Mercurial > mplayer.hg
annotate libvo/gl_common.c @ 17590:2fd66535616a
muxer_mpeg MUST be used with audio_preload=0
author | nicodvb |
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date | Sat, 11 Feb 2006 21:29:03 +0000 |
parents | f580a7755ac5 |
children | 01ca8a5fb8a6 |
rev | line source |
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1 /** |
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2 * \file gl_common.c |
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3 * \brief OpenGL helper functions used by vo_gl.c and vo_gl2.c |
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4 * |
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5 * Common OpenGL routines. |
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6 * Copyleft (C) Reimar Döffinger <Reimar.Doeffinger@stud.uni-karlsruhe.de>, 2005 |
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7 * Licensend under the GNU GPL v2. |
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8 * Special thanks go to the xine team and Matthias Hopf, whose video_out_opengl.c |
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9 * gave me lots of good ideas. |
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10 */ |
16117 | 11 #include <stdlib.h> |
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12 #include <stdio.h> |
16117 | 13 #include <string.h> |
16592 | 14 #include <ctype.h> |
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15 #include <math.h> |
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16 #include "gl_common.h" |
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17 |
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18 /** |
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19 * \defgroup glextfunctions OpenGL extension functions |
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20 * |
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21 * the pointers to these functions are acquired when the OpenGL |
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22 * context is created |
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23 * \{ |
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24 */ |
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25 void (APIENTRY *GenBuffers)(GLsizei, GLuint *); |
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26 void (APIENTRY *DeleteBuffers)(GLsizei, const GLuint *); |
16099 | 27 void (APIENTRY *BindBuffer)(GLenum, GLuint); |
28 GLvoid* (APIENTRY *MapBuffer)(GLenum, GLenum); | |
29 GLboolean (APIENTRY *UnmapBuffer)(GLenum); | |
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30 void (APIENTRY *BufferData)(GLenum, intptr_t, const GLvoid *, GLenum); |
16099 | 31 void (APIENTRY *CombinerParameterfv)(GLenum, const GLfloat *); |
32 void (APIENTRY *CombinerParameteri)(GLenum, GLint); | |
33 void (APIENTRY *CombinerInput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
34 GLenum); | |
35 void (APIENTRY *CombinerOutput)(GLenum, GLenum, GLenum, GLenum, GLenum, | |
36 GLenum, GLenum, GLboolean, GLboolean, | |
37 GLboolean); | |
16625 | 38 void (APIENTRY *BeginFragmentShader)(void); |
39 void (APIENTRY *EndFragmentShader)(void); | |
40 void (APIENTRY *SampleMap)(GLuint, GLuint, GLenum); | |
41 void (APIENTRY *ColorFragmentOp2)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
42 GLuint, GLuint, GLuint, GLuint, GLuint); | |
43 void (APIENTRY *ColorFragmentOp3)(GLenum, GLuint, GLuint, GLuint, GLuint, | |
44 GLuint, GLuint, GLuint, GLuint, GLuint, | |
45 GLuint, GLuint, GLuint); | |
46 void (APIENTRY *SetFragmentShaderConstant)(GLuint, const GLfloat *); | |
16099 | 47 void (APIENTRY *ActiveTexture)(GLenum); |
48 void (APIENTRY *BindTexture)(GLenum, GLuint); | |
49 void (APIENTRY *MultiTexCoord2f)(GLenum, GLfloat, GLfloat); | |
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50 void (APIENTRY *GenPrograms)(GLsizei, GLuint *); |
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51 void (APIENTRY *DeletePrograms)(GLsizei, const GLuint *); |
16099 | 52 void (APIENTRY *BindProgram)(GLenum, GLuint); |
53 void (APIENTRY *ProgramString)(GLenum, GLenum, GLsizei, const GLvoid *); | |
54 void (APIENTRY *ProgramEnvParameter4f)(GLenum, GLuint, GLfloat, GLfloat, | |
55 GLfloat, GLfloat); | |
16270 | 56 int (APIENTRY *SwapInterval)(int); |
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57 /** \} */ // end of glextfunctions group |
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58 |
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59 //! \defgroup glgeneral OpenGL general helper functions |
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60 |
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61 //! \defgroup glcontext OpenGL context management helper functions |
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62 |
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63 //! \defgroup gltexture OpenGL texture handling helper functions |
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64 |
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65 //! \defgroup glconversion OpenGL conversion helper functions |
16099 | 66 |
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67 /** |
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68 * \brief adjusts the GL_UNPACK_ALIGNMENT to fit the stride. |
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69 * \param stride number of bytes per line for which alignment should fit. |
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70 * \ingroup glgeneral |
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71 */ |
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72 void glAdjustAlignment(int stride) { |
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73 GLint gl_alignment; |
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74 if (stride % 8 == 0) |
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75 gl_alignment=8; |
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76 else if (stride % 4 == 0) |
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77 gl_alignment=4; |
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78 else if (stride % 2 == 0) |
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79 gl_alignment=2; |
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80 else |
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81 gl_alignment=1; |
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82 glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment); |
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83 } |
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84 |
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85 struct gl_name_map_struct { |
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86 GLint value; |
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87 char *name; |
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88 }; |
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89 |
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90 #undef MAP |
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91 #define MAP(a) {a, #a} |
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92 //! mapping table for the glValName function |
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93 static const struct gl_name_map_struct gl_name_map[] = { |
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94 // internal format |
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95 MAP(GL_R3_G3_B2), MAP(GL_RGB4), MAP(GL_RGB5), MAP(GL_RGB8), |
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96 MAP(GL_RGB10), MAP(GL_RGB12), MAP(GL_RGB16), MAP(GL_RGBA2), |
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97 MAP(GL_RGBA4), MAP(GL_RGB5_A1), MAP(GL_RGBA8), MAP(GL_RGB10_A2), |
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98 MAP(GL_RGBA12), MAP(GL_RGBA16), MAP(GL_LUMINANCE8), |
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99 |
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100 // format |
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101 MAP(GL_RGB), MAP(GL_RGBA), MAP(GL_RED), MAP(GL_GREEN), MAP(GL_BLUE), |
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102 MAP(GL_ALPHA), MAP(GL_LUMINANCE), MAP(GL_LUMINANCE_ALPHA), |
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103 MAP(GL_COLOR_INDEX), |
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104 // rest 1.2 only |
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105 MAP(GL_BGR), MAP(GL_BGRA), |
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106 |
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107 //type |
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108 MAP(GL_BYTE), MAP(GL_UNSIGNED_BYTE), MAP(GL_SHORT), MAP(GL_UNSIGNED_SHORT), |
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109 MAP(GL_INT), MAP(GL_UNSIGNED_INT), MAP(GL_FLOAT), MAP(GL_DOUBLE), |
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110 MAP(GL_2_BYTES), MAP(GL_3_BYTES), MAP(GL_4_BYTES), |
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111 // rest 1.2 only |
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112 MAP(GL_UNSIGNED_BYTE_3_3_2), MAP(GL_UNSIGNED_BYTE_2_3_3_REV), |
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113 MAP(GL_UNSIGNED_SHORT_5_6_5), MAP(GL_UNSIGNED_SHORT_5_6_5_REV), |
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114 MAP(GL_UNSIGNED_SHORT_4_4_4_4), MAP(GL_UNSIGNED_SHORT_4_4_4_4_REV), |
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115 MAP(GL_UNSIGNED_SHORT_5_5_5_1), MAP(GL_UNSIGNED_SHORT_1_5_5_5_REV), |
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116 MAP(GL_UNSIGNED_INT_8_8_8_8), MAP(GL_UNSIGNED_INT_8_8_8_8_REV), |
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117 MAP(GL_UNSIGNED_INT_10_10_10_2), MAP(GL_UNSIGNED_INT_2_10_10_10_REV), |
