annotate libvo/gl_common.h @ 34338:4a507d3a039a

Add highly experimental support for OpenGL ES. It only supports EGL/X11, uses/supports only ES v1, will crash if certain features are used, compiling without desktop GL installed is not tested and possibly more caveats. However it is close enough to be able to display a video on a BeagleBoard via OpenGL. Performance could not be tested properly since I do not have a display that is compatible with the BeagleBoard output...
author reimar
date Sat, 10 Dec 2011 20:55:31 +0000
parents f8c523d09e5e
children 27dead7f2593
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28446
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1 /*
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2 * This file is part of MPlayer.
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3 *
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4 * MPlayer is free software; you can redistribute it and/or modify
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5 * it under the terms of the GNU General Public License as published by
7681eab10aea Add standard license headers, unify header formatting.
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6 * the Free Software Foundation; either version 2 of the License, or
7681eab10aea Add standard license headers, unify header formatting.
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7 * (at your option) any later version.
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8 *
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9 * MPlayer is distributed in the hope that it will be useful,
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
7681eab10aea Add standard license headers, unify header formatting.
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 * GNU General Public License for more details.
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13 *
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14 * You should have received a copy of the GNU General Public License along
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15 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
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16 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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1a35ec7c45e0 Dual-license gl_common and vo_gl under the LGPL v2.1 or later as
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17 *
1a35ec7c45e0 Dual-license gl_common and vo_gl under the LGPL v2.1 or later as
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18 * You can alternatively redistribute this file and/or
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19 * modify it under the terms of the GNU Lesser General Public
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20 * License as published by the Free Software Foundation; either
1a35ec7c45e0 Dual-license gl_common and vo_gl under the LGPL v2.1 or later as
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21 * version 2.1 of the License, or (at your option) any later version.
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22 */
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23
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24 #ifndef MPLAYER_GL_COMMON_H
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25 #define MPLAYER_GL_COMMON_H
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26
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27 #include <stdio.h>
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28 #include <stdint.h>
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29
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30 #include "config.h"
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31 #include "video_out.h"
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32 #include "csputils.h"
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33
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34 #ifdef CONFIG_GL_WIN32
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35 #include <windows.h>
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36 #include "w32_common.h"
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37 #endif
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38 #ifdef CONFIG_GL_X11
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39 #include <X11/Xlib.h>
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40 #include <GL/glx.h>
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41 #include "x11_common.h"
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42 #endif
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43 #ifdef CONFIG_GL_EGL_X11
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44 #include <EGL/egl.h>
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45 #include "x11_common.h"
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46 #endif
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47 #include <GL/gl.h>
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48
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49 // workaround for some gl.h headers
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50 #ifndef GLAPIENTRY
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51 #ifdef APIENTRY
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52 #define GLAPIENTRY APIENTRY
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53 #elif defined(CONFIG_GL_WIN32)
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54 #define GLAPIENTRY __stdcall
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55 #else
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56 #define GLAPIENTRY
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57 #endif
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58 #endif
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59
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60 /**
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61 * \defgroup glextdefines OpenGL extension defines
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62 *
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63 * conditionally define all extension defines used.
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64 * vendor specific extensions should be marked as such
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65 * (e.g. _NV), _ARB is not used to ease readability.
