Mercurial > mplayer.hg
annotate libvo/gl_common.h @ 35802:2849b02700e5
Remove pointless menuIsInitialized.
The draw handler won't be called prior to the initialization,
because it is set only during initialization.
author | ib |
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date | Sat, 26 Jan 2013 00:45:58 +0000 |
parents | a87c434ecaa3 |
children | 2ce01f3d3b37 |
rev | line source |
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1 /* |
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2 * This file is part of MPlayer. |
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3 * |
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4 * MPlayer is free software; you can redistribute it and/or modify |
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5 * it under the terms of the GNU General Public License as published by |
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6 * the Free Software Foundation; either version 2 of the License, or |
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7 * (at your option) any later version. |
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8 * |
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9 * MPlayer is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License along |
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15 * with MPlayer; if not, write to the Free Software Foundation, Inc., |
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16 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. |
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17 * |
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18 * You can alternatively redistribute this file and/or |
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19 * modify it under the terms of the GNU Lesser General Public |
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20 * License as published by the Free Software Foundation; either |
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21 * version 2.1 of the License, or (at your option) any later version. |
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22 */ |
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23 |
26029 | 24 #ifndef MPLAYER_GL_COMMON_H |
25 #define MPLAYER_GL_COMMON_H | |
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26 |
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27 #include <stdio.h> |
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28 #include <stdint.h> |
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29 |
26203 | 30 #include "config.h" |
13843 | 31 #include "video_out.h" |
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32 #include "csputils.h" |
13843 | 33 |
30023 | 34 #ifdef CONFIG_GL_WIN32 |
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35 #include <windows.h> |
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36 #include "w32_common.h" |
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37 #endif |
30023 | 38 #ifdef CONFIG_GL_X11 |
13843 | 39 #include <X11/Xlib.h> |
40 #include <GL/glx.h> | |
41 #include "x11_common.h" | |
42 #endif | |
34338 | 43 #ifdef CONFIG_GL_EGL_X11 |
44 #include <EGL/egl.h> | |
45 #include "x11_common.h" | |
46 #endif | |
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47 #ifdef CONFIG_GL_OSX |
35087 | 48 #include "osx_common.h" |
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49 #include <OpenGL/OpenGL.h> |
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50 #else |
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51 #include <GL/gl.h> |
35087 | 52 #endif |
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53 |
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54 // workaround for some gl.h headers |
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55 #ifndef GLAPIENTRY |
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56 #ifdef APIENTRY |
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57 #define GLAPIENTRY APIENTRY |
30023 | 58 #elif defined(CONFIG_GL_WIN32) |
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59 #define GLAPIENTRY __stdcall |
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60 #else |
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61 #define GLAPIENTRY |
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62 #endif |
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63 #endif |
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64 |
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65 /** |
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66 * \defgroup glextdefines OpenGL extension defines |
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67 * |
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68 * conditionally define all extension defines used. |
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69 * vendor specific extensions should be marked as such |
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70 * (e.g. _NV), _ARB is not used to ease readability. |
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71 * \{ |
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72 */ |
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73 #ifndef GL_TEXTURE_3D |
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74 #define GL_TEXTURE_3D 0x806F |
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75 #endif |
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76 #ifndef GL_TEXTURE_WRAP_R |
