Mercurial > mplayer.hg
annotate libvo/gl_common.c @ 27082:2a486144b5c7
remove some useless functions from vidix api
author | ben |
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date | Fri, 20 Jun 2008 20:21:31 +0000 |
parents | 91f8d353b6d2 |
children | d97a607821f1 |
rev | line source |
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1 /** |
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2 * \file gl_common.c |
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3 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c |
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4 * |
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5 * Common OpenGL routines. |
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6 * Copyleft (C) Reimar Döffinger <Reimar.Doeffinger@stud.uni-karlsruhe.de>, 2005 |
24777 | 7 * Licensed under the GNU GPL v2 or later. |
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8 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c |
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9 * gave me lots of good ideas. |
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10 */ |
16117 | 11 #include <stdlib.h> |
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12 #include <stdio.h> |
16117 | 13 #include <string.h> |
16592 | 14 #include <ctype.h> |
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15 #include <math.h> |
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16 #include "gl_common.h" |
26839 | 17 #include "libavutil/common.h" |
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18 |
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19 /** |
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20 * \defgroup glextfunctions OpenGL extension functions |
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21 * |
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22 * the pointers to these functions are acquired when the OpenGL |
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23 * context is created |
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24 * \{ |
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25 */ |
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26 void (APIENTRY *GenBuffers)(GLsizei, GLuint *); |
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27 void (APIENTRY *DeleteBuffers)(GLsizei, const GLuint *); |
16099 | 28 void (APIENTRY *BindBuffer)(GLenum, GLuint); |
29 GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum); | |
30 GLboolean (APIENTRY *UnmapBuffer)(GLenum); | |
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31 void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
16099 | 32 void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *); |
33 void (APIENTRY *CombinerParameteri)(GLenum, GLint); | |
34 void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
35 GLenum); | |
36 void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
37 GLenum, GLenum, GLboolean, GLboolean, | |
38 GLboolean); | |
16625 | 39 void (APIENTRY *BeginFragmentShader)(void); |
40 void (APIENTRY *EndFragmentShader)(void); | |
41 void (APIENTRY *SampleMap)(GLuint, GLuint, GLenum); | |
42 void (APIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
43 GLuint, GLuint, GLuint, GLuint, GLuint); | |
44 void (APIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
45 GLuint, GLuint, GLuint, GLuint, GLuint, | |
46 GLuint, GLuint, GLuint); | |
47 void (APIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *); | |
16099 | 48 void (APIENTRY *ActiveTexture)(GLenum); |
49 void (APIENTRY *BindTexture)(GLenum, GLuint); | |
50 void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat); | |
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51 void (APIENTRY *GenPrograms)(GLsizei, GLuint *); |
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52 void (APIENTRY *DeletePrograms)(GLsizei, const GLuint *); |
16099 | 53 void (APIENTRY *BindProgram)(GLenum, GLuint); |
54 void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); | |
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55 void (APIENTRY *GetProgramiv)(GLenum, GLenum, GLint *); |
16099 | 56 void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, |
57 GLfloat, GLfloat); | |
16270 | 58 int (APIENTRY *SwapInterval)(int); |
18578 | 59 void (APIENTRY *TexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, |
60 GLint, GLenum, GLenum, const GLvoid *); | |
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61 /** \} */ // end of glextfunctions group |
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62 |
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63 //! \defgroup glgeneral OpenGL general helper functions |
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64 |
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65 //! \defgroup glcontext OpenGL context management helper functions |
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66 |
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67 //! \defgroup gltexture OpenGL texture handling helper functions |
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68 |
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69 //! \defgroup glconversion OpenGL conversion helper functions |
16099 | 70 |
18961 | 71 static GLint hqtexfmt; |
72 | |
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73 /** |
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74 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride. |
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75 * \param stride number of bytes per line for which alignment should fit. |
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76 * \ingroup glgeneral |
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77 */ |
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78 void glAdjustAlignment(int stride) { |
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79 GLint gl_alignment; |
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80 if (stride % 8 == 0) |
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81 gl_alignment=8; |
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82 else if (stride % 4 == 0) |
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83 gl_alignment=4; |
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84 else if (stride % 2 == 0) |
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85 gl_alignment=2; |
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86 else |
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87 gl_alignment=1; |
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88 glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment); |
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89 } |
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90 |
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91 struct gl_name_map_struct { |
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92 GLint value; |
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93 const char *name; |
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94 }; |
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95 |
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96 #undef MAP |
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97 #define MAP(a) {a, #a} |
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98 //! mapping table for the glValName function |
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99 static const struct gl_name_map_struct gl_name_map[] = { |
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100 // internal format |
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101 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8), |
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102 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2), |
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103 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2), |
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104 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8), |
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105 |
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106 // format |
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107 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE), |
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108 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA), |
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109 MAP(GL_COLOR_INDEX), |
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110 // rest 1.2 only |
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111 MAP(GL_BGR), MAP(GL_BGRA), |
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112 |
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113 //type |
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114 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT), |
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115 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE), |
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116 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES), |
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117 // rest 1.2 only |
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118 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV), |
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119 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV), |
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120 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV), |
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121 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV), |
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122 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV), |
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123 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV), |
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124 {0, 0} |
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125 }; |
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126 #undef MAP |
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127 |
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128 /** |
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129 * \brief return the name of an OpenGL constant |
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130 * \param value the constant |
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131 * \return name of the constant or "Unknown format!" |
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132 * \ingroup glgeneral |
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133 */ |
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134 const char *glValName(GLint value) |
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135 { |
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136 int i = 0; |
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137 |
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138 while (gl_name_map[i].name) { |
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139 if (gl_name_map[i].value == value) |
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140 return gl_name_map[i].name; |
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141 i++; |
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142 } |
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143 return "Unknown format!"; |
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144 } |
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145 |
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146 //! always return this format as internal texture format in glFindFormat |
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147 #define TEXTUREFORMAT_ALWAYS GL_RGB8 |
16474 | 148 #undef TEXTUREFORMAT_ALWAYS |
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149 |
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150 /** |
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151 * \brief find the OpenGL settings coresponding to format. |
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152 * |
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153 * All parameters may be NULL. |
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154 * \param fmt MPlayer format to analyze. |
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155 * \param bpp [OUT] bits per pixel of that format. |
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156 * \param gl_texfmt [OUT] internal texture format that fits the |
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157 * image format, not necessarily the best for performance. |
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158 * \param gl_format [OUT] OpenGL format for this image format. |
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159 * \param gl_type [OUT] OpenGL type for this image format. |
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160 * \return 1 if format is supported by OpenGL, 0 if not. |
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161 * \ingroup gltexture |
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162 */ |
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163 int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt, |
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164 GLenum *gl_format, GLenum *gl_type) |
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165 { |
16474 | 166 int supported = 1; |
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167 int dummy1; |
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168 GLenum dummy2; |
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169 GLint dummy3; |
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170 if (bpp == NULL) bpp = &dummy1; |
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171 if (gl_texfmt == NULL) gl_texfmt = &dummy3; |
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172 if (gl_format == NULL) gl_format = &dummy2; |
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173 if (gl_type == NULL) gl_type = &dummy2; |
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174 |
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175 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt); |
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176 *gl_texfmt = 3; |