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118 {0, 0} |
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119 }; |
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120 #undef MAP |
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121 |
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122 /** |
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123 * \brief return the name of an OpenGL constant |
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124 * \param value the constant |
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125 * \return name of the constant or "Unknown format!" |
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126 * \ingroup glgeneral |
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127 */ |
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128 const char *glValName(GLint value) |
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129 { |
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130 int i = 0; |
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131 |
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132 while (gl_name_map[i].name) { |
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133 if (gl_name_map[i].value == value) |
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134 return gl_name_map[i].name; |
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135 i++; |
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136 } |
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137 return "Unknown format!"; |
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138 } |
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139 |
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140 //! always return this format as internal texture format in glFindFormat |
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141 #define TEXTUREFORMAT_ALWAYS GL_RGB8 |
16474 | 142 #undef TEXTUREFORMAT_ALWAYS |
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143 |
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144 /** |
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145 * \brief find the OpenGL settings coresponding to format. |
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146 * |
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147 * All parameters may be NULL. |
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148 * \param fmt MPlayer format to analyze. |
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149 * \param bpp [OUT] bits per pixel of that format. |
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150 * \param gl_texfmt [OUT] internal texture format that fits the |
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151 * image format, not necessarily the best for performance. |
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152 * \param gl_format [OUT] OpenGL format for this image format. |
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153 * \param gl_type [OUT] OpenGL type for this image format. |
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154 * \return 1 if format is supported by OpenGL, 0 if not. |
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155 * \ingroup gltexture |
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156 */ |
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157 int glFindFormat(uint32_t fmt, int *bpp, GLint *gl_texfmt, |
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158 GLenum *gl_format, GLenum *gl_type) |
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159 { |
16474 | 160 int supported = 1; |
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161 int dummy1; |
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162 GLenum dummy2; |
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163 GLint dummy3; |
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164 if (bpp == NULL) bpp = &dummy1; |
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165 if (gl_texfmt == NULL) gl_texfmt = &dummy3; |
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166 if (gl_format == NULL) gl_format = &dummy2; |
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167 if (gl_type == NULL) gl_type = &dummy2; |
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168 |
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169 *bpp = IMGFMT_IS_BGR(fmt)?IMGFMT_BGR_DEPTH(fmt):IMGFMT_RGB_DEPTH(fmt); |
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170 *gl_texfmt = 3; |
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171 switch (fmt) { |
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172 case IMGFMT_RGB24: |
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173 *gl_format = GL_RGB; |
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174 *gl_type = GL_UNSIGNED_BYTE; |
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175 break; |
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176 case IMGFMT_RGBA: |
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177 *gl_texfmt = 4; |
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178 *gl_format = GL_RGBA; |
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179 *gl_type = GL_UNSIGNED_BYTE; |
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180 break; |
16474 | 181 case IMGFMT_YV12: |
182 supported = 0; // no native YV12 support | |
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183 case IMGFMT_Y800: |
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184 case IMGFMT_Y8: |
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185 *gl_texfmt = 1; |
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186 *bpp = 8; |
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187 *gl_format = GL_LUMINANCE; |
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188 *gl_type = GL_UNSIGNED_BYTE; |
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189 break; |
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190 #if 0 |
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191 // we do not support palettized formats, although the format the |
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192 // swscale produces works |
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193 case IMGFMT_RGB8: |
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194 gl_format = GL_RGB; |
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195 gl_type = GL_UNSIGNED_BYTE_2_3_3_REV; |
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196 break; |
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197 #endif |
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198 case IMGFMT_RGB15: |
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199 *gl_format = GL_RGBA; |
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200 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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201 break; |
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202 case IMGFMT_RGB16: |
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203 *gl_format = GL_RGB; |
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204 *gl_type = GL_UNSIGNED_SHORT_5_6_5_REV; |
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205 break; |
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206 #if 0 |
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207 case IMGFMT_BGR8: |
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208 // special case as red and blue have a differen number of bits. |
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209 // GL_BGR and GL_UNSIGNED_BYTE_3_3_2 isn't supported at least |
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210 // by nVidia drivers, and in addition would give more bits to |
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211 // blue than to red, which isn't wanted |
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212 gl_format = GL_RGB; |
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213 gl_type = GL_UNSIGNED_BYTE_3_3_2; |
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214 break; |
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215 #endif |
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216 case IMGFMT_BGR15: |
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217 *gl_format = GL_BGRA; |
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218 *gl_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; |
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219 break; |
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220 case IMGFMT_BGR16: |
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221 *gl_format = GL_RGB; |
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222 *gl_type = GL_UNSIGNED_SHORT_5_6_5; |
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223 break; |
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224 case IMGFMT_BGR24: |
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225 *gl_format = GL_BGR; |
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226 *gl_type = GL_UNSIGNED_BYTE; |
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227 break; |
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228 case IMGFMT_BGRA: |
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229 *gl_texfmt = 4; |
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230 *gl_format = GL_BGRA; |
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231 *gl_type = GL_UNSIGNED_BYTE; |
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232 break; |
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233 default: |
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234 *gl_texfmt = 4; |
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235 *gl_format = GL_RGBA; |
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236 *gl_type = GL_UNSIGNED_BYTE; |
16474 | 237 supported = 0; |