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77 #define GL_TEXTURE_WRAP_R 0x8072 |
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78 #endif |
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79 #ifndef GL_CLAMP_TO_EDGE |
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80 #define GL_CLAMP_TO_EDGE 0x812F |
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81 #endif |
30032 | 82 #ifndef GL_GENERATE_MIPMAP |
83 #define GL_GENERATE_MIPMAP 0x8191 | |
84 #endif | |
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85 #ifndef GL_TEXT_FRAGMENT_SHADER_ATI |
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86 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200 |
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87 #endif |
16608 | 88 #ifndef GL_REGISTER_COMBINERS_NV |
89 #define GL_REGISTER_COMBINERS_NV 0x8522 | |
90 #endif | |
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91 #ifndef GL_MAX_GENERAL_COMBINERS_NV |
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92 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D |
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93 #endif |
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94 #ifndef GL_NUM_GENERAL_COMBINERS_NV |
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95 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E |
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96 #endif |
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97 #ifndef GL_CONSTANT_COLOR0_NV |
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98 #define GL_CONSTANT_COLOR0_NV 0x852A |
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99 #endif |
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100 #ifndef GL_CONSTANT_COLOR1_NV |
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101 #define GL_CONSTANT_COLOR1_NV 0x852B |
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102 #endif |
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103 #ifndef GL_COMBINER0_NV |
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104 #define GL_COMBINER0_NV 0x8550 |
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105 #endif |
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106 #ifndef GL_COMBINER1_NV |
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107 #define GL_COMBINER1_NV 0x8551 |
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108 #endif |
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109 #ifndef GL_VARIABLE_A_NV |
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110 #define GL_VARIABLE_A_NV 0x8523 |
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111 #endif |
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112 #ifndef GL_VARIABLE_B_NV |
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113 #define GL_VARIABLE_B_NV 0x8524 |
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114 #endif |
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115 #ifndef GL_VARIABLE_C_NV |
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116 #define GL_VARIABLE_C_NV 0x8525 |
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117 #endif |
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118 #ifndef GL_VARIABLE_D_NV |
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119 #define GL_VARIABLE_D_NV 0x8526 |
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120 #endif |
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121 #ifndef GL_UNSIGNED_INVERT_NV |
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122 #define GL_UNSIGNED_INVERT_NV 0x8537 |
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123 #endif |
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124 #ifndef GL_HALF_BIAS_NORMAL_NV |
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125 #define GL_HALF_BIAS_NORMAL_NV 0x853A |
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126 #endif |
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127 #ifndef GL_SIGNED_IDENTITY_NV |
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128 #define GL_SIGNED_IDENTITY_NV 0x853C |
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129 #endif |
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130 #ifndef GL_SCALE_BY_FOUR_NV |
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131 #define GL_SCALE_BY_FOUR_NV 0x853F |
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132 #endif |
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133 #ifndef GL_DISCARD_NV |
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134 #define GL_DISCARD_NV 0x8530 |
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135 #endif |
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136 #ifndef GL_SPARE0_NV |
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137 #define GL_SPARE0_NV 0x852E |
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138 #endif |
16625 | 139 #ifndef GL_FRAGMENT_SHADER_ATI |
140 #define GL_FRAGMENT_SHADER_ATI 0x8920 | |
141 #endif | |
142 #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI | |
143 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E | |
144 #endif | |
145 #ifndef GL_REG_0_ATI | |
146 #define GL_REG_0_ATI 0x8921 | |
147 #endif | |
148 #ifndef GL_REG_1_ATI | |
149 #define GL_REG_1_ATI 0x8922 | |
150 #endif | |
151 #ifndef GL_REG_2_ATI | |
152 #define GL_REG_2_ATI 0x8923 | |
153 #endif | |
154 #ifndef GL_CON_0_ATI | |
155 #define GL_CON_0_ATI 0x8941 | |