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177 switch (fmt) { |
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178 case IMGFMT_RGB24: |
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179 *gl_format = GL_RGB; |
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180 *gl_type = GL_UNSIGNED_BYTE; |
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181 break; |
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182 case IMGFMT_RGBA: |
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183 *gl_texfmt = 4; |
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184 *gl_format = GL_RGBA; |
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185 *gl_type = GL_UNSIGNED_BYTE; |
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186 break; |
16474 | 187 case IMGFMT_YV12: |
188 supported = 0; // no native YV12 support | |
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189 case IMGFMT_Y800: |
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190 case IMGFMT_Y8: |
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191 *gl_texfmt = 1; |
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192 *bpp = 8; |
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193 *gl_format = GL_LUMINANCE; |
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194 *gl_type = GL_UNSIGNED_BYTE; |
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195 break; |
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196 #if 0 |
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197 // we do not support palettized formats, although the format the |
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198 // swscale produces works |
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199 case IMGFMT_RGB8: |
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200 gl_format = GL_RGB; |
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201 gl_type = GL_UNSIGNED_BYTE_2_3_3_REV; |
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202 break; |
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203 #endif |
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204 case IMGFMT_RGB15: |
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205 *gl_format = GL_RGBA; |
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206 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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207 break; |
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208 case IMGFMT_RGB16: |
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209 *gl_format = GL_RGB; |
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210 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV; |
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211 break; |
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212 #if 0 |
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213 case IMGFMT_BGR8: |
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214 // special case as red and blue have a differen number of bits. |
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215 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least |
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216 // by nVidia drivers, and in addition would give more bits to |
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217 // blue than to red, which isn't wanted |
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218 gl_format = GL_RGB; |
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219 gl_type = GL_UNSIGNED_BYTE_3_3_2; |
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220 break; |
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221 #endif |
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222 case IMGFMT_BGR15: |
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223 *gl_format = GL_BGRA; |
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224 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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225 break; |
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226 case IMGFMT_BGR16: |
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227 *gl_format = GL_RGB; |
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228 *gl_type = GL_UNSIGNED_SHORT_5_6_5; |
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229 break; |
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230 case IMGFMT_BGR24: |
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231 *gl_format = GL_BGR; |
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232 *gl_type = GL_UNSIGNED_BYTE; |
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233 break; |
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234 case IMGFMT_BGRA: |
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235 *gl_texfmt = 4; |
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236 *gl_format = GL_BGRA; |
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237 *gl_type = GL_UNSIGNED_BYTE; |
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238 break; |
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239 default: |
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240 *gl_texfmt = 4; |
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241 *gl_format = GL_RGBA; |
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242 *gl_type = GL_UNSIGNED_BYTE; |
16474 | 243 supported = 0; |
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244 } |
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245 #ifdef TEXTUREFORMAT_ALWAYS |
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246 *gl_texfmt = TEXTUREFORMAT_ALWAYS; |
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247 #endif |
16474 | 248 return supported; |
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249 } |
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250 |
16099 | 251 static void *setNull(const GLubyte *s) { |
252 return NULL; | |
253 } | |
254 | |
17335 | 255 typedef struct { |
25762 | 256 void *funcptr; |
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257 const char *extstr; |
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258 const char *funcnames[7]; |
17335 | 259 } extfunc_desc_t; |
260 | |
261 static const extfunc_desc_t extfuncs[] = { | |
25762 | 262 {&GenBuffers, NULL, {"glGenBuffers", "glGenBuffersARB", NULL}}, |
263 {&DeleteBuffers, NULL, {"glDeleteBuffers", "glDeleteBuffersARB", NULL}}, | |
264 {&BindBuffer, NULL, {"glBindBuffer", "glBindBufferARB", NULL}}, | |
265 {&MapBuffer, NULL, {"glMapBuffer", "glMapBufferARB", NULL}}, | |
266 {&UnmapBuffer, NULL, {"glUnmapBuffer", "glUnmapBufferARB", NULL}}, | |
267 {&BufferData, NULL, {"glBufferData", "glBufferDataARB", NULL}}, | |
268 {&CombinerParameterfv, "NV_register_combiners", {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL}}, | |
269 {&CombinerParameteri, "NV_register_combiners", {"glCombinerParameteri", "glCombinerParameteriNV", NULL}}, | |
270 {&CombinerInput, "NV_register_combiners", {"glCombinerInput", "glCombinerInputNV", NULL}}, | |
271 {&CombinerOutput, "NV_register_combiners", {"glCombinerOutput", "glCombinerOutputNV", NULL}}, | |
272 {&BeginFragmentShader, "ATI_fragment_shader", {"glBeginFragmentShaderATI", NULL}}, | |
273 {&EndFragmentShader, "ATI_fragment_shader", {"glEndFragmentShaderATI", NULL}}, | |
274 {&SampleMap, "ATI_fragment_shader", {"glSampleMapATI", NULL}}, | |
275 {&ColorFragmentOp2, "ATI_fragment_shader", {"glColorFragmentOp2ATI", NULL}}, | |
276 {&ColorFragmentOp3, "ATI_fragment_shader", {"glColorFragmentOp3ATI", NULL}}, | |
277 {&SetFragmentShaderConstant, "ATI_fragment_shader", {"glSetFragmentShaderConstantATI", NULL}}, | |
278 {&ActiveTexture, NULL, {"glActiveTexture", "glActiveTextureARB", NULL}}, | |
279 {&BindTexture, NULL, {"glBindTexture", "glBindTextureARB", "glBindTextureEXT", NULL}}, | |
280 {&MultiTexCoord2f, NULL, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL}}, | |
281 {&GenPrograms, "_program", {"glGenProgramsARB", NULL}}, | |
282 {&DeletePrograms, "_program", {"glDeleteProgramsARB", NULL}}, | |
283 {&BindProgram, "_program", {"glBindProgramARB", NULL}}, | |
284 {&ProgramString, "_program", {"glProgramStringARB", NULL}}, | |
285 {&GetProgramiv, "_program", {"glGetProgramivARB", NULL}}, | |
286 {&ProgramEnvParameter4f, "_program", {"glProgramEnvParameter4fARB", NULL}}, | |
287 {&SwapInterval, "_swap_control", {"glXSwapInterval", "glXSwapIntervalEXT", "glXSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", "wglSwapIntervalSGI", NULL}}, | |
288 {&TexImage3D, NULL, {"glTexImage3D", NULL}}, | |
17335 | 289 {NULL} |
290 }; | |
291 | |
16117 | 292 /** |
293 * \brief find the function pointers of some useful OpenGL extensions | |
16588 | 294 * \param getProcAddress function to resolve function names, may be NULL |
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295 * \param ext2 an extra extension string |
16117 | 296 */ |
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297 static void getFunctions(void *(*getProcAddress)(const GLubyte *), |
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298 const char *ext2) { |
17335 | 299 const extfunc_desc_t *dsc; |
17336 | 300 const char *extensions = (const char *)glGetString(GL_EXTENSIONS); |
17335 | 301 char *allexts; |
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302 if (!extensions) extensions = ""; |
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303 if (!ext2) ext2 = ""; |
18878 | 304 allexts = malloc(strlen(extensions) + strlen(ext2) + 2); |
17335 | 305 strcpy(allexts, extensions); |
306 strcat(allexts, " "); | |
307 strcat(allexts, ext2); | |
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308 mp_msg(MSGT_VO, MSGL_V, "OpenGL extensions string:\n%s\n", allexts); |
16099 | 309 if (!getProcAddress) |
310 getProcAddress = setNull; | |
17335 | 311 for (dsc = extfuncs; dsc->funcptr; dsc++) { |
312 void *ptr = NULL; | |
313 int i; | |
314 if (!dsc->extstr || strstr(allexts, dsc->extstr)) { | |
315 for (i = 0; !ptr && dsc->funcnames[i]; i++) | |
316 ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]); | |
317 } | |
25762 | 318 *(void **)dsc->funcptr = ptr; |
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319 } |
18961 | 320 if (strstr(allexts, "_texture_float")) |
321 hqtexfmt = GL_RGB32F; | |
322 else if (strstr(allexts, "NV_float_buffer")) | |
323 hqtexfmt = GL_FLOAT_RGB32_NV; | |
324 else | |
325 hqtexfmt = GL_RGB16; | |
17335 | 326 free(allexts); |
16099 | 327 } |
328 | |
16117 | 329 /** |
330 * \brief create a texture and set some defaults | |
331 * \param target texture taget, usually GL_TEXTURE_2D | |
332 * \param fmt internal texture format | |
333 * \param filter filter used for scaling, e.g. GL_LINEAR | |
334 * \param w texture width | |
335 * \param h texture height | |
336 * \param val luminance value to fill texture with | |
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337 * \ingroup gltexture |
16117 | 338 */ |
339 void glCreateClearTex(GLenum target, GLenum fmt, GLint filter, | |
16460 | 340 int w, int h, unsigned char val) { |
341 GLfloat fval = (GLfloat)val / 255.0; | |
342 GLfloat border[4] = {fval, fval, fval, fval}; | |
16117 | 343 GLenum clrfmt = (fmt == GL_ALPHA) ? GL_ALPHA : GL_LUMINANCE; |
18878 | 344 char *init = malloc(w * h); |
16117 | 345 memset(init, val, w * h); |
346 glAdjustAlignment(w); | |
347 glPixelStorei(GL_UNPACK_ROW_LENGTH, w); | |
348 glTexImage2D(target, 0, fmt, w, h, 0, clrfmt, GL_UNSIGNED_BYTE, init); | |
349 glTexParameterf(target, GL_TEXTURE_PRIORITY, 1.0); | |
350 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); | |
351 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); | |
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352 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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353 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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354 // Border texels should not be used with CLAMP_TO_EDGE |
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355 // We set a sane default anyway. |
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356 glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border); |
16117 | 357 free(init); |
358 } | |
359 | |
360 /** | |
16592 | 361 * \brief skips whitespace and comments |
362 * \param f file to read from | |
363 */ | |
364 static void ppm_skip(FILE *f) { | |
365 int c, comment = 0; | |
366 do { | |
367 c = fgetc(f); | |
368 if (c == '#') | |
369 comment = 1; | |
370 if (c == '\n') | |
371 comment = 0; | |
372 } while (c != EOF && (isspace(c) || comment)); | |
373 if (c != EOF) | |
374 ungetc(c, f); | |
375 } | |
376 | |
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377 #define MAXDIM (16 * 1024) |
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378 |
16592 | 379 /** |
380 * \brief creates a texture from a PPM file | |
381 * \param target texture taget, usually GL_TEXTURE_2D | |
18961 | 382 * \param fmt internal texture format, 0 for default |
16592 | 383 * \param filter filter used for scaling, e.g. GL_LINEAR |
384 * \param f file to read PPM from | |
385 * \param width [out] width of texture | |
386 * \param height [out] height of texture | |
387 * \param maxval [out] maxval value from PPM file | |
388 * \return 0 on error, 1 otherwise | |
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389 * \ingroup gltexture |
16592 | 390 */ |
391 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, | |
392 FILE *f, int *width, int *height, int *maxval) { | |
18961 | 393 unsigned w, h, m, val, bpp; |
16592 | 394 char *data; |
395 ppm_skip(f); | |
396 if (fgetc(f) != 'P' || fgetc(f) != '6') | |
397 return 0; | |
398 ppm_skip(f); | |
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399 if (fscanf(f, "%u", &w) != 1) |
16592 | 400 return 0; |
401 ppm_skip(f); | |
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402 if (fscanf(f, "%u", &h) != 1) |
16592 | 403 return 0; |
404 ppm_skip(f); | |
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405 if (fscanf(f, "%u", &m) != 1) |
16592 | 406 return 0; |
407 val = fgetc(f); | |
408 if (!isspace(val)) | |
409 return 0; | |
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410 if (w > MAXDIM || h > MAXDIM) |
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411 return 0; |
