Mercurial > mplayer.hg
annotate DOCS/French/codecs.html @ 8789:22d2f3c34025
some subviewer versions uses : instead of . or ,
reported by Nagy G«¡bor <ngabor79@index.hu>
author | arpi |
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date | Sun, 05 Jan 2003 02:46:13 +0000 |
parents | 84b309db4205 |
children | 1a55bd301c66 |
rev | line source |
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1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> |
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3 |
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4 <HEAD> |
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5 <TITLE>Codecs - MPlayer - Le lecteur vidéo pour Linux</TITLE> |
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6 <LINK REL="stylesheet" TYPE="text/css" HREF="default.css"> |
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7 <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> |
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8 </HEAD> |
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9 |
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10 <BODY> |
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11 |
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12 |
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13 <H2><A NAME="codecs">2.2 Codecs supportés</A></H2> |
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14 |
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15 |
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16 <H3><A NAME="video_codecs">2.2.1 Codecs vidéo</A></H3> |
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17 |
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18 <P>Voir la <A HREF="http://www.mplayerhq.hu/DOCS/codecs-status.html">table d'état des codecs</A> |
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19 pour une liste complète, générée quotidiennement.</P> |
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20 |
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21 <P>Les plus importants par dessus tout:</P> |
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22 <UL> |
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23 <LI>vidéo MPEG1 (VCD) et MPEG2 (DVD)</LI> |
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24 <LI>décodeurs natifs pour DivX ;-), OpenDivX, DivX4, DivX5, |
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25 M$ MPEG4 v1, v2 et autres variantes MPEG4</LI> |
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26 <LI>décodeur natif pour Windows Media Video 7 (WMV1), et décodeur de DLL Win32 pour |
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27 Windows Media Video 8 (WMV2), utilisés tous les deux dans les fichiers .wmv</LI> |
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28 <LI><B>décodeur Sorenson (SVQ1) natif</B></LI> |
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29 <LI><B>décodeur Sorenson (SVQ3) Win32</B></LI> |
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30 <LI>décodeur 3ivx</LI> |
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31 <LI>codecs Cinepak et Intel Indeo (3.1, 3.2, 4.1, 5.0)</LI> |
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32 <LI>MJPEG, AVID, VCR2, ASV2 et autres formats matériels</LI> |
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33 <LI>VIVO 1.0, 2.0, I263 et autres variantes h263(+)</LI> |
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34 <LI>FLI/FLC</LI> |
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35 <LI>codec RealVideo 1.0 de libavcodec, et codecs RealVideo 2.0, 3.0 et 4.0 |
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36 en utilisant les librairies RealPlayer</LI> |
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37 <LI>décodeur natif pour HuffYUV</LI> |
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38 <LI>vieux et simples formats variés similaires à RLE</LI> |
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39 </UL> |
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40 |
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41 <P>Si vous avez un codec Win32 non listé ici qui n'est pas encore supporté, veuillez |
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42 lire <A HREF="#importing">Comment importer des codecs</A> et aidez-nous à en |
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43 ajouter le support.</P> |
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44 |
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45 |
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46 <H4><A NAME="divx">2.2.1.1 DivX4/DivX5</A></H4> |
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48 <P>Cette section contient des informations sur les codecs DivX4 et Divx5 de |
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49 <A HREF="http://www.projectmayo.com">Project Mayo</A>. Leur première version |
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50 (alpha) disponible est OpenDivX 4.0 alpha 47 et 48. Son support est inclut |
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51 dans MPlayer, et compilé par défaut. Nous avons fréquemment utilisé son code |
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52 de postprocessing pour améliorer la qualité visuelle des vidéos MPEG1/2. |
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53 Maintenant nous utilisons notre propre code, pour touts les types de fichier.</P> |
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54 |
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55 <P>a nouvelle génération de ce codec est appelée DivX4 et peut même décoder les vidéos |
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56 créées avec le très mauvais codec DivX ! De plus il est plus rapide que les DLLs Win32 |
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57 DivX natives mais plus lent que libavcodec. Son utilisation en tant que décodeur est |
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58 donc <B>DÉCOURAGÉ</B>. Cependant, il est utile pour l'encodage. Un désavantage de ce |
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59 codec est que ces sources sont actuellement fermées.</P> |
