defun lm-calc-payoff () | |
1418 (put 'z 't-1 (get 'z 't)) | |
1419 (put 'z 't (calc-smell-internal 'lm-tree)) | |
1420 (if (= (- (get 'z 't) (get 'z 't-1)) 0.0) | |
1421 (incf lm-no-payoff) | |
1422 (setf lm-no-payoff 0))) | |
1423 | |
1424 (defun lm-store-old-y_t () | |
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1425 (mapc (lambda (direction) |
17905 | 1426 (put direction 'y_t-1 (get direction 'y_t))) |
1427 lm-directions)) | |
1428 | |
1429 | |
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1430 ;;;_ + Functions to move robot |
17905 | 1431 |
1432 (defun lm-confidence-for (target-direction) | |
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1433 (apply '+ |
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1434 (get target-direction 'w0) |
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1435 (mapcar (lambda (direction) |
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1436 (* |
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1437 (get direction target-direction) |
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1438 (get direction 'smell))) |
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1439 lm-directions))) |
17905 | 1440 |
1441 | |
1442 (defun lm-calc-confidences () | |
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1443 (mapc (lambda (direction) |
17905 | 1444 (put direction 's (lm-confidence-for direction))) |
1445 lm-directions)) | |
1446 | |
1447 (defun lm-move () | |
1448 (if (and (= (get 'lm-n 'y_t) 1.0) (= (get 'lm-s 'y_t) 1.0)) | |
1449 (progn | |
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1450 (mapc (lambda (dir) (put dir 'y_t 0)) lm-ns) |
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1451 (if lm-debug |
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1452 (message "n-s normalization.")))) |
17905 | 1453 (if (and (= (get 'lm-w 'y_t) 1.0) (= (get 'lm-e 'y_t) 1.0)) |
1454 (progn | |
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|
1455 (mapc (lambda (dir) (put dir 'y_t 0)) lm-ew) |
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1456 (if lm-debug |
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|
1457 (message "e-w normalization")))) |
17905 | 1458 |
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|
1459 (mapc (lambda (pair) |
17905 | 1460 (if (> (get (car pair) 'y_t) 0) |
1461 (funcall (car (cdr pair))))) | |
1462 '( | |
1463 (lm-n lm-move-up) | |
1464 (lm-s lm-move-down) | |
1465 (lm-e forward-char) | |
1466 (lm-w backward-char))) | |
1467 (lm-plot-square (lm-point-square) 1) | |
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1468 (incf lm-number-of-moves) |
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|
1469 (if lm-output-moves |
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64701
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|
1470 (message "Moves made: %d" lm-number-of-moves))) |
17905 | 1471 |
1472 | |
1473 (defun lm-random-move () | |
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1474 (mapc |
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|
1475 (lambda (direction) (put direction 'y_t 0)) |
17905 | 1476 lm-directions) |
1477 (dolist (direction (nth (random 8) lm-8-directions)) | |
1478 (put direction 'y_t 1.0)) | |
1479 (lm-move)) | |
1480 | |
1481 (defun lm-amble-robot () | |
1482 (interactive) | |
1483 (while (> (calc-distance-of-robot-from 'lm-tree) 0) | |
1484 | |
1485 (lm-store-old-y_t) | |
1486 (lm-calc-current-smells) | |
1487 | |
1488 (if (> lm-no-payoff lm-max-stall-time) | |
1489 (lm-random-move) | |
1490 (progn | |
1491 (lm-calc-confidences) | |
1492 (mapc 'lm-y lm-directions) | |
1493 (lm-move))) | |
1494 | |
1495 (lm-calc-payoff) | |
1496 | |
1497 (mapc 'lm-update-normal-weights lm-directions) | |
1498 (mapc 'lm-update-naught-weights lm-directions) | |
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1499 (if lm-debug |
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1500 (lm-weights-debug))) |
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|
1501 (lm-terminate-game nil)) |
17905 | 1502 |
1503 | |
1504 ;;;_ - lm-start-robot () | |
1505 (defun lm-start-robot () | |
1506 "Signal to the Lm program that you have played. | |
1507 You must have put the cursor on the square where you want to play. | |
1508 If the game is finished, this command requests for another game." | |
1509 (interactive) | |
1510 (lm-switch-to-window) | |
1511 (cond | |
1512 (lm-emacs-is-computing | |
1513 (lm-crash-game)) | |
1514 ((not lm-game-in-progress) | |
1515 (lm-prompt-for-other-game)) | |
1516 (t | |
1517 (let (square score) | |
1518 (setq square (lm-point-square)) | |
1519 (cond ((null square) | |
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1520 (error "Your point is not on a square. Retry!")) |
17905 | 1521 ((not (zerop (aref lm-board square))) |