156 #endif | |
157 #ifndef GL_CON_1_ATI | |
158 #define GL_CON_1_ATI 0x8942 | |
159 #endif | |
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160 #ifndef GL_CON_2_ATI |
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161 #define GL_CON_2_ATI 0x8943 |
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162 #endif |
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163 #ifndef GL_CON_3_ATI |
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164 #define GL_CON_3_ATI 0x8944 |
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165 #endif |
16625 | 166 #ifndef GL_ADD_ATI |
167 #define GL_ADD_ATI 0x8963 | |
168 #endif | |
169 #ifndef GL_MUL_ATI | |
170 #define GL_MUL_ATI 0x8964 | |
171 #endif | |
172 #ifndef GL_MAD_ATI | |
173 #define GL_MAD_ATI 0x8968 | |
174 #endif | |
175 #ifndef GL_SWIZZLE_STR_ATI | |
176 #define GL_SWIZZLE_STR_ATI 0x8976 | |
177 #endif | |
178 #ifndef GL_4X_BIT_ATI | |
179 #define GL_4X_BIT_ATI 2 | |
180 #endif | |
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181 #ifndef GL_8X_BIT_ATI |
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182 #define GL_8X_BIT_ATI 4 |
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183 #endif |
16625 | 184 #ifndef GL_BIAS_BIT_ATI |
185 #define GL_BIAS_BIT_ATI 8 | |
186 #endif | |
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187 #ifndef GL_MAX_TEXTURE_UNITS |
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188 #define GL_MAX_TEXTURE_UNITS 0x84E2 |
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189 #endif |
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190 #ifndef GL_TEXTURE0 |
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191 #define GL_TEXTURE0 0x84C0 |
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192 #endif |
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193 #ifndef GL_TEXTURE1 |
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194 #define GL_TEXTURE1 0x84C1 |
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195 #endif |
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196 #ifndef GL_TEXTURE2 |
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197 #define GL_TEXTURE2 0x84C2 |
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198 #endif |
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199 #ifndef GL_TEXTURE3 |
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200 #define GL_TEXTURE3 0x84C3 |
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201 #endif |
16099 | 202 #ifndef GL_TEXTURE_RECTANGLE |
203 #define GL_TEXTURE_RECTANGLE 0x84F5 | |
204 #endif | |
205 #ifndef GL_PIXEL_UNPACK_BUFFER | |
206 #define GL_PIXEL_UNPACK_BUFFER 0x88EC | |
207 #endif | |
208 #ifndef GL_STREAM_DRAW | |
209 #define GL_STREAM_DRAW 0x88E0 | |
210 #endif | |
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211 #ifndef GL_DYNAMIC_DRAW |
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212 #define GL_DYNAMIC_DRAW 0x88E8 |
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213 #endif |
16099 | 214 #ifndef GL_WRITE_ONLY |
215 #define GL_WRITE_ONLY 0x88B9 | |
216 #endif | |
16117 | 217 #ifndef GL_BGR |
218 #define GL_BGR 0x80E0 | |
219 #endif | |
220 #ifndef GL_BGRA | |
221 #define GL_BGRA 0x80E1 | |
222 #endif | |
223 #ifndef GL_UNSIGNED_BYTE_3_3_2 | |
224 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 | |
225 #endif | |
226 #ifndef GL_UNSIGNED_BYTE_2_3_3_REV | |
227 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 | |
228 #endif | |
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229 #ifndef GL_UNSIGNED_SHORT_4_4_4_4 |
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230 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
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231 #endif |
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232 #ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV |
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233 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
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234 #endif |
16117 | 235 #ifndef GL_UNSIGNED_SHORT_5_6_5 |
236 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 | |
237 #endif | |
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238 #ifndef GL_UNSIGNED_INT_8_8_8_8 |
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239 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 |
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240 #endif |
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241 #ifndef GL_UNSIGNED_INT_8_8_8_8_REV |
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242 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
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243 #endif |
16117 | 244 #ifndef GL_UNSIGNED_SHORT_5_6_5_REV |
245 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 | |
246 #endif | |
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247 #ifndef GL_UNSIGNED_INT_10_10_10_2 |
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248 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 |
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249 #endif |
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250 #ifndef GL_UNSIGNED_INT_2_10_10_10_REV |
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251 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
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252 #endif |
16117 | 253 #ifndef GL_UNSIGNED_SHORT_5_5_5_1 |