18961 | 412 bpp = (m > 255) ? 6 : 3; |
413 data = malloc(w * h * bpp); | |
414 if (fread(data, w * bpp, h, f) != h) | |
16592 | 415 return 0; |
18961 | 416 if (!fmt) { |
417 fmt = (m > 255) ? hqtexfmt : 3; | |
418 if (fmt == GL_FLOAT_RGB32_NV && target != GL_TEXTURE_RECTANGLE) | |
419 fmt = GL_RGB16; | |
420 } | |
16592 | 421 glCreateClearTex(target, fmt, filter, w, h, 0); |
18961 | 422 glUploadTex(target, GL_RGB, (m > 255) ? GL_UNSIGNED_SHORT : GL_UNSIGNED_BYTE, |
423 data, w * bpp, 0, 0, w, h, 0); | |
16592 | 424 free(data); |
425 if (width) *width = w; | |
426 if (height) *height = h; | |
427 if (maxval) *maxval = m; | |
428 return 1; | |
429 } | |
430 | |
431 /** | |
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432 * \brief return the number of bytes per pixel for the given format |
16117 | 433 * \param format OpenGL format |
434 * \param type OpenGL type | |
435 * \return bytes per pixel | |
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436 * \ingroup glgeneral |
16117 | 437 * |
16435 | 438 * Does not handle all possible variants, just those used by MPlayer |
16117 | 439 */ |
440 int glFmt2bpp(GLenum format, GLenum type) { | |
18961 | 441 int component_size = 0; |
16117 | 442 switch (type) { |
443 case GL_UNSIGNED_BYTE_3_3_2: | |
444 case GL_UNSIGNED_BYTE_2_3_3_REV: | |
445 return 1; | |
446 case GL_UNSIGNED_SHORT_5_5_5_1: | |
447 case GL_UNSIGNED_SHORT_1_5_5_5_REV: | |
448 case GL_UNSIGNED_SHORT_5_6_5: | |
449 case GL_UNSIGNED_SHORT_5_6_5_REV: | |
450 return 2; | |
18961 | 451 case GL_UNSIGNED_BYTE: |
452 component_size = 1; | |
453 break; | |
454 case GL_UNSIGNED_SHORT: | |
455 component_size = 2; | |
456 break; | |
16117 | 457 } |
458 switch (format) { | |
459 case GL_LUMINANCE: | |
460 case GL_ALPHA: | |
18961 | 461 return component_size; |
16117 | 462 case GL_RGB: |
463 case GL_BGR: | |
18961 | 464 return 3 * component_size; |
16117 | 465 case GL_RGBA: |
466 case GL_BGRA: | |
18961 | 467 return 4 * component_size; |
16117 | 468 } |
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469 return 0; // unknown |
16117 | 470 } |
471 | |
472 /** | |
473 * \brief upload a texture, handling things like stride and slices | |
474 * \param target texture target, usually GL_TEXTURE_2D | |
475 * \param format OpenGL format of data | |
476 * \param type OpenGL type of data | |
21201 | 477 * \param dataptr data to upload |
16117 | 478 * \param stride data stride |
479 * \param x x offset in texture | |
480 * \param y y offset in texture | |
481 * \param w width of the texture part to upload | |
482 * \param h height of the texture part to upload | |
483 * \param slice height of an upload slice, 0 for all at once | |
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484 * \ingroup gltexture |
16117 | 485 */ |
486 void glUploadTex(GLenum target, GLenum format, GLenum type, | |
21201 | 487 const void *dataptr, int stride, |
16117 | 488 int x, int y, int w, int h, int slice) { |
21201 | 489 const uint8_t *data = dataptr; |
16117 | 490 int y_max = y + h; |
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491 if (w <= 0 || h <= 0) return; |
16117 | 492 if (slice <= 0) |
493 slice = h; | |
17220 | 494 if (stride < 0) { |
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495 data += (h - 1) * stride; |
17220 | 496 stride = -stride; |
497 } | |
16117 | 498 // this is not always correct, but should work for MPlayer |
499 glAdjustAlignment(stride); | |
500 glPixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type)); | |
501 for (; y + slice <= y_max; y += slice) { | |
502 glTexSubImage2D(target, 0, x, y, w, slice, format, type, data); | |
503 data += stride * slice; | |
504 } | |
505 if (y < y_max) | |
506 glTexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data); | |
507 } | |
508 | |
16625 | 509 static void fillUVcoeff(GLfloat *ucoef, GLfloat *vcoef, |
510 float uvcos, float uvsin) { | |
511 int i; | |
512 ucoef[0] = 0 * uvcos + 1.403 * uvsin; | |
513 vcoef[0] = 0 * uvsin + 1.403 * uvcos; | |
514 ucoef[1] = -0.344 * uvcos + -0.714 * uvsin; | |
515 vcoef[1] = -0.344 * uvsin + -0.714 * uvcos; | |
516 ucoef[2] = 1.770 * uvcos + 0 * uvsin; | |
517 vcoef[2] = 1.770 * uvsin + 0 * uvcos; | |
518 ucoef[3] = 0; | |
519 vcoef[3] = 0; | |
520 // Coefficients (probably) must be in [0, 1] range, whereas they originally | |
521 // are in [-2, 2] range, so here comes the trick: | |
522 // First put them in the [-0.5, 0.5] range, then add 0.5. | |
523 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments | |
524 // for CombinerInput and CombinerOutput (or the respective ATI variants) | |
525 for (i = 0; i < 4; i++) { | |
526 ucoef[i] = ucoef[i] * 0.25 + 0.5; | |
527 vcoef[i] = vcoef[i] * 0.25 + 0.5; | |
528 } | |
529 } | |
530 | |
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531 /** |
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532 * \brief Setup register combiners for YUV to RGB conversion. |
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533 * \param uvcos used for saturation and hue adjustment |
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534 * \param uvsin used for saturation and hue adjustment |
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535 */ |
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536 static void glSetupYUVCombiners(float uvcos, float uvsin) { |
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537 GLfloat ucoef[4]; |
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538 GLfloat vcoef[4]; |
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539 GLint i; |
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540 if (!CombinerInput || !CombinerOutput || |
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541 !CombinerParameterfv || !CombinerParameteri) { |
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542 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner functions missing!\n"); |
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543 return; |
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544 } |
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545 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &i); |
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546 if (i < 2) |
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547 mp_msg(MSGT_VO, MSGL_ERR, |
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548 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i); |
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549 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); |
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550 if (i < 3) |
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551 mp_msg(MSGT_VO, MSGL_ERR, |
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552 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i); |
16625 | 553 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); |
16488
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554 CombinerParameterfv(GL_CONSTANT_COLOR0_NV, ucoef); |
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555 CombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef); |
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556 |
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557 // UV first, like this green component cannot overflow |
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558 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, |
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559 GL_TEXTURE1, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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560 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, |
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561 GL_CONSTANT_COLOR0_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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562 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, |
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563 GL_TEXTURE2, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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564 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, |
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565 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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566 CombinerOutput(GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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567 GL_SPARE0_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, |
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568 GL_FALSE, GL_FALSE); |
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569 |
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570 // stage 2 |
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571 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV, |
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572 GL_SIGNED_IDENTITY_NV, GL_RGB); |
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573 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO, |
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574 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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575 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, |
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576 GL_TEXTURE0, GL_SIGNED_IDENTITY_NV, GL_RGB); |
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577 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, |
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578 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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579 CombinerOutput(GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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580 GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, |
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581 GL_FALSE, GL_FALSE); |
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582 |
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583 // leave final combiner stage in default mode |
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584 CombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV, 2); |
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585 } |
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586 |
16625 | 587 /** |
588 * \brief Setup ATI version of register combiners for YUV to RGB conversion. | |
589 * \param uvcos used for saturation and hue adjustment | |
590 * \param uvsin used for saturation and hue adjustment | |
591 * | |
592 * ATI called this fragment shader, but the name is confusing in the | |
593 * light of a very different OpenGL 2.0 extension with the same name | |
594 */ | |
595 static void glSetupYUVCombinersATI(float uvcos, float uvsin) { | |
596 GLfloat ucoef[4]; | |
597 GLfloat vcoef[4]; | |
598 GLint i; | |
18579
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599 if (!BeginFragmentShader || !EndFragmentShader || |
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600 !SetFragmentShaderConstant || !SampleMap || |
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601 !ColorFragmentOp2 || !ColorFragmentOp3) { |
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602 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n"); |
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603 return; |
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|
604 } |
16625 | 605 glGetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i); |
606 if (i < 3) | |
607 mp_msg(MSGT_VO, MSGL_ERR, | |
608 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i); | |
609 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); | |
610 if (i < 3) | |
611 mp_msg(MSGT_VO, MSGL_ERR, | |
612 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i); | |
613 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); | |
614 BeginFragmentShader(); | |
615 SetFragmentShaderConstant(GL_CON_0_ATI, ucoef); | |
616 SetFragmentShaderConstant(GL_CON_1_ATI, vcoef); | |
617 SampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI); | |
618 SampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI); | |
619 SampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI); | |
620 // UV first, like this green component cannot overflow | |
621 ColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE, | |
622 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
623 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI); | |
624 ColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_4X_BIT_ATI, | |
625 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
626 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
627 GL_REG_1_ATI, GL_NONE, GL_NONE); | |
628 ColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, | |
629 GL_REG_0_ATI, GL_NONE, GL_NONE, | |
630 GL_REG_2_ATI, GL_NONE, GL_NONE); | |
631 EndFragmentShader(); | |
632 } | |
633 | |
19221 | 634 /** |
635 * \brief helper function for gen_spline_lookup_tex | |
636 * \param x subpixel-position ((0,1) range) to calculate weights for | |
637 * \param dst where to store transformed weights, must provide space for 4 GLfloats | |
638 * | |
639 * calculates the weights and stores them after appropriate transformation | |
640 * for the scaler fragment program. | |
641 */ | |
18622 | 642 static void store_weights(float x, GLfloat *dst) { |
643 float w0 = (((-1 * x + 3) * x - 3) * x + 1) / 6; | |
644 float w1 = ((( 3 * x - 6) * x + 0) * x + 4) / 6; | |
645 float w2 = (((-3 * x + 3) * x + 3) * x + 1) / 6; | |
646 float w3 = ((( 1 * x + 0) * x + 0) * x + 0) / 6; | |
647 *dst++ = 1 + x - w1 / (w0 + w1); | |
648 *dst++ = 1 - x + w3 / (w2 + w3); | |
649 *dst++ = w0 + w1; | |
650 *dst++ = 0; | |
651 } | |
652 | |
653 //! to avoid artefacts this should be rather large | |
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654 #define LOOKUP_BSPLINE_RES (2 * 1024) |
18622 | 655 /** |
656 * \brief creates the 1D lookup texture needed for fast higher-order filtering | |
657 * \param unit texture unit to attach texture to | |
658 */ | |
659 static void gen_spline_lookup_tex(GLenum unit) { | |
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660 GLfloat tex[4 * LOOKUP_BSPLINE_RES]; |
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661 GLfloat *tp = tex; |