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238 } |
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239 #ifdef TEXTUREFORMAT_ALWAYS |
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240 *gl_texfmt = TEXTUREFORMAT_ALWAYS; |
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241 #endif |
16474 | 242 return supported; |
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243 } |
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244 |
16099 | 245 static void *setNull(const GLubyte *s) { |
246 return NULL; | |
247 } | |
248 | |
17335 | 249 typedef struct { |
250 void **funcptr; | |
251 char *extstr; | |
252 char *funcnames[7]; | |
253 } extfunc_desc_t; | |
254 | |
255 static const extfunc_desc_t extfuncs[] = { | |
256 {(void **)&GenBuffers, NULL, {"glGenBuffers", "glGenBuffersARB", NULL}}, | |
257 {(void **)&DeleteBuffers, NULL, {"glDeleteBuffers", "glDeleteBuffersARB", NULL}}, | |
258 {(void **)&BindBuffer, NULL, {"glBindBuffer", "glBindBufferARB", NULL}}, | |
259 {(void **)&MapBuffer, NULL, {"glMapBuffer", "glMapBufferARB", NULL}}, | |
260 {(void **)&UnmapBuffer, NULL, {"glUnmapBuffer", "glUnmapBufferARB", NULL}}, | |
261 {(void **)&BufferData, NULL, {"glBufferData", "glBufferDataARB", NULL}}, | |
262 {(void **)&CombinerParameterfv, NULL, {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL}}, | |
263 {(void **)&CombinerParameteri, NULL, {"glCombinerParameteri", "glCombinerParameteriNV", NULL}}, | |
264 {(void **)&CombinerInput, NULL, {"glCombinerInput", "glCombinerInputNV", NULL}}, | |
265 {(void **)&CombinerOutput, NULL, {"glCombinerOutput", "glCombinerOutputNV", NULL}}, | |
266 {(void **)&BeginFragmentShader, NULL, {"glBeginFragmentShaderATI", NULL}}, | |
267 {(void **)&EndFragmentShader, NULL, {"glEndFragmentShaderATI", NULL}}, | |
268 {(void **)&SampleMap, NULL, {"glSampleMapATI", NULL}}, | |
269 {(void **)&ColorFragmentOp2, NULL, {"glColorFragmentOp2ATI", NULL}}, | |
270 {(void **)&ColorFragmentOp3, NULL, {"glColorFragmentOp3ATI", NULL}}, | |
271 {(void **)&SetFragmentShaderConstant, NULL, {"glSetFragmentShaderConstantATI", NULL}}, | |
272 {(void **)&ActiveTexture, NULL, {"glActiveTexture", "glActiveTextureARB", NULL}}, | |
273 {(void **)&BindTexture, NULL, {"glBindTexture", "glBindTextureARB", NULL}}, | |
274 {(void **)&MultiTexCoord2f, NULL, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL}}, | |
275 {(void **)&GenPrograms, NULL, {"glGenPrograms", "glGenProgramsARB", "glGenProgramsNV", NULL}}, | |
276 {(void **)&DeletePrograms, NULL, {"glDeletePrograms", "glDeleteProgramsARB", "glDeleteProgramsNV", NULL}}, | |
277 {(void **)&BindProgram, NULL, {"glBindProgram", "glBindProgramARB", "glBindProgramNV", NULL}}, | |
278 {(void **)&ProgramString, NULL, {"glProgramString", "glProgramStringARB", "glProgramStringNV", NULL}}, | |
279 {(void **)&ProgramEnvParameter4f, NULL, {"glProgramEnvParameter4f", "glProgramEnvParameter4fARB", "glProgramEnvParameter4fNV", NULL}}, | |
280 {(void **)&SwapInterval, "_swap_control", {"glXSwapInterval", "glXSwapIntervalEXT", "glXSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", "wglSwapIntervalSGI", NULL}}, | |
281 {NULL} | |
282 }; | |
283 | |
16117 | 284 /** |
285 * \brief find the function pointers of some useful OpenGL extensions | |
16588 | 286 * \param getProcAddress function to resolve function names, may be NULL |
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287 * \param ext2 an extra extension string |
16117 | 288 */ |
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289 static void getFunctions(void *(*getProcAddress)(const GLubyte *), |
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290 const char *ext2) { |
17335 | 291 const extfunc_desc_t *dsc; |
17336 | 292 const char *extensions = (const char *)glGetString(GL_EXTENSIONS); |
17335 | 293 char *allexts; |
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294 if (!extensions) extensions = ""; |
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295 if (!ext2) ext2 = ""; |
17335 | 296 allexts = (char *)malloc(strlen(extensions) + strlen(ext2) + 2); |
297 strcpy(allexts, extensions); | |
298 strcat(allexts, " "); | |
299 strcat(allexts, ext2); | |
16099 | 300 if (!getProcAddress) |
301 getProcAddress = setNull; | |
17335 | 302 for (dsc = extfuncs; dsc->funcptr; dsc++) { |
303 void *ptr = NULL; | |
304 int i; | |
305 if (!dsc->extstr || strstr(allexts, dsc->extstr)) { | |
306 for (i = 0; !ptr && dsc->funcnames[i]; i++) | |
307 ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]); | |
308 } | |
309 *(dsc->funcptr) = ptr; | |
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310 } |
17335 | 311 free(allexts); |
16099 | 312 } |
313 | |
16117 | 314 /** |
315 * \brief create a texture and set some defaults | |
316 * \param target texture taget, usually GL_TEXTURE_2D | |
317 * \param fmt internal texture format | |
318 * \param filter filter used for scaling, e.g. GL_LINEAR | |
319 * \param w texture width | |
320 * \param h texture height | |
321 * \param val luminance value to fill texture with | |
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322 * \ingroup gltexture |
16117 | 323 */ |
324 void glCreateClearTex(GLenum target, GLenum fmt, GLint filter, | |
16460 | 325 int w, int h, unsigned char val) { |
326 GLfloat fval = (GLfloat)val / 255.0; | |
327 GLfloat border[4] = {fval, fval, fval, fval}; | |
16117 | 328 GLenum clrfmt = (fmt == GL_ALPHA) ? GL_ALPHA : GL_LUMINANCE; |
329 char *init = (char *)malloc(w * h); | |
330 memset(init, val, w * h); | |
331 glAdjustAlignment(w); | |
332 glPixelStorei(GL_UNPACK_ROW_LENGTH, w); | |
333 glTexImage2D(target, 0, fmt, w, h, 0, clrfmt, GL_UNSIGNED_BYTE, init); | |
334 glTexParameterf(target, GL_TEXTURE_PRIORITY, 1.0); | |
335 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); | |
336 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); | |
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337 glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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338 glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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339 // Border texels should not be used with CLAMP_TO_EDGE |
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340 // We set a sane default anyway. |
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341 glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, border); |
16117 | 342 free(init); |
343 } | |
344 | |
345 /** | |
16592 | 346 * \brief skips whitespace and comments |
347 * \param f file to read from | |
348 */ | |
349 static void ppm_skip(FILE *f) { | |
350 int c, comment = 0; | |
351 do { | |
352 c = fgetc(f); | |
353 if (c == '#') | |
354 comment = 1; | |
355 if (c == '\n') | |
356 comment = 0; | |
357 } while (c != EOF && (isspace(c) || comment)); | |
358 if (c != EOF) | |
359 ungetc(c, f); | |
360 } | |
361 | |
362 /** | |
363 * \brief creates a texture from a PPM file | |
364 * \param target texture taget, usually GL_TEXTURE_2D | |
365 * \param fmt internal texture format | |
366 * \param filter filter used for scaling, e.g. GL_LINEAR | |
367 * \param f file to read PPM from | |
368 * \param width [out] width of texture | |
369 * \param height [out] height of texture | |
370 * \param maxval [out] maxval value from PPM file | |
371 * \return 0 on error, 1 otherwise | |
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372 * \ingroup gltexture |
16592 | 373 */ |
374 int glCreatePPMTex(GLenum target, GLenum fmt, GLint filter, | |
375 FILE *f, int *width, int *height, int *maxval) { | |
376 int w, h, m, val; | |
377 char *data; | |
378 ppm_skip(f); | |
379 if (fgetc(f) != 'P' || fgetc(f) != '6') | |
380 return 0; | |
381 ppm_skip(f); | |
382 if (fscanf(f, "%i", &w) != 1) | |
383 return 0; | |
384 ppm_skip(f); | |
385 if (fscanf(f, "%i", &h) != 1) | |
386 return 0; | |
387 ppm_skip(f); | |
388 if (fscanf(f, "%i", &m) != 1) | |
389 return 0; | |
390 val = fgetc(f); | |
391 if (!isspace(val)) | |
392 return 0; | |
393 data = (char *)malloc(w * h * 3); | |
394 if (fread(data, w * 3, h, f) != h) | |
395 return 0; | |
396 glCreateClearTex(target, fmt, filter, w, h, 0); | |
397 glUploadTex(target, GL_RGB, GL_UNSIGNED_BYTE, data, w * 3, 0, 0, w, h, 0); | |
398 free(data); | |
399 if (width) *width = w; | |
400 if (height) *height = h; | |
401 if (maxval) *maxval = m; | |
402 return 1; | |
403 } | |
404 | |
405 /** | |
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406 * \brief return the number of bytes per pixel for the given format |
16117 | 407 * \param format OpenGL format |
408 * \param type OpenGL type | |
409 * \return bytes per pixel | |
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410 * \ingroup glgeneral |
16117 | 411 * |
16435 | 412 * Does not handle all possible variants, just those used by MPlayer |
16117 | 413 */ |
414 int glFmt2bpp(GLenum format, GLenum type) { | |
415 switch (type) { | |
416 case GL_UNSIGNED_BYTE_3_3_2: | |
417 case GL_UNSIGNED_BYTE_2_3_3_REV: | |
418 return 1; | |
419 case GL_UNSIGNED_SHORT_5_5_5_1: | |
420 case GL_UNSIGNED_SHORT_1_5_5_5_REV: | |
421 case GL_UNSIGNED_SHORT_5_6_5: | |
422 case GL_UNSIGNED_SHORT_5_6_5_REV: | |
423 return 2; | |
424 } | |
425 if (type != GL_UNSIGNED_BYTE) | |
426 return 0; //not implemented | |
427 switch (format) { | |
428 case GL_LUMINANCE: | |
429 case GL_ALPHA: | |
430 return 1; | |
431 case GL_RGB: | |
432 case GL_BGR: | |
433 return 3; | |
434 case GL_RGBA: | |
435 case GL_BGRA: | |
436 return 4; | |
437 } | |
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438 return 0; // unknown |
16117 | 439 } |
440 | |
441 /** | |
442 * \brief upload a texture, handling things like stride and slices | |
443 * \param target texture target, usually GL_TEXTURE_2D | |
444 * \param format OpenGL format of data | |