254 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 | |
255 #endif | |
256 #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV | |
257 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 | |
258 #endif | |
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259 #ifndef GL_UNSIGNED_SHORT_8_8 |
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260 #define GL_UNSIGNED_SHORT_8_8 0x85BA |
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261 #endif |
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262 #ifndef GL_UNSIGNED_SHORT_8_8_REV |
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263 #define GL_UNSIGNED_SHORT_8_8_REV 0x85BB |
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264 #endif |
35005 | 265 #ifndef GL_YCBCR_422_APPLE |
266 #define GL_YCBCR_422_APPLE 0x85B9 | |
267 #endif | |
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268 #ifndef GL_YCBCR_MESA |
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269 #define GL_YCBCR_MESA 0x8757 |
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270 #endif |
18961 | 271 #ifndef GL_RGB32F |
272 #define GL_RGB32F 0x8815 | |
273 #endif | |
274 #ifndef GL_FLOAT_RGB32_NV | |
275 #define GL_FLOAT_RGB32_NV 0x8889 | |
276 #endif | |
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277 #ifndef GL_LUMINANCE16 |
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278 #define GL_LUMINANCE16 0x8042 |
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279 #endif |
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280 #ifndef GL_DEPTH_COMPONENT |
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281 #define GL_DEPTH_COMPONENT 0x1902 |
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282 #endif |
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283 #ifndef GL_DEPTH_COMPONENT16 |
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284 #define GL_DEPTH_COMPONENT16 0x81A5 |
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285 #endif |
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286 #ifndef GL_TEXTURE_LUMINANCE_SIZE |
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287 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 |
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288 #endif |
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289 #ifndef GL_DEPTH_TEXTURE_MODE |
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290 #define GL_DEPTH_TEXTURE_MODE 0x884B |
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291 #endif |
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292 #ifndef GL_TEXTURE_COMPARE_MODE |
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293 #define GL_TEXTURE_COMPARE_MODE 0x884C |
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294 #endif |
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295 #ifndef GL_UNPACK_CLIENT_STORAGE_APPLE |
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296 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2 |
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297 #endif |
35005 | 298 #ifndef GL_TEXTURE_STORAGE_HINT_APPLE |
299 #define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC | |
300 #endif | |
301 #ifndef GL_STORAGE_CACHED_APPLE | |
302 #define GL_STORAGE_CACHED_APPLE 0x85BE | |
303 #endif | |
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304 #ifndef GL_FRAGMENT_PROGRAM |
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305 #define GL_FRAGMENT_PROGRAM 0x8804 |
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306 #endif |
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307 #ifndef GL_PROGRAM_FORMAT_ASCII |
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308 #define GL_PROGRAM_FORMAT_ASCII 0x8875 |
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309 #endif |
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310 #ifndef GL_PROGRAM_ERROR_POSITION |
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311 #define GL_PROGRAM_ERROR_POSITION 0x864B |
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312 #endif |
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313 #ifndef GL_MAX_TEXTURE_IMAGE_UNITS |
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314 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
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315 #endif |
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316 #ifndef GL_PROGRAM_ERROR_STRING |
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317 #define GL_PROGRAM_ERROR_STRING 0x8874 |
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318 #endif |
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319 /** \} */ // end of glextdefines group |
16099 | 320 |
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321 void glAdjustAlignment(int stride); |
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322 |
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323 const char *glValName(GLint value); |
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324 |
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325 int glFindFormat(uint32_t format, int *bpp, GLint *gl_texfmt, |
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326 GLenum *gl_format, GLenum *gl_type); |
16117 | 327 int glFmt2bpp(GLenum format, GLenum type); |
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328 void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter, |