18622 | 662 int i; |
663 for (i = 0; i < LOOKUP_BSPLINE_RES; i++) { | |
664 float x = (float)(i + 0.5) / LOOKUP_BSPLINE_RES; | |
665 store_weights(x, tp); | |
666 tp += 4; | |
667 } | |
668 store_weights(0, tex); | |
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669 store_weights(1, &tex[4 * (LOOKUP_BSPLINE_RES - 1)]); |
18622 | 670 ActiveTexture(unit); |
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671 glTexImage1D(GL_TEXTURE_1D, 0, GL_RGBA16, LOOKUP_BSPLINE_RES, 0, GL_RGBA, GL_FLOAT, tex); |
18622 | 672 glTexParameterf(GL_TEXTURE_1D, GL_TEXTURE_PRIORITY, 1.0); |
673 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
674 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
675 glTexParameteri(GL_TEXTURE_1D, GL_TEXTURE_WRAP_S, GL_REPEAT); | |
676 ActiveTexture(GL_TEXTURE0); | |
677 } | |
678 | |
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679 static const char *bilin_filt_template = |
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680 "TEX yuv.%c, fragment.texcoord[%c], texture[%c], %s;"; |
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681 |
18622 | 682 #define BICUB_FILT_MAIN(textype) \ |
683 /* first y-interpolation */ \ | |
18686 | 684 "ADD coord, fragment.texcoord[%c].xyxy, cdelta.xyxw;" \ |
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685 "ADD coord2, fragment.texcoord[%c].xyxy, cdelta.zyzw;" \ |
18686 | 686 "TEX a.r, coord.xyxy, texture[%c], "textype";" \ |
18622 | 687 "TEX a.g, coord.zwzw, texture[%c], "textype";" \ |
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688 /* second y-interpolation */ \ |
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689 "TEX b.r, coord2.xyxy, texture[%c], "textype";" \ |
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690 "TEX b.g, coord2.zwzw, texture[%c], "textype";" \ |
18622 | 691 "LRP a.b, parmy.b, a.rrrr, a.gggg;" \ |
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692 "LRP a.a, parmy.b, b.rrrr, b.gggg;" \ |
18622 | 693 /* x-interpolation */ \ |
694 "LRP yuv.%c, parmx.b, a.bbbb, a.aaaa;" | |
695 | |
696 static const char *bicub_filt_template_2D = | |
697 "MAD coord.xy, fragment.texcoord[%c], {%f, %f}, {0.5, 0.5};" | |
698 "TEX parmx, coord.x, texture[%c], 1D;" | |
18686 | 699 "MUL cdelta.xz, parmx.rrgg, {-%f, 0, %f, 0};" |
18622 | 700 "TEX parmy, coord.y, texture[%c], 1D;" |
18686 | 701 "MUL cdelta.yw, parmy.rrgg, {0, -%f, 0, %f};" |
18622 | 702 BICUB_FILT_MAIN("2D"); |
703 | |
704 static const char *bicub_filt_template_RECT = | |
705 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};" | |
706 "TEX parmx, coord.x, texture[%c], 1D;" | |
18686 | 707 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};" |
18622 | 708 "TEX parmy, coord.y, texture[%c], 1D;" |
18686 | 709 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};" |
18622 | 710 BICUB_FILT_MAIN("RECT"); |
711 | |
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712 #define CALCWEIGHTS(t, s) \ |
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713 "MAD "t", {-0.5, 0.1666, 0.3333, -0.3333}, "s", {1, 0, -0.5, 0.5};" \ |
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714 "MAD "t", "t", "s", {0, 0, -0.5, 0.5};" \ |
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715 "MAD "t", "t", "s", {-0.6666, 0, 0.8333, 0.1666};" \ |
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716 "RCP a.x, "t".z;" \ |
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717 "RCP a.y, "t".w;" \ |
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718 "MAD "t".xy, "t".xyxy, a.xyxy, {1, 1, 0, 0};" \ |
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719 "ADD "t".x, "t".xxxx, "s";" \ |
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720 "SUB "t".y, "t".yyyy, "s";" |
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721 |
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722 static const char *bicub_notex_filt_template_2D = |
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723 "MAD coord.xy, fragment.texcoord[%c], {%f, %f}, {0.5, 0.5};" |
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724 "FRC coord.xy, coord.xyxy;" |
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725 CALCWEIGHTS("parmx", "coord.xxxx") |
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726 "MUL cdelta.xz, parmx.rrgg, {-%f, 0, %f, 0};" |
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727 CALCWEIGHTS("parmy", "coord.yyyy") |
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728 "MUL cdelta.yw, parmy.rrgg, {0, -%f, 0, %f};" |
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729 BICUB_FILT_MAIN("2D"); |
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730 |
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731 static const char *bicub_notex_filt_template_RECT = |
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732 "ADD coord, fragment.texcoord[%c], {0.5, 0.5};" |
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733 "FRC coord.xy, coord.xyxy;" |
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734 CALCWEIGHTS("parmx", "coord.xxxx") |
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735 "MUL cdelta.xz, parmx.rrgg, {-1, 0, 1, 0};" |
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736 CALCWEIGHTS("parmy", "coord.yyyy") |
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737 "MUL cdelta.yw, parmy.rrgg, {0, -1, 0, 1};" |
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738 BICUB_FILT_MAIN("RECT"); |
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739 |
22489 | 740 #define BICUB_X_FILT_MAIN(textype) \ |
26195
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741 "ADD coord.xy, fragment.texcoord[%c].xyxy, cdelta.xyxy;" \ |
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742 "ADD coord2.xy, fragment.texcoord[%c].xyxy, cdelta.zyzy;" \ |
22489 | 743 "TEX a.r, coord, texture[%c], "textype";" \ |
744 "TEX b.r, coord2, texture[%c], "textype";" \ | |
745 /* x-interpolation */ \ | |
746 "LRP yuv.%c, parmx.b, a.rrrr, b.rrrr;" | |
747 | |
748 static const char *bicub_x_filt_template_2D = | |
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749 "MAD coord.x, fragment.texcoord[%c], {%f}, {0.5};" |
22489 | 750 "TEX parmx, coord, texture[%c], 1D;" |
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751 "MUL cdelta.xyz, parmx.rrgg, {-%f, 0, %f};" |
22489 | 752 BICUB_X_FILT_MAIN("2D"); |
753 | |
754 static const char *bicub_x_filt_template_RECT = | |
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755 "ADD coord.x, fragment.texcoord[%c], {0.5};" |
22489 | 756 "TEX parmx, coord, texture[%c], 1D;" |
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757 "MUL cdelta.xyz, parmx.rrgg, {-1, 0, 1};" |
22489 | 758 BICUB_X_FILT_MAIN("RECT"); |
759 | |
25755
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760 static const char *unsharp_filt_template = |
25760 | 761 "PARAM dcoord%c = {%f, %f, %f, %f};" |
762 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;" | |
763 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;" | |
25755
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764 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;" |
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765 "TEX b.r, coord.xyxy, texture[%c], %s;" |
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766 "TEX b.g, coord.zwzw, texture[%c], %s;" |
25757 | 767 "ADD b.r, b.r, b.g;" |
25755
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768 "TEX b.b, coord2.xyxy, texture[%c], %s;" |
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769 "TEX b.g, coord2.zwzw, texture[%c], %s;" |
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770 "DP3 b, b, {0.25, 0.25, 0.25};" |
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771 "SUB b.r, a.r, b.r;" |
26836
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772 "MAD yuv.%c, b.r, {%f}, a.r;"; |
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773 |
25758 | 774 static const char *unsharp_filt_template2 = |
25760 | 775 "PARAM dcoord%c = {%f, %f, %f, %f};" |
776 "PARAM dcoord2%c = {%f, 0, 0, %f};" | |
777 "ADD coord, fragment.texcoord[%c].xyxy, dcoord%c;" | |
778 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord%c;" | |
25758 | 779 "TEX a.r, fragment.texcoord[%c], texture[%c], %s;" |
780 "TEX b.r, coord.xyxy, texture[%c], %s;" | |
781 "TEX b.g, coord.zwzw, texture[%c], %s;" | |
782 "ADD b.r, b.r, b.g;" | |
783 "TEX b.b, coord2.xyxy, texture[%c], %s;" | |
784 "TEX b.g, coord2.zwzw, texture[%c], %s;" | |
785 "ADD b.r, b.r, b.b;" | |
786 "ADD b.a, b.r, b.g;" | |
25760 | 787 "ADD coord, fragment.texcoord[%c].xyxy, dcoord2%c;" |
788 "SUB coord2, fragment.texcoord[%c].xyxy, dcoord2%c;" | |
25758 | 789 "TEX b.r, coord.xyxy, texture[%c], %s;" |
790 "TEX b.g, coord.zwzw, texture[%c], %s;" | |
791 "ADD b.r, b.r, b.g;" | |
792 "TEX b.b, coord2.xyxy, texture[%c], %s;" | |
793 "TEX b.g, coord2.zwzw, texture[%c], %s;" | |
25769 | 794 "DP4 b.r, b, {-0.1171875, -0.1171875, -0.1171875, -0.09765625};" |
25758 | 795 "MAD b.r, a.r, {0.859375}, b.r;" |
26836
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796 "MAD yuv.%c, b.r, {%f}, a.r;"; |
25758 | 797 |
16488
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798 static const char *yuv_prog_template = |
18619
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799 "PARAM ycoef = {%.4f, %.4f, %.4f};" |
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800 "PARAM ucoef = {%.4f, %.4f, %.4f};" |
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801 "PARAM vcoef = {%.4f, %.4f, %.4f};" |
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802 "PARAM offsets = {%.4f, %.4f, %.4f};" |
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803 "TEMP res;" |
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804 "MAD res.rgb, yuv.rrrr, ycoef, offsets;" |
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changeset
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805 "MAD res.rgb, yuv.gggg, ucoef, res;" |
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806 "MAD result.color.rgb, yuv.bbbb, vcoef, res;" |
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807 "END"; |
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808 |
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809 static const char *yuv_pow_prog_template = |
16648 | 810 "PARAM ycoef = {%.4f, %.4f, %.4f};" |
811 "PARAM ucoef = {%.4f, %.4f, %.4f};" | |
812 "PARAM vcoef = {%.4f, %.4f, %.4f};" | |
813 "PARAM offsets = {%.4f, %.4f, %.4f};" | |
814 "PARAM gamma = {%.4f, %.4f, %.4f};" | |
18619
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changeset
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815 "TEMP res;" |
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816 "MAD res.rgb, yuv.rrrr, ycoef, offsets;" |
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817 "MAD res.rgb, yuv.gggg, ucoef, res;" |
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818 "MAD_SAT res.rgb, yuv.bbbb, vcoef, res;" |
16648 | 819 "POW result.color.r, res.r, gamma.r;" |
820 "POW result.color.g, res.g, gamma.g;" | |
821 "POW result.color.b, res.b, gamma.b;" | |
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822 "END"; |
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823 |
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824 static const char *yuv_lookup_prog_template = |
16648 | 825 "PARAM ycoef = {%.4f, %.4f, %.4f, 0};" |
826 "PARAM ucoef = {%.4f, %.4f, %.4f, 0};" | |
827 "PARAM vcoef = {%.4f, %.4f, %.4f, 0};" | |
828 "PARAM offsets = {%.4f, %.4f, %.4f, 0.125};" | |
18619
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829 "TEMP res;" |
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830 "MAD res, yuv.rrrr, ycoef, offsets;" |
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831 "MAD res.rgb, yuv.gggg, ucoef, res;" |
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832 "MAD res.rgb, yuv.bbbb, vcoef, res;" |
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833 "TEX result.color.r, res.raaa, texture[%c], 2D;" |
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834 "ADD res.a, res.a, 0.25;" |
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835 "TEX result.color.g, res.gaaa, texture[%c], 2D;" |
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836 "ADD res.a, res.a, 0.25;" |
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837 "TEX result.color.b, res.baaa, texture[%c], 2D;" |
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838 "END"; |
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839 |
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840 static const char *yuv_lookup3d_prog_template = |
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841 "TEX result.color, yuv, texture[%c], 3D;" |
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842 "END"; |
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843 |
19221 | 844 /** |
845 * \brief creates and initializes helper textures needed for scaling texture read | |
846 * \param scaler scaler type to create texture for | |
847 * \param texu contains next free texture unit number | |
848 * \param texs texture unit ids for the scaler are stored in this array | |
849 */ | |
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850 static void create_scaler_textures(int scaler, int *texu, char *texs) { |
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851 switch (scaler) { |
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852 case YUV_SCALER_BILIN: |
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853 case YUV_SCALER_BICUB_NOTEX: |
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854 case YUV_SCALER_UNSHARP: |
25758 | 855 case YUV_SCALER_UNSHARP2: |
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856 break; |
18622 | 857 case YUV_SCALER_BICUB: |
22489 | 858 case YUV_SCALER_BICUB_X: |
18622 | 859 texs[0] = (*texu)++; |
860 gen_spline_lookup_tex(GL_TEXTURE0 + texs[0]); | |
861 texs[0] += '0'; | |
862 break; | |
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863 default: |
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864 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown scaler type %i\n", scaler); |
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865 } |
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866 } |