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66 * \{
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67 */
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68 #ifndef GL_TEXTURE_3D
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69 #define GL_TEXTURE_3D 0x806F
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70 #endif
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71 #ifndef GL_TEXTURE_WRAP_R
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72 #define GL_TEXTURE_WRAP_R 0x8072
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73 #endif
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74 #ifndef GL_CLAMP_TO_EDGE
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75 #define GL_CLAMP_TO_EDGE 0x812F
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76 #endif
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77 #ifndef GL_GENERATE_MIPMAP
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78 #define GL_GENERATE_MIPMAP 0x8191
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79 #endif
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80 #ifndef GL_TEXT_FRAGMENT_SHADER_ATI
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81 #define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
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82 #endif
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83 #ifndef GL_REGISTER_COMBINERS_NV
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84 #define GL_REGISTER_COMBINERS_NV 0x8522
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85 #endif
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86 #ifndef GL_MAX_GENERAL_COMBINERS_NV
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87 #define GL_MAX_GENERAL_COMBINERS_NV 0x854D
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88 #endif
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89 #ifndef GL_NUM_GENERAL_COMBINERS_NV
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90 #define GL_NUM_GENERAL_COMBINERS_NV 0x854E
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91 #endif
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92 #ifndef GL_CONSTANT_COLOR0_NV
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93 #define GL_CONSTANT_COLOR0_NV 0x852A
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94 #endif
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95 #ifndef GL_CONSTANT_COLOR1_NV
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96 #define GL_CONSTANT_COLOR1_NV 0x852B
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97 #endif
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98 #ifndef GL_COMBINER0_NV
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99 #define GL_COMBINER0_NV 0x8550
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100 #endif
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101 #ifndef GL_COMBINER1_NV
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102 #define GL_COMBINER1_NV 0x8551
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103 #endif
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104 #ifndef GL_VARIABLE_A_NV
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105 #define GL_VARIABLE_A_NV 0x8523
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106 #endif
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107 #ifndef GL_VARIABLE_B_NV
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108 #define GL_VARIABLE_B_NV 0x8524
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109 #endif
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110 #ifndef GL_VARIABLE_C_NV
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111 #define GL_VARIABLE_C_NV 0x8525
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112 #endif
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113 #ifndef GL_VARIABLE_D_NV
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114 #define GL_VARIABLE_D_NV 0x8526
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115 #endif
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116 #ifndef GL_UNSIGNED_INVERT_NV
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117 #define GL_UNSIGNED_INVERT_NV 0x8537
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118 #endif
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119 #ifndef GL_HALF_BIAS_NORMAL_NV
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120 #define GL_HALF_BIAS_NORMAL_NV 0x853A
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121 #endif
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122 #ifndef GL_SIGNED_IDENTITY_NV
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123 #define GL_SIGNED_IDENTITY_NV 0x853C
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124 #endif
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125 #ifndef GL_SCALE_BY_FOUR_NV
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126 #define GL_SCALE_BY_FOUR_NV 0x853F
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127 #endif
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128 #ifndef GL_DISCARD_NV
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129 #define GL_DISCARD_NV 0x8530
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130 #endif
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131 #ifndef GL_SPARE0_NV
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132 #define GL_SPARE0_NV 0x852E
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133 #endif
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134 #ifndef GL_FRAGMENT_SHADER_ATI
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135 #define GL_FRAGMENT_SHADER_ATI 0x8920
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136 #endif
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137 #ifndef GL_NUM_FRAGMENT_REGISTERS_ATI
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138 #define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
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139 #endif
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140 #ifndef GL_REG_0_ATI
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141 #define GL_REG_0_ATI 0x8921
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142 #endif
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143 #ifndef GL_REG_1_ATI
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144 #define GL_REG_1_ATI 0x8922
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145 #endif
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146 #ifndef GL_REG_2_ATI
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147 #define GL_REG_2_ATI 0x8923
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148 #endif
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149 #ifndef GL_CON_0_ATI
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150 #define GL_CON_0_ATI 0x8941
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151 #endif
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152 #ifndef GL_CON_1_ATI
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153 #define GL_CON_1_ATI 0x8942
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154 #endif
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155 #ifndef GL_CON_2_ATI
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156 #define GL_CON_2_ATI 0x8943