16460 | 329 int w, int h, unsigned char val); |
16592 | 330 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, |
331 FILE *f, int *width, int *height, int *maxval); | |
16117 | 332 void glUploadTex(GLenum target, GLenum format, GLenum type, |
21201 | 333 const void *dataptr, int stride, |
16117 | 334 int x, int y, int w, int h, int slice); |
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335 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
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336 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
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337 int sx, int sy, int rect_tex, int is_yv12, int flip, |
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338 int use_stipple); |
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339 int loadGPUProgram(GLenum target, char *prog); |
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340 |
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341 /** \addtogroup glconversion |
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342 * \{ */ |
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343 //! do not use YUV conversion, this should always stay 0 |
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344 #define YUV_CONVERSION_NONE 0 |
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345 //! use nVidia specific register combiners for YUV conversion |
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346 #define YUV_CONVERSION_COMBINERS 1 |
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347 //! use a fragment program for YUV conversion |
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348 #define YUV_CONVERSION_FRAGMENT 2 |
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349 //! use a fragment program for YUV conversion with gamma using POW |
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350 #define YUV_CONVERSION_FRAGMENT_POW 3 |
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351 //! use a fragment program with additional table lookup for YUV conversion |
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352 #define YUV_CONVERSION_FRAGMENT_LOOKUP 4 |
16625 | 353 //! use ATI specific register combiners ("fragment program") |
354 #define YUV_CONVERSION_COMBINERS_ATI 5 | |
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355 //! use a fragment program with 3D table lookup for YUV conversion |
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356 #define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6 |
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357 //! use ATI specific "text" register combiners ("fragment program") |
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358 #define YUV_CONVERSION_TEXT_FRAGMENT 7 |
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359 //! use normal bilinear scaling for textures |
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360 #define YUV_SCALER_BILIN 0 |
18622 | 361 //! use higher quality bicubic scaling for textures |
362 #define YUV_SCALER_BICUB 1 | |
22491 | 363 //! use cubic scaling in X and normal linear scaling in Y direction |
364 #define YUV_SCALER_BICUB_X 2 | |
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365 //! use cubic scaling without additional lookup texture |
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366 #define YUV_SCALER_BICUB_NOTEX 3 |
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367 #define YUV_SCALER_UNSHARP 4 |
25758 | 368 #define YUV_SCALER_UNSHARP2 5 |
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369 //! mask for conversion type |
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370 #define YUV_CONVERSION_MASK 0xF |
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371 //! mask for scaler type |
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372 #define YUV_SCALER_MASK 0xF |
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373 //! shift value for luminance scaler type |
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374 #define YUV_LUM_SCALER_SHIFT 8 |
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375 //! shift value for chrominance scaler type |
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376 #define YUV_CHROM_SCALER_SHIFT 12 |
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377 //! extract conversion out of type |
31675 | 378 #define YUV_CONVERSION(t) ((t) & YUV_CONVERSION_MASK) |
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379 //! extract luminance scaler out of type |
31675 | 380 #define YUV_LUM_SCALER(t) (((t) >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK) |
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381 //! extract chrominance scaler out of type |
31675 | 382 #define YUV_CHROM_SCALER(t) (((t) >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK) |
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383 #define SET_YUV_CONVERSION(c) ((c) & YUV_CONVERSION_MASK) |
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384 #define SET_YUV_LUM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_LUM_SCALER_SHIFT) |
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385 #define SET_YUV_CHROM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_CHROM_SCALER_SHIFT) |
33414 | 386 //! returns whether the yuv conversion supports large brightness range etc. |
387 static inline int glYUVLargeRange(int conv) | |
388 { | |
