annotate ppc/float_altivec.c @ 3654:565d9ddd8eb3 libavcodec

Motion compensation for luma always use halfpel precision.
author kostya
date Thu, 31 Aug 2006 04:39:27 +0000
parents 562758eaf7bf
children ff6720290478
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1 /*
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2 * Copyright (c) 2006 Luca Barbato <lu_zero@gentoo.org>
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3 *
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4 * This library is free software; you can redistribute it and/or
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5 * modify it under the terms of the GNU Lesser General Public
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6 * License as published by the Free Software Foundation; either
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7 * version 2 of the License, or (at your option) any later version.
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8 *
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9 * This library is distributed in the hope that it will be useful,
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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12 * Lesser General Public License for more details.
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13 *
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14 * You should have received a copy of the GNU Lesser General Public
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15 * License along with this library; if not, write to the Free Software
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16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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17 */
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18
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19 #include "../dsputil.h"
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20
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21 #include "gcc_fixes.h"
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22
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23 #include "dsputil_altivec.h"
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24
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25 static void vector_fmul_altivec(float *dst, const float *src, int len)
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26 {
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27 int i;
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28 vector float d0, d1, s, zero = (vector float)vec_splat_u32(0);
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29 for(i=0; i<len-7; i+=8) {
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30 d0 = vec_ld(0, dst+i);
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31 s = vec_ld(0, src+i);
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32 d1 = vec_ld(16, dst+i);
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33 d0 = vec_madd(d0, s, zero);
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34 d1 = vec_madd(d1, vec_ld(16,src+i), zero);
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35 vec_st(d0, 0, dst+i);
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36 vec_st(d1, 16, dst+i);
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37 }
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38 }
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39
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40 static void vector_fmul_reverse_altivec(float *dst, const float *src0,
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41 const float *src1, int len)
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42 {
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43 int i;
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44 vector float d, s0, s1, h0, l0,
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45 s2, s3, zero = (vector float)vec_splat_u32(0);
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46 src1 += len-4;
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47 for(i=0; i<len-7; i+=8) {
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48 s1 = vec_ld(0, src1-i); // [a,b,c,d]
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49 s0 = vec_ld(0, src0+i);
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50 l0 = vec_mergel(s1, s1); // [c,c,d,d]
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51 s3 = vec_ld(-16, src1-i);
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52 h0 = vec_mergeh(s1, s1); // [a,a,b,b]
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53 s2 = vec_ld(16, src0+i);
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54 s1 = vec_mergeh(vec_mergel(l0,h0), // [d,b,d,b]
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55 vec_mergeh(l0,h0)); // [c,a,c,a]
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56 // [d,c,b,a]
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57 l0 = vec_mergel(s3, s3);
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58 d = vec_madd(s0, s1, zero);
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59 h0 = vec_mergeh(s3, s3);
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60 vec_st(d, 0, dst+i);
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61 s3 = vec_mergeh(vec_mergel(l0,h0),
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62 vec_mergeh(l0,h0));
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63 d = vec_madd(s2, s3, zero);
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64 vec_st(d, 16, dst+i);
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65 }
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66 }
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67
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68 static void vector_fmul_add_add_altivec(float *dst, const float *src0,
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69 const float *src1, const float *src2,
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70 int src3, int len, int step)
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71 {
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72 int i;
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73 vector float d, s0, s1, s2, t0, t1, edges;
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74 vector unsigned char align = vec_lvsr(0,dst),
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75 mask = vec_lvsl(0, dst);
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76
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77 t0 = vec_ld(0, dst);
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78 #if 0 //FIXME: there is still something wrong
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79 if (step == 2) {
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80 int y;
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81 vector float d0, d1, s3, t2;
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82 vector unsigned int sel =
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83 vec_mergeh(vec_splat_u32(-1), vec_splat_u32(0));
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84 t1 = vec_ld(16, dst);
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85 for (i=0,y=0; i<len-3; i+=4,y+=8) {
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86
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87 s0 = vec_ld(0,src0+i);
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88 s1 = vec_ld(0,src1+i);
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89 s2 = vec_ld(0,src2+i);
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90
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91 // t0 = vec_ld(0, dst+y); //[x x x|a]
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92 // t1 = vec_ld(16, dst+y); //[b c d|e]