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157 #endif
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158 #ifndef GL_CON_3_ATI
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159 #define GL_CON_3_ATI 0x8944
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160 #endif
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161 #ifndef GL_ADD_ATI
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162 #define GL_ADD_ATI 0x8963
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163 #endif
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164 #ifndef GL_MUL_ATI
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165 #define GL_MUL_ATI 0x8964
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166 #endif
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167 #ifndef GL_MAD_ATI
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168 #define GL_MAD_ATI 0x8968
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169 #endif
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170 #ifndef GL_SWIZZLE_STR_ATI
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171 #define GL_SWIZZLE_STR_ATI 0x8976
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172 #endif
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173 #ifndef GL_4X_BIT_ATI
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174 #define GL_4X_BIT_ATI 2
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175 #endif
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176 #ifndef GL_8X_BIT_ATI
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177 #define GL_8X_BIT_ATI 4
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178 #endif
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179 #ifndef GL_BIAS_BIT_ATI
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180 #define GL_BIAS_BIT_ATI 8
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181 #endif
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182 #ifndef GL_MAX_TEXTURE_UNITS
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183 #define GL_MAX_TEXTURE_UNITS 0x84E2
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184 #endif
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185 #ifndef GL_TEXTURE0
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186 #define GL_TEXTURE0 0x84C0
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187 #endif
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188 #ifndef GL_TEXTURE1
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189 #define GL_TEXTURE1 0x84C1
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190 #endif
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191 #ifndef GL_TEXTURE2
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192 #define GL_TEXTURE2 0x84C2
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193 #endif
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194 #ifndef GL_TEXTURE3
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195 #define GL_TEXTURE3 0x84C3
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196 #endif
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197 #ifndef GL_TEXTURE_RECTANGLE
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198 #define GL_TEXTURE_RECTANGLE 0x84F5
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199 #endif
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200 #ifndef GL_PIXEL_UNPACK_BUFFER
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201 #define GL_PIXEL_UNPACK_BUFFER 0x88EC
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202 #endif
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203 #ifndef GL_STREAM_DRAW
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204 #define GL_STREAM_DRAW 0x88E0
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205 #endif
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206 #ifndef GL_DYNAMIC_DRAW
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207 #define GL_DYNAMIC_DRAW 0x88E8
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208 #endif
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209 #ifndef GL_WRITE_ONLY
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210 #define GL_WRITE_ONLY 0x88B9
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211 #endif
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212 #ifndef GL_BGR
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213 #define GL_BGR 0x80E0
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214 #endif
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215 #ifndef GL_BGRA
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216 #define GL_BGRA 0x80E1
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217 #endif
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218 #ifndef GL_UNSIGNED_BYTE_3_3_2
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219 #define GL_UNSIGNED_BYTE_3_3_2 0x8032
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220 #endif
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221 #ifndef GL_UNSIGNED_BYTE_2_3_3_REV
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222 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
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223 #endif
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224 #ifndef GL_UNSIGNED_SHORT_4_4_4_4
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225 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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226 #endif
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227 #ifndef GL_UNSIGNED_SHORT_4_4_4_4_REV
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228 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
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229 #endif
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230 #ifndef GL_UNSIGNED_SHORT_5_6_5
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231 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
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232 #endif
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233 #ifndef GL_UNSIGNED_INT_8_8_8_8
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234 #define GL_UNSIGNED_INT_8_8_8_8 0x8035
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235 #endif
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236 #ifndef GL_UNSIGNED_INT_8_8_8_8_REV
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237 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
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238 #endif
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239 #ifndef GL_UNSIGNED_SHORT_5_6_5_REV
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240 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
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241 #endif
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242 #ifndef GL_UNSIGNED_INT_10_10_10_2
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243 #define GL_UNSIGNED_INT_10_10_10_2 0x8036
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244 #endif
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245 #ifndef GL_UNSIGNED_INT_2_10_10_10_REV
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246 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
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247 #endif