389 switch (conv) | |
390 { | |
391 case YUV_CONVERSION_NONE: | |
392 case YUV_CONVERSION_COMBINERS: | |
393 case YUV_CONVERSION_COMBINERS_ATI: | |
394 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: | |
395 case YUV_CONVERSION_TEXT_FRAGMENT: | |
396 return 0; | |
397 } | |
398 return 1; | |
399 } | |
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400 |
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401 static inline int glYUVSupportsAlphaTex(int conv) |
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402 { |
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403 switch (conv) |
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404 { |
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405 case YUV_CONVERSION_COMBINERS: |
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406 case YUV_CONVERSION_COMBINERS_ATI: |
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407 case YUV_CONVERSION_TEXT_FRAGMENT: |
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408 return 0; |
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409 } |
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410 return 1; |
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411 } |
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412 /** \} */ |
30107
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413 |
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414 typedef struct { |
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415 GLenum target; |
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416 int type; |
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417 struct mp_csp_params csp_params; |
26835 | 418 int texw; |
419 int texh; | |
30097 | 420 int chrom_texw; |
421 int chrom_texh; | |
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422 float filter_strength; |
33927 | 423 float noise_strength; |
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424 int has_alpha_tex; |
26835 | 425 } gl_conversion_params_t; |
426 | |
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427 int glAutodetectYUVConversion(void); |
26835 | 428 void glSetupYUVConversion(gl_conversion_params_t *params); |
18175
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429 void glEnableYUVConversion(GLenum target, int type); |
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430 void glDisableYUVConversion(GLenum target, int type); |
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431 |
34375 | 432 #define GL_3D_SWAP 32 |
31567 | 433 #define GL_3D_RED_CYAN 1 |
434 #define GL_3D_GREEN_MAGENTA 2 | |
435 #define GL_3D_QUADBUFFER 3 | |
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436 #define GL_3D_STIPPLE 4 |
31567 | 437 |
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438 void glSetupAlphaStippleTex(unsigned pattern); |
31567 | 439 void glEnable3DLeft(int type); |
440 void glEnable3DRight(int type); | |
441 void glDisable3D(int type); | |
442 | |
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443 /** \addtogroup glcontext |
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444 * \{ */ |
13843 | 445 //! could not set new window, will continue drawing into the old one. |
446 #define SET_WINDOW_FAILED -1 | |
447 //! new window is set, could even transfer the OpenGL context. | |
448 #define SET_WINDOW_OK 0 | |
449 //! new window is set, but the OpenGL context needs to be reinitialized. | |
450 #define SET_WINDOW_REINIT 1 | |
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451 /** \} */ |
13843 | 452 |
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453 enum MPGLType { |
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454 GLTYPE_AUTO = -1, |
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455 GLTYPE_W32, |
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456 GLTYPE_X11, |
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457 GLTYPE_SDL, |
34338 | 458 GLTYPE_EGL_X11, |
35087 | 459 GLTYPE_OSX, |
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460 GLTYPE_COUNT |
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461 }; |
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462 |
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463 typedef struct MPGLContext { |
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464 enum MPGLType type; |
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465 union { |
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466 int w32; |
30023 | 467 #ifdef CONFIG_GL_X11 |
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468 XVisualInfo *x11; |
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469 #endif |
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470 } vinfo; |
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471 union { |
30023 | 472 #ifdef CONFIG_GL_WIN32 |
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473 HGLRC w32; |
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474 #endif |
30023 | 475 #ifdef CONFIG_GL_X11 |
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476 GLXContext x11; |
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477 #endif |
34338 | 478 #ifdef CONFIG_GL_EGL_X11 |
479 EGLContext egl; | |
480 #endif | |
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481 } context; |
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482 int (*setGlWindow)(struct MPGLContext *); |
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483 void (*releaseGlContext)(struct MPGLContext *); |