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867 |
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868 static void gen_gamma_map(unsigned char *map, int size, float gamma); |
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869 |
26839 | 870 #define ROW_R 0 |
871 #define ROW_G 1 | |
872 #define ROW_B 2 | |
873 #define COL_Y 0 | |
874 #define COL_U 1 | |
875 #define COL_V 2 | |
876 #define COL_C 3 | |
877 | |
878 static void get_yuv2rgb_coeffs(gl_conversion_params_t *params, float yuv2rgb[3][4]) { | |
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879 float uvcos = params->saturation * cos(params->hue); |
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880 float uvsin = params->saturation * sin(params->hue); |
26839 | 881 int i; |
882 float uv_coeffs[3][2] = { | |
883 { 0.000, 1.596}, | |
884 {-0.391, -0.813}, | |
885 { 2.018, 0.000} | |
886 }; | |
887 for (i = 0; i < 3; i++) { | |
888 yuv2rgb[i][COL_C] = params->brightness; | |
889 yuv2rgb[i][COL_Y] = 1.164 * params->contrast; | |
890 yuv2rgb[i][COL_C] += (-16 / 255.0) * yuv2rgb[i][COL_Y]; | |
891 yuv2rgb[i][COL_U] = uv_coeffs[i][0] * uvcos + uv_coeffs[i][1] * uvsin; | |
892 yuv2rgb[i][COL_C] += (-128 / 255.0) * yuv2rgb[i][COL_U]; | |
893 yuv2rgb[i][COL_V] = uv_coeffs[i][0] * uvsin + uv_coeffs[i][1] * uvcos; | |
894 yuv2rgb[i][COL_C] += (-128 / 255.0) * yuv2rgb[i][COL_V]; | |
895 // this "centers" contrast control so that e.g. a contrast of 0 | |
896 // leads to a grey image, not a black one | |
897 yuv2rgb[i][COL_C] += 0.5 - params->contrast / 2.0; | |
898 } | |
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899 } |
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900 |
19221 | 901 //! size of gamma map use to avoid slow exp function in gen_yuv2rgb_map |
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902 #define GMAP_SIZE (1024) |
19221 | 903 /** |
904 * \brief generate a 3D YUV -> RGB map | |
26837 | 905 * \param params struct containing parameters like brightness, gamma, ... |
19221 | 906 * \param map where to store map. Must provide space for (size + 2)^3 elements |
907 * \param size size of the map, excluding border | |
908 */ | |
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909 static void gen_yuv2rgb_map(gl_conversion_params_t *params, unsigned char *map, int size) { |
26839 | 910 int i, j, k, l; |
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911 float step = 1.0 / size; |
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912 float y, u, v; |
26839 | 913 float yuv2rgb[3][4]; |
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914 unsigned char gmaps[3][GMAP_SIZE]; |
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915 gen_gamma_map(gmaps[0], GMAP_SIZE, params->rgamma); |
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916 gen_gamma_map(gmaps[1], GMAP_SIZE, params->ggamma); |
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917 gen_gamma_map(gmaps[2], GMAP_SIZE, params->bgamma); |
26839 | 918 get_yuv2rgb_coeffs(params, yuv2rgb); |
919 for (i = 0; i < 3; i++) | |
920 for (j = 0; j < 4; j++) | |
921 yuv2rgb[i][j] *= GMAP_SIZE - 1; | |
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922 v = 0; |
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923 for (i = -1; i <= size; i++) { |
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924 u = 0; |
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925 for (j = -1; j <= size; j++) { |
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926 y = 0; |
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927 for (k = -1; k <= size; k++) { |
26839 | 928 for (l = 0; l < 3; l++) { |
929 float rgb = yuv2rgb[l][COL_Y] * y + yuv2rgb[l][COL_U] * u + yuv2rgb[l][COL_V] * v + yuv2rgb[l][COL_C]; | |
930 *map++ = gmaps[l][av_clip(rgb, 0, GMAP_SIZE - 1)]; | |
931 } | |
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932 y += (k == -1 || k == size - 1) ? step / 2 : step; |
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933 } |
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934 u += (j == -1 || j == size - 1) ? step / 2 : step; |
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935 } |
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936 v += (i == -1 || i == size - 1) ? step / 2 : step; |
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937 } |
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938 } |
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939 |
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940 //! resolution of texture for gamma lookup table |
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941 #define LOOKUP_RES 512 |
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942 //! resolution for 3D yuv->rgb conversion lookup table |
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943 #define LOOKUP_3DRES 32 |
19221 | 944 /** |
945 * \brief creates and initializes helper textures needed for yuv conversion | |
26837 | 946 * \param params struct containing parameters like brightness, gamma, ... |
19221 | 947 * \param texu contains next free texture unit number |
948 * \param texs texture unit ids for the conversion are stored in this array | |
949 */ | |
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950 static void create_conv_textures(gl_conversion_params_t *params, int *texu, char *texs) { |
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951 unsigned char *lookup_data = NULL; |
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952 int conv = YUV_CONVERSION(params->type); |
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953 switch (conv) { |
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954 case YUV_CONVERSION_FRAGMENT: |
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955 case YUV_CONVERSION_FRAGMENT_POW: |
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956 break; |
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957 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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958 texs[0] = (*texu)++; |
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959 ActiveTexture(GL_TEXTURE0 + texs[0]); |
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960 lookup_data = malloc(4 * LOOKUP_RES); |
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961 gen_gamma_map(lookup_data, LOOKUP_RES, params->rgamma); |
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962 gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, params->ggamma); |
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963 gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, params->bgamma); |
18619
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964 glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LINEAR, |
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965 LOOKUP_RES, 4, 0); |
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966 glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data, |
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967 LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0); |
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968 ActiveTexture(GL_TEXTURE0); |
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969 texs[0] += '0'; |
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970 break; |
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971 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
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972 { |
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973 int sz = LOOKUP_3DRES + 2; // texture size including borders |
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974 if (!TexImage3D) { |
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|
975 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing 3D texture function!\n"); |
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976 break; |
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977 } |
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978 texs[0] = (*texu)++; |
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979 ActiveTexture(GL_TEXTURE0 + texs[0]); |
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980 lookup_data = malloc(3 * sz * sz * sz); |
26834
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981 gen_yuv2rgb_map(params, lookup_data, LOOKUP_3DRES); |
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|
982 glAdjustAlignment(sz); |
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983 glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); |
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|
984 TexImage3D(GL_TEXTURE_3D, 0, 3, sz, sz, sz, 1, |
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985 GL_RGB, GL_UNSIGNED_BYTE, lookup_data); |
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986 glTexParameterf(GL_TEXTURE_3D, GL_TEXTURE_PRIORITY, 1.0); |
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987 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
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988 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
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989 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP); |
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990 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP); |
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991 glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP); |
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992 ActiveTexture(GL_TEXTURE0); |
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993 texs[0] += '0'; |
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994 } |
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995 break; |
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996 default: |
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997 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", conv); |
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998 } |
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999 if (lookup_data) |
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1000 free(lookup_data); |
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1001 } |
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1002 |
19221 | 1003 /** |
1004 * \brief adds a scaling texture read at the current fragment program position | |
1005 * \param scaler type of scaler to insert | |
1006 * \param prog_pos current position in fragment program | |
1007 * \param remain how many bytes remain in the buffer given by prog_pos | |
1008 * \param texs array containing the texture unit identifiers for this scaler | |
1009 * \param in_tex texture unit the scaler should read from | |
1010 * \param out_comp component of the yuv variable the scaler stores the result in | |
1011 * \param rect if rectangular (pixel) adressing should be used for in_tex | |
1012 * \param texw width of the in_tex texture | |
1013 * \param texh height of the in_tex texture | |
26837 | 1014 * \param strength strength of filter effect if the scaler does some kind of filtering |
19221 | 1015 */ |
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1016 static void add_scaler(int scaler, char **prog_pos, int *remain, char *texs, |
26836
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1017 char in_tex, char out_comp, int rect, int texw, int texh, |
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1018 double strength) { |
25755
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1019 const char *ttype = rect ? "RECT" : "2D"; |
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1020 const float ptw = rect ? 1.0 : 1.0 / texw; |
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1021 const float pth = rect ? 1.0 : 1.0 / texh; |
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1022 switch (scaler) { |
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|
1023 case YUV_SCALER_BILIN: |
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1024 snprintf(*prog_pos, *remain, bilin_filt_template, out_comp, in_tex, |
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1025 in_tex, ttype); |
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1026 break; |
18622 | 1027 case YUV_SCALER_BICUB: |
1028 if (rect) | |
1029 snprintf(*prog_pos, *remain, bicub_filt_template_RECT, | |
1030 in_tex, texs[0], texs[0], | |
1031 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); | |
1032 else | |
1033 snprintf(*prog_pos, *remain, bicub_filt_template_2D, | |
1034 in_tex, (float)texw, (float)texh, | |
25756 | 1035 texs[0], ptw, ptw, texs[0], pth, pth, |
18622 | 1036 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
1037 break; | |
22489 | 1038 case YUV_SCALER_BICUB_X: |
1039 if (rect) | |
1040 snprintf(*prog_pos, *remain, bicub_x_filt_template_RECT, | |
1041 in_tex, texs[0], | |
1042 in_tex, in_tex, in_tex, in_tex, out_comp); | |
1043 else | |
1044 snprintf(*prog_pos, *remain, bicub_x_filt_template_2D, | |
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Fix and simplify lscale=2 (bicub_x) scaler, produced funny
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1045 in_tex, (float)texw, |
25756 | 1046 texs[0], ptw, ptw, |
22489 | 1047 in_tex, in_tex, in_tex, in_tex, out_comp); |
1048 break; | |
24318
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1049 case YUV_SCALER_BICUB_NOTEX: |
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1050 if (rect) |
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1051 snprintf(*prog_pos, *remain, bicub_notex_filt_template_RECT, |
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1052 in_tex, |
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1053 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
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1054 else |
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1055 snprintf(*prog_pos, *remain, bicub_notex_filt_template_2D, |
25756 | 1056 in_tex, (float)texw, (float)texh, ptw, ptw, pth, pth, |
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1057 in_tex, in_tex, in_tex, in_tex, in_tex, in_tex, out_comp); |
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1058 break; |
25729
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Add experimental unsharp-mask OpenGL scaler. Certainly not yet perfect.