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248 #ifndef GL_UNSIGNED_SHORT_5_5_5_1
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249 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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250 #endif
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251 #ifndef GL_UNSIGNED_SHORT_1_5_5_5_REV
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252 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
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253 #endif
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254 #ifndef GL_UNSIGNED_SHORT_8_8
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255 #define GL_UNSIGNED_SHORT_8_8 0x85BA
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256 #endif
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257 #ifndef GL_UNSIGNED_SHORT_8_8_REV
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258 #define GL_UNSIGNED_SHORT_8_8_REV 0x85BB
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259 #endif
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260 #ifndef GL_YCBCR_MESA
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261 #define GL_YCBCR_MESA 0x8757
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262 #endif
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263 #ifndef GL_RGB32F
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264 #define GL_RGB32F 0x8815
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265 #endif
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266 #ifndef GL_FLOAT_RGB32_NV
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267 #define GL_FLOAT_RGB32_NV 0x8889
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268 #endif
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269 #ifndef GL_LUMINANCE16
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270 #define GL_LUMINANCE16 0x8042
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271 #endif
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272 #ifndef GL_UNPACK_CLIENT_STORAGE_APPLE
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273 #define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
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274 #endif
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275 #ifndef GL_FRAGMENT_PROGRAM
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276 #define GL_FRAGMENT_PROGRAM 0x8804
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277 #endif
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278 #ifndef GL_PROGRAM_FORMAT_ASCII
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279 #define GL_PROGRAM_FORMAT_ASCII 0x8875
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280 #endif
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281 #ifndef GL_PROGRAM_ERROR_POSITION
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282 #define GL_PROGRAM_ERROR_POSITION 0x864B
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283 #endif
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284 #ifndef GL_MAX_TEXTURE_IMAGE_UNITS
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285 #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
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286 #endif
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287 #ifndef GL_PROGRAM_ERROR_STRING
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288 #define GL_PROGRAM_ERROR_STRING 0x8874
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289 #endif
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290 /** \} */ // end of glextdefines group
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291
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292 void glAdjustAlignment(int stride);
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293
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294 const char *glValName(GLint value);
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295
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296 int glFindFormat(uint32_t format, int *bpp, GLint *gl_texfmt,
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297 GLenum *gl_format, GLenum *gl_type);
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298 int glFmt2bpp(GLenum format, GLenum type);
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299 void glCreateClearTex(GLenum target, GLenum fmt, GLenum format, GLenum type, GLint filter,
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300 int w, int h, unsigned char val);
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301 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter,
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302 FILE *f, int *width, int *height, int *maxval);
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303 void glUploadTex(GLenum target, GLenum format, GLenum type,
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304 const void *dataptr, int stride,
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305 int x, int y, int w, int h, int slice);
16214
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306 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h,
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307 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th,
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308 int sx, int sy, int rect_tex, int is_yv12, int flip);
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309 int loadGPUProgram(GLenum target, char *prog);
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310
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311 /** \addtogroup glconversion
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312 * \{ */
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313 //! do not use YUV conversion, this should always stay 0
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314 #define YUV_CONVERSION_NONE 0
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315 //! use nVidia specific register combiners for YUV conversion
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316 #define YUV_CONVERSION_COMBINERS 1
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317 //! use a fragment program for YUV conversion
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318 #define YUV_CONVERSION_FRAGMENT 2
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319 //! use a fragment program for YUV conversion with gamma using POW
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320 #define YUV_CONVERSION_FRAGMENT_POW 3
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321 //! use a fragment program with additional table lookup for YUV conversion
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322 #define YUV_CONVERSION_FRAGMENT_LOOKUP 4
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323 //! use ATI specific register combiners ("fragment program")
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324 #define YUV_CONVERSION_COMBINERS_ATI 5
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325 //! use a fragment program with 3D table lookup for YUV conversion
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326 #define YUV_CONVERSION_FRAGMENT_LOOKUP3D 6