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60 |
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61 <P>Ce codec peut être téléchargé depuis les adresses suivantes:</P> |
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62 |
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63 <P> <A HREF="http://avifile.sourceforge.net">http://avifile.sourceforge.net</A><BR> |
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64 <A HREF="http://divx.com">http://divx.com</A></P> |
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65 |
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66 <P>Désarchivez-le, et lancez <CODE>./install.sh</CODE> en root.</P> |
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67 |
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68 <P><B>Note:</B> N'oubliez <B>pas</B> d'ajouter <CODE>/usr/local/lib</CODE> à votre |
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69 <CODE>/etc/ld.so.conf</CODE> et de lancer <CODE>ldconfig</CODE>!</P> |
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71 <P>MPlayer détecte si DivX4/DivX5 est (correctement) installé, donc compilez le normalement. |
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72 Si il ne détecte pas le codec, votre installation ou votre configuration n'est pas |
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73 correcte.</P> |
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74 |
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75 <P>DivX4Linux fonctionne dans deux modes:</P> |
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76 |
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77 <DL> |
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78 <DT><CODE>-vc odivx</CODE></DT> |
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79 <DD>Utilise le codec divx4 à la manière d'OpenDivX. Dans ce cas il affiche des |
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80 images YV12 dans son propre buffer, et MPlayer fait la conversion de palette |
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81 via libvo. (<B>Rapide, recommandé !</B>)</DD> |
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83 <DT><CODE>-vc divx4</CODE></DT> |
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84 <DD>Utilise la conversion de palette du codec. |
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85 Dans ce mode, vous pouvez également utiliser le format YUY2/UYVY.(<B>LENT</B>)</DD> |
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86 </DL> |
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87 |
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88 <P>La méthode <CODE>-vc odivx</CODE> est généralement plus rapide, grâce au fait |
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89 qu'elle transfert les données des images au format YV12 (planar YUV 4:2:0), |
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90 nécessitant ainsi moins de bande passante sur le bus. Pour les modes YUV |
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91 compactés (YUY2, UYVY), utilisez la méthode <CODE>-vc divx4</CODE>. Pour les |
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92 modes RGB la vitesse est la même, au mieux elle peut varier selon votre profondeur de |
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93 couleur.</P> |
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94 |
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95 <P><B>Note:</B> Si votre pilote <CODE>-vo</CODE> supporte le rendu direct, alors |
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96 <CODE>-vc divx4</CODE> pourra être plus rapide voir même la solution la plus rapide.</P> |
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97 |
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98 |
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99 <H4><A NAME="libavcodec">2.2.1.2 DivX/libavcodec de FFmpeg</A></H4> |
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101 <P><A HREF="http://ffmpeg.sourceforge.net">FFmpeg</A> contient un codec |
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102 <B>open source</B>, qui est capable de décoder des flux encodés avec |
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103 des codecs vidéo H263/MJPEG/RV10/DivX3/DivX4/DivX5/MP41/MP42/WMV1, ou audio |
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104 WMA (Windows Media Audio). Mais seuls quelques uns peuvent être encodés |
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105 avec, mais il offre également une vitesse plus rapide que les codecs Win32 |
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106 ou que la librairie DivX4/5 de DivX.com!</P> |
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107 |
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108 <P>Il contient plein de bons codecs, les plus importantes étant les variantes MPEG4: |
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109 DivX 3, DivX 4, DivX 5, Windows Media Video 7 (WMV1). Le décodeur WMA est également |
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110 très intéressant.</P> |
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111 |
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112 <P>Si vous utilisez une version officielle vous avez libavcodec directement dans le |
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113 paquetage, construisez comme d'habitude. Si vous utilisez la version CVS de MPlayer |
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114 vous devrez extraire libavcodec de l'arborescence CVS de FFmpeg car les versions |
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115 officielles de FFmpeg <B>ne</B> fonctionnent <B>pas</B>. Pour y arriver faites:</P> |
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116 |
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117 <OL> |
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118 <LI><CODE>cvs -d:pserver:anonymous@cvs.ffmpeg.sourceforge.net:/cvsroot/ffmpeg login</CODE></LI> |
