Mercurial > libavutil.hg
changeset 614:f24ae37e1ebb libavutil
Add VDPAU hardware accelerated decoding for WMV3 and VC1 which can
be used by video players.
Original patch by NVIDIA corporation.
author | cehoyos |
---|---|
date | Tue, 20 Jan 2009 09:28:36 +0000 |
parents | ed203c477511 |
children | 44245be3bdcb |
files | avutil.h |
diffstat | 1 files changed, 2 insertions(+), 0 deletions(-) [+] |
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line diff
--- a/avutil.h Mon Jan 19 15:46:40 2009 +0000 +++ b/avutil.h Tue Jan 20 09:28:36 2009 +0000 @@ -124,6 +124,8 @@ PIX_FMT_VDPAU_H264,///< H264 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers PIX_FMT_VDPAU_MPEG1,///< MPEG1 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers PIX_FMT_VDPAU_MPEG2,///< MPEG2 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers + PIX_FMT_VDPAU_WMV3,///< WMV3 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers + PIX_FMT_VDPAU_VC1, ///< VC1 HW decoding with VDPAU, data[0] contains a vdpau_render_state struct which contains the bitstream of the slices as well as various fields extracted from headers PIX_FMT_NB, ///< number of pixel formats, DO NOT USE THIS if you want to link with shared libav* because the number of formats might differ between versions };