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327 //! use ATI specific "text" register combiners ("fragment program")
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328 #define YUV_CONVERSION_TEXT_FRAGMENT 7
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329 //! use normal bilinear scaling for textures
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330 #define YUV_SCALER_BILIN 0
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331 //! use higher quality bicubic scaling for textures
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332 #define YUV_SCALER_BICUB 1
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333 //! use cubic scaling in X and normal linear scaling in Y direction
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334 #define YUV_SCALER_BICUB_X 2
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335 //! use cubic scaling without additional lookup texture
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336 #define YUV_SCALER_BICUB_NOTEX 3
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337 #define YUV_SCALER_UNSHARP 4
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338 #define YUV_SCALER_UNSHARP2 5
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339 //! mask for conversion type
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340 #define YUV_CONVERSION_MASK 0xF
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341 //! mask for scaler type
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342 #define YUV_SCALER_MASK 0xF
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343 //! shift value for luminance scaler type
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344 #define YUV_LUM_SCALER_SHIFT 8
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345 //! shift value for chrominance scaler type
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346 #define YUV_CHROM_SCALER_SHIFT 12
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347 //! extract conversion out of type
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348 #define YUV_CONVERSION(t) ((t) & YUV_CONVERSION_MASK)
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349 //! extract luminance scaler out of type
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350 #define YUV_LUM_SCALER(t) (((t) >> YUV_LUM_SCALER_SHIFT) & YUV_SCALER_MASK)
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351 //! extract chrominance scaler out of type
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352 #define YUV_CHROM_SCALER(t) (((t) >> YUV_CHROM_SCALER_SHIFT) & YUV_SCALER_MASK)
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353 #define SET_YUV_CONVERSION(c) ((c) & YUV_CONVERSION_MASK)
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354 #define SET_YUV_LUM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_LUM_SCALER_SHIFT)
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355 #define SET_YUV_CHROM_SCALER(s) (((s) & YUV_SCALER_MASK) << YUV_CHROM_SCALER_SHIFT)
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356 //! returns whether the yuv conversion supports large brightness range etc.
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357 static inline int glYUVLargeRange(int conv)
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358 {
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359 switch (conv)
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360 {
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361 case YUV_CONVERSION_NONE:
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362 case YUV_CONVERSION_COMBINERS:
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363 case YUV_CONVERSION_COMBINERS_ATI:
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364 case YUV_CONVERSION_FRAGMENT_LOOKUP3D:
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365 case YUV_CONVERSION_TEXT_FRAGMENT:
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366 return 0;
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367 }
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368 return 1;
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369 }
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370 /** \} */
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371
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372 typedef struct {
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373 GLenum target;
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diff changeset
374 int type;
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diff changeset
375 struct mp_csp_params csp_params;
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376 int texw;
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diff changeset
377 int texh;
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diff changeset
378 int chrom_texw;
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diff changeset
379 int chrom_texh;
26836
ba086caf1230 Add a filter strength parameter for blurring/sharpening scalers.
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diff changeset
380 float filter_strength;
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9bb97722d8c7 Hook up -vo gl noise support.
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diff changeset
381 float noise_strength;
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diff changeset
382 } gl_conversion_params_t;
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383
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diff changeset
384 int glAutodetectYUVConversion(void);
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315e911d5762 Forgotten changes to gl_common.h
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diff changeset
385 void glSetupYUVConversion(gl_conversion_params_t *params);
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diff changeset
386 void glEnableYUVConversion(GLenum target, int type);
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diff changeset
387 void glDisableYUVConversion(GLenum target, int type);
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diff changeset
388
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389 #define GL_3D_RED_CYAN 1
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390 #define GL_3D_GREEN_MAGENTA 2
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391 #define GL_3D_QUADBUFFER 3
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392
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diff changeset
393 void glEnable3DLeft(int type);
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diff changeset
394 void glEnable3DRight(int type);
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395 void glDisable3D(int type);
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diff changeset
396
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diff changeset
397 /** \addtogroup glcontext
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diff changeset
398 * \{ */
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399 //! could not set new window, will continue drawing into the old one.
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400 #define SET_WINDOW_FAILED -1
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diff changeset
401 //! new window is set, could even transfer the OpenGL context.