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119 <LI><CODE>cvs -d:pserver:anonymous@cvs.ffmpeg.sourceforge.net:/cvsroot/ffmpeg co ffmpeg</CODE></LI> |
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120 <LI>Déplacez le répertoire <CODE>libavcodec</CODE> des sources FFmpeg à la |
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121 racine de l'arborescence CVS de MPlayer. Cela devrait ressembler à cela: |
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122 <P> <CODE>main/libavcodec</CODE></P> |
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123 Faire un lien symbolique n'est <B>pas</B> suffisant, vous devez le copier ou le déplacer!</LI> |
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124 <LI>Compilez. Configure devrait détecter les problèmes avant la compilation.</LI> |
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125 </OL> |
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126 |
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127 <P><B>Note:</B> MPlayer depuis CVS contient un sous-répertoire libavcodec, |
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128 mais il ne contient <B>pas</B> le source de libavcodec! |
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129 Vous devez suivre les étapes ci-dessus pour obtenir le source de cette librairie.</P> |
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130 |
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131 <P>Avec FFmpeg et ma Matrox G400, je peut voir des films DivX en haute résolution |
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132 sans sauter de trames sur mon K6/2 500.</P> |
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133 |
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134 |
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135 <H4><A NAME="xanim">2.2.1.3 Codecs XAnim</A></H4> |
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136 |
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137 <P>Avant-propos:<BR> |
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138 Soyez prévenu que les codecs binaires XAnim sont packagées avec un un morceau |
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139 de texte revendiquant être la licence liée au logiciel qui, entre autres |
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140 restrictions, interdit à l'utilisateur d'utiliser les codecs en conjonction |
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141 avec n'importe quel autre programme que XAnim. Cependant l'auteur de XAnim n'a |
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142 encore entrepris d'actions légales contre quiconque pour des problèmes relatifs aux |
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143 codecs. |
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144 </P> |
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145 |
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146 <P>MPlayer est capable d'employer les codecs XAnim pour décoder. Suivez |
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147 les instructions pour les activer:</P> |
2252 | 148 |
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149 <OL> |
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150 <LI>Téléchargez les codecs que vous désirez utiliser depuis le |
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151 <A HREF="http://xanim.va.pubnix.com">site d'XAnim</A>. Le codec <B>3ivx</B> |
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152 n'y est pas, il est sur le <A HREF="http://www.3ivx.com">site de 3ivx</A>.</LI> |
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153 <LI>Utilisez l'option <CODE>--with-xanimlibdir</CODE> pour dire à configure où |
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154 trouver les codecs XAnim. Par défaut, il les cherche dans |
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155 <CODE>/usr/local/lib/xanim/mods, /usr/lib/xanim/mods and /usr/lib/xanim</CODE>. |
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156 Vous pouvez également fixer la variable d'environnement <I>XANIM_MOD_DIR</I> avec |
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157 le répertoire des codecs XAnim.</LI> |
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158 <LI>Renommez/faites des liens symboliques de ces fichiers, en séparant le reste |
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159 de l'architecture, ils auront donc des noms comme ceux-ci: |
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160 <CODE>vid_cvid.xa, vid_h263.xa, vid_iv50.xa</CODE>.</LI> |
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161 </OL> |
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162 |
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163 <P>XAnim sont des codecs de la famille numéro 10, donc vous pouvez utiliser l'option |
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164 <CODE>-vfm 10</CODE> pour dire à MPlayer de les utiliser si possible.</P> |
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165 |
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166 <P>Les codecs testés incluent: <B>Indeo 3.2</B>, <B>4.1</B>, <B>5.0</B>, <B>CVID</B>, |
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167 <B>3ivX</B>, <B>h263</B>.</P> |
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168 |
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169 |
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170 <H4><A NAME="vivo_video">2.2.1.4 VIVO video</A></H4> |
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171 |
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172 <P>Mplayer peut lire les vidéos Vivo (1.0 et 2.0). Le codec le plus approprié pour les |
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173 fichiers 1.0 est le décodeur H263 de FFmpeg, vous pouvez l'utiliser l'option |
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174 <CODE>-vc ffh263</CODE> (par défaut). Pour les fichiers 2.0, utilisez le fichier DLL |
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175 Win32 <A HREF="http://www.mplayerhq.hu/MPlayer/samples/drivers32/ivvideo.dll">ivvideo.dll</A>, |