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|
1522 (error "Your point is not on a free square. Retry!")) |
17905 | 1523 (t |
1524 (progn | |
1525 (lm-plot-square square 1) | |
1526 | |
1527 (lm-store-old-y_t) | |
1528 (lm-calc-current-smells) | |
1529 (put 'z 't (calc-smell-internal 'lm-tree)) | |
1530 | |
1531 (lm-random-move) | |
1532 | |
1533 (lm-calc-payoff) | |
1534 | |
1535 (mapc 'lm-update-normal-weights lm-directions) | |
1536 (mapc 'lm-update-naught-weights lm-directions) | |
1537 (lm-amble-robot) | |
1538 ))))))) | |
1539 | |
1540 | |
1541 ;;;_ + Misc functions | |
1542 ;;;_ - lm-init (auto-start save-weights) | |
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1543 (defvar lm-tree-r "") |
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1544 |
17905 | 1545 (defun lm-init (auto-start save-weights) |
1546 | |
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1547 (setq lm-number-of-moves 0) |
17905 | 1548 |
1549 (lm-plot-landmarks) | |
1550 | |
1551 (if lm-debug | |
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1552 (save-current-buffer |
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1553 (set-buffer (get-buffer-create "*lm-w0*")) |
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1554 (erase-buffer) |
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1555 (set-buffer (get-buffer-create "*lm-moves*")) |
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|
1556 (set-buffer (get-buffer-create "*lm-wts*")) |
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1557 (erase-buffer) |
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1558 (set-buffer (get-buffer-create "*lm-y,s,noise*")) |
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1559 (erase-buffer) |
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|
1560 (set-buffer (get-buffer-create "*lm-smell*")) |
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1561 (erase-buffer) |
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1562 (set-buffer (get-buffer-create "*lm-blackbox*")) |
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1563 (erase-buffer) |
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1564 (set-buffer (get-buffer-create "*lm-distance*")) |
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1565 (erase-buffer))) |
17905 | 1566 |
1567 | |
1568 (lm-set-landmark-signal-strengths) | |
1569 | |
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|
1570 (dolist (direction lm-directions) |
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|
1571 (put direction 'y_t 0.0)) |
17905 | 1572 |
1573 (if (not save-weights) | |
1574 (progn | |
1575 (mapc 'lm-fix-weights-for lm-directions) | |
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1576 (dolist (direction lm-directions) |
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1577 (put direction 'w0 lm-initial-w0))) |
17905 | 1578 (message "Weights preserved for this run.")) |
1579 | |
1580 (if auto-start | |
1581 (progn | |
1582 (lm-goto-xy (1+ (random lm-board-width)) (1+ (random lm-board-height))) | |
1583 (lm-start-robot)))) | |
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1584 |
17905 | 1585 |
1586 ;;;_ - something which doesn't work | |
1587 ; no-a-worka!! | |
1588 ;(defum lm-sum-list (list) | |
1589 ; (if (> (length list) 0) | |
1590 ; (+ (car list) (lm-sum-list (cdr list))) | |
1591 ; 0)) | |
1592 ; this a worka! | |
1593 ; (eval (cons '+ list)) | |
1594 ;;;_ - lm-set-landmark-signal-strengths () | |
1595 ;;; on a screen higher than wide, I noticed that the robot would amble | |
1596 ;;; left and right and not move forward. examining *lm-blackbox* | |
1597 ;;; revealed that there was no scent from the north and south | |
1598 ;;; landmarks, hence, they need less factoring down of the effect of | |
1599 ;;; distance on scent. | |
1600 | |
1601 (defun lm-set-landmark-signal-strengths () | |
1602 | |
1603 (setq lm-tree-r (* (sqrt (+ (square lm-cx) (square lm-cy))) 1.5)) | |
1604 | |
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1605 (mapc (lambda (direction) |
17905 | 1606 (put direction 'r (* lm-cx 1.1))) |
1607 lm-ew) | |
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1608 (mapc (lambda (direction) |
17905 | 1609 (put direction 'r (* lm-cy 1.1))) |
1610 lm-ns) | |
1611 (put 'lm-tree 'r lm-tree-r)) | |
1612 | |
1613 | |
1614 ;;;_ + lm-test-run () | |
1615 | |
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1616 ;;;###autoload |
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1617 (defalias 'landmark-repeat 'lm-test-run) |
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1618 ;;;###autoload |
17905 | 1619 (defun lm-test-run () |
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1620 "Run 100 Lm games, each time saving the weights from the previous game." |
17905 | 1621 (interactive) |