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93 t2 = vec_ld(31, dst+y); //[f g h|x]
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94
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95 d = vec_madd(s0,s1,s2); // [A B C D]
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96
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97 // [A A B B]
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98
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99 // [C C D D]
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100
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101 d0 = vec_perm(t0, t1, mask); // [a b c d]
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102
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103 d0 = vec_sel(vec_mergeh(d, d), d0, sel); // [A b B d]
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104
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105 edges = vec_perm(t1, t0, mask);
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106
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107 t0 = vec_perm(edges, d0, align); // [x x x|A]
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108
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109 t1 = vec_perm(d0, edges, align); // [b B d|e]
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110
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111 vec_stl(t0, 0, dst+y);
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112
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113 d1 = vec_perm(t1, t2, mask); // [e f g h]
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114
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115 d1 = vec_sel(vec_mergel(d, d), d1, sel); // [C f D h]
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116
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117 edges = vec_perm(t2, t1, mask);
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118
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119 t1 = vec_perm(edges, d1, align); // [b B d|C]
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120
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121 t2 = vec_perm(d1, edges, align); // [f D h|x]
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122
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123 vec_stl(t1, 16, dst+y);
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124
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125 t0 = t1;
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126
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127 vec_stl(t2, 31, dst+y);
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128
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129 t1 = t2;
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130 }
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131 } else
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132 #endif
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133 if (step == 1 && src3 == 0)
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134 for (i=0; i<len-3; i+=4) {
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135 t1 = vec_ld(15, dst+i);
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136 s0 = vec_ld(0, src0+i);
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137 s1 = vec_ld(0, src1+i);
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138 s2 = vec_ld(0, src2+i);
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139 edges = vec_perm(t1 ,t0, mask);
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140 d = vec_madd(s0,s1,s2);
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141 t0 = vec_perm(d, edges, align);
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142 t1 = vec_perm(edges, d, align);
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143 vec_st(t0, 0, dst+i);
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144 vec_st(t1, 15, dst+i);
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145 t0 = t1;
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146 }
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147 else
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148 ff_vector_fmul_add_add_c(dst, src0, src1, src2, src3, len, step);
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149 }
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150
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151 void float_to_int16_altivec(int16_t *dst, const float *src, int len)
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152 {
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153 int i;
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154 vector float s0, s1;
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155 vector signed int t0, t1;
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156 vector signed short d0, d1, d;
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157 vector unsigned char align;
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158 if(((long)dst)&15) //FIXME
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159 for(i=0; i<len-7; i+=8) {
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160 s0 = vec_ld(0, src+i);
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161 s1 = vec_ld(16, src+i);
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162 t0 = vec_cts(s0, 0);
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163 d0 = vec_ld(0, dst+i);
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164 t1 = vec_cts(s1, 0);
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165 d1 = vec_ld(15, dst+i);
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166 d = vec_packs(t0,t1);
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167 d1 = vec_perm(d1, d0, vec_lvsl(0,dst+i));
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168 align = vec_lvsr(0, dst+i);
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169 d0 = vec_perm(d, d1, align);
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170 d1 = vec_perm(d1, d, align);
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171 vec_st(d0, 0, dst+i);
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172 vec_st(d1,15, dst+i);
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173 }
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174 else
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175 for(i=0; i<len-7; i+=8) {
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176 s0 = vec_ld(0, src+i);
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177 s1 = vec_ld(16, src+i);
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178 t0 = vec_cts(s0, 0);
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179 t1 = vec_cts(s1, 0);
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180 d = vec_packs(t0,t1);
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181 vec_st(d, 0, dst+i);
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182 }
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183 }
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184
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185 void float_init_altivec(DSPContext* c, AVCodecContext *avctx)
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186 {
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187 c->vector_fmul = vector_fmul_altivec;
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188 c->vector_fmul_reverse = vector_fmul_reverse_altivec;
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189 c->vector_fmul_add_add = vector_fmul_add_add_altivec;
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190 if(!(avctx->flags & CODEC_FLAG_BITEXACT))
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191 c->float_to_int16 = float_to_int16_altivec;
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192 }