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176 et installez-le sous <CODE>/usr/lib/win32</CODE> ou l'endroit où vous avez placés les |
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177 codecs Win32.</P> |
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178 |
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179 |
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180 <H4><A NAME="mpeg">2.2.1.5 MPEG 1/2 video</A></H4> |
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181 |
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182 <P>MPEG1 et MPEG2 sont décodé par la librairie multiplateforme <B>libmpeg2</B> |
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183 native, dont le code source est inclus dans MPlayer. Nous gérons la vidéo |
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184 MPEG 1/2 boguée en attrapant sig11 (segementation fault), et en réinitialisant |
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185 rapidement le codec, continuant ainsi exactement où l'erreur c'est produite. |
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186 Cette technique de récupération n'a pas d'influence mesurable sur la vitesse.</P> |
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187 |
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188 |
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189 <H4><A NAME="ms_video1">2.2.1.6 MS Video1</A></H4> |
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190 |
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191 <P>C'est un très vieux et très mauvais codec de Microsoft. Dans le passé il était |
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192 décodé par le codec Win32 <CODE>msvidc32.dll</CODE>, maintenant nous avons notre |
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193 propre implémentation open source (par <A HREF="mailto:melanson@pcisys.net">Mike |
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194 Melanson</A>).</P> |
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195 |
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196 |
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197 <H4><A NAME="cinepak">2.2.1.7 Cinepak CVID</A></H4> |
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198 |
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199 <P>MPlayer utilise son propre décodeur Cinepak, open source et multiplateforme |
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200 par défaut. Il supporte les sorties YUV, donc le zoom matériel est possible si |
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201 le pilote de sortie vidéo le permet.</P> |
2252 | 202 |
203 | |
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204 <H4><A NAME="realvideo">2.2.1.8 RealVideo</A></H4> |
2252 | 205 |
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206 MPlayer décode toutes les versions de RealVideo: |
2252 | 207 |
208 <UL> | |
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209 <LI>RealVideo 1.0 (fourcc RV10) - en/décodage supporté par <B>libavcodec</B></LI> |
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210 <LI>RealVideo 2.0, 3.0, 4.0 (fourcc RV20, RV30, RV40) - décodage supporté par <B>les librairies RealPlayer</B></LI> |
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211 </UL> |
2252 | 212 |
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213 <P>Il est recommandé de télécharger et d'installer RealPlayer8 ou RealONE, car |
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214 MPlayer peut utiliser leurs librairies pour décoder les fichiers contenant de la |
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215 vidéo RealVideo 2.0 - 4.0. Le script configure de MPlayer devrait détecter les |
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216 librairies RealPlayer aux emplacements standards d'une installation complète. |
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217 Si non, dites à configure où chercher avec l'option |
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218 <CODE>--with-reallibdir</CODE>.</P> |
2252 | 219 |
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220 <P><B>Note:</B> Les librairies RealPlayer <B>ne fonctionnent actuellement qu'avec Linux, FreeBSD, |
8539 | 221 NetBSD et Cygwin sur les plateformes x86 et Alpha.</B></P> |
2252 | 222 |
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223 <P><B>Note2:</B> Nous ne pouvons pas distribuer les librairies RealPlayer, la licence ne |
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224 nous y autorise pas. Vous devrez le récupérer vous-même.</P> |
2252 | 225 |
226 | |
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227 <H4><A NAME="xvid">2.2.1.9 XViD</A></H4> |
2252 | 228 |
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229 <P><B>XViD</B> est un fork du développement du codec OpenDivX. Il est apparu quand |
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230 ProjectMayo est passé d'OpenDivX au sources-fermées DivX4 (Maintenant DivX5), et |
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231 les personnes extérieures à ProjectMayo travaillant sur OpenDivX se sont fâchés, |
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232 et ont démarré XViD. Les deux projets ont donc la même origine.</P> |
2252 | 233 |
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234 <H4>Avantages:</H4> |
2252 | 235 |
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236 <UL> |
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237 <LI>open source</LI> |
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238 <LI>son API est compatible avec DivX4 donc en inclure le support |
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239 est facile</LI> |
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240 <LI>encodage en 2 passes</LI> |
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241 <LI>bonne qualité d'encodage, plus grande vitesse que DivX4 (vous pouvez l'optimiser |
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242 pour votre ordi pendant la compilation)</LI> |