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1059 case YUV_SCALER_UNSHARP: |
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1060 snprintf(*prog_pos, *remain, unsharp_filt_template, |
25760 | 1061 out_comp, 0.5 * ptw, 0.5 * pth, 0.5 * ptw, -0.5 * pth, |
1062 in_tex, out_comp, in_tex, out_comp, in_tex, | |
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1063 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype, |
26836
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1064 in_tex, ttype, out_comp, strength); |
25729
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1065 break; |
25758 | 1066 case YUV_SCALER_UNSHARP2: |
1067 snprintf(*prog_pos, *remain, unsharp_filt_template2, | |
25760 | 1068 out_comp, 1.2 * ptw, 1.2 * pth, 1.2 * ptw, -1.2 * pth, |
1069 out_comp, 1.5 * ptw, 1.5 * pth, | |
1070 in_tex, out_comp, in_tex, out_comp, in_tex, | |
25758 | 1071 in_tex, ttype, in_tex, ttype, in_tex, ttype, in_tex, ttype, |
25760 | 1072 in_tex, ttype, in_tex, out_comp, in_tex, out_comp, |
1073 in_tex, ttype, in_tex, ttype, in_tex, ttype, | |
26836
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1074 in_tex, ttype, out_comp, strength); |
25758 | 1075 break; |
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1076 } |
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1077 *remain -= strlen(*prog_pos); |
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1078 *prog_pos += strlen(*prog_pos); |
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1079 } |
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1080 |
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|
1081 static const struct { |
19194
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1082 const char *name; |
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1083 GLenum cur; |
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1084 GLenum max; |
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1085 } progstats[] = { |
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1086 {"instructions", 0x88A0, 0x88A1}, |
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1087 {"native instructions", 0x88A2, 0x88A3}, |
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1088 {"temporaries", 0x88A4, 0x88A5}, |
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1089 {"native temporaries", 0x88A6, 0x88A7}, |
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1090 {"parameters", 0x88A8, 0x88A9}, |
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1091 {"native parameters", 0x88AA, 0x88AB}, |
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1092 {"attribs", 0x88AC, 0x88AD}, |
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diff
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|
1093 {"native attribs", 0x88AE, 0x88AF}, |
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1094 {"ALU instructions", 0x8805, 0x880B}, |
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1095 {"TEX instructions", 0x8806, 0x880C}, |
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1096 {"TEX indirections", 0x8807, 0x880D}, |
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1097 {"native ALU instructions", 0x8808, 0x880E}, |
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1098 {"native TEX instructions", 0x8809, 0x880F}, |
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1099 {"native TEX indirections", 0x880A, 0x8810}, |
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|
1100 {NULL, 0, 0} |
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|
1101 }; |
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|
1102 |
19221 | 1103 /** |
1104 * \brief load the specified GPU Program | |
1105 * \param target program target to load into, only GL_FRAGMENT_PROGRAM is tested | |
1106 * \param prog program string | |
1107 * \return 1 on success, 0 otherwise | |
1108 */ | |
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|
1109 int loadGPUProgram(GLenum target, char *prog) { |
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|
1110 int i; |
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|
1111 GLint cur = 0, max = 0, err = 0; |
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|
1112 if (!ProgramString) { |
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|
1113 mp_msg(MSGT_VO, MSGL_ERR, "[gl] Missing GPU program function\n"); |
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1114 return 0; |
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|
1115 } |
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|
1116 ProgramString(target, GL_PROGRAM_FORMAT_ASCII, strlen(prog), prog); |
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1117 glGetIntegerv(GL_PROGRAM_ERROR_POSITION, &err); |
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1118 if (err != -1) { |
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1119 mp_msg(MSGT_VO, MSGL_ERR, |
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1120 "[gl] Error compiling fragment program, make sure your card supports\n" |
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1121 "[gl] GL_ARB_fragment_program (use glxinfo to check).\n" |
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1122 "[gl] Error message:\n %s at %.10s\n", |
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|
1123 glGetString(GL_PROGRAM_ERROR_STRING), &prog[err]); |
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1124 return 0; |
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|
1125 } |
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|
1126 if (!GetProgramiv || !mp_msg_test(MSGT_VO, MSGL_V)) |
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1127 return 1; |
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|
1128 mp_msg(MSGT_VO, MSGL_V, "[gl] Program statistics:\n"); |
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1129 for (i = 0; progstats[i].name; i++) { |
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1130 GetProgramiv(target, progstats[i].cur, &cur); |
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1131 GetProgramiv(target, progstats[i].max, &max); |
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1132 mp_msg(MSGT_VO, MSGL_V, "[gl] %s: %i/%i\n", progstats[i].name, cur, max); |
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1133 } |
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1134 return 1; |
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1135 } |
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1136 |
25885 | 1137 #define MAX_PROGSZ (1024*1024) |
1138 | |
16488
3191dcb27a12
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1139 /** |
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1140 * \brief setup a fragment program that will do YUV->RGB conversion |
26837 | 1141 * \param parms struct containing parameters like conversion and scaler type, |
1142 * brightness, ... | |
16488
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1143 */ |
26834
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1144 static void glSetupYUVFragprog(gl_conversion_params_t *params) { |
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1145 int type = params->type; |
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1146 int texw = params->texw; |
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1147 int texh = params->texh; |
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1148 int rect = params->target == GL_TEXTURE_RECTANGLE; |
25885 | 1149 static const char prog_hdr[] = |
18619
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1150 "!!ARBfp1.0\n" |
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1151 "OPTION ARB_precision_hint_fastest;" |
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1152 // all scaler variables must go here so they aren't defined |
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1153 // multiple times when the same scaler is used more than once |
18787
5a2e45cd754f
reduce number of texture indirections to support older cards
reimar
parents:
18693
diff
changeset
|
1154 "TEMP coord, coord2, cdelta, parmx, parmy, a, b, yuv;"; |
25885 | 1155 int prog_remain; |
1156 char *yuv_prog, *prog_pos; | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1157 int cur_texu = 3; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1158 char lum_scale_texs[1]; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1159 char chrom_scale_texs[1]; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
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diff
changeset
|
1160 char conv_texs[1]; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
1161 GLint i; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
1162 // this is the conversion matrix, with y, u, v factors |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
1163 // for red, green, blue and the constant offsets |
26839 | 1164 float yuv2rgb[3][4]; |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1165 create_conv_textures(params, &cur_texu, conv_texs); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1166 create_scaler_textures(YUV_LUM_SCALER(type), &cur_texu, lum_scale_texs); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1167 if (YUV_CHROM_SCALER(type) == YUV_LUM_SCALER(type)) |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1168 memcpy(chrom_scale_texs, lum_scale_texs, sizeof(chrom_scale_texs)); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1169 else |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1170 create_scaler_textures(YUV_CHROM_SCALER(type), &cur_texu, chrom_scale_texs); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
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diff
changeset
|
1171 glGetIntegerv(GL_MAX_TEXTURE_UNITS, &i); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1172 if (i < cur_texu) |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1173 mp_msg(MSGT_VO, MSGL_ERR, |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1174 "[gl] %i texture units needed for this type of YUV fragment support (found %i)\n", |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1175 cur_texu, i); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1176 if (!ProgramString) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1177 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n"); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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changeset
|
1178 return; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
1179 } |
25885 | 1180 yuv_prog = malloc(MAX_PROGSZ); |
1181 strcpy(yuv_prog, prog_hdr); | |
1182 prog_pos = yuv_prog + sizeof(prog_hdr) - 1; | |
1183 prog_remain = MAX_PROGSZ - sizeof(prog_hdr); | |
18619
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Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
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18579
diff
changeset
|
1184 add_scaler(YUV_LUM_SCALER(type), &prog_pos, &prog_remain, lum_scale_texs, |
26836
ba086caf1230
Add a filter strength parameter for blurring/sharpening scalers.
reimar
parents:
26834
diff
changeset
|
1185 '0', 'r', rect, texw, texh, params->filter_strength); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
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18579
diff
changeset
|
1186 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
26836
ba086caf1230
Add a filter strength parameter for blurring/sharpening scalers.
reimar
parents:
26834
diff
changeset
|
1187 '1', 'g', rect, texw / 2, texh / 2, params->filter_strength); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
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18579
diff
changeset
|
1188 add_scaler(YUV_CHROM_SCALER(type), &prog_pos, &prog_remain, chrom_scale_texs, |
26836
ba086caf1230
Add a filter strength parameter for blurring/sharpening scalers.