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402 #define SET_WINDOW_OK 0
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diff changeset
403 //! new window is set, but the OpenGL context needs to be reinitialized.
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404 #define SET_WINDOW_REINIT 1
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405 /** \} */
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diff changeset
406
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diff changeset
407 enum MPGLType {
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diff changeset
408 GLTYPE_AUTO,
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diff changeset
409 GLTYPE_W32,
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diff changeset
410 GLTYPE_X11,
31020
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diff changeset
411 GLTYPE_SDL,
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diff changeset
412 GLTYPE_EGL_X11,
29938
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413 };
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414
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415 typedef struct MPGLContext {
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416 enum MPGLType type;
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417 union {
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418 int w32;
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419 #ifdef CONFIG_GL_X11
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420 XVisualInfo *x11;
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421 #endif
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422 } vinfo;
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diff changeset
423 union {
30023
b7a703cf9178 Rename GL_* defines to CONFIG_GL_*
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diff changeset
424 #ifdef CONFIG_GL_WIN32
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425 HGLRC w32;
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diff changeset
426 #endif
30023
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diff changeset
427 #ifdef CONFIG_GL_X11
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428 GLXContext x11;
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799f81d3cb19 added gl_common for code used by both vo_gl.c and vo_gl2.c.
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diff changeset
429 #endif
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430 #ifdef CONFIG_GL_EGL_X11
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431 EGLContext egl;
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432 #endif
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433 } context;
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434 int (*setGlWindow)(struct MPGLContext *);
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435 void (*releaseGlContext)(struct MPGLContext *);
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436 void (*swapGlBuffers)(struct MPGLContext *);
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437 void (*update_xinerama_info)(void);
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438 void (*border)(void);
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439 int (*check_events)(void);
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440 void (*fullscreen)(void);
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441 void (*ontop)(void);
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diff changeset
442 } MPGLContext;
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443
eb6c70e2cbea Very preliminary code to allow selecting the OpenGL backend at runtime.
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444 int init_mpglcontext(MPGLContext *ctx, enum MPGLType type);
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445 void uninit_mpglcontext(MPGLContext *ctx);
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diff changeset
446
30945
55917a674d7d Add mpgl prefix to all OpenGL-related function pointers.
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diff changeset
447 extern void (GLAPIENTRY *mpglBegin)(GLenum);
55917a674d7d Add mpgl prefix to all OpenGL-related function pointers.
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448 extern void (GLAPIENTRY *mpglEnd)(void);
55917a674d7d Add mpgl prefix to all OpenGL-related function pointers.
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449 extern void (GLAPIENTRY *mpglViewport)(GLint, GLint, GLsizei, GLsizei);
55917a674d7d Add mpgl prefix to all OpenGL-related function pointers.
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450 extern void (GLAPIENTRY *mpglMatrixMode)(GLenum);
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451 extern void (GLAPIENTRY *mpglLoadIdentity)(void);
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f8c523d09e5e Use glLoadMatrixf. This makes it easier to support OpenGL ES.
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diff changeset
452 extern void (GLAPIENTRY *mpglLoadMatrixf)(float *);
30945
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diff changeset
453 extern void (GLAPIENTRY *mpglPushMatrix)(void);
55917a674d7d Add mpgl prefix to all OpenGL-related function pointers.
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454 extern void (GLAPIENTRY *mpglPopMatrix)(void);
55917a674d7d Add mpgl prefix to all OpenGL-related function pointers.
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455 extern void (GLAPIENTRY *mpglClear)(GLbitfield);
55917a674d7d Add mpgl prefix to all OpenGL-related function pointers.
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456 extern GLuint (GLAPIENTRY *mpglGenLists)(GLsizei);
55917a674d7d Add mpgl prefix to all OpenGL-related function pointers.
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457 extern void (GLAPIENTRY *mpglDeleteLists)(GLuint, GLsizei);
55917a674d7d Add mpgl prefix to all OpenGL-related function pointers.