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243 </UL> |
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245 <H4>Désavantages:</H4> |
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247 <UL> |
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248 <LI>actuellement il ne <B>décode</B> pas correctement tous les fichiers DivX/DivX4 (pas un problème puisque libavcodec peut les jouer)</LI> |
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249 <LI>vous devez choisir DivX4 <B>ou</B> XViD à |
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250 la compilation</LI> |
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251 <LI>en développement</LI> |
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252 </UL> |
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254 <P>XViD n'est actuellement disponible que depuis le CVS. Voici les instructions |
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255 de téléchargement et d'installation:</P> |
2252 | 256 |
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257 <OL> |
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258 <LI><CODE>cvs -z3 -d:pserver:anonymous@cvs.xvid.org:/xvid login</CODE></LI> |
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259 <LI><CODE>cvs -z3 -d:pserver:anonymous@cvs.xvid.org:/xvid co xvidcore</CODE></LI> |
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260 <LI><CODE>cd xvidcore/build/generic</CODE></LI> |
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261 <LI>Editez le Makefile pour votre architecture (probablement |
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262 <CODE>Makefile.linuxx86</CODE>) pour l'adapter à vos besoins.</LI> |
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263 <LI><CODE>make -f Makefile.linuxx86</CODE></LI> |
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264 <LI>Copiez les fichiers d'entête <CODE>divx4.h</CODE> et <CODE>xvid.h</CODE> depuis |
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265 <CODE>xvidcore/src/</CODE> dans <CODE>/usr/local/include/</CODE>.</LI> |
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266 <LI>Prenez <CODE>encore2.h</CODE> et <CODE>decore.h</CODE> depuis le paquetage |
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267 DivX4Linux, et copiez-les dans <CODE>/usr/local/include/</CODE>.</LI> |
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268 <LI>Recompilez MPlayer avec <CODE>--with-xvidcore=/chemin/de/libxvidcore.a</CODE>.</LI> |
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269 </OL> |
2252 | 270 |
271 | |
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272 <H4><A NAME="sorenson">2.2.1.10 Sorenson</A></H4> |
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273 |
8448 | 274 <P><B>Sorenson</B> est une famille de codec vidéo développée par Sorenson Media et |
275 licenciée à Apple qui le distribue avec son lecteur QuickTime. Nous sommes | |
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276 actuellement capables de décoder toutes les versions des fichiers Sorenson |
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277 avec les décodeurs suivants:</P> |
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278 |
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279 <UL> |
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280 <LI>Sorenson 1 (fourcc <I>SVQ1</I>) - décodage supporté par des <B>codecs |
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281 natifs</B><BR> |
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282 En fait il y a deux (presque égaux) décodeurs pour SVQ1: l'un est inclu dans |
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283 MPlayer, l'autre est dans libavcodec. Vous pouvez invoquer chacun d'eux avec les |
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284 options <CODE>-vc svq1</CODE> et <CODE>-vc ffsvq1</CODE> respectivement. |
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285 Certains fichiers peuvent fonctionner avec l'un, et pas avec l'autre, donc testez |
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286 les deux décodeurs.</LI> |
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287 <LI>Sorenson 3 (fourcc <I>SVQ3</I>) - décodage supporté par les <B>librairies |
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288 QuickTime Win32</B></LI> |
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289 </UL> |
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290 |
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291 <H4>Compiler MPlayer avec le support des librairies QuickTime</H4> |
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292 |
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293 <P><B>NOTE:</B> actuellement seules les plateformes Intel 32bit sont supportées.</P> |
2252 | 294 |
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295 <OL> |
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296 <LI>téléchargez le CVS de MPlayer</LI> |
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297 <LI>compilez MPlayer avec:<BR> |
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298 <CODE>$ ./configure --enable-qtx-codecs</CODE></LI> |
8448 | 299 <LI>téléchargez le pack de DLL QuickTime sur <A HREF="http://www.mplayerhq.hu/MPlayer/releases/codecs/">http://www.mplayerhq.hu/Mplayer/releases/codecs</A></LI> |
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300 <LI>décompressez le pack de DLL QuickTime dans votre répertoire de codecs Win32(par défaut: |
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301 <CODE>/usr/lib/win32</CODE>)</LI> |
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302 </OL> |
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303 |
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304 <H3><A NAME="audio_codecs">2.2.2 Codecs Audio</A></H3> |
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305 |
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306 <P>Les plus importants codecs audio par-dessus tout:<BR></P> |
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307 |
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308 <UL> |