reimar
parents:
26834
diff
changeset
|
1189 '2', 'b', rect, texw / 2, texh / 2, params->filter_strength); |
26839 | 1190 get_yuv2rgb_coeffs(params, yuv2rgb); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1191 switch (YUV_CONVERSION(type)) { |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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diff
changeset
|
1192 case YUV_CONVERSION_FRAGMENT: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1193 snprintf(prog_pos, prog_remain, yuv_prog_template, |
26839 | 1194 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1195 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1196 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1197 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C]); | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1198 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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18579
diff
changeset
|
1199 case YUV_CONVERSION_FRAGMENT_POW: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1200 snprintf(prog_pos, prog_remain, yuv_pow_prog_template, |
26839 | 1201 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1202 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1203 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1204 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C], | |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1205 (float)1.0 / params->rgamma, (float)1.0 / params->bgamma, (float)1.0 / params->bgamma); |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1206 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
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parents:
18579
diff
changeset
|
1207 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1208 snprintf(prog_pos, prog_remain, yuv_lookup_prog_template, |
26839 | 1209 yuv2rgb[ROW_R][COL_Y], yuv2rgb[ROW_G][COL_Y], yuv2rgb[ROW_B][COL_Y], |
1210 yuv2rgb[ROW_R][COL_U], yuv2rgb[ROW_G][COL_U], yuv2rgb[ROW_B][COL_U], | |
1211 yuv2rgb[ROW_R][COL_V], yuv2rgb[ROW_G][COL_V], yuv2rgb[ROW_B][COL_V], | |
1212 yuv2rgb[ROW_R][COL_C], yuv2rgb[ROW_G][COL_C], yuv2rgb[ROW_B][COL_C], | |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1213 conv_texs[0], conv_texs[0], conv_texs[0]); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1214 break; |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1215 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1216 snprintf(prog_pos, prog_remain, yuv_lookup3d_prog_template, conv_texs[0]); |
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1217 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1218 default: |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1219 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(type)); |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1220 break; |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1221 } |
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1222 mp_msg(MSGT_VO, MSGL_V, "[gl] generated fragment program:\n%s\n", yuv_prog); |
18653
5af43a16abc3
loadGPUProgram function to load fragment program with error checking and statistics
reimar
parents:
18622
diff
changeset
|
1223 loadGPUProgram(GL_FRAGMENT_PROGRAM, yuv_prog); |
25885 | 1224 free(yuv_prog); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1225 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1226 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1227 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1228 * \brief little helper function to create a lookup table for gamma |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1229 * \param map buffer to create map into |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1230 * \param size size of buffer |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1231 * \param gamma gamma value |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1232 */ |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1233 static void gen_gamma_map(unsigned char *map, int size, float gamma) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1234 int i; |
19167
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1235 if (gamma == 1.0) { |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1236 for (i = 0; i < size; i++) |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1237 map[i] = 255 * i / (size - 1); |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1238 return; |
4daef6e86041
Simplify and and speedup generation of yuv2rgb and gamma map tables
reimar
parents:
18988
diff
changeset
|
1239 } |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1240 gamma = 1.0 / gamma; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1241 for (i = 0; i < size; i++) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1242 float tmp = (float)i / (size - 1.0); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1243 tmp = pow(tmp, gamma); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1244 if (tmp > 1.0) tmp = 1.0; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1245 if (tmp < 0.0) tmp = 0.0; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1246 map[i] = 255 * tmp; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1247 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1248 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1249 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1250 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1251 * \brief setup YUV->RGB conversion |
26837 | 1252 * \param parms struct containing parameters like conversion and scaler type, |
1253 * brightness, ... | |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1254 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1255 */ |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1256 void glSetupYUVConversion(gl_conversion_params_t *params) { |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1257 float uvcos = params->saturation * cos(params->hue); |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1258 float uvsin = params->saturation * sin(params->hue); |
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1259 switch (YUV_CONVERSION(params->type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1260 case YUV_CONVERSION_COMBINERS: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1261 glSetupYUVCombiners(uvcos, uvsin); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1262 break; |
16625 | 1263 case YUV_CONVERSION_COMBINERS_ATI: |
1264 glSetupYUVCombinersATI(uvcos, uvsin); | |
1265 break; | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1266 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1267 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1268 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1269 case YUV_CONVERSION_FRAGMENT_POW: |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1270 glSetupYUVFragprog(params); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1271 break; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1272 default: |
26834
aadfce1c25c8
Use a struct instead of a huge and further growing argument list.
reimar
parents:
26195
diff
changeset
|
1273 mp_msg(MSGT_VO, MSGL_ERR, "[gl] unknown conversion type %i\n", YUV_CONVERSION(params->type)); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1274 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1275 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1276 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1277 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1278 * \brief enable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1279 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1280 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1281 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1282 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
17566
diff
changeset
|
1283 void glEnableYUVConversion(GLenum target, int type) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1284 if (type <= 0) return; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1285 switch (YUV_CONVERSION(type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1286 case YUV_CONVERSION_COMBINERS: |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1287 ActiveTexture(GL_TEXTURE1); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1288 glEnable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1289 ActiveTexture(GL_TEXTURE2); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1290 glEnable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1291 ActiveTexture(GL_TEXTURE0); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1292 glEnable(GL_REGISTER_COMBINERS_NV); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1293 break; |
16625 | 1294 case YUV_CONVERSION_COMBINERS_ATI: |
1295 ActiveTexture(GL_TEXTURE1); | |
1296 glEnable(target); | |
1297 ActiveTexture(GL_TEXTURE2); | |
1298 glEnable(target); | |
1299 ActiveTexture(GL_TEXTURE0); | |
1300 glEnable(GL_FRAGMENT_SHADER_ATI); | |
1301 break; | |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1302 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1303 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1304 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1305 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1306 glEnable(GL_FRAGMENT_PROGRAM); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1307 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1308 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1309 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1310 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1311 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1312 * \brief disable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1313 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1314 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1315 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1316 */ |
18175
01ca8a5fb8a6
minor fixes: get rid of pointless inline attributes and some additional checks
reimar
parents:
17566
diff
changeset
|
1317 void glDisableYUVConversion(GLenum target, int type) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1318 if (type <= 0) return; |
18619
106a0c366002
Reworked YUV2RGB fragment program setup in preparation for upcoming patches
reimar
parents:
18579
diff
changeset
|
1319 switch (YUV_CONVERSION(type)) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1320 case YUV_CONVERSION_COMBINERS: |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1321 ActiveTexture(GL_TEXTURE1); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1322 glDisable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1323 ActiveTexture(GL_TEXTURE2); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1324 glDisable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
1325 ActiveTexture(GL_TEXTURE0); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1326 glDisable(GL_REGISTER_COMBINERS_NV); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1327 break; |
16625 | 1328 case YUV_CONVERSION_COMBINERS_ATI: |
1329 ActiveTexture(GL_TEXTURE1); | |
1330 glDisable(target); | |
1331 ActiveTexture(GL_TEXTURE2); | |
1332 glDisable(target); | |
1333 ActiveTexture(GL_TEXTURE0); | |
1334 glDisable(GL_FRAGMENT_SHADER_ATI); | |
1335 break; | |
18655
6aa0b26d584b
Add yuv to rgb conversion using a 3D lookup texture
reimar
parents:
18653
diff
changeset
|
1336 case YUV_CONVERSION_FRAGMENT_LOOKUP3D: |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1337 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1338 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1339 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1340 glDisable(GL_FRAGMENT_PROGRAM); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1341 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1342 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1343 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1344 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1345 /** |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1346 * \brief draw a texture part at given 2D coordinates |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1347 * \param x screen top coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1348 * \param y screen left coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1349 * \param w screen width coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1350 * \param h screen height coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1351 * \param tx texture top coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1352 * \param ty texture left coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1353 * \param tw texture part width in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1354 * \param th texture part height in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1355 * \param sx width of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1356 * \param sy height of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1357 * \param rect_tex whether this texture uses texture_rectangle extension |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1358 * \param is_yv12 if set, also draw the textures from units 1 and 2 |
17220 | 1359 * \param flip flip the texture upside down |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1360 * \ingroup gltexture |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1361 */ |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1362 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1363 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
17220 | 1364 int sx, int sy, int rect_tex, int is_yv12, int flip) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1365 GLfloat tx2 = tx / 2, ty2 = ty / 2, tw2 = tw / 2, th2 = th / 2; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1366 if (!rect_tex) { |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1367 tx /= sx; ty /= sy; tw /= sx; th /= sy; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1368 tx2 = tx, ty2 = ty, tw2 = tw, th2 = th; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1369 } |
17220 | 1370 if (flip) { |
1371 y += h; | |
1372 h = -h; | |
1373 } | |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1374 glBegin(GL_QUADS); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1375 glTexCoord2f(tx, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1376 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1377 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1378 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1379 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1380 glVertex2f(x, y); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1381 glTexCoord2f(tx, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1382 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1383 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1384 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1385 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1386 glVertex2f(x, y + h); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1387 glTexCoord2f(tx + tw, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1388 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1389 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1390 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1391 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1392 glVertex2f(x + w, y + h); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1393 glTexCoord2f(tx + tw, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1394 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1395 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1396 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
1397 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1398 glVertex2f(x + w, y); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1399 glEnd(); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1400 } |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
1401 |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1402 #ifdef GL_WIN32 |
17116 | 1403 #include "w32_common.h" |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1404 /** |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1405 * \brief little helper since wglGetProcAddress definition does not fit our |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1406 * getProcAddress |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1407 * \param procName name of function to look up |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1408 * \return function pointer returned by wglGetProcAddress |
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1409 */ |
16109
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1410 static void *w32gpa(const GLubyte *procName) { |
25953 | 1411 HMODULE oglmod; |
1412 void *res = wglGetProcAddress(procName); | |
1413 if (res) return res; | |
1414 oglmod = GetModuleHandle("opengl32.dll"); | |
1415 return GetProcAddress(oglmod, procName); | |
16109
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1416 } |
519a307e3ccf
OpenGL fixes for windows and vo_gl.c ported to windows.
