changeset 614:f24ae37e1ebb libavutil

Add VDPAU hardware accelerated decoding for WMV3 and VC1 which can be used by video players. Original patch by NVIDIA corporation.
author cehoyos
date Tue, 20 Jan 2009 09:28:36 +0000
parents ed203c477511
children 44245be3bdcb
files avutil.h
diffstat 1 files changed, 2 insertions(+), 0 deletions(-) [+]
line wrap: on
line diff
--- a/avutil.h	Mon Jan 19 15:46:40 2009 +0000
+++ b/avutil.h	Tue Jan 20 09:28:36 2009 +0000
@@ -124,6 +124,8 @@
     PIX_FMT_VDPAU_H264,///< H264 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers
     PIX_FMT_VDPAU_MPEG1,///< MPEG1 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers
     PIX_FMT_VDPAU_MPEG2,///< MPEG2 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers
+    PIX_FMT_VDPAU_WMV3,///< WMV3 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers
+    PIX_FMT_VDPAU_VC1, ///< VC1 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers
     PIX_FMT_NB,        ///< number of pixel formats, DO NOT USE THIS if you want to link with shared libav* because the number of formats might differ between versions
 };