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diff changeset
458 extern void (GLAPIENTRY *mpglNewList)(GLuint, GLenum);
55917a674d7d Add mpgl prefix to all OpenGL-related function pointers.
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diff changeset
459 extern void (GLAPIENTRY *mpglEndList)(void);
55917a674d7d Add mpgl prefix to all OpenGL-related function pointers.
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diff changeset
460 extern void (GLAPIENTRY *mpglCallList)(GLuint);
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461 extern void (GLAPIENTRY *mpglCallLists)(GLsizei, GLenum, const GLvoid *);
55917a674d7d Add mpgl prefix to all OpenGL-related function pointers.
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diff changeset
462 extern void (GLAPIENTRY *mpglGenTextures)(GLsizei, GLuint *);
55917a674d7d Add mpgl prefix to all OpenGL-related function pointers.
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diff changeset
463 extern void (GLAPIENTRY *mpglDeleteTextures)(GLsizei, const GLuint *);
55917a674d7d Add mpgl prefix to all OpenGL-related function pointers.
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diff changeset
464 extern void (GLAPIENTRY *mpglTexEnvf)(GLenum, GLenum, GLfloat);
55917a674d7d Add mpgl prefix to all OpenGL-related function pointers.
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diff changeset
465 extern void (GLAPIENTRY *mpglTexEnvi)(GLenum, GLenum, GLint);
55917a674d7d Add mpgl prefix to all OpenGL-related function pointers.
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466 extern void (GLAPIENTRY *mpglColor4ub)(GLubyte, GLubyte, GLubyte, GLubyte);
55917a674d7d Add mpgl prefix to all OpenGL-related function pointers.
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diff changeset
467 extern void (GLAPIENTRY *mpglColor4f)(GLfloat, GLfloat, GLfloat, GLfloat);
55917a674d7d Add mpgl prefix to all OpenGL-related function pointers.
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diff changeset
468 extern void (GLAPIENTRY *mpglClearColor)(GLclampf, GLclampf, GLclampf, GLclampf);
55917a674d7d Add mpgl prefix to all OpenGL-related function pointers.
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469 extern void (GLAPIENTRY *mpglClearDepth)(GLclampd);
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470 extern void (GLAPIENTRY *mpglDepthFunc)(GLenum);
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471 extern void (GLAPIENTRY *mpglEnable)(GLenum);
55917a674d7d Add mpgl prefix to all OpenGL-related function pointers.
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472 extern void (GLAPIENTRY *mpglDisable)(GLenum);
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473 extern const GLubyte *(GLAPIENTRY *mpglGetString)(GLenum);
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474 extern void (GLAPIENTRY *mpglDrawBuffer)(GLenum);
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475 extern void (GLAPIENTRY *mpglDepthMask)(GLboolean);
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476 extern void (GLAPIENTRY *mpglBlendFunc)(GLenum, GLenum);
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477 extern void (GLAPIENTRY *mpglFlush)(void);
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478 extern void (GLAPIENTRY *mpglFinish)(void);
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479 extern void (GLAPIENTRY *mpglPixelStorei)(GLenum, GLint);
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480 extern void (GLAPIENTRY *mpglTexImage1D)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
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481 extern void (GLAPIENTRY *mpglTexImage2D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
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482 extern void (GLAPIENTRY *mpglTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
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483 extern void (GLAPIENTRY *mpglTexParameteri)(GLenum, GLenum, GLint);
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484 extern void (GLAPIENTRY *mpglTexParameterf)(GLenum, GLenum, GLfloat);
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485 extern void (GLAPIENTRY *mpglTexParameterfv)(GLenum, GLenum, const GLfloat *);
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486 extern void (GLAPIENTRY *mpglTexCoord2f)(GLfloat, GLfloat);
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487 extern void (GLAPIENTRY *mpglVertex2f)(GLfloat, GLfloat);
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488 extern void (GLAPIENTRY *mpglVertex3f)(GLfloat, GLfloat, GLfloat);
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489 extern void (GLAPIENTRY *mpglNormal3f)(GLfloat, GLfloat, GLfloat);
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490 extern void (GLAPIENTRY *mpglLightfv)(GLenum, GLenum, const GLfloat *);
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491 extern void (GLAPIENTRY *mpglColorMaterial)(GLenum, GLenum);
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492 extern void (GLAPIENTRY *mpglShadeModel)(GLenum);
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493 extern void (GLAPIENTRY *mpglGetIntegerv)(GLenum, GLint *);
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494 extern void (GLAPIENTRY *mpglColorMask)(GLboolean, GLboolean, GLboolean, GLboolean);
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319b62d55feb Pass all OpenGL functions through a function pointer indirection.