reimar
parents:
16099
diff
changeset
|
1417 |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1418 int setGlWindow(int *vinfo, HGLRC *context, HWND win) |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1419 { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1420 int new_vinfo; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1421 HDC windc = GetDC(win); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1422 HGLRC new_context = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1423 int keep_context = 0; |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1424 int res = SET_WINDOW_FAILED; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1425 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1426 // should only be needed when keeping context, but not doing glFinish |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1427 // can cause flickering even when we do not keep it. |
16944
179a7a2857a8
do not call glFinish when we do not have a context
reimar
parents:
16879
diff
changeset
|
1428 if (*context) |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1429 glFinish(); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1430 new_vinfo = GetPixelFormat(windc); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1431 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1432 // we can keep the wglContext |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1433 new_context = *context; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1434 keep_context = 1; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1435 } else { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1436 // create a context |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1437 new_context = wglCreateContext(windc); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1438 if (!new_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1439 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n"); |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1440 goto out; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1441 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1442 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1443 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1444 // set context |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1445 if (!wglMakeCurrent(windc, new_context)) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1446 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n"); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1447 if (!keep_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1448 wglDeleteContext(new_context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1449 } |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1450 goto out; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1451 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1452 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1453 // set new values |
21631 | 1454 vo_w32_window = win; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1455 { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1456 RECT rect; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1457 GetClientRect(win, &rect); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1458 vo_dwidth = rect.right; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1459 vo_dheight = rect.bottom; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1460 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1461 if (!keep_context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1462 if (*context) |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1463 wglDeleteContext(*context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1464 *context = new_context; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1465 *vinfo = new_vinfo; |
17019
fd178c06dc84
Also parse glX extension string, makes -vo gl:swapinterval work again on linux
reimar
parents:
16984
diff
changeset
|
1466 getFunctions(w32gpa, NULL); |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
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diff
changeset
|
1467 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1468 // and inform that reinit is neccessary |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1469 res = SET_WINDOW_REINIT; |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
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diff
changeset
|
1470 } else |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1471 res = SET_WINDOW_OK; |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1472 |
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1473 out: |
24315
12f2487fb845
Fix compilation after patch to remove global vo_hdc
reimar
parents:
24314
diff
changeset
|
1474 ReleaseDC(win, windc); |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1475 return res; |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1476 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1477 |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
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diff
changeset
|
1478 void releaseGlContext(int *vinfo, HGLRC *context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1479 *vinfo = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1480 if (*context) { |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1481 wglMakeCurrent(0, 0); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1482 wglDeleteContext(*context); |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1483 } |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1484 *context = 0; |
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1485 } |
17116 | 1486 |
1487 void swapGlBuffers() { | |
24314
20359547f3c3
Remove global vo_hdc, since it is recommended to release a DC as soon as possible.
reimar
parents:
22489
diff
changeset
|
1488 HDC vo_hdc = GetDC(vo_w32_window); |
17116 | 1489 SwapBuffers(vo_hdc); |
24315
12f2487fb845
Fix compilation after patch to remove global vo_hdc
reimar
parents:
24314
diff
changeset
|
1490 ReleaseDC(vo_w32_window, vo_hdc); |
17116 | 1491 } |
14142
f0c1ee83b216
Improving gl2 under windows, moving some functionality to gl_common
reimar
parents:
14089
diff
changeset
|
1492 #else |
16117 | 1493 #ifdef HAVE_LIBDL |
1494 #include <dlfcn.h> | |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1495 #endif |
17116 | 1496 #include "x11_common.h" |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1497 /** |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1498 * \brief find address of a linked function |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1499 * \param s name of function to find |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1500 * \return address of function or NULL if not found |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1501 * |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1502 * Copied from xine |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1503 */ |
17336 | 1504 static void *getdladdr(const char *s) { |
16117 | 1505 #ifdef HAVE_LIBDL |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1506 #if defined(__sun) || defined(__sgi) |
17419 | 1507 static void *handle = NULL; |
1508 if (!handle) | |
1509 handle = dlopen(NULL, RTLD_LAZY); | |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1510 return dlsym(handle, s); |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1511 #else |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1512 return dlsym(0, s); |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1513 #endif |
16117 | 1514 #else |
1515 return NULL; | |
1516 #endif | |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1517 } |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1518 |
13843 | 1519 /** |
14269 | 1520 * \brief Returns the XVisualInfo associated with Window win. |
13843 | 1521 * \param win Window whose XVisualInfo is returne. |
1522 * \return XVisualInfo of the window. Caller must use XFree to free it. | |
1523 */ | |
1524 static XVisualInfo *getWindowVisualInfo(Window win) { | |
1525 XWindowAttributes xw_attr; | |
1526 XVisualInfo vinfo_template; | |
1527 int tmp; | |
1528 XGetWindowAttributes(mDisplay, win, &xw_attr); | |
1529 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual); | |
1530 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp); | |
1531 } | |
1532 | |
1533 /** | |
1534 * \brief Changes the window in which video is displayed. | |
1535 * If possible only transfers the context to the new window, otherwise | |
1536 * creates a new one, which must be initialized by the caller. | |
1537 * \param vinfo Currently used visual. | |
1538 * \param context Currently used context. | |
1539 * \param win window that should be used for drawing. | |
1540 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT. | |
1541 * In case of SET_WINDOW_REINIT the context could not be transfered | |
1542 * and the caller must initialize it correctly. | |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1543 * \ingroup glcontext |
13843 | 1544 */ |
1545 int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win) | |
1546 { | |
1547 XVisualInfo *new_vinfo; | |
1548 GLXContext new_context = NULL; | |
1549 int keep_context = 0; | |
1550 | |
1551 // should only be needed when keeping context, but not doing glFinish | |
1552 // can cause flickering even when we do not keep it. | |
16944
179a7a2857a8
do not call glFinish when we do not have a context
reimar
parents:
16879
diff
changeset
|
1553 if (*context) |
13843 | 1554 glFinish(); |
1555 new_vinfo = getWindowVisualInfo(win); | |
1556 if (*context && *vinfo && new_vinfo && | |
1557 (*vinfo)->visualid == new_vinfo->visualid) { | |
1558 // we can keep the GLXContext | |
1559 new_context = *context; | |
1560 XFree(new_vinfo); | |
1561 new_vinfo = *vinfo; | |
1562 keep_context = 1; | |
1563 } else { | |
1564 // create a context | |
1565 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True); | |
1566 if (!new_context) { | |
1567 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n"); | |
1568 XFree(new_vinfo); | |
1569 return SET_WINDOW_FAILED; | |
1570 } | |
1571 } | |
1572 | |
1573 // set context | |
1574 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) { | |
1575 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n"); | |
1576 if (!keep_context) { | |
1577 glXDestroyContext (mDisplay, new_context); | |
1578 XFree(new_vinfo); | |
1579 } | |
1580 return SET_WINDOW_FAILED; | |
1581 } | |
1582 | |
1583 // set new values | |
1584 vo_window = win; | |
1585 { | |
1586 Window root; | |
1587 int tmp; | |
17336 | 1588 unsigned utmp; |
13843 | 1589 XGetGeometry(mDisplay, vo_window, &root, &tmp, &tmp, |
17336 | 1590 (unsigned *)&vo_dwidth, (unsigned *)&vo_dheight, &utmp, &utmp); |
13843 | 1591 } |
1592 if (!keep_context) { | |
16588 | 1593 void *(*getProcAddress)(const GLubyte *); |
17019
fd178c06dc84
Also parse glX extension string, makes -vo gl:swapinterval work again on linux
reimar
parents:
16984
diff
changeset
|
1594 const char *(*glXExtStr)(Display *, int); |
13843 | 1595 if (*context) |
1596 glXDestroyContext(mDisplay, *context); | |
1597 *context = new_context; | |
1598 if (*vinfo) | |
1599 XFree(*vinfo); | |
1600 *vinfo = new_vinfo; | |
16111
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1601 getProcAddress = getdladdr("glXGetProcAddress"); |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1602 if (!getProcAddress) |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1603 getProcAddress = getdladdr("glXGetProcAddressARB"); |
5683110fce0a
Use dlsym to get glXGetProcAddress, only way to (hopefully) make it
reimar
parents:
16109
diff
changeset
|
1604 if (!getProcAddress) |
17336 | 1605 getProcAddress = (void *)getdladdr; |
17019
fd178c06dc84
Also parse glX extension string, makes -vo gl:swapinterval work again on linux
reimar
parents:
16984
diff
changeset
|
1606 glXExtStr = getdladdr("glXQueryExtensionsString"); |
fd178c06dc84
Also parse glX extension string, makes -vo gl:swapinterval work again on linux
reimar
parents:
16984
diff
changeset
|
1607 getFunctions(getProcAddress, !glXExtStr ? NULL : |
fd178c06dc84
Also parse glX extension string, makes -vo gl:swapinterval work again on linux
reimar
parents:
16984
diff
changeset
|
1608 glXExtStr(mDisplay, DefaultScreen(mDisplay))); |
13843 | 1609 |
1610 // and inform that reinit is neccessary | |
1611 return SET_WINDOW_REINIT; | |
1612 } | |
1613 return SET_WINDOW_OK; | |
1614 } | |
1615 | |
1616 /** | |
1617 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
1618 * \ingroup glcontext |
13843 | 1619 */ |
1620 void releaseGlContext(XVisualInfo **vinfo, GLXContext *context) { | |
1621 if (*vinfo) | |
1622 XFree(*vinfo); | |
1623 *vinfo = NULL; | |
1624 if (*context) | |
14089
00283cb37fd0
Make the context not current before destroying it.
reimar
parents:
14078
diff
changeset
|
1625 { |
00283cb37fd0
Make the context not current before destroying it.
reimar
parents:
14078
diff
changeset
|
1626 glFinish(); |
00283cb37fd0
Make the context not current before destroying it.
reimar
parents:
14078
diff
changeset
|
1627 glXMakeCurrent(mDisplay, None, NULL); |
13843 | 1628 glXDestroyContext(mDisplay, *context); |
14089
00283cb37fd0
Make the context not current before destroying it.
reimar
parents:
14078
diff
changeset
|
1629 } |
13843 | 1630 *context = 0; |
1631 } | |
17116 | 1632 |
17566
f580a7755ac5
Patch by Stefan Huehner / stefan % huehner ! org \
rathann
parents:
17419
diff
changeset
|
1633 void swapGlBuffers(void) { |
17116 | 1634 glXSwapBuffers(mDisplay, vo_window); |
1635 } | |
13843 | 1636 #endif |
1637 |