8448 | 309 <LI>MPEG layer 2 (MP2), et layer 3 (MP3) audio (code <B>natif</B>, avec |
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310 optimisation MMX/SSE/3DNow!)</LI> |
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311 <LI>MPEG layer 1 audio (code <B>natif</B>, avec libavcodec)</LI> |
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312 <LI>Windows Media Audio v1, v2 (code <B>natif</B>, avec libavcodec)</LI> |
8448 | 313 <LI>Windows Media Audio 9 (WMAv3) (en utilisant les DLL DMO)</LI> |
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314 <LI>AC3 Dolby audio (code <B>natif</B>, avec optimisation |
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315 MMX/SSE/3DNow!)</LI> |
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316 <LI>AC3 par l'intermédiaire de la carte son</LI> |
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317 <LI>codec Ogg Vorbis audio (librairie <B>native</B>)</LI> |
8448 | 318 <LI>RealAudio: DNET (AC3 bas débit), Cook, Sipro et ATRAC3</LI> |
319 <LI>QuickTime: codecs audio Qualcomm et QDesign</LI> | |
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320 <LI>VIVO audio (g723, Vivo Siren)</LI> |
8448 | 321 <LI>Voxware audio (en utilisant les DLL DirectShow)</LI> |
322 <LI>alaw et ulaw, formats variés gsm, adpcm, pcm et autres vieux formats simples</LI> | |
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323 </UL> |
2252 | 324 |
325 | |
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326 <H4><A NAME="software_ac3">2.2.2.1 Décodage AC3 logiciel</A></H4> |
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327 |
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328 <P>C'est le décodeur utilisé par défaut pour les fichier avec de l'audio AC3.</P> |
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329 |
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330 <P>Le décodeur AC3 peut créer des sortie audio mixées pour 2, 4 ou 6 haut-parleurs. |
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331 Quand il est configuré pour 6 haut-parleurs, ce décodeur fournit des sorties |
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332 séparées pour tous les canaux AC3 du pilote son, autorisant la pleine expérience |
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333 du "son surround" sans décodeur AC3 externe requis pour l'usage du codec hwac3.</P> |
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334 |
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335 <P>Utilisez l'option <CODE>-channels</CODE> pour sélectionner le nombre de canaux |
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336 de sortie. Utilisez <CODE>-channels 2</CODE> pour un mix stéréo. Pour un mix |
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337 4 canaux (Avant Gauche, Avant Droite, Surround Gauche et Surround Droit), |
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338 utilisez <CODE>-channels 4</CODE>. Dans ce cas, l'éventuel canal du centre |
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339 sera mixé à part égale sur les canaux de devant. <CODE>-channels 6</CODE> |
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340 sortira tous les canaux AC3 tels qu'ils ont été encodé - dans l'ordre Gauche, |
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341 Droite, Surround Gauche, Surround Droit, Centre et LFE.</P> |
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342 |
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343 <P>Le nombre de canaux par défaut est 2.</P> |
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344 |
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345 <P>Pour utiliser plus de 2 canaux de sortie, vous devrez utiliser OSS, et |
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346 avoir une carte son qui supporte le nombre de canaux de sortie requis via |
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347 le ioctl SNDCTL_DSP_CHANNELS. Un exemple de driver approprié est emu10k1 |
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348 (utilisé par la carte Soundblaster Live!) depuis Août 2001 (Le CVS ALSA |
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349 est également sensé fonctionner).</P> |
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350 |
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351 |
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352 <H4><A NAME="hardware_ac3">2.2.2.2 Décodage AC3 matériel</A></H4> |
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353 |
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354 <P>Vous avez besoin d'une carte son gérant l'AC3, avec une sortie numérique |
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355 (SP/DIF). Le pilote de la carte doit supporter correctement le format |
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356 AFMT_AC3 (C-Media le fait). Connectez le décodeur AC3 à la sortie SP/DIF, |
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357 et utilisez l'option <CODE>-ac hwac3</CODE>. C'est expérimental mais cela |
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358 fonctionne avec les cartes C-Media, Soundblaster Live! en utilisant les pilotes |
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359 ALSA (mais pas OSS) et les décodeurs MPEG DXR3/Hollywood+.</P> |
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360 |
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361 |
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362 <H4><A NAME="libmad">2.2.2.3 support libmad</A></H4> |
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363 |
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364 <P><A HREF="http://mad.sourceforge.net">libmad</A> est une librairie de décodage |
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365 MPEG audio multiplateforme. Il ne gère pas très bien les fichiers endommagés, |
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366 et il à parfois des problèmes pour le déplacement.</P> |
2252 | 367 |
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368 <P>Pour en activer le support, compilez avec l'option de configuration |