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495
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496 extern void (GLAPIENTRY *mpglGenBuffers)(GLsizei, GLuint *);
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497 extern void (GLAPIENTRY *mpglDeleteBuffers)(GLsizei, const GLuint *);
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498 extern void (GLAPIENTRY *mpglBindBuffer)(GLenum, GLuint);
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499 extern GLvoid* (GLAPIENTRY *mpglMapBuffer)(GLenum, GLenum);
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500 extern GLboolean (GLAPIENTRY *mpglUnmapBuffer)(GLenum);
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501 extern void (GLAPIENTRY *mpglBufferData)(GLenum, intptr_t, const GLvoid *, GLenum);
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502 extern void (GLAPIENTRY *mpglCombinerParameterfv)(GLenum, const GLfloat *);
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503 extern void (GLAPIENTRY *mpglCombinerParameteri)(GLenum, GLint);
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504 extern void (GLAPIENTRY *mpglCombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum,
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505 GLenum);
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506 extern void (GLAPIENTRY *mpglCombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum,
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507 GLenum, GLenum, GLboolean, GLboolean,
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508 GLboolean);
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509 extern void (GLAPIENTRY *mpglBeginFragmentShader)(void);
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510 extern void (GLAPIENTRY *mpglEndFragmentShader)(void);
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511 extern void (GLAPIENTRY *mpglSampleMap)(GLuint, GLuint, GLenum);
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512 extern void (GLAPIENTRY *mpglColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint,
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513 GLuint, GLuint, GLuint, GLuint, GLuint);
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514 extern void (GLAPIENTRY *mpglColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint,
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515 GLuint, GLuint, GLuint, GLuint, GLuint,
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516 GLuint, GLuint, GLuint);
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517 extern void (GLAPIENTRY *mpglSetFragmentShaderConstant)(GLuint, const GLfloat *);
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518 extern void (GLAPIENTRY *mpglActiveTexture)(GLenum);
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519 extern void (GLAPIENTRY *mpglBindTexture)(GLenum, GLuint);
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520 extern void (GLAPIENTRY *mpglMultiTexCoord2f)(GLenum, GLfloat, GLfloat);
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521 extern void (GLAPIENTRY *mpglGenPrograms)(GLsizei, GLuint *);
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522 extern void (GLAPIENTRY *mpglDeletePrograms)(GLsizei, const GLuint *);
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523 extern void (GLAPIENTRY *mpglBindProgram)(GLenum, GLuint);
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524 extern void (GLAPIENTRY *mpglProgramString)(GLenum, GLenum, GLsizei, const GLvoid *);
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525 extern void (GLAPIENTRY *mpglProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat,
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526 GLfloat, GLfloat);
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527 extern int (GLAPIENTRY *mpglSwapInterval)(int);
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528 extern void (GLAPIENTRY *mpglTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei,
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529 GLsizei, GLint, GLenum, GLenum, const GLvoid *);
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530 extern void* (GLAPIENTRY *mpglAllocateMemoryMESA)(void *, int, size_t, float, float, float);
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531 extern void (GLAPIENTRY *mpglFreeMemoryMESA)(void *, int, void *);
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532
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533 #endif /* MPLAYER_GL_COMMON_H */