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484 void (*swapGlBuffers)(struct MPGLContext *); |
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485 void (*update_xinerama_info)(void); |
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486 void (*border)(void); |
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487 int (*check_events)(void); |
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488 void (*fullscreen)(void); |
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489 void (*ontop)(void); |
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490 } MPGLContext; |
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491 |
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492 int init_mpglcontext(MPGLContext *ctx, enum MPGLType type); |
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493 void uninit_mpglcontext(MPGLContext *ctx); |
13843 | 494 |
34841 | 495 extern GLenum (GLAPIENTRY *mpglGetError)(void); |
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496 extern void (GLAPIENTRY *mpglBegin)(GLenum); |
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497 extern void (GLAPIENTRY *mpglEnd)(void); |
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498 extern void (GLAPIENTRY *mpglViewport)(GLint, GLint, GLsizei, GLsizei); |
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499 extern void (GLAPIENTRY *mpglMatrixMode)(GLenum); |
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500 extern void (GLAPIENTRY *mpglLoadIdentity)(void); |
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501 extern void (GLAPIENTRY *mpglLoadMatrixf)(float *); |
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502 extern void (GLAPIENTRY *mpglPushMatrix)(void); |
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503 extern void (GLAPIENTRY *mpglPopMatrix)(void); |
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504 extern void (GLAPIENTRY *mpglClear)(GLbitfield); |
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505 extern GLuint (GLAPIENTRY *mpglGenLists)(GLsizei); |
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506 extern void (GLAPIENTRY *mpglDeleteLists)(GLuint, GLsizei); |
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507 extern void (GLAPIENTRY *mpglNewList)(GLuint, GLenum); |
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508 extern void (GLAPIENTRY *mpglEndList)(void); |
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509 extern void (GLAPIENTRY *mpglCallList)(GLuint); |
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510 extern void (GLAPIENTRY *mpglCallLists)(GLsizei, GLenum, const GLvoid *); |
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511 extern void (GLAPIENTRY *mpglGenTextures)(GLsizei, GLuint *); |
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512 extern void (GLAPIENTRY *mpglDeleteTextures)(GLsizei, const GLuint *); |
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513 extern void (GLAPIENTRY *mpglTexEnvf)(GLenum, GLenum, GLfloat); |
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514 extern void (GLAPIENTRY *mpglTexEnvi)(GLenum, GLenum, GLint); |
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515 extern void (GLAPIENTRY *mpglColor4ub)(GLubyte, GLubyte, GLubyte, GLubyte); |
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516 extern void (GLAPIENTRY *mpglColor4f)(GLfloat, GLfloat, GLfloat, GLfloat); |
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517 extern void (GLAPIENTRY *mpglClearColor)(GLclampf, GLclampf, GLclampf, GLclampf); |
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518 extern void (GLAPIENTRY *mpglClearDepth)(GLclampd); |
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519 extern void (GLAPIENTRY *mpglDepthFunc)(GLenum); |
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520 extern void (GLAPIENTRY *mpglEnable)(GLenum); |
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521 extern void (GLAPIENTRY *mpglDisable)(GLenum); |
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522 extern const GLubyte *(GLAPIENTRY *mpglGetString)(GLenum); |
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523 extern void (GLAPIENTRY *mpglDrawBuffer)(GLenum); |
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524 extern void (GLAPIENTRY *mpglDepthMask)(GLboolean); |
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525 extern void (GLAPIENTRY *mpglBlendFunc)(GLenum, GLenum); |
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526 extern void (GLAPIENTRY *mpglFlush)(void); |
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527 extern void (GLAPIENTRY *mpglFinish)(void); |
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528 extern void (GLAPIENTRY *mpglPixelStorei)(GLenum, GLint); |
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529 extern void (GLAPIENTRY *mpglTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
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530 extern void (GLAPIENTRY *mpglTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
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531 extern void (GLAPIENTRY *mpglTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *); |
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532 extern void (GLAPIENTRY *mpglTexParameteri)(GLenum, GLenum, GLint); |