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369 <CODE>--enable-mad</CODE>.</P> |
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370 |
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371 |
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372 <H4><A NAME="vivo_audio">2.2.2.4 VIVO audio</A></H4> |
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373 |
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374 <P>Le codec audio utilisé dans les fichiers VIVO dépends du fait que ce soit |
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375 un fichier VIVO/1.0 ou VIVO/2.0. Les fichiers VIVO/1.0 ont de l'audio |
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376 <B>g.723</B>, et les fichiers VIVO/2.0 de l'audio <B>Vivo Siren</B>. Les |
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377 deux sont supportés. Vous pouvez attraper les DLL Win32 |
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378 <A HREF="http://www.mplayerhq.hu/MPlayer/samples/drivers32/vivog723.acm">g.723/Siren</A> |
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379 depuis le site de MPlayer, puis les copier dans le répertoire |
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380 <CODE>/usr/lib/win32</CODE>.</P> |
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381 |
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382 |
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383 <H4><A NAME="realaudio">2.2.2.5 RealAudio</A></H4> |
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384 |
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385 MPlayer supporte le décodage de presque toutes les versions de RealAudio: |
2252 | 386 |
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387 <UL> |
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388 <LI>RealAudio DNET - décodage supporté par <B>liba52</B></LI> |
8448 | 389 <LI>RealAudio Cook/Sipro/ATRAC3 - décodage supporté par <B>les librairies RealPlayer</B></LI> |
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390 </UL> |
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391 |
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392 <P>Pour savoir comment installer les librairies RealPlayer, voyez la section |
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393 <A HREF="#realvideo">RealVideo</A>.</P> |
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394 |
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395 |
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396 <H4><A NAME="qdesign">2.2.2.6 Codecs QDesign</A></H4> |
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397 |
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398 <P>Les flux audio QDesign (fourcc: <I>QDMC</I>, <I>QDM2</I>) sont trouvés dans les |
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399 fichiers MOV/QT. Les deux versions de ce codec peuvent être décodées avec les librairies |
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400 QuickTime libraries. Pour les instructions d'installation merci de voir la section |
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401 <A HREF="#sorenson">codec vidéo Sorenson</A>.</P> |
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402 |
8448 | 403 <H4><A NAME="qclp">2.2.2.7 Codecs Qualcomm</A></H4> |
404 | |
405 <P>Le flux audio Qualcomm (fourcc: <I>Qclp</I>) se trouve dans les fichiers MOV/QT. | |
406 Il peut être décodé par les librairies QuickTime. Pour les instructions d'installation | |
407 veuillez lire la section <A HREF="#sorenson">codec vidéo Sorenson</A>.</P> | |
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408 |
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409 <H3><A NAME="importing">2.2.3 Comment importer des codecs</A></H3> |
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410 |
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411 |
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412 <H4><A NAME="importing_vfw">2.2.3.1 Codecs VFW</A></H4> |
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413 |
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414 <P>VfW (Video for Windows) est une ancienne API vidéo pour windows. Ses codecs |
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415 portent l'extension .DLL ou plus rarement .DRV. Si MPlayer n'arrive pas à |
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416 lire votre AVI et renvoie :</P> |
2252 | 417 |
418 <P> <CODE>UNKNOWN video codec: HFYU (0x55594648)</CODE></P> | |
419 | |
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420 <P>Cela signifie que votre AVI est encodé avec un codec HFYU fourcc (HFYU = HuffYUV |
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421 codec, DIV3 = DivX Low Motion, etc...). Maintenant que nous savons cela, nous |
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422 devons déterminer quelle DLL windows utilise pour lire ce fichier. Dans votre cas, |
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423 le fichier <CODE>system.ini</CODE> contient (entre autres):</P> |
2252 | 424 |
425 <P> <CODE>VIDC.HFYU=huffyuv.dll</CODE></P> | |
426 | |
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427 <P>Donc nous aurons besoin de la librairie <CODE>huffyuv.dll</CODE>. Notez que |
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428 les codecs audio sont spécifiés par le préfixe MSACM :</P> |
2252 | 429 |
430 <P> <CODE>msacm.l3acm=L3codeca.acm</CODE></P> | |
431 | |
432 | |
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433 <P>C'est le codec MP3. Nous avons désormais toutes les informations nécessaires |
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434 (fourcc, fichier codec, fichier AVI). Demandez le support de votre codec par |
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435 mail, et envoyez ces fichiers sur le FTP :</P> |
2252 | 436 |
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437 <P> <CODE>ftp://ftp.mplayerhq.hu/MPlayer/incoming/[nomcodec]/</CODE></P> |
2252 | 438 |