1622 | |
1623 (lm 1) | |
1624 | |
1625 (dotimes (scratch-var 100) | |
1626 | |
1627 (lm 2))) | |
1628 | |
1629 | |
1630 ;;;_ + lm: The function you invoke to play | |
1631 | |
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1632 ;;;###autoload |
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1633 (defalias 'landmark 'lm) |
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1634 ;;;###autoload |
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1635 (defun lm (parg) |
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1636 "Start or resume an Lm game. |
17905 | 1637 If a game is in progress, this command allows you to resume it. |
1638 Here is the relation between prefix args and game options: | |
1639 | |
1640 prefix arg | robot is auto-started | weights are saved from last game | |
1641 --------------------------------------------------------------------- | |
1642 none / 1 | yes | no | |
1643 2 | yes | yes | |
1644 3 | no | yes | |
1645 4 | no | no | |
1646 | |
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|
1647 You start by moving to a square and typing \\[lm-start-robot], |
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1648 if you did not use a prefix arg to ask for automatic start. |
17905 | 1649 Use \\[describe-mode] for more info." |
37840
1e7b34ebbb0a
(lm): Use "p" not "P" for interactive spec.
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1650 (interactive "p") |
17905 | 1651 |
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1652 (setf lm-n nil lm-m nil) |
17905 | 1653 (lm-switch-to-window) |
1654 (cond | |
1655 (lm-emacs-is-computing | |
1656 (lm-crash-game)) | |
1657 ((or (not lm-game-in-progress) | |
1658 (<= lm-number-of-moves 2)) | |
1659 (let ((max-width (lm-max-width)) | |
1660 (max-height (lm-max-height))) | |
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1661 (or lm-n (setq lm-n max-width)) |
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1662 (or lm-m (setq lm-m max-height)) |
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1663 (cond ((< lm-n 1) |
17905 | 1664 (error "I need at least 1 column")) |
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1665 ((< lm-m 1) |
17905 | 1666 (error "I need at least 1 row")) |
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1667 ((> lm-n max-width) |
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1668 (error "I cannot display %d columns in that window" lm-n))) |
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1669 (if (and (> lm-m max-height) |
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1670 (not (eq lm-m lm-saved-board-height)) |
17905 | 1671 ;; Use EQ because SAVED-BOARD-HEIGHT may be nil |
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1672 (not (y-or-n-p (format "Do you really want %d rows? " lm-m)))) |
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1673 (setq lm-m max-height))) |
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1674 (if lm-one-moment-please |
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1675 (message "One moment, please...")) |
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1676 (lm-start-game lm-n lm-m) |
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1677 (eval (cons 'lm-init |
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1678 (cond |
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1679 ((= parg 1) '(t nil)) |
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1680 ((= parg 2) '(t t)) |
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1681 ((= parg 3) '(nil t)) |
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1682 ((= parg 4) '(nil nil)) |
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1683 (t '(nil t)))))))) |
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1684 |
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1685 |
17905 | 1686 ;;;_ + Local variables |
1687 | |
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1688 ;;; The following `allout-layout' local variable setting: |
17905 | 1689 ;;; - closes all topics from the first topic to just before the third-to-last, |
1690 ;;; - shows the children of the third to last (config vars) | |
1691 ;;; - and the second to last (code section), | |
1692 ;;; - and closes the last topic (this local-variables section). | |
1693 ;;;Local variables: | |
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1694 ;;;allout-layout: (0 : -1 -1 0) |
17905 | 1695 ;;;End: |
1696 | |
76953 | 1697 (random t) |
1698 | |
25227
d270a933be88
Provide `landmark', not `lm', and just once.
Karl Heuer <kwzh@gnu.org>
parents:
23376
diff
changeset
|
1699 (provide 'landmark) |
d270a933be88
Provide `landmark', not `lm', and just once.
Karl Heuer <kwzh@gnu.org>
parents:
23376
diff
changeset
|
1700 |
17905 | 1701 ;;; landmark.el ends here |