445 * \param type OpenGL type of data | |
446 * \param data data to upload | |
447 * \param stride data stride | |
448 * \param x x offset in texture | |
449 * \param y y offset in texture | |
450 * \param w width of the texture part to upload | |
451 * \param h height of the texture part to upload | |
452 * \param slice height of an upload slice, 0 for all at once | |
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453 * \ingroup gltexture |
16117 | 454 */ |
455 void glUploadTex(GLenum target, GLenum format, GLenum type, | |
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456 const void *data, int stride, |
16117 | 457 int x, int y, int w, int h, int slice) { |
458 int y_max = y + h; | |
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459 if (w <= 0 || h <= 0) return; |
16117 | 460 if (slice <= 0) |
461 slice = h; | |
17220 | 462 if (stride < 0) { |
463 data += h * stride; | |
464 stride = -stride; | |
465 } | |
16117 | 466 // this is not always correct, but should work for MPlayer |
467 glAdjustAlignment(stride); | |
468 glPixelStorei(GL_UNPACK_ROW_LENGTH, stride / glFmt2bpp(format, type)); | |
469 for (; y + slice <= y_max; y += slice) { | |
470 glTexSubImage2D(target, 0, x, y, w, slice, format, type, data); | |
471 data += stride * slice; | |
472 } | |
473 if (y < y_max) | |
474 glTexSubImage2D(target, 0, x, y, w, y_max - y, format, type, data); | |
475 } | |
476 | |
16625 | 477 static void fillUVcoeff(GLfloat *ucoef, GLfloat *vcoef, |
478 float uvcos, float uvsin) { | |
479 int i; | |
480 ucoef[0] = 0 * uvcos + 1.403 * uvsin; | |
481 vcoef[0] = 0 * uvsin + 1.403 * uvcos; | |
482 ucoef[1] = -0.344 * uvcos + -0.714 * uvsin; | |
483 vcoef[1] = -0.344 * uvsin + -0.714 * uvcos; | |
484 ucoef[2] = 1.770 * uvcos + 0 * uvsin; | |
485 vcoef[2] = 1.770 * uvsin + 0 * uvcos; | |
486 ucoef[3] = 0; | |
487 vcoef[3] = 0; | |
488 // Coefficients (probably) must be in [0, 1] range, whereas they originally | |
489 // are in [-2, 2] range, so here comes the trick: | |
490 // First put them in the [-0.5, 0.5] range, then add 0.5. | |
491 // This can be undone with the HALF_BIAS and SCALE_BY_FOUR arguments | |
492 // for CombinerInput and CombinerOutput (or the respective ATI variants) | |
493 for (i = 0; i < 4; i++) { | |
494 ucoef[i] = ucoef[i] * 0.25 + 0.5; | |
495 vcoef[i] = vcoef[i] * 0.25 + 0.5; | |
496 } | |
497 } | |
498 | |
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499 /** |
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500 * \brief Setup register combiners for YUV to RGB conversion. |
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501 * \param uvcos used for saturation and hue adjustment |
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502 * \param uvsin used for saturation and hue adjustment |
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503 */ |
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504 static void glSetupYUVCombiners(float uvcos, float uvsin) { |
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505 GLfloat ucoef[4]; |
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506 GLfloat vcoef[4]; |
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507 GLint i; |
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508 glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &i); |
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509 if (i < 2) |
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510 mp_msg(MSGT_VO, MSGL_ERR, |
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511 "[gl] 2 general combiners needed for YUV combiner support (found %i)\n", i); |
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512 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); |
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513 if (i < 3) |
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514 mp_msg(MSGT_VO, MSGL_ERR, |
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515 "[gl] 3 texture units needed for YUV combiner support (found %i)\n", i); |
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516 if (!CombinerInput || !CombinerOutput || |
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517 !CombinerParameterfv || !CombinerParameteri) { |
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518 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner functions missing!\n"); |
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519 return; |
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520 } |
16625 | 521 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); |
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522 CombinerParameterfv(GL_CONSTANT_COLOR0_NV, ucoef); |
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523 CombinerParameterfv(GL_CONSTANT_COLOR1_NV, vcoef); |
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524 |
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525 // UV first, like this green component cannot overflow |
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526 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_A_NV, |
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527 GL_TEXTURE1, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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528 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_B_NV, |
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529 GL_CONSTANT_COLOR0_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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530 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_C_NV, |
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531 GL_TEXTURE2, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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532 CombinerInput(GL_COMBINER0_NV, GL_RGB, GL_VARIABLE_D_NV, |
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533 GL_CONSTANT_COLOR1_NV, GL_HALF_BIAS_NORMAL_NV, GL_RGB); |
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534 CombinerOutput(GL_COMBINER0_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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535 GL_SPARE0_NV, GL_SCALE_BY_FOUR_NV, GL_NONE, GL_FALSE, |
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536 GL_FALSE, GL_FALSE); |
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537 |
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538 // stage 2 |
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539 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_A_NV, GL_SPARE0_NV, |
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540 GL_SIGNED_IDENTITY_NV, GL_RGB); |
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541 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_B_NV, GL_ZERO, |
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542 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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543 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_C_NV, |
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544 GL_TEXTURE0, GL_SIGNED_IDENTITY_NV, GL_RGB); |
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545 CombinerInput(GL_COMBINER1_NV, GL_RGB, GL_VARIABLE_D_NV, GL_ZERO, |
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546 GL_UNSIGNED_INVERT_NV, GL_RGB); |
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547 CombinerOutput(GL_COMBINER1_NV, GL_RGB, GL_DISCARD_NV, GL_DISCARD_NV, |
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548 GL_SPARE0_NV, GL_NONE, GL_NONE, GL_FALSE, |
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549 GL_FALSE, GL_FALSE); |
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550 |
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551 // leave final combiner stage in default mode |
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552 CombinerParameteri(GL_NUM_GENERAL_COMBINERS_NV, 2); |
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553 } |
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554 |
16625 | 555 /** |
556 * \brief Setup ATI version of register combiners for YUV to RGB conversion. | |
557 * \param uvcos used for saturation and hue adjustment | |
558 * \param uvsin used for saturation and hue adjustment | |
559 * | |
560 * ATI called this fragment shader, but the name is confusing in the | |
561 * light of a very different OpenGL 2.0 extension with the same name | |
562 */ | |
563 static void glSetupYUVCombinersATI(float uvcos, float uvsin) { | |
564 GLfloat ucoef[4]; | |
565 GLfloat vcoef[4]; | |
566 GLint i; | |
567 glGetIntegerv(GL_NUM_FRAGMENT_REGISTERS_ATI, &i); | |
568 if (i < 3) | |
569 mp_msg(MSGT_VO, MSGL_ERR, | |
570 "[gl] 3 registers needed for YUV combiner (ATI) support (found %i)\n", i); | |
571 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); | |
572 if (i < 3) | |
573 mp_msg(MSGT_VO, MSGL_ERR, | |
574 "[gl] 3 texture units needed for YUV combiner (ATI) support (found %i)\n", i); | |
575 if (!BeginFragmentShader || !EndFragmentShader || | |
576 !SetFragmentShaderConstant || !SampleMap || | |
577 !ColorFragmentOp2 || !ColorFragmentOp3) { | |
578 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Combiner (ATI) functions missing!\n"); | |
579 return; | |
580 } | |
581 fillUVcoeff(ucoef, vcoef, uvcos, uvsin); | |
582 BeginFragmentShader(); | |
583 SetFragmentShaderConstant(GL_CON_0_ATI, ucoef); | |
584 SetFragmentShaderConstant(GL_CON_1_ATI, vcoef); | |
585 SampleMap(GL_REG_0_ATI, GL_TEXTURE0, GL_SWIZZLE_STR_ATI); | |
586 SampleMap(GL_REG_1_ATI, GL_TEXTURE1, GL_SWIZZLE_STR_ATI); | |
587 SampleMap(GL_REG_2_ATI, GL_TEXTURE2, GL_SWIZZLE_STR_ATI); | |
588 // UV first, like this green component cannot overflow | |
589 ColorFragmentOp2(GL_MUL_ATI, GL_REG_1_ATI, GL_NONE, GL_NONE, | |
590 GL_REG_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