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439 <P><B>Note:</B> Sur Windows NT/2000/XP cherchez cette info dans la base de registre, |
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440 c-a-d cherchez "VIDC.HFYU". Pour savoir comment faire cela, regardez la l'ancienne méthode |
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441 DirectShow ci-dessous.</P> |
2252 | 442 |
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443 <H4><A NAME="importing_directshow">2.2.3.2 DirectShow codecs</A></H4> |
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444 |
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445 <P>DirectShow est une API vidéo récente pour Windows, sans doute plus mauvaise que |
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446 la précédente :-( La situations est plus délicate avec DirectShow, puisque</P> |
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447 |
2252 | 448 <UL> |
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449 <LI><CODE>system.ini</CODE> ne contient aucune information, qui sont désormais |
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450 placées dans la base de registre.</LI> |
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451 <LI>Nous aurons besoin du GUID du codec.</LI> |
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452 </UL> |
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453 |
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454 <P><B>Nouvelle Méthode:</B> En utilisant Microsoft GraphEdit (rapide)</P> |
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455 |
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456 <OL> |
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457 <LI>Obtenez GraphEdit depuis le SDK DirectX ou sur |
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458 <A HREF="http://doom9.org">Doom9</A>.</LI> |
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459 <LI>Exécutez <CODE>graphedit.exe</CODE>.</LI> |
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460 <LI>Dans le menu sélectionnez Graph -> Insert Filters.</LI> |
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461 <LI>Dépliez l'élément <CODE>DirectShow Filters</CODE>.</LI> |
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462 <LI>Sélectionnez le bon nom de codec et dépliez l'élément.</LI> |
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463 <LI>Dans l'entrée <CODE>DisplayName</CODE> regardez le texte entre accolades |
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464 après le backslash et notez-le (cinq blocs délimités par des tirets, le GUID).</LI> |
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465 <LI>Le binaire du codec binary est le fichier spécifié dans l'entrée <CODE>Filename</CODE>.</LI> |
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466 </OL> |
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467 |
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468 <P><B>Note:</B> Si il n'y a pas d'entrée <CODE>Filename</CODE> et que |
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469 <CODE>DisplayName</CODE> contient quelque chose comme <CODE>device:dmo</CODE>, |
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470 alors c'est un codec DMO, qui n'est actuellement pas supporté par MPlayer.</P> |
2252 | 471 |
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472 <P><B>Ancienne Méthode:</B> Respirez à fond et fouillez dans la base de registre...</P> |
2252 | 473 |
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474 <OL> |
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475 <LI>Exécutez <CODE>regedit</CODE>.</LI> |
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476 <LI>Pressez <CODE>Ctrl-f</CODE>, décochez les deux premières cases, et cochez |
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477 la troisième. Entrez le fourcc du codec. (par ex.: TM20) </LI> |
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478 <LI>vous devriez trouver un champ contenant le chemin et le nom du fichier utilisé |
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479 (par ex. <CODE>C:\WINDOWS\SYSTEM\TM20DEC.AX</CODE>).</LI> |
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480 <LI>Maintenant que nous avons le fichier, nous devons trouver son GUID. Cherchez |
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481 désormais le nom du codec, pas son fourcc. Son nom peut être trouvé quand Media |
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482 Player lit le fichier, en regardant dans Fichier -> Propriétés -> Avancées. |
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483 Si rien n'apparaît, pas de chance. Essayez de le deviner. (par ex. cherchez : TrueMotion)</LI> |
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484 <LI>S'il apparaît dans la base de registre, il devrait apparaître un champ |
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485 NomDuFichier, et un champ CLSID. Copiez les 16 bits du CLSID, c'est le GUID |
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486 dont nous avons besoin.</LI> |
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487 </OL> |
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488 |
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489 <P><B>Note:</B> si la recherche échoue, cochez toutes les options de la fenêtre de |
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490 recherche.. vous aurez des mauvaises occurrences, mais finirez par obtenir la bonne...</P> |
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491 |
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492 <P>Nous avons désormais toutes les informations nécessaires (fourcc, GUID, fichier |
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493 codec, fichier AVI). Demandez le support de votre codec par mail, et envoyez ces |
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494 fichiers sur le FTP :</P> |
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495 |
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496 <P> <CODE>ftp://ftp.mplayerhq.hu/MPlayer/incoming/[nomcodec]/</CODE></P> |
2252 | 497 |
498 </BODY> | |
499 </HTML> |