diff x86/mpegaudiodec_mmx.c @ 11939:ef338bd70180 libavcodec

SSE-optimized MP3 floating point windowing functions
author vitor
date Thu, 24 Jun 2010 07:44:50 +0000
parents
children 9e12316c508a
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/x86/mpegaudiodec_mmx.c	Thu Jun 24 07:44:50 2010 +0000
@@ -0,0 +1,156 @@
+/*
+ * MMX optimized MP3 decoding functions
+ * Copyright (c) 2010 Vitor Sessak
+ *
+ * This file is part of FFmpeg.
+ *
+ * FFmpeg is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * FFmpeg is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with FFmpeg; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ */
+
+#include "libavutil/x86_cpu.h"
+
+#define CONFIG_FLOAT 1
+#include "libavcodec/mpegaudio.h"
+
+#define MACS(rt, ra, rb) rt+=(ra)*(rb)
+#define MLSS(rt, ra, rb) rt-=(ra)*(rb)
+
+#define SUM8(op, sum, w, p)               \
+{                                         \
+    op(sum, (w)[0 * 64], (p)[0 * 64]);    \
+    op(sum, (w)[1 * 64], (p)[1 * 64]);    \
+    op(sum, (w)[2 * 64], (p)[2 * 64]);    \
+    op(sum, (w)[3 * 64], (p)[3 * 64]);    \
+    op(sum, (w)[4 * 64], (p)[4 * 64]);    \
+    op(sum, (w)[5 * 64], (p)[5 * 64]);    \
+    op(sum, (w)[6 * 64], (p)[6 * 64]);    \
+    op(sum, (w)[7 * 64], (p)[7 * 64]);    \
+}
+
+static void apply_window(const float *buf, const float *win1,
+                         const float *win2, float *sum1, float *sum2, int len)
+{
+    x86_reg count = - 4*len;
+    const float *win1a = win1+len;
+    const float *win2a = win2+len;
+    const float *bufa  = buf+len;
+    float *sum1a = sum1+len;
+    float *sum2a = sum2+len;
+
+
+#define MULT(a, b)                                 \
+    "movaps " #a "(%0,%5), %%xmm1           \n\t"  \
+    "movaps " #a "(%2,%5), %%xmm2           \n\t"  \
+    "mulps         %%xmm2, %%xmm1           \n\t"  \
+    "subps         %%xmm1, %%xmm0           \n\t"  \
+    "mulps  " #b "(%1,%5), %%xmm2           \n\t"  \
+    "subps         %%xmm2, %%xmm4           \n\t"  \
+
+    __asm__ volatile(
+            "1:                                   \n\t"
+            "xorps       %%xmm0, %%xmm0           \n\t"
+            "xorps       %%xmm4, %%xmm4           \n\t"
+
+            MULT(   0,   0)
+            MULT( 256,  64)
+            MULT( 512, 128)
+            MULT( 768, 192)
+            MULT(1024, 256)
+            MULT(1280, 320)
+            MULT(1536, 384)
+            MULT(1792, 448)
+
+            "movaps      %%xmm0, (%3,%5)          \n\t"
+            "movaps      %%xmm4, (%4,%5)          \n\t"
+            "addl           $16,  %5              \n\t"
+            "jl              1b                   \n\t"
+            :"+&r"(win1a), "+&r"(win2a), "+&r"(bufa), "+&r"(sum1a), "+&r"(sum2a), "+&r"(count)
+            );
+
+#undef MULT
+}
+
+static void apply_window_mp3(float *in, float *win, int *unused, float *out,
+                             int incr)
+{
+    LOCAL_ALIGNED_16(float, suma, [17]);
+    LOCAL_ALIGNED_16(float, sumb, [17]);
+    LOCAL_ALIGNED_16(float, sumc, [17]);
+    LOCAL_ALIGNED_16(float, sumd, [17]);
+
+    float sum;
+
+    /* copy to avoid wrap */
+    memcpy(in + 512, in, 32 * sizeof(*in));
+
+    apply_window(in + 16, win     , win + 512, suma, sumc, 16);
+    apply_window(in + 32, win + 48, win + 640, sumb, sumd, 16);
+
+    SUM8(MACS, suma[0], win + 32, in + 48);
+
+    sumc[ 0] = 0;
+    sumb[16] = 0;
+    sumd[16] = 0;
+
+#define SUMS(suma, sumb, sumc, sumd, out1, out2)               \
+            "movups " #sumd "(%4),       %%xmm0          \n\t" \
+            "shufps         $0x1b,       %%xmm0, %%xmm0  \n\t" \
+            "subps  " #suma "(%1),       %%xmm0          \n\t" \
+            "movaps        %%xmm0," #out1 "(%0)          \n\t" \
+\
+            "movups " #sumc "(%3),       %%xmm0          \n\t" \
+            "shufps         $0x1b,       %%xmm0, %%xmm0  \n\t" \
+            "addps  " #sumb "(%2),       %%xmm0          \n\t" \
+            "movaps        %%xmm0," #out2 "(%0)          \n\t"
+
+    if (incr == 1) {
+        __asm__ volatile(
+            SUMS( 0, 48,  4, 52,  0, 112)
+            SUMS(16, 32, 20, 36, 16,  96)
+            SUMS(32, 16, 36, 20, 32,  80)
+            SUMS(48,  0, 52,  4, 48,  64)
+
+            :"+&r"(out)
+            :"r"(&suma[0]), "r"(&sumb[0]), "r"(&sumc[0]), "r"(&sumd[0])
+            :"memory"
+            );
+        out += 16*incr;
+    } else {
+        int j;
+        float *out2 = out + 32 * incr;
+        out[0  ]  = -suma[   0];
+        out += incr;
+        out2 -= incr;
+        for(j=1;j<16;j++) {
+            *out  = -suma[   j] + sumd[16-j];
+            *out2 =  sumb[16-j] + sumc[   j];
+            out  += incr;
+            out2 -= incr;
+        }
+    }
+
+    sum = 0;
+    SUM8(MLSS, sum, win + 16 + 32, in + 32);
+    *out = sum;
+}
+
+void ff_mpegaudiodec_init_mmx(MPADecodeContext *s)
+{
+    mm_flags = mm_support();
+
+    if (mm_flags & FF_MM_SSE2) {
+        s->apply_window_mp3 = apply_window_mp3;
+    }
+}