591 GL_CON_0_ATI, GL_NONE, GL_BIAS_BIT_ATI); | |
592 ColorFragmentOp3(GL_MAD_ATI, GL_REG_2_ATI, GL_NONE, GL_4X_BIT_ATI, | |
593 GL_REG_2_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
594 GL_CON_1_ATI, GL_NONE, GL_BIAS_BIT_ATI, | |
595 GL_REG_1_ATI, GL_NONE, GL_NONE); | |
596 ColorFragmentOp2(GL_ADD_ATI, GL_REG_0_ATI, GL_NONE, GL_NONE, | |
597 GL_REG_0_ATI, GL_NONE, GL_NONE, | |
598 GL_REG_2_ATI, GL_NONE, GL_NONE); | |
599 EndFragmentShader(); | |
600 } | |
601 | |
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602 static const char *yuv_prog_template = |
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603 "!!ARBfp1.0\n" |
16586 | 604 "OPTION ARB_precision_hint_fastest;" |
16648 | 605 "PARAM ycoef = {%.4f, %.4f, %.4f};" |
606 "PARAM ucoef = {%.4f, %.4f, %.4f};" | |
607 "PARAM vcoef = {%.4f, %.4f, %.4f};" | |
608 "PARAM offsets = {%.4f, %.4f, %.4f};" | |
609 "PARAM gamma = {%.4f, %.4f, %.4f};" | |
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610 "TEMP res, y, u, v;" |
16586 | 611 "TEX y, fragment.texcoord[0], texture[0], %s;" |
16648 | 612 "MAD res, y, ycoef, offsets;" |
16586 | 613 "TEX u, fragment.texcoord[1], texture[1], %s;" |
16648 | 614 "MAD res, u, ucoef, res;" |
16586 | 615 "TEX v, fragment.texcoord[2], texture[2], %s;" |
16648 | 616 "MAD result.color, v, vcoef, res;" |
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617 "END"; |
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618 |
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619 static const char *yuv_pow_prog_template = |
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620 "!!ARBfp1.0\n" |
16586 | 621 "OPTION ARB_precision_hint_fastest;" |
16648 | 622 "PARAM ycoef = {%.4f, %.4f, %.4f};" |
623 "PARAM ucoef = {%.4f, %.4f, %.4f};" | |
624 "PARAM vcoef = {%.4f, %.4f, %.4f};" | |
625 "PARAM offsets = {%.4f, %.4f, %.4f};" | |
626 "PARAM gamma = {%.4f, %.4f, %.4f};" | |
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627 "TEMP res, y, u, v;" |
16586 | 628 "TEX y, fragment.texcoord[0], texture[0], %s;" |
16648 | 629 "MAD res, y, ycoef, offsets;" |
16586 | 630 "TEX u, fragment.texcoord[1], texture[1], %s;" |
16648 | 631 "MAD res, u, ucoef, res;" |
16586 | 632 "TEX v, fragment.texcoord[2], texture[2], %s;" |
16648 | 633 "MAD_SAT res, v, vcoef, res;" |
634 "POW result.color.r, res.r, gamma.r;" | |
635 "POW result.color.g, res.g, gamma.g;" | |
636 "POW result.color.b, res.b, gamma.b;" | |
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637 "END"; |
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638 |
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639 static const char *yuv_lookup_prog_template = |
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640 "!!ARBfp1.0\n" |
16586 | 641 "OPTION ARB_precision_hint_fastest;" |
16648 | 642 "PARAM ycoef = {%.4f, %.4f, %.4f, 0};" |
643 "PARAM ucoef = {%.4f, %.4f, %.4f, 0};" | |
644 "PARAM vcoef = {%.4f, %.4f, %.4f, 0};" | |
645 "PARAM offsets = {%.4f, %.4f, %.4f, 0.125};" | |
646 "PARAM gamma = {%.4f, %.4f, %.4f};" | |
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647 "TEMP res, y, u, v;" |
16586 | 648 "TEX y, fragment.texcoord[0], texture[0], %s;" |
16648 | 649 "MAD res, y, ycoef, offsets;" |
16586 | 650 "TEX u, fragment.texcoord[1], texture[1], %s;" |
16648 | 651 "MAD res, u, ucoef, res;" |
16586 | 652 "TEX v, fragment.texcoord[2], texture[2], %s;" |
16648 | 653 "MAD res, v, vcoef, res;" |
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654 "TEX result.color.r, res.raaa, texture[3], 2D;" |
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655 "ADD res.a, res.a, 0.25;" |
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656 "TEX result.color.g, res.gaaa, texture[3], 2D;" |
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657 "ADD res.a, res.a, 0.25;" |
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658 "TEX result.color.b, res.baaa, texture[3], 2D;" |
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659 "END"; |
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660 |
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661 /** |
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662 * \brief setup a fragment program that will do YUV->RGB conversion |
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663 * \param brightness brightness adjustment offset |
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664 * \param contrast contrast adjustment factor |
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665 * \param uvcos used for saturation and hue adjustment |
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666 * \param uvsin used for saturation and hue adjustment |
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667 * \param lookup use fragment program that uses texture unit 4 to |
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668 * do additional conversion via lookup. |
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669 */ |
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670 static void glSetupYUVFragprog(float brightness, float contrast, |
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671 float uvcos, float uvsin, float rgamma, |
16586 | 672 float ggamma, float bgamma, int type, int rect) { |
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673 char yuv_prog[1000]; |
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674 const char *prog_template = yuv_prog_template; |
16586 | 675 char *tex_type = rect ? "RECT" : "2D"; |
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676 int lookup = 0; |
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677 GLint i; |
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678 // this is the conversion matrix, with y, u, v factors |
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679 // for red, green, blue and the constant offsets |
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680 float ry, ru, rv, rc; |
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681 float gy, gu, gv, gc; |
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682 float by, bu, bv, bc; |
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683 switch (type) { |
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684 case YUV_CONVERSION_FRAGMENT_POW: |
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685 prog_template = yuv_pow_prog_template; |
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686 break; |
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687 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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688 prog_template = yuv_lookup_prog_template; |
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689 lookup = 1; |
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690 break; |
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691 } |
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692 glGetIntegerv (GL_MAX_TEXTURE_UNITS, &i); |
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693 if (i < 3) |
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694 mp_msg(MSGT_VO, MSGL_ERR, |
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695 "[gl] 3 texture units needed for YUV fragment support (found %i)\n", i); |
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696 if (lookup && i < 4) |
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697 mp_msg(MSGT_VO, MSGL_ERR, |
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698 "[gl] 4 texture units needed for YUV fragment support with lookup (found %i)\n", i); |
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699 if (!ProgramString) { |
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700 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] ProgramString function missing!\n"); |
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701 return; |
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702 } |
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703 ry = 1.164 * contrast; |
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704 gy = 1.164 * contrast; |
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705 by = 1.164 * contrast; |
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706 ru = 0 * uvcos + 1.596 * uvsin; |
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707 rv = 0 * uvsin + 1.596 * uvcos; |
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708 gu = -0.391 * uvcos + -0.813 * uvsin; |
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709 gv = -0.391 * uvsin + -0.813 * uvcos; |
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710 bu = 2.018 * uvcos + 0 * uvsin; |
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711 bv = 2.018 * uvsin + 0 * uvcos; |
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712 rc = (-16 * ry + (-128) * ru + (-128) * rv) / 255.0 + brightness; |
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713 gc = (-16 * gy + (-128) * gu + (-128) * gv) / 255.0 + brightness; |
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714 bc = (-16 * by + (-128) * bu + (-128) * bv) / 255.0 + brightness; |
16589
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715 // these "center" contrast control so that e.g. a contrast of 0 |
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716 // leads to a grey image, not a black one |
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717 rc += 0.5 - contrast / 2.0; |
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718 gc += 0.5 - contrast / 2.0; |
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719 bc += 0.5 - contrast / 2.0; |
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720 rgamma = 1.0 / rgamma; |
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721 ggamma = 1.0 / ggamma; |
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722 bgamma = 1.0 / bgamma; |