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533 extern void (GLAPIENTRY *mpglTexParameterf)(GLenum, GLenum, GLfloat); |
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534 extern void (GLAPIENTRY *mpglTexParameterfv)(GLenum, GLenum, const GLfloat *); |
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535 extern void (GLAPIENTRY *mpglTexCoord2f)(GLfloat, GLfloat); |
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536 extern void (GLAPIENTRY *mpglVertex2f)(GLfloat, GLfloat); |
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537 extern void (GLAPIENTRY *mpglVertex3f)(GLfloat, GLfloat, GLfloat); |
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538 extern void (GLAPIENTRY *mpglNormal3f)(GLfloat, GLfloat, GLfloat); |
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539 extern void (GLAPIENTRY *mpglLightfv)(GLenum, GLenum, const GLfloat *); |
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540 extern void (GLAPIENTRY *mpglColorMaterial)(GLenum, GLenum); |
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541 extern void (GLAPIENTRY *mpglShadeModel)(GLenum); |
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542 extern void (GLAPIENTRY *mpglGetIntegerv)(GLenum, GLint *); |
31567 | 543 extern void (GLAPIENTRY *mpglColorMask)(GLboolean, GLboolean, GLboolean, GLboolean); |
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544 |
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545 extern void (GLAPIENTRY *mpglGenBuffers)(GLsizei, GLuint *); |
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546 extern void (GLAPIENTRY *mpglDeleteBuffers)(GLsizei, const GLuint *); |
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547 extern void (GLAPIENTRY *mpglBindBuffer)(GLenum, GLuint); |
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548 extern GLvoid* (GLAPIENTRY *mpglMapBuffer)(GLenum, GLenum); |
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549 extern GLboolean (GLAPIENTRY *mpglUnmapBuffer)(GLenum); |
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550 extern void (GLAPIENTRY *mpglBufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
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551 extern void (GLAPIENTRY *mpglCombinerParameterfv)(GLenum, const GLfloat *); |
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552 extern void (GLAPIENTRY *mpglCombinerParameteri)(GLenum, GLint); |
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553 extern void (GLAPIENTRY *mpglCombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, |
16099 | 554 GLenum); |
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555 extern void (GLAPIENTRY *mpglCombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, |
16099 | 556 GLenum, GLenum, GLboolean, GLboolean, |
557 GLboolean); | |
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558 extern void (GLAPIENTRY *mpglBeginFragmentShader)(void); |
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559 extern void (GLAPIENTRY *mpglEndFragmentShader)(void); |
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560 extern void (GLAPIENTRY *mpglSampleMap)(GLuint, GLuint, GLenum); |
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561 extern void (GLAPIENTRY *mpglColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, |
16625 | 562 GLuint, GLuint, GLuint, GLuint, GLuint); |
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563 extern void (GLAPIENTRY *mpglColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, |
16625 | 564 GLuint, GLuint, GLuint, GLuint, GLuint, |
565 GLuint, GLuint, GLuint); | |
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566 extern void (GLAPIENTRY *mpglSetFragmentShaderConstant)(GLuint, const GLfloat *); |
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567 extern void (GLAPIENTRY *mpglActiveTexture)(GLenum); |
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568 extern void (GLAPIENTRY *mpglBindTexture)(GLenum, GLuint); |
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569 extern void (GLAPIENTRY *mpglMultiTexCoord2f)(GLenum, GLfloat, GLfloat); |
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570 extern void (GLAPIENTRY *mpglGenPrograms)(GLsizei, GLuint *); |
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571 extern void (GLAPIENTRY *mpglDeletePrograms)(GLsizei, const GLuint *); |
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572 extern void (GLAPIENTRY *mpglBindProgram)(GLenum, GLuint); |
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573 extern void (GLAPIENTRY *mpglProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); |
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574 extern void (GLAPIENTRY *mpglProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, |
16099 | 575 GLfloat, GLfloat); |
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576 extern int (GLAPIENTRY *mpglSwapInterval)(int); |
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577 extern void (GLAPIENTRY *mpglTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, |
18578 | 578 GLsizei, GLint, GLenum, GLenum, const GLvoid *); |
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579 extern void* (GLAPIENTRY *mpglAllocateMemoryMESA)(void *, int, size_t, float, float, float); |
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580 extern void (GLAPIENTRY *mpglFreeMemoryMESA)(void *, int, void *); |
16099 | 581 |
26029 | 582 #endif /* MPLAYER_GL_COMMON_H */ |