16648 | 723 snprintf(yuv_prog, 1000, prog_template, ry, gy, by, ru, gu, bu, rv, gv, bv, |
724 rc, gc, bc, rgamma, bgamma, bgamma, tex_type, tex_type, tex_type); | |
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725 ProgramString(GL_FRAGMENT_PROGRAM, GL_PROGRAM_FORMAT_ASCII, |
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726 strlen(yuv_prog), yuv_prog); |
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727 glGetIntegerv(GL_PROGRAM_ERROR_POSITION, &i); |
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728 if (i != -1) |
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729 mp_msg(MSGT_VO, MSGL_ERR, |
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730 "[gl] Error compiling fragment program, make sure your card supports\n" |
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731 "GL_ARB_fragment_program (use glxinfo to check).%.10s\n", &yuv_prog[i]); |
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732 } |
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733 |
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734 /** |
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735 * \brief little helper function to create a lookup table for gamma |
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736 * \param map buffer to create map into |
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737 * \param size size of buffer |
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738 * \param gamma gamma value |
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739 */ |
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740 static void gen_gamma_map(unsigned char *map, int size, float gamma) { |
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741 int i; |
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742 gamma = 1.0 / gamma; |
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743 for (i = 0; i < size; i++) { |
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744 float tmp = (float)i / (size - 1.0); |
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745 tmp = pow(tmp, gamma); |
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746 if (tmp > 1.0) tmp = 1.0; |
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747 if (tmp < 0.0) tmp = 0.0; |
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748 map[i] = 255 * tmp; |
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749 } |
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750 } |
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751 |
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752 //! resolution of texture for gamma lookup table |
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753 #define LOOKUP_RES 512 |
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754 |
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755 /** |
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756 * \brief setup YUV->RGB conversion |
16586 | 757 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
16595
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758 * \param type YUV conversion type |
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759 * \param brightness brightness adjustment offset |
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760 * \param contrast contrast adjustment factor |
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761 * \param hue hue adjustment angle |
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762 * \param saturation saturation adjustment factor |
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763 * \param rgamma gamma value for red channel |
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764 * \param ggamma gamma value for green channel |
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765 * \param bgamma gamma value for blue channel |
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766 * \ingroup glconversion |
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767 */ |
16586 | 768 void glSetupYUVConversion(GLenum target, int type, |
769 float brightness, float contrast, | |
16488
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770 float hue, float saturation, |
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changeset
|
771 float rgamma, float ggamma, float bgamma) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
772 float uvcos = saturation * cos(hue); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
773 float uvsin = saturation * sin(hue); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
774 switch (type) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
775 case YUV_CONVERSION_COMBINERS: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
776 glSetupYUVCombiners(uvcos, uvsin); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
777 break; |
16625 | 778 case YUV_CONVERSION_COMBINERS_ATI: |
779 glSetupYUVCombinersATI(uvcos, uvsin); | |
780 break; | |
16488
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hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
781 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
782 { |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
783 unsigned char lookup_data[4 * LOOKUP_RES]; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
784 gen_gamma_map(lookup_data, LOOKUP_RES, rgamma); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
785 gen_gamma_map(&lookup_data[LOOKUP_RES], LOOKUP_RES, ggamma); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
786 gen_gamma_map(&lookup_data[2 * LOOKUP_RES], LOOKUP_RES, bgamma); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
787 ActiveTexture(GL_TEXTURE3); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
788 glCreateClearTex(GL_TEXTURE_2D, GL_LUMINANCE8, GL_LINEAR, |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
789 LOOKUP_RES, 4, 0); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
790 glUploadTex(GL_TEXTURE_2D, GL_LUMINANCE, GL_UNSIGNED_BYTE, lookup_data, |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
791 LOOKUP_RES, 0, 0, LOOKUP_RES, 4, 0); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
792 ActiveTexture(GL_TEXTURE0); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
16474
diff
changeset
|
793 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
794 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
795 case YUV_CONVERSION_FRAGMENT_POW: |
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
796 glSetupYUVFragprog(brightness, contrast, uvcos, uvsin, |
16586 | 797 rgamma, ggamma, bgamma, type, |
798 target == GL_TEXTURE_RECTANGLE); | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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diff
changeset
|
799 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
800 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
801 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
802 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
803 /** |
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hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
804 * \brief enable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
805 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
806 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
807 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
808 */ |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
809 void inline glEnableYUVConversion(GLenum target, int type) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
810 if (type <= 0) return; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
811 switch (type) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
812 case YUV_CONVERSION_COMBINERS: |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
813 ActiveTexture(GL_TEXTURE1); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
814 glEnable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
815 ActiveTexture(GL_TEXTURE2); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
816 glEnable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
817 ActiveTexture(GL_TEXTURE0); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
818 glEnable(GL_REGISTER_COMBINERS_NV); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
819 break; |
16625 | 820 case YUV_CONVERSION_COMBINERS_ATI: |
821 ActiveTexture(GL_TEXTURE1); | |
822 glEnable(target); | |
823 ActiveTexture(GL_TEXTURE2); | |
824 glEnable(target); | |
825 ActiveTexture(GL_TEXTURE0); | |
826 glEnable(GL_FRAGMENT_SHADER_ATI); | |
827 break; | |
16488
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hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
828 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
829 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
830 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
831 glEnable(GL_FRAGMENT_PROGRAM); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
832 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
833 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
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parents:
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diff
changeset
|
834 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
835 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
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diff
changeset
|
836 /** |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
837 * \brief disable the specified YUV conversion |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
838 * \param target texture target for Y, U and V textures (e.g. GL_TEXTURE_2D) |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
839 * \param type type of YUV conversion |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
840 * \ingroup glconversion |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
841 */ |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
842 void inline glDisableYUVConversion(GLenum target, int type) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
843 if (type <= 0) return; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
844 switch (type) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
845 case YUV_CONVERSION_COMBINERS: |
16582
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
846 ActiveTexture(GL_TEXTURE1); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
847 glDisable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
848 ActiveTexture(GL_TEXTURE2); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
849 glDisable(target); |
cbd0ee58633b
texture units do not need to be explicitly enabled when using a fragment
reimar
parents:
16488
diff
changeset
|
850 ActiveTexture(GL_TEXTURE0); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
851 glDisable(GL_REGISTER_COMBINERS_NV); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
852 break; |
16625 | 853 case YUV_CONVERSION_COMBINERS_ATI: |
854 ActiveTexture(GL_TEXTURE1); | |
855 glDisable(target); | |
856 ActiveTexture(GL_TEXTURE2); | |
857 glDisable(target); | |
858 ActiveTexture(GL_TEXTURE0); | |
859 glDisable(GL_FRAGMENT_SHADER_ATI); | |
860 break; | |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
861 case YUV_CONVERSION_FRAGMENT_LOOKUP: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
862 case YUV_CONVERSION_FRAGMENT_POW: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
863 case YUV_CONVERSION_FRAGMENT: |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
864 glDisable(GL_FRAGMENT_PROGRAM); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
865 break; |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
866 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
867 } |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
868 |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
869 /** |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
870 * \brief draw a texture part at given 2D coordinates |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
871 * \param x screen top coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
872 * \param y screen left coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
873 * \param w screen width coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
874 * \param h screen height coordinate |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
875 * \param tx texture top coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
876 * \param ty texture left coordinate in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
877 * \param tw texture part width in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
878 * \param th texture part height in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
879 * \param sx width of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
880 * \param sy height of texture in pixels |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
881 * \param rect_tex whether this texture uses texture_rectangle extension |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
882 * \param is_yv12 if set, also draw the textures from units 1 and 2 |
17220 | 883 * \param flip flip the texture upside down |
16595
b3a9fb41f475
fix/improve code doxumentation. Also group gl_common functions in several
reimar
parents:
16592
diff
changeset
|
884 * \ingroup gltexture |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
885 */ |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
886 void glDrawTex(GLfloat x, GLfloat y, GLfloat w, GLfloat h, |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
887 GLfloat tx, GLfloat ty, GLfloat tw, GLfloat th, |
17220 | 888 int sx, int sy, int rect_tex, int is_yv12, int flip) { |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
889 GLfloat tx2 = tx / 2, ty2 = ty / 2, tw2 = tw / 2, th2 = th / 2; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
890 if (!rect_tex) { |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
891 tx /= sx; ty /= sy; tw /= sx; th /= sy; |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
892 tx2 = tx, ty2 = ty, tw2 = tw, th2 = th; |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
893 } |
17220 | 894 if (flip) { |
895 y += h; | |
896 h = -h; | |
897 } | |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
898 glBegin(GL_QUADS); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
899 glTexCoord2f(tx, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
900 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
901 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
902 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
903 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
904 glVertex2f(x, y); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
905 glTexCoord2f(tx, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
906 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
907 MultiTexCoord2f(GL_TEXTURE1, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
908 MultiTexCoord2f(GL_TEXTURE2, tx2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
909 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
910 glVertex2f(x, y + h); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
911 glTexCoord2f(tx + tw, ty + th); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
912 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
913 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
914 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2 + th2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
915 } |
16214
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
916 glVertex2f(x + w, y + h); |
ede5b4afd262
Helper function for drawing texture and general cleanup of vo_gl2.c
reimar
parents:
16117
diff
changeset
|
917 glTexCoord2f(tx + tw, ty); |
16488
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
918 if (is_yv12) { |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
919 MultiTexCoord2f(GL_TEXTURE1, tx2 + tw2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
920 MultiTexCoord2f(GL_TEXTURE2, tx2 + tw2, ty2); |
3191dcb27a12
hardware color-space conversion for vo_gl and vo_gl2
reimar
parents:
16474
diff
changeset
|
921 } |
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922 glVertex2f(x + w, y); |
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923 glEnd(); |
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|
924 } |
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925 |
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926 #ifdef GL_WIN32 |
17116 | 927 #include "w32_common.h" |
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928 /** |
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929 * \brief little helper since wglGetProcAddress definition does not fit our |
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930 * getProcAddress |
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931 * \param procName name of function to look up |
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932 * \return function pointer returned by wglGetProcAddress |
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933 */ |
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934 static void *w32gpa(const GLubyte *procName) { |
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935 return wglGetProcAddress(procName); |
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|
936 } |
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|
937 |
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938 int setGlWindow(int *vinfo, HGLRC *context, HWND win) |
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939 { |
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940 int new_vinfo; |
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941 HDC windc = GetDC(win); |
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942 HGLRC new_context = 0; |
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943 int keep_context = 0; |
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944 |
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945 // should only be needed when keeping context, but not doing glFinish |
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946 // can cause flickering even when we do not keep it. |
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947 if (*context) |
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948 glFinish(); |
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949 new_vinfo = GetPixelFormat(windc); |
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950 if (*context && *vinfo && new_vinfo && *vinfo == new_vinfo) { |
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951 // we can keep the wglContext |
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952 new_context = *context; |
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953 keep_context = 1; |
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954 } else { |
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955 // create a context |
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956 new_context = wglCreateContext(windc); |
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957 if (!new_context) { |
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958 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GL context!\n"); |
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959 return SET_WINDOW_FAILED; |
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960 } |
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961 } |
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962 |
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963 // set context |
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964 if (!wglMakeCurrent(windc, new_context)) { |
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965 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GL context!\n"); |
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966 if (!keep_context) { |
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967 wglDeleteContext(new_context); |
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968 } |
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969 return SET_WINDOW_FAILED; |
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970 } |
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971 |
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972 // set new values |
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973 vo_window = win; |
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974 vo_hdc = windc; |
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975 { |
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976 RECT rect; |
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977 GetClientRect(win, &rect); |
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978 vo_dwidth = rect.right; |
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979 vo_dheight = rect.bottom; |
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980 } |
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981 if (!keep_context) { |
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982 if (*context) |
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983 wglDeleteContext(*context); |
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984 *context = new_context; |
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985 *vinfo = new_vinfo; |
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986 getFunctions(w32gpa, NULL); |
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987 |
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988 // and inform that reinit is neccessary |
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989 return SET_WINDOW_REINIT; |
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990 } |
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991 return SET_WINDOW_OK; |
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992 } |
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993 |
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994 void releaseGlContext(int *vinfo, HGLRC *context) { |
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995 *vinfo = 0; |
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996 if (*context) { |
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997 wglMakeCurrent(0, 0); |
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998 wglDeleteContext(*context); |
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999 } |
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1000 *context = 0; |
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1001 } |
17116 | 1002 |
1003 void swapGlBuffers() { | |
1004 SwapBuffers(vo_hdc); | |
1005 } | |
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1006 #else |
16117 | 1007 #ifdef HAVE_LIBDL |
1008 #include <dlfcn.h> | |
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1009 #endif |
17116 | 1010 #include "x11_common.h" |
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1011 /** |
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1012 * \brief find address of a linked function |
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1013 * \param s name of function to find |
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1014 * \return address of function or NULL if not found |
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1015 * |
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1016 * Copied from xine |
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1017 */ |
17336 | 1018 static void *getdladdr(const char *s) { |
16117 | 1019 #ifdef HAVE_LIBDL |
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1020 #if defined(__sun) || defined(__sgi) |
17419 | 1021 static void *handle = NULL; |
1022 if (!handle) | |
1023 handle = dlopen(NULL, RTLD_LAZY); | |
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1024 return dlsym(handle, s); |
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1025 #else |
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1026 return dlsym(0, s); |
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1027 #endif |
16117 | 1028 #else |
1029 return NULL; | |
1030 #endif | |
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1031 } |
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1032 |
13843 | 1033 /** |
14269 | 1034 * \brief Returns the XVisualInfo associated with Window win. |
13843 | 1035 * \param win Window whose XVisualInfo is returne. |
1036 * \return XVisualInfo of the window. Caller must use XFree to free it. | |
1037 */ | |
1038 static XVisualInfo *getWindowVisualInfo(Window win) { | |
1039 XWindowAttributes xw_attr; | |
1040 XVisualInfo vinfo_template; | |
1041 int tmp; | |
1042 XGetWindowAttributes(mDisplay, win, &xw_attr); | |
1043 vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual); | |
1044 return XGetVisualInfo(mDisplay, VisualIDMask, &vinfo_template, &tmp); | |
1045 } | |
1046 | |
1047 /** | |
1048 * \brief Changes the window in which video is displayed. | |
1049 * If possible only transfers the context to the new window, otherwise | |
1050 * creates a new one, which must be initialized by the caller. | |
1051 * \param vinfo Currently used visual. | |
1052 * \param context Currently used context. | |
1053 * \param win window that should be used for drawing. | |
1054 * \return one of SET_WINDOW_FAILED, SET_WINDOW_OK or SET_WINDOW_REINIT. | |
1055 * In case of SET_WINDOW_REINIT the context could not be transfered | |
1056 * and the caller must initialize it correctly. | |
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1057 * \ingroup glcontext |
13843 | 1058 */ |
1059 int setGlWindow(XVisualInfo **vinfo, GLXContext *context, Window win) | |
1060 { | |
1061 XVisualInfo *new_vinfo; | |
1062 GLXContext new_context = NULL; | |
1063 int keep_context = 0; | |
1064 | |
1065 // should only be needed when keeping context, but not doing glFinish | |
1066 // can cause flickering even when we do not keep it. | |
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1067 if (*context) |
13843 | 1068 glFinish(); |
1069 new_vinfo = getWindowVisualInfo(win); | |
1070 if (*context && *vinfo && new_vinfo && | |
1071 (*vinfo)->visualid == new_vinfo->visualid) { | |
1072 // we can keep the GLXContext | |
1073 new_context = *context; | |
1074 XFree(new_vinfo); | |
1075 new_vinfo = *vinfo; | |
1076 keep_context = 1; | |
1077 } else { | |
1078 // create a context | |
1079 new_context = glXCreateContext(mDisplay, new_vinfo, NULL, True); | |
1080 if (!new_context) { | |
1081 mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n"); | |
1082 XFree(new_vinfo); | |
1083 return SET_WINDOW_FAILED; | |
1084 } | |
1085 } | |
1086 | |
1087 // set context | |
1088 if (!glXMakeCurrent(mDisplay, vo_window, new_context)) { | |
1089 mp_msg (MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n"); | |
1090 if (!keep_context) { | |
1091 glXDestroyContext (mDisplay, new_context); | |
1092 XFree(new_vinfo); | |
1093 } | |
1094 return SET_WINDOW_FAILED; | |
1095 } | |
1096 | |
1097 // set new values | |
1098 vo_window = win; | |
1099 { | |
1100 Window root; | |
1101 int tmp; | |
17336 | 1102 unsigned utmp; |
13843 | 1103 XGetGeometry(mDisplay, vo_window, &root, &tmp, &tmp, |
17336 | 1104 (unsigned *)&vo_dwidth, (unsigned *)&vo_dheight, &utmp, &utmp); |
13843 | 1105 } |
1106 if (!keep_context) { | |
16588 | 1107 void *(*getProcAddress)(const GLubyte *); |
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1108 const char *(*glXExtStr)(Display *, int); |
13843 | 1109 if (*context) |
1110 glXDestroyContext(mDisplay, *context); | |
1111 *context = new_context; | |
1112 if (*vinfo) | |
1113 XFree(*vinfo); | |
1114 *vinfo = new_vinfo; | |
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1115 getProcAddress = getdladdr("glXGetProcAddress"); |
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1116 if (!getProcAddress) |
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1117 getProcAddress = getdladdr("glXGetProcAddressARB"); |
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1118 if (!getProcAddress) |
17336 | 1119 getProcAddress = (void *)getdladdr; |
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1120 glXExtStr = getdladdr("glXQueryExtensionsString"); |
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1121 getFunctions(getProcAddress, !glXExtStr ? NULL : |
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1122 glXExtStr(mDisplay, DefaultScreen(mDisplay))); |
13843 | 1123 |
1124 // and inform that reinit is neccessary | |
1125 return SET_WINDOW_REINIT; | |
1126 } | |
1127 return SET_WINDOW_OK; | |
1128 } | |
1129 | |
1130 /** | |
1131 * \brief free the VisualInfo and GLXContext of an OpenGL context. | |
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1132 * \ingroup glcontext |
13843 | 1133 */ |
1134 void releaseGlContext(XVisualInfo **vinfo, GLXContext *context) { | |
1135 if (*vinfo) | |
1136 XFree(*vinfo); | |
1137 *vinfo = NULL; | |
1138 if (*context) | |
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1139 { |
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1140 glFinish(); |
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1141 glXMakeCurrent(mDisplay, None, NULL); |
13843 | 1142 glXDestroyContext(mDisplay, *context); |
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1143 } |
13843 | 1144 *context = 0; |
1145 } | |
17116 | 1146 |
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1147 void swapGlBuffers(void) { |
17116 | 1148 glXSwapBuffers(mDisplay, vo_window); |
1149 } | |
13843 | 1150 #